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Please BioWare make ME4 open world like DA:I, I'm begging you!


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#1
DigitalMaster37

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After playing 28 hours into DA:I, I am so excited for what ME4 can be. If there is one thing I could ask for and get, it would be an open world. Different planets that are turned into open world experiences. So each habitable planet can be a huge map and the hub worlds can be massive with plenty of things to do. No more "hubs", but rather fully traversable worlds.

 

I think this could work so well for the franchise if I may suggest such a thing. Imagine a fully explorable Krogan home world, or the Salarians... Asari... and of course the new species that will make their debut in ME4.

 

I can just see it now...

 

What does everyone think?


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#2
Revan Reborn

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After playing 28 hours into DA:I, I am so excited for what ME4 can be. If there is one thing I could ask for and get, it would be an open world. Different planets that are turned into open world experiences. So each habitable planet can be a huge map and the hub worlds can be massive with plenty of things to do. No more "hubs", but rather fully traversable worlds.

 

I think this could work so well for the franchise if I may suggest such a thing. Imagine a fully explorable Krogan home world, or the Salarians... Asari... and of course the new species that will make their debut in ME4.

 

I can just see it now...

 

What does everyone think?

BioWare confirmed a long time ago MENext will be open world. That was indicated by the return and revamp of the Mako. They've also suggested they wanted questing and the story to be exploration-driven, rather than the linear approach they had with the original trilogy. I'm also under the impression space is going to get a similar overhaul, as BioWare has suggested it will be changing extensively from what we know. BioWare's new innovation this generation is open world. DAI was only the start. MENext will be a lot more ambitious, and it's certainly something BioWare always wanted to do with Mass Effect, as we saw this to a degree in ME1. Also, Frostbite 3 was built for large, open world games. I don't see why BioWare wouldn't use its full capabilities to make better games.


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#3
DigitalMaster37

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BioWare confirmed a long time ago MENext will be open world. That was indicated by the return and revamp of the Mako. They've also suggested they wanted questing and the story to be exploration-driven, rather than the linear approach they had with the original trilogy. I'm also under the impression space is going to get a similar overhaul, as BioWare has suggested it will be changing extensively from what we know. BioWare's new innovation this generation is open world. DAI was only a test. MENext will be a lot more ambitious, and it's certainly something BioWare always wanted to do with MENext, as we saw this to a degree in ME1. Also, Frostbite 3 was built for large, open world games. I don't see why BioWare wouldn't use its full capabilities to make better games.

 

That is great to hear. I should know this of course, but I've been busy and away for a bit, but now finally getting back to everything BioWare. Thank you very much for sharing that info!



#4
Revan Reborn

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That is great to hear. I should know this of course, but I've been busy and away for a bit, but now finally getting back to everything BioWare. Thank you very much for sharing that info!

You are welcome. With DAI finally being shipped, most of the Edmonton team will likely be transferred over to help progress the production of MENext. The foundation for the game such as world building and all the major features are probably in or at least known at this point. I'd anticipate MENext will probably be released early 2016 given the size and ambition. We'll have to see though as the game has technically been playable for quite some time. We still don't know a lot about it other than the fact it will be open world and exploration-driven with the Mako being one of the key focuses of the experience.


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#5
DigitalMaster37

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You are welcome. With DAI finally being shipped, most of the Edmonton team will likely be transferred over to help progress the production of MENext. The foundation for the game such as world building and all the major features are probably in or at least known at this point. I'd anticipate MENext will probably be released early 2016 given the size and ambition. We'll have to see though as the game has technically been playable for quite some time. We still don't know a lot about it other than the fact it will be open world and exploration-driven with the Mako being one of the key focuses of the experience.

 

Ok, gotcha! I suspect we'll probably be hearing more info coming in the next few months. At least I hope so.



#6
ZipZap2000

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Just under 50 hours in myself and I couldn't agree more but make fast travel more available for people who don't like travelling. There's a lot to take from DA:I  most important thing is open worlds that feel full and vibrant, only negative in DA:I is using mountains and walls so often to create the illusion of size, not a fan of that.


