but alot of the fetch quests have context, like when i get a "fetch" quest the quest giver gives me a story, has voiced dialogue, and it makes sense for the inquisition, AND sometimes they become agents
Just because low quality quests have context doesn't make them any better. "Go put this note in a tree"... but why? Oh because Inquisition. That's not good enough. People aren't stupid, especially those that seen this same design in TOR. It's a cheap tactic and it shouldn't be defended. I don't care how "optional" they may be, it's still filler content to pad the unnecessarily short main story.
Just because low quality quests have context doesn't make them any better. "Go put this note in a tree"... but why? Oh because Inquisition. That's not good enough. People aren't stupid, especially those that seen this same design in TOR. It's a cheap tactic and it shouldn't be defended. I don't care how "optional" they may be, it's still filler content to pad the unnecessarily short main story.
That short main story is no shorter than any previous BioWare game, and you conveniently choose to dismiss companion quests (which form the entire basis of the party-based nature of this game), as well as the minor quests driven by exploration of zones.
All of this does not include the side quests in any significant manner.
Go murder all the goddamn scripted dragon fights and explore the waterfall thaigs. Quit...crying.
Just because low quality quests have context doesn't make them any better. "Go put this note in a tree"... but why? Oh because Inquisition. That's not good enough. People aren't stupid, especially those that seen this same design in TOR. It's a cheap tactic and it shouldn't be defended. I don't care how "optional" they may be, it's still filler content to pad the unnecessarily short main story.
True i agree, but im pretty certain DA:I has more "hand crafted goodness" than Dragon Age Origins and DA 2 combined. its shapping up that way anyways
but since the Ratio is different because the grand scope of content, people complain
Skyrim side quests:- Mostly as a result of interacting with NPCs. If you don't speak to them, then usually you don't get the quest. Interaction with NPC is usually accompanied by a fair amount of dialogue from the quest giver, sometimes giving you a choice, although actually interactivity (asking questions etc) is very limited. Sometimes you will do quest and simply hand it in, other times there will be a twist to the story, more NPCs to interact with, or you end up doing something entirely different.
Mass Effect & DAO side quests:- Mostly as a result of interacting with NPCs. Interaction is accompanied by a fair amount of dialogue. Actual interactivity such as asking questions etc, as akin to main story missions, are frequent. There are quite often choices to be made in how you handle certain situations.
Example 1:
Example 2:
DAI side quests:- Pick up a note and a ring. Deliver ring to NPC. NPC says thank you. OR someone wants a potion for their wife. Go get potion. Bring it back. Very little dialogue, very little interaction, very little depth or story element.
At the end of the day we will all have our preferences on what makes a good RPG, a good combat system, a good side quest or good content in general, but there's no denying that the style in which DAI's side quests are presented and executed is ultimately different to what they've done before, and the similarities with an MMO are evident. I, personally, would have much preferred a vast and somewhat empty game-world in exchange for more meaningful and interactive side missions.
Tbh as soon as I heard Bioware was jumping on the Skrim bandwagon I knew there would be a whole heap of "filler" content. As soon as the game becomes playable (fingers crossed) I will choose NOT to do these. Choices are great.
If I had it my way though, Dragon Age 3 would have been a Dragon Age™ game and not a pseudo-sandbox game trying to ride Skyrim's coattails. That's just my opinion though, no need to go spreading it around
You have to though, in order to progress main missions. Only a set amount mind you.
As for the open-world nature of DAI. It could have worked, oh how it could have worked with the old style Bioware side quests. That just chose not to. Honestly, sometimes I get the impression this was meant to be an MMO. xD