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Please BioWare make ME4 open world like DA:I, I'm begging you!


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#76
Lee T

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How would they keep an entire GALAXY interesting if it's open world? Most open world games are either a single city or big huge swaths of open areas filled with barely nothing.


My guess is they will do pretty much what they did with DAI : multiple wide open area, each one on a different planet.
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#77
JeffZero

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I've had a mind of it for some time that each each of Inquisition's "regions" will become a "planet." And space will be traversed with greater possible player input (piloting around between Relays, with fast-travel options as well) and during the spaceflight gameplay many "minor planets" are interactive to produce the feeling of more than the ten or so worlds we'll actually touch down on. Asteroids, comets, satellites, etc would also be interactive while in space; all spaceflight-only locations offer war table-esque mechanics.

#78
goishen

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Well, I'm starting to think something else.

 

I'm starting to think that as we level up on each new planet that we may have to do X, Y, and Z quests to level up from private, sergeant, lieutenant, etc.  And I mean, do specifically X, Y, and Z.  Not "every quest you see in between".   Although there will be plenty of those too, I'm sure.

 

Hmmm.  Kind'a on the fence about how I feel about the entire thing.  On one hand, it's kind'a good.  Gets us to explore the world (or rather universe) more.  On the other it's kind'a bad, as we'll see more screaming at the dev's about how ME:N is just like DA:I.  Which, by all accounts, isn't a bad thing.  It's just...  Eh.  It really depends on what they do with the engine, and if it really is just a work in progress. 

 

EDIT :  Plus, one other thing.   And I think that anyone on the DA:I team can tell you this.   The first thing we wanna do is to be able to go out and explore.  That's exactly why we shouldn't be allowed to.  Ease us into it.  Slowly.



#79
JeffZero

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As long as the story isn't compromised I'll be satisfied. I have minor reason to suspect that ultimately I may well wish for more of ME3's in-my-face cinematic approach than I'll wind up with, though; hopefully I'm wrong. One thing that really pulls me out of Inquisition is how all those myriad sidequests don't give me close-ups and deeper dialogue opportunities and precise cinematography and such. BioWare really reached a nice level of that (minus all the automated fetchquest stuff, somewhat ironically perhaps) with 3 and was just about there with 2, as well. They've taken criticism that the story was pulled away from the player to heart, which is neat and all, but I really want to see a narrative focus in the next game because unlike roleplaying diehards, that's what I personally love most about BioWare games.

 

I just don't want to see NME try so hard for exploration that the narrative is sidelined and/or not as cinematically intense as I'd like. Otherwise they can honestly do pretty much whatever they want. I'm really excited to get out there and boldly go; I just want a great plot to go toward.

 

(To clarify, I love Inquisition otherwise. And the cinematography, when it's... a thing, is really good.)


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#80
goishen

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As long as the story isn't compromised I'll be satisfied. I have minor reason to suspect that ultimately I may well wish for more of ME3's in-my-face cinematic approach than I'll wind up with, though; hopefully I'm wrong. One thing that really pulls me out of Inquisition is how all those myriad sidequests don't give me close-ups and deeper dialogue opportunities and precise cinematography and such. BioWare really reached a nice level of that (minus all the automated fetchquest stuff, somewhat ironically perhaps) with 3 and was just about there with 2, as well. They've taken criticism that the story was pulled away from the player to heart, which is neat and all, but I really want to see a narrative focus in the next game because unlike roleplaying diehards, that's what I personally love most about BioWare games.

 

I just don't want to see NME try so hard for exploration that the narrative is sidelined and/or not as cinematically intense as I'd like. Otherwise they can honestly do pretty much whatever they want. I'm really excited to get out there and boldly go; I just want a great plot to go toward.

 

(To clarify, I love Inquisition otherwise. And the cinematography, when it's... a thing, is really good.)

 

 

Well, eh.   Here's one thing I'm kind'a on the fence about too.  I know that BioWare is working on a patch, just let me state that up front.  

 

However, DAO and DA2 had awesome cut scenes and dialogue sequences because of facial animations.  Hell, ME (all games) had awesome facial animations.  DA:I?   Not really so much.  They had speech.  Eye movement.   Not really so much in terms of facial animation.  I'm just hoping that the patch fixes this, and I can stop beating a dead horse.



#81
JeffZero

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I highly doubt the patch is going to add graphics that didn't exist in vanilla. However, and I've seen folks say that more than once so I'm certain I'm missing something here, but there have been multiple main story cutscenes in which I've been pretty impressed by subtle facial animations. It seems to happen often in Redcliffe's tavern, for example -- twice with two different quests I've been impressed by an antagonistic character's facework.