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#7
SporkFu

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Just under 50 hours in myself and I couldn't agree more but make fast travel more available for people who don't like travelling. There's a lot to take from DA:I  most important thing is open worlds that feel full and vibrant, only negative in DA:I is using mountains and walls so often to create the illusion of size, not a fan of that.

ME:Next will have the Mako, so you know it's gonna have mountains, heh. 

 

I can forgive it in DA:I ...for the time being, at least, cuz everything looks so damn shiny. I could spend hours just walking around looking at stuff. 


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#8
cap and gown

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Just under 50 hours in myself and I couldn't agree more but make fast travel more available for people who don't like travelling. There's a lot to take from DA:I  most important thing is open worlds that feel full and vibrant, only negative in DA:I is using mountains and walls so often to create the illusion of size, not a fan of that.

 

Would you prefer a black wall? Or did you want Joker calling you telling you are beyond the bounds of the mission?



#9
ZipZap2000

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It's not beyond the bounds of the mission though, the rest of the environment is behind the wall/mountain and you have to go around it to get there.


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#10
Revan Reborn

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It's not beyond the bounds of the mission though, the rest of the environment is behind the wall/mountain and you have to go around it to get there.

There more open world approach is far from perfect. How BioWare decided to confine the environments is a little odd, as some areas you should be able to navigate, but you can't. I'm expecting as BioWare goes along though that their execution will improve as they make more open world games going forward.


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#11
Vespervin

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I wanted to pick up DA: Inquisition just to get a feel of what the next ME would be liked, but I could never get into that genre. Please tell me it's good. If it really is open world, then as DigitalMaster37 posted, it would be awesome to travel to different worlds and openly explore them, finding side missions but also continuing the primary missions/story.


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#12
Revan Reborn

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I wanted to pick up DA: Inquisition just to get a feel of what the next ME would be liked, but I could never get into that genre. Please tell me it's good. If it really is open world, then as DigitalMaster37 posted, it would be awesome to travel to different worlds and openly explore them, finding side missions but also continuing the primary missions/story.

That's a shame. Dragon Age Origins is a great game. Dragon Age 2 is a disappointing game with a great story. Dragon Age Inquisition seems to mostly take the good from both its predecessors while also being more open world. Consider a simpler version of Skyrim, but with BioWare storytelling involved.

 

BioWare has consistently talked about how they are going to have exploration-based content and how the Mako will be the crucial part that drives the experience. BioWare also stated that the exploration will be optional for those who may not like the Mako or want to go out and explore. This is essentially how DAI works as you can just go straight through and do the main story. However, if you'd like to run off the beaten path and explore, there is plenty to do.

 

Because of the size and speed of the Mako, I'm under the impression planets will have to be scaled proportionally to compensate for its travel, so they will likely be much bigger than DAI environments, or at least more open. The Mako also seems to be a lot better at navigating terrain and mountains as well, unlike its ME1 counterpart. It will be interesting to see how this all comes together.


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#13
SporkFu

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I wanted to pick up DA: Inquisition just to get a feel of what the next ME would be liked, but I could never get into that genre. Please tell me it's good. If it really is open world, then as DigitalMaster37 posted, it would be awesome to travel to different worlds and openly explore them, finding side missions but also continuing the primary missions/story.

In my (as yet) limited experience with DA:I, I'm finding it to be amazing... but sometimes I'm easily impressed by shinies, so take that as a caveat. I'm definitely having a lot of fun with it. I played each of the first two several times, though, so that influences my verdict: I wanted more Dragon Age anyway. 



#14
DigitalMaster37

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I wanted to pick up DA: Inquisition just to get a feel of what the next ME would be liked, but I could never get into that genre. Please tell me it's good. If it really is open world, then as DigitalMaster37 posted, it would be awesome to travel to different worlds and openly explore them, finding side missions but also continuing the primary missions/story.

