I truthfully hate to admit it, but I'll take my corridors too.
I've got saved on my computer an entirely unfinished argument about open worlds. On one hand, I hate them. Skyrim, Borderlands, Far Cry, etc. On the other, I love them... Saints Row. And the entire thing comes down to positional deployment. In other words, if at Point A and need to get to point B (with no directional or story help) I quit. If I'm at Point A and need to get to Point B but then also to C, D, E, F, G, etc (as in Borderlands). I'll quit.
If, however, I'm at Point A and at any time can call on Point B (from where, say the game ends) and go immediately there, then it all works. I know it sounds odd, but let me tell why it isn't. If I'm having a little bit of trouble taking down a group, then I can say... "Hey, ya know what? Those guys were a little tough to take down. Let's do some story missions." If those guys are tough to take down, then I know to level up.
It's not, "You're screwed if you try and go into a level 48 dungeon at level 4 and you try a do story mission (that you had to travel halfway around the world for) that's designed for level 25 people (again, you're at level 4) so, basically you got the bonus plan!" Because what you have to do then is travel halfway around the world (again) to get back the same spot. And those types of missions are extremely far and few between in Saints Row. It's just like they said, "Yah, we know there will be scammers out there... But ehhhh, just stick with us guys."
I dunno. If I were to tell you guys anything, it would be to make the open world just like Saints Row. Not like Skyrim or, sorry, DA:I.
Just leave out the penetrators.





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