 

I guess, looking back, there are definitely scenes with really static facial animation though. I can think of a few times I've found Leliana's rather... doll-like, even compared with her representation in Origins. The face itself is beautifully rendered, but the cheeks are one flat surface at all times, yeah.

 

Probably one of those "the game is too big, we don't have the resources to make everything perfectly detailed" things. Not a big fan of when stuff like that feels compromised, either. Really, any time most anything is weakened in favor of a larger play space I'm not terribly enthralled, but larger play spaces are where BioWare is headed, so I can just hope for the least impact and enjoy the ride. It'll be nice to see the Mass Effect universe portrayed in such a fashion at least once, and it'll feel like a full-scale ME1 sequel in a certain way, if you take my meaning. In a way that 2 and 3 didn't bother with. Because, well, frankly, they went in directions I prefer, but I enjoyed my time on uncharted worlds in 1 nonetheless and look forward to spending a lot more time with them in a stunningly capable engine.



#82
ZipZap2000

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Leiliana's facial expressions were pretty good if you picked the mages but there was a reason for that, voice acting was superb too. 

 

Back on topic I feel like they're leaning towards Jeff's suggestion, open world areas on planets would be great and whatever replaces the citadel in an open world environment would be beautiful. I hope the galactic map becomes more like the war table (i think its loosely based on the same concept) which is one of the aspects I didn't think i'd enjoy but I now think is fantastic. 


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#83
goishen

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When you take a look at any salarian's face, it's just twitching everywhere.   If they remove that, they might as well just sit me down and read me the script.   Because that's all they're really doing.

 

That's my biggest fear about ME:N.


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#84
TruthSerum

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I don't want them to sacrifice the hundreds of small details in the game just to make the game bigger.

For example, when ejecting a thermal clip from a particle rifle not only does steam come out because of the heat but YOUR CHARACTER ACTUALLY TILTS HIS HEAD AWAY to keep his face from getting burned when reloading.

Its the little stuff like that that makes me think "Damn, these guys are good" about whoever made the game;

#85
Hair Serious Business

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Please I'm begging on my knees with my tears dry...give our protagonists "unique hairstyles" that I won't find on every second NPC in game(like in SR3 where hair for protagonist were only for him/her).Just please,if I'm making custom character then please give me hair that will be only for my characters(like our party members always had hair just for them).I'm so bloody annoyed at fact that my character has same hairstyles as every NPC in game,"Cute" hairstyle that was my favorite in ME2 and ME3 I shared with almost every bloody NPC in game,it always made my custom Shepard seem like one of the "NPCs" rather then some unique character of my own.



#86
Revan Reborn

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I don't want them to sacrifice the hundreds of small details in the game just to make the game bigger.

For example, when ejecting a thermal clip from a particle rifle not only does steam come out because of the heat but YOUR CHARACTER ACTUALLY TILTS HIS HEAD AWAY to keep his face from getting burned when reloading.

Its the little stuff like that that makes me think "Damn, these guys are good" about whoever made the game;

Why would that random, obscure detail be lost? Have you ever played Morrowind, Oblivion, or Skyrim? Some of the most ambitious and biggest titles for their times, and the amount of detail that is in those games is incredible. Execution is entirely dependent on the developer, regardless of how big the project is. There is no correlation between size and detail. ME2 is my second favorite in the series, and while I enjoyed it, the game definitely lacked detail. When 80% of your content is scanning planets and using probes for resources, there's something wrong with your experience... Thankfully BioWare largely trashed that system in ME3.



#87
ZipZap2000

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Please no more scanning planets. 



#88
wickerman4

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Please DON'T make it like DAI.

 

What ever you do, please focus on Plot, characters and decisions that matter like all great RPG's are. Please do not make an offline MMO like DAI.


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#89
JeffZero

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Please DON'T make it like DAI.

What ever you do, please focus on Plot, characters and decisions that matter like all great RPG's are. Please do not make an offline MMO like DAI.


Wait, which DAI have you been playing?

#90
Revan Reborn

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Please DON'T make it like DAI.

 

What ever you do, please focus on Plot, characters and decisions that matter like all great RPG's are. Please do not make an offline MMO like DAI.

Considering DAI is BioWare's latest title, and Frostbite 3 is built for large, open world experiences... I wouldn't get your hopes up there buddy...

 

We already know the Mako is coming back and that exploration is going to be the new pillar for the next Mass Effect. That's more or less a confirmation that Mass Effect is going the DAI route, if not bigger. You don't really have exploration in games that aren't open world.



#91
TruthSerum

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Why would that random, obscure detail be lost? Have you ever played Morrowind, Oblivion, or Skyrim? Some of the most ambitious and biggest titles for their times, and the amount of detail that is in those games is incredible. Execution is entirely dependent on the developer, regardless of how big the project is. There is no correlation between size and detail. ME2 is my second favorite in the series, and while I enjoyed it, the game definitely lacked detail. When 80% of your content is scanning planets and using probes for resources, there's something wrong with your experience... Thankfully BioWare largely trashed that system in ME3.