 

I really don't think you'd be dissapointed, but if that genre is indeed a huge turnoff then maybe you won't :-p

 

Either way if it is an indication of what the next ME will be, I am more than excited for what is coming. The game is brilliant of course minus the minor bugs.



#15
Nitrocuban

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I heared DAI gameplay is a bit grindy and the main story kinda short?



#16
DigitalMaster37

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I heared DAI gameplay is a bit grindy and the main story kinda short?

 

Please be careful about reading too far into any one on hat side of the forums. I think only playing it yourself will give you the best idea. It's not grindy, people just need to play the game through and you'll realize how much it has to offer. Folks got mired in the first location because there is so much you CAN do. The ideal way to play it is to leave the first region before completing every side quest because then to some it feels like a grindy MMO. The truth is once you progress the story a bit, you'll see the light.

 

DA:I is like a fine wine, you don't just jump in and take it to the head, you take your time, pace yourself and take it all in. 

 

People are speed running through it, others have OCD so bad that if a stone is unturned on the first map, they feel as if though they'll die if they leave and progress the story. 

 

If you want to follow fan advice, I;d suggest waiting until some time has past so that more people can finish the game and give you a "full" review having experienced everything the game has to offer.


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#17
Malanek

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I'm not so keen on an emphasis on open world. I don't enjoy Elder scroll games at all for instance. I want the plot and I want the immersion that I find gets ruined by open ended exploration and randomly talking to everyone. Side quests, which become the main part of the game, tend to be extremely low quality. I want focus and purpose, with encounters well designed and well tested.



#18
DigitalMaster37

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I'm not so keen on an emphasis on open world. I don't enjoy Elder scroll games at all for instance. I want the plot and I want the immersion that I find gets ruined by open ended exploration and randomly talking to everyone. Side quests, which become the main part of the game, tend to be extremely low quality. I want focus and purpose, with encounters well designed and well tested.

 

I understand and that sounds like simply your taste in what works for you. I'm a little different. I value the story as much as you do if not more. I think the story should indeed be as good as it has ever been and better. Your point on open world games taking away from the story I strongly disagree with. By adding an open world with events and side quest only invest you more into the story as you can feel and get to know what it is the story involves and revolves around. The galaxy is the world in which we play the game, getting more insight into that world raise the stakes and increases the emotion. The farther you are from that, the less saving the world matters, etc. 

 

I feel making the game open world only makes the story better.



#19
Anacronian Stryx

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I don't mind a open world game but i could do without the MMO styles quests like "Go find 15 bear asses 3/15"


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#20
Malanek

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I understand and that sounds like simply your taste in what works for you. I'm a little different. I value the story as much as you do if not more. I think the story should indeed be as good as it has ever been and better. Your point on open world games taking away from the story I strongly disagree with. By adding an open world with events and side quest only invest you more into the story as you can feel and get to know what it is the story involves and revolves around. The galaxy is the world in which we play the game, getting more insight into that world raise the stakes and increases the emotion. The farther you are from that, the less saving the world matters, etc. 

 

I feel making the game open world only makes the story better.

Yes, it is a personal preference. Obviously there is a tradeoff, I don't want the world so small that it feels empty. For instance there should be enough things there so that the majority of random NPCs actually have nothing to do with the storyline, I dislike games where every character in town is actually important. But obviously adding all those sidequests and events, which many players don't even see, takes away development resources from the main storyline.

 

I believe they have already got a very good formula for Mass Effect. The way they add all the extra little bits of depth to the world was through ambient noise like advertisements on the citdel, cerberus daily news, overhearing conversations etc

 

I think games that have got the balance right were things like BG2 and VtM:Bloodlines. They are big, don't feel empty, but still focused enough so that every quest and sidequest is of a high quality.



#21
Revan Reborn

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I don't mind a open world game but i could do without the MMO styles quests like "Go find 15 bear asses 3/15"

What MMO did you play? Does it have a monthly fee?

