Having MP in a game doesn't mean that it's good. It's become a standard for console gaming. Most games will have multiplayer, and yet many of them are forgettable. Outside of a few franchises that actually revolutionized multiplayer (Halo, CoD before it was crap, Battlefield), most games haven't offered anything new to the table nor was their multiplayer needed. The same goes for BioWare with Mass Effect 3 and Dragon Age Inquisition. While some may actually enjoy these experiences, I have also heard plenty who do not. What I found to really be interesting for DAI was when the MP was announced (which is very similar to how ME3's MP is set up), many on BSN were actually underwhelmed or indifferent about its inclusion. Many didn't care at all whether MP was in or not, and that's a serious issue BioWare needs to address.
Some franchises are just known for MP, as I explained with Halo, CoD, and Battlefield. Some franchises are just known for SP, such as The Elder Scrolls, BioWare games in general, Final Fantasy, etc. Unless you are actually planning on doing something to innovate in the MP experience, you are merely just adding more mediocrity and clutter to a genre already littered with too many MP rip-offs of games that came a decade ago. It would be one thing if BioWare actually tried to create a MP experience that made sense for their games. Something to do with choice-driven storytelling would be a start. They already have SWTOR under their belt, so it's not like its out of the realm of reason. How does adding a Firefight/Horde mode for ME3 add to the experience or in any way enhance the main game? It doesn't. It's out of place, and just as many are apathetic as those who seem to be excited for it. That is my point.
BioWare shouldn't even bother with MP if it doesn't make sense for their games. Integrated coop makes sense because BioWare games have always been party-based experiences. Instead of other friends, you had companions to join you in your adventures. That is something BioWare could do and many would enjoy it and it would be unique to BioWare (besides The Witcher, nobody else does choice-driven storytelling like BioWare). Again, SWTOR is their experience in terms of a cooperative experience. It's not a great MMO by any stretch of the word, but their party-based storytelling actually was quite innovative and fun. Too bad the game didn't have more of it.
Don't you worry about the game shop. They will get it in there somehow. As long as it isn't a detriment to the experience, I don't care where it is. BioWare has DAI and SWTOR as examples of more open world games and dealing with level-scaling, mob dispersion, etc. None of these are foreign to BioWare. I don't see how an optional integrated coop somehow throws away BioWare storytelling. They are mutually exclusive. Your own distaste for my idea is merely forcing you to make ridiculous conclusions that would never happen. This feature would be an addition to Mass Effect. It wouldn't replace anything, besides maybe the mediocre and uninteresting separate MP.
I already mentioned BioWare games have been party-based form the very beginning. BioWare games are all about relationships and working as a team. I don't see how having a real life friend with you instead of an NPC would somehow betray BioWare's core values. If anything, it merely adds to the experience.
I agree. The scale and ambition for ME1 at the time was truly impressive. If not for the terrible Mako controls and perhaps more content on planets, I believe many would view it differently. I'm just glad the next Mass Effect is going back to the franchise roots and getting away from this silly, shoot 'em up theme park roller coaster that the series has become. There are plenty of set pieces and over-the-top sequences in CoD. What I want in ME is a story about relationships, exploration, and seeing the galaxy. That's what ME1 was all about, and somewhere along the way that was lost with ME2 and ME3. Integrated coop would go a long way to bringing that original concept in ME1 to life even more.
I never said having MP made a game good. I'm saying ME3's MP was good, because it was. It was received well by reviewers and largely by an incredibly skeptical community. Personally, I'd like to see these statistics you're using for your argument. I've seen myriad positive reviews and know there's still an active
MP community. Sure it's my opinion that ME3's MP is fun, but I use more than anecdotal evidence to back up my claim. I don't think it's fair to assume that the majority of the community would be disappointed in another iteration of an MP mode they clearly like.
But ME3 proved that you could have good, separate co-op. I'm sorry you don't want to accept that, but it's been proven to work. It doesn't need to enhance the existing aspects of the singleplayer, because it doesn't try to and I think that's totally fine. I have nothing against enhancing the existing gameplay but as I've said, I'm not convinced that co-op would do that. Innovation =/= improvement. So yes, integrated co-op would be innovative, but it wouldn't necessarily be good. Again, you know my reasons, and they stretch far beyond complications with narrative. Even so, I'm still skeptical that TOR is even a good example. I haven't played SW:TOR yet, but nearly everyone I've asked or listened to has said that it would've been better as an entirely singleplayer KoTOR 3. I won't debate TOR's quality (or lack thereof) without actually playing it, but I will say that "only SW:TOR" is not a very extensive co-op pedigree especially given the gameplay differences between ME and TOR.
I get it. I can see hoe co-op could make some sense in Mass Effect; I'm not opposed to the basic idea of another person in your game, I just don't like the idea of losing some of ME's core gameplay features. I also see the potential for Bioware to screw up the new co-op or worse, the single player. I like ME3's MP because it's lightweight. It's fun and doesn't get in the way of anything else (yea, there's EMS, but that's just more reason to keep MP totally separate). I said I'd be fine with separate co-op missions, but integrating them is too costly.
Don't tell me not to worry. It's a legitimate concern; I don't trust EA not to fiddle with the leveling of the game. They need people to buy their stuff, so they'll have to coax people somehow. Even if they don't do that (and that's a big if), the game will likely still have "buy with real money" options built into the shop UI. I can see where you might have got "integrated coop somehow throws away BioWare storytelling," but that's not what I meant. I apologize for being vague. No, integrated co-op would not directly correlate with a worse narrative. Your suggested improvements (co-op, open world), however, would shift Mass Effect away from it's own niche, as I said, to its own detriment. Mass Effect doesn't need to be co-op and it doesn't need to be open world, and I'm no really seeing the net benefits of either. While my position is that co-op and open worlds don't equal a worse narrative, they can so very easily cause it. Bioware would need to work very hard in order to maintain a quality story while simultaneously adding in two entirely new concepts, neither of which have been implemented very successfully in recent franchises.
Please, don't criticize the authenticity of my concerns. I don't actually dislike the though of integrated co-op. I love playing with friends, but I have entirely reasonable issues with co-op for Mass Effect. The slight benefit that co-op would provide would not outweigh the losses I have expressed earlier in this thread. And I would appreciate it if you didn't refer to ME3's MP as uninteresting and mediocre. That is your opinion, and you appear to be in the minority on that matter. I would be inclined to believe you if it were berated more often by the community or reviled by critics. As of now, that isn't the case.
"Integrated coop would go a long way to bringing that original concept in ME1 to life even more."
What? How? Look, I'll totally accept that integrated co-op wouldn't not fit into Mass Effect