Skyrim is massive and huge and rich lore and everything but there is virtually nothing in the actual combat. So I'm sure design choices were made and some things like massive scope and lore were prioritized in over other things.

As far as BW games go from what I have played of DAI I have yet to see that fine of a level of detail. And that is what a lot of these posters are asking for right? Which is for the ME world to be made more like DAI.



#92
Revan Reborn

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Skyrim is massive and huge and rich lore and everything but their is virtually nothing in the actual combat. So I'm sure design choices were made and some things like massive scope and lore were prioritized in over other things.

As far as BW games go from what I have played of DAI I have yet to see that fine of a level of detail. And that is what a lot of these posters are asking for right? Which is for the ME world to be made more like DAI.

You can use swords, shields, claymores, daggers, staffs, bows, crossbows, hand-to-hand, magic, whatever you want to do. There is much more variety in Skyrim's combat than most RPGs, including any of BioWare's games, so I never understood this criticism. Could there be more depth to the combat? I wouldn't mind that, but it's intuitive and engaging, which I like.

 

I think what people want are the perfect blend of BGS open world and BioWare storytelling. I haven't played much of DAI so I can't really judge the game, but I believe BioWare missed some valuable points for why BGS open world games are so successful. That's largely because of emergent gameplay, which is almost nonexistent in DAI. You are either doing fetch quests, going to random locales to build a camp or place a banner showing you were there, with the occasional side quest (at least that's what I got out of the Hinterlands).

 

The reason why BGS games are always so incredibly detailed is because the world is the story. In BioWare games, the world is just a set piece for the story, which is why I've never felt their environments to be all that compelling. BGS, the world feels lived in, there is a culture and a history there, and every place is unique and different. in BioWare games, the world seems artificial and made to compliment the story. I certainly want BioWare to maintain their storytelling edge, but I'd like to see more depth and detail into their worlds.


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#93
Chugster

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I just hope the fates of the crews from the previous games are mentioned...even if just in passing....although a cameo could be good, with certain characters appearing in ME4 as they do in DAI, either directly or mentioned in conversation....assuming they survive the previous games.

 

If there isnt a mention of Shepard's fate (especially if you got the breath scene) I will not be a happy bunny...I, like a lot of people, put a great deal of emotional investment into my Shepards and I need more that what we got at the end of ME3



#94
Revan Reborn

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I just hope the fates of the crews from the previous games are mentioned...even if just in passing....although a cameo could be good, with certain characters appearing in ME4 as they do in DAI, either directly or mentioned in conversation....assuming they survive the previous games.

 

If there isnt a mention of Shepard's fate (especially if you got the breath scene) I will not be a happy bunny...I, like a lot of people, put a great deal of emotional investment into my Shepards and I need more that what we got at the end of ME3

I think it would be nice to know if you did choose High EMS Destroy that your Shepard may have played a pivotal role in rebuilding the galaxy. BioWare intentionally left it open-ended so there is something they could do with that.



#95
goishen

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Skyrim.  K.  For a lot of people, it's missing something.  Lore, combat, a decent quest, etc.

 

For me, it's missing all of those.  I've said it before, I'll say it again.  As soon as the guy leading me out of the execution camp leaves, "Bye!"  I looked to my left, to my right, and ALT-F4'ed.  I think maybe I booted it back up once.  So, please stop with this, "Skyrim is so godly!" BS.  Great, Bethesda software is over there.  Go over there and be a fanboi.


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#96
Revan Reborn

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Skyrim.  K.  For a lot of people, it's missing something.  Lore, combat, a decent quest, etc.

 

For me, it's missing all of those.  I've said it before, I'll say it again.  As soon as the guy leading me out of the execution camp leaves, "Bye!"  I looked to my left, to my right, and ALT-F4'ed.  I think maybe I booted it back up once.  So, please stop with this, "Skyrim is so godly!" BS.  Great, Bethesda software is over there.  Go over there and be a fanboi.

The Elder Scrolls is one of the most in-depth and complex universes in the game industry. It's lore far surpasses any BioWare game and certainly is the most intricate that I know of. To see people continue to say it's missing lore is laughable as they clearly don't understand TES titles. Combat is wide, diverse, and offers many more opportunities than virtually any other RPG. People complain it doesn't have depth, yet it's engaging and certainly better than DAI's lackluster combat. All of the guild quests, DLC, and even the main story are high quality. TES is never meant to just be a quest game, however.