 

Fetch quests are rather standard for open world games. I believe TES has done a rather successful job of avoiding them largely, and by finding other ways of keeping people interested. Instead of just having generic quests where you kill mobs that respawn, I'd rather BioWare just focus on creating lots of bases, underground caverns, etc. Give us lots of dungeon crawling opportunities with loot to obtain and fetch quests won't be necessary.

 

The point is to not just go open world and not do anything with it. The point is to bring that open world to life and fill it with activities people actually want to do. That's where many games fail because they go the safe and easy route that requires less time and planning.


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#22
Malanek

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Fetch quests are rather standard for open world games. I believe TES has done a rather successful job of avoiding them largely, and by finding other ways of keeping people interested. Instead of just having generic quests will you kill mobs that respawn, I'd rather BioWare just focus on creating lots of bases, underground caverns, etc. Give us lots of dungeon crawling opportunities with loot to obtain and fetch quests won't be necessary.

What did people think of all the N7 assignments in ME2? Did they fulfill what you are after here? There were probably over 20 of them you generally only found through planet scanning, some of the requiring you to go explore planets you would have no reason to go to.



#23
DigitalMaster37

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I believe they have already got a very good formula for Mass Effect. The way they add all the extra little bits of depth to the world was through ambient noise like advertisements on the citdel, cerberus daily news, overhearing conversations etc

 

My only gripe with this statement is that it's mired in the idea of stagnation. If we keep Mass Effect series in the past, then there is no innovation and progress. Open world IMO is the next big step for this franchise. Open world games can undergo innovation as well and it has if you've played anything other than WOW and older classic MMOs. The boundaries are being pushed and IMO Dragon Age Inquisition proves this. 

 

Making ME open world means you can explore the story telling talent of BioWare with the open world dynamic of games like Skyrim, GTA and such. I like the idea of actually living in the world that was created, not just hubs designed to give you an impression of what existing in the game world is really like. Mass Effect 1 - 3 was largely that. The only openness you would experience was mostly the combat environments and even that was severely limited. 

 

An open ME world and galaxy will go a long way toward increasing immersion dramatically!



#24
DigitalMaster37

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What did people think of all the N7 assignments in ME2? Did they fulfill what you are after here? There were probably over 20 of them you generally only found through planet scanning, some of the requiring you to go explore planets you would have no reason to go to.

 

That was NOT open world gameplay. Those were instances of small spaces on a world. What we are saying is "open world", meaning you can go anywhere and there is content mostly wherever you go, something to see, do and interact with. ME has lacked this level of interactivity and exploration in all of its titles so far. That is what I'm speaking of. 

 

Open world is exactly the opposite of instanced locations.



#25
Revan Reborn

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What did people think of all the N7 assignments in ME2? Did they fulfill what you are after here? There were probably over 20 of them you generally only found through planet scanning, some of the requiring you to go explore planets you would have no reason to go to.

Exploration in ME2 was atrocious. Planet scanning was pain-inducing and terrible. The N7 missions that were present were generally quick and didn't provide a lot of context or story. The idea behind them, however, was not bad. ME3 did a bit of a better job making them more practical, and of course the ME3 MP continues those N7 missions. Ideally, I'd like an approach similar to Morrowind/Oblivion/Skyrim where planets are just filled with "N7 missions" in a sense.

 

Whether there is a base that is being held by mercs, dungeons that are filled with husks, there prothean ruins that have remnants of whats left of the Collectors, the possibilities are endless. By having these various dungeon crawling experiences in place of just fetch quests, I believe many would be satisfied. Of course completing these can raise your N7 rank over time, where you start out as a recruit and work your way up.

 

This would be a much more player-driven, reactive gameplay experience rather than just watching cut scenes and dialogue. I believe this is something many would appreciate as their actions would actually allow their progression in the game because of their exploration and doing the various N7 missions throughout planets. There are a lot of possibilities here.


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