Right, but if I'm having to search through endless crates to craft my equipment just to reach sub-par level, I'm not sure what I'd do. I'm not saying that I had to do this in DAI, as my stuff was always equal to my level, I guess? But it would just irritate the bloody hell outta me having someone go, "WE HAVE TO GET THERE, NOW! But here's a room with 20 crates that you have to search first because otherwise you might miss something. But oh yah, WE HAVE TO GET THERE, NOW!"
Please BioWare make ME4 open world like DA:I, I'm begging you!
#176
Posté 04 janvier 2015 - 11:19
#177
Posté 05 janvier 2015 - 02:43
I rather like exploring and discovering upgrades to better my gear and make me more effective in the game world, over the alternative which is being hurried along like cattle or dragged by the wrist like children, only to run down the next hallway into the next shooting gallery.
I'm hoping there is a good variety of populated as well as desolate landscapes to explore. Find cool items in ancient ruins or off the bodies or wreckage of ill-fated explorers who had come before me. Much better than running along the only path the game will allow me to run along, stumbling over every item the devs have conveniently placed at our feet for us as if we were too dull to go looking around for things ourselves.
- Element Zero aime ceci
#178
Posté 05 janvier 2015 - 03:38
That all sounds great, but I'm not a fan of what DAI and any other open-world game I've attempted has had to sacrifice to get there. DAI less so than the others, at least, so hopefully the devs don't get too full of those GOTY awards (hey, I'm happy for 'em, I know they worked very hard) to recognize the faults.
#179
Posté 05 janvier 2015 - 03:39
I wouldn’t like the “core” of the new Mass Effect title to go the same way as DAI. For one or two hub areas it could maybe work, but not for everything. DAI for the most part felt like a lite MMO, huge landscapes but mostly lifeless and static, with some meaningless fetch/collection quests, set level areas, lots of impassable terrain and random MOBS spawning right on top of you. Like someone else has already mentioned, it was a lot like playing two different types of games when you switched between the main plot and side quests/areas.
You’re also really kinda tricked into thinking DAI is this mega epic adventure with all the running around and mini quests you go out to do. It’s very easy to get sidelined into doing so many of the quests, and you forgot what you went to an area initially to do. The first area especially wasn’t very well designed, you felt that you should do as much as you can before moving on, it’s not really made apparent you can safely move on to other areas. You can see a lot was sacrificed to pull the large areas off, you don’t even have cutscenes with most NPCs, and a lot of quests/acrs are handled by text only.
I’d rather things were a bit smaller scaled but more varied to compensate, like with your squad for example. I’d much rather ME2 had 6 teammates and 2 or 3 stories/quests each for them as opposed to 1 each in a squad of 12. Part of the charm in Mass Effect is replaying the story to get different character reactions/outcomes while you try your own one out as a different class or gender. More of that with some variety & a better put together story will fit the bill just fine.
- Element Zero, JeffZero, PrinceofTime et 2 autres aiment ceci
#180
Posté 05 janvier 2015 - 03:40
I wouldn’t like the “core” of the new Mass Effect title to go the same way as DAI. For one or two hub areas it could maybe work, but not for everything. DAI for the most part felt like a lite MMO, huge landscapes but mostly lifeless and static, with some meaningless fetch/collection quests, set level areas, lots of impassable terrain and random MOBS spawning right on top of you. Like someone else has already mentioned, it was a lot like playing two different types of games when you switched between the main plot and side quests/areas.
You’re also really kinda tricked into thinking DAI is this mega epic adventure with all the running around and mini quests you go out to do. It’s very easy to get sidelined into doing so many of the quests, and you forgot what you went to an area initially to do. The first area especially wasn’t very well designed, you felt that you should do as much as you can before moving on, it’s not really made apparent you can safely move on to other areas. You can see a lot was sacrificed to pull the large areas off, you don’t even have cutscenes with most NPCs, and a lot of quests/acrs are handled by text only.
I’d rather things were a bit smaller scaled but more varied to compensate, like with your squad for example. I’d much rather ME2 had 6 teammates and 2 or 3 stories/quests each for them as opposed to 1 each in a squad of 12. Part of the charm in Mass Effect is replaying the story to get different character reactions/outcomes while you try your own one out as a different class or gender. More of that with some variety & a better put together story will fit the bill just fine.
I so hope they read this. ![]()
- Anouk aime ceci
#181
Guest_La Petite Fille de la Mer_*
Posté 05 janvier 2015 - 03:59
Guest_La Petite Fille de la Mer_*
I'e been playing ME1 and running around worlds like Therum, Eletania, Ontarom, Edolus, Presop and Chasca. While I like the exploration factor of these planets and the mysterious vibe from the eerie music, isolation, and alien atmosphere and landscape--all reminding me how big and empty and lonely and dangerous space is....
I would miss the opportunity to see and visit worlds like Omega and Ilium.
Omega and Ilium seemed just as big. And although it seemed you were just running from one corridor to hallway to corridor whilst annoyingly separated from the background city and its busy traffic; the background chatter and ambient dialogue, background news feed, and side quests/main quests specific to those areas made those worlds feel big and interesting . I can write more fanfiction about Ilium and Omega than I ever could about Therum, Eletania, Ontarom, Edolus, Presop, and Chasca combined.
So what I am saying is I would like a bit of ME1 exploration and a bit of ME2 city/world exploration...and maybe a stronghold/apartment on one or many cities that I can customize occasionally.
- JeffZero aime ceci
#182
Posté 05 janvier 2015 - 03:59
I wouldn’t like the “core” of the new Mass Effect title to go the same way as DAI. For one or two hub areas it could maybe work, but not for everything. DAI for the most part felt like a lite MMO, huge landscapes but mostly lifeless and static, with some meaningless fetch/collection quests, set level areas, lots of impassable terrain and random MOBS spawning right on top of you. Like someone else has already mentioned, it was a lot like playing two different types of games when you switched between the main plot and side quests/areas.
You’re also really kinda tricked into thinking DAI is this mega epic adventure with all the running around and mini quests you go out to do. It’s very easy to get sidelined into doing so many of the quests, and you forgot what you went to an area initially to do. The first area especially wasn’t very well designed, you felt that you should do as much as you can before moving on, it’s not really made apparent you can safely move on to other areas. You can see a lot was sacrificed to pull the large areas off, you don’t even have cutscenes with most NPCs, and a lot of quests/acrs are handled by text only.
I’d rather things were a bit smaller scaled but more varied to compensate, like with your squad for example. I’d much rather ME2 had 6 teammates and 2 or 3 stories/quests each for them as opposed to 1 each in a squad of 12. Part of the charm in Mass Effect is replaying the story to get different character reactions/outcomes while you try your own one out as a different class or gender. More of that with some variety & a better put together story will fit the bill just fine.
The DAI hub main quests were tied to the main plot. The other side quests within those hubs were just as any other RPG, either loosely related or not at all. Mass Effect suffers from the same thing, DAI at least manages to pull away from that by having the area quest tie into the main story in some way or another. Even without doing all of the sidequests and only the minimum to progress, DAI is still an epic adventure and is no shorter than the main quests in ME1-3. The only "text quests" are those of the war table, but even some of those require more hands on involvement depending on the mission.
There are actually more companion specific cutscenes in DAI then there were in ME1, 2, or 3. They then added on top of that the 3rd person dialogue encounters which gave you even more topics to discuss with the companions. Someone added them all up, forget where but basically DAI had at least 4-5 more companion cutscenes per companion than any of the individual mass effect games had for theirs. The companions in DAI also have several outcomes based on your decisions not only in their personal quest, but throughout the game. Minimum of 2-4 unique outcomes per companion by the end of DAI.
#183
Posté 05 janvier 2015 - 04:39
- JeffZero, PrinceofTime, Enrychan et 1 autre aiment ceci
#184
Posté 05 janvier 2015 - 04:44
Inquisition was Bioware's first foray with the Frostbite 3 engine and it had incredible results. Considering that the next Mass Effect is said to heavily focus on exploration, my thoughts are that we will be able to explore planets in the same way that we explored regions in Dragon Age. I don't think we'll be able to explore the entire planet, especially with a high level of detail, but I'm guessing each of the areas will be just as large, if not larger than those in Inquisition.
My only real request is that the hub areas, like the Citadel or Omega, be just as vast and have more activities to take part in. Mass Effect gave a bit over the course of three games, like Quasar, going to clubs like Afterlife or Chora's Den, and drinking at bars. However, the Citadel gave us the closest thing to what I was thinking of. You had an area you could interact with squadmates -- go drinking, go gambling, go dancing, or whatever -- but it was limited. I think the social areas should be an large, open area that we can explore and actively participate in. Want to take a break from exploring? Come to the Citadel and enjoy our casinos! Go on a hunting trip on Tuchanka! Do some underground fighting on Omega!
I just think these areas should be more than just a place where we walk around, buy things, and pick up side missions.
#185
Posté 05 janvier 2015 - 04:59
The easiest way would be to do an hybrid, let's say ME4 would have some huge explorations levels for the Mako and the other half would be like ME2 and ME3.
Actually it's just like ME1, do ME1 again but this time even better on the Mako and exploration parts.
#186
Posté 05 janvier 2015 - 10:28
#187
Posté 05 janvier 2015 - 12:05
I think it's obvious that Bioware had games like Fallout 3 or Skyrim in mind when they made DAI.
And in my memories Fallout New Vegas was at its best when I just walked through the wasteland, explored locations and randomly fought rad scorpions and bandits.
But from Bioware people expect a game with more story and deeper characters, not just endless grinding and fetch quests in desolated landscapes.
- Enrychan aime ceci
#188
Posté 06 janvier 2015 - 07:16
I do hope that exploratory Mako driving doesn't make up more than 15% (preferably less) of the gameplay time. I am slowly getting through DAI, and am enjoying parts of it, but the pacing of the game doesn't grip me. Quite a bit of the game feels like work, something to slog through, rather than entertainment. It could be the second Bioware game I have played that I never finish (NWN was the only other one). DAI does seem to have been very successful, and a lot of people love it so I can't really begrudge Bioware from following the formula. But I do hope they think about ways that people who enjoy a good story and good action set at more of a ME2 or ME3 pace can enjoy it.
- Element Zero, JeffZero et goishen aiment ceci
#189
Posté 06 janvier 2015 - 09:36
...:/ "a little"
- goishen aime ceci





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