 

It's a good thing you never played Arena lol. Every single TES has let you go in any direction you wanted after you escape from prison or are released. That's the point. There is no guidance. No hand holding. They don't tell you want to do, just give you the basics to survive. For some of us, who enjoy freedom and choice, we prefer that experience. Others would rather follow some pre-rendered set piece with explosions and over-the-top action like CoD. I think BioWare even needs to cut down on their use of cinematics in ME as it's excessive.

 

I find it interesting that people are merely proposing an RPG that has been doing open world for two decades as an example of what BioWare could use inspiration from. You do realize that DAI was largely influenced by Skyrim, and that Ray Muzyka (co-founder of BioWare) even said the entire team was incredibly impressed by it? We aren't saying BioWare should just trash their system and implement Skyrim. We are saying they can learn how to make an open world based on it, considering that's what BioWare is doing now. You merely make yourself the kind of fan BioWare does not want as you are narrow-minded and refuse to allow change. I'm sad to tell you that change has already come with DAI, and it's very different from previous BioWare games.



#97
goishen

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The Elder Scrolls is one of the most in-depth and complex universes in the game industry. It's lore far surpasses any BioWare game and certainly is the most intricate that I know of. To see people continue to say it's missing lore is laughable as they clearly don't understand TES titles. Combat is wide, diverse, and offers many more opportunities than virtually any other RPG. People complain it doesn't have depth, yet it's engaging and certainly better than DAI's lackluster combat. All of the guild quests, DLC, and even the main story are high quality. TES is never meant to just be a quest game, however.

 

It's a good thing you never played Arena lol. Every single TES has let you go in any direction you wanted after you escape from prison or are released. That's the point. There is no guidance. No hand holding. They don't tell you want to do, just give you the basics to survive. For some of us, who enjoy freedom and choice, we prefer that experience. Others would rather follow some pre-rendered set piece with explosions and over-the-top action like CoD. I think BioWare even needs to cut down on their use of cinematics in ME as it's excessive.

 

I find it interesting that people are merely proposing an RPG that has been doing open world for two decades as an example of what BioWare could use inspiration from. You do realize that DAI was largely influenced by Skyrim, and that Ray Muzyka (co-founder of BioWare) even said the entire team was incredibly impressed by it? We aren't saying BioWare should just trash their system and implement Skyrim. We are saying they can learn how to make an open world based on it, considering that's what BioWare is doing now. You merely make yourself the kind of fan BioWare does not want as you are narrow-minded and refuse to allow change. I'm sad to tell you that change has already come with DAI, and it's very different from previous BioWare games.

 

 

And I think it's very condescending of you for you to tell me what BioWare wants.  I think BioWare can tell me themselves if they either want my money or not.

 

EDIT :   As for Skyrim, take it to the Bethesda boards, if you wanna be a fanboi. The only reason that I liked SR3 & 4 was because it was an open world, but there was always a quest to fall back on.  In Skyrim?  *chirp*  *chirp*  *chirp*



#98
Revan Reborn

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And I think it's very condescending of you for you to tell me what BioWare wants.  I think BioWare can tell me themselves if they either want my money or not.

 

EDIT :   As for Skyrim, take it to the Bethesda boards, if you wanna be a fanboi. The only reason that I liked SR3 & 4 was because it was an open world, but there was always a quest to fall back on.  In Skyrim?  *chirp*  *chirp*  *chirp*

I haven't told you anything. Just look at Dragon Age Inquisition as the latest example of what they are telling their fans. If you like the new direction, then you are in for a treat with the next Mass Effect. If you don't, and are hoping ME stays the same as it was with ME3, then you will be sorely disappointed.

 

Your narrow-minded view and lack of inclusiveness speaks for itself. I have little reason to have a dialogue with you if you are not willing to innovate and see BioWare games improved. I'll tell you a tidbit of information, BioWare games of 2014 are vastly different from BioWare games of 2003. Don't get your hopes up.



#99
goishen

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I haven't told you anything.

 

 

You merely make yourself the kind of fan BioWare does not want

 

 

Really?

 

I have no problem with innovation.  What I do have a problem with is someone singing Skyrim's praises like it was the next baby Jesus.



#100
Revan Reborn

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Really?

 

I have no problem with innovation.  What I do have a problem with is someone singing Skyrim's praises like it was the next baby Jesus.

When a single title sells over 20 million copies, there is usually something to be said about that game. All we are saying is there is much BioWare can learn, and they have learned from Skyrim with DAI. Why are you so averse to learning from other successful franchises? That's how games become better through trial and error, competition, and taking risks by doing something new.

 

Look at the differences between ME1 and ME2. Gameplay-wise, they share very little in common. It's quite mind-boggling how much BioWare actually changed their formula with the sequel. BioWare obviously does not mind making radical changes if they believe it's for the better. I just believe many on these forums are too conservative in their thoughts and believe ME won't change. On the contrary, it's going to change a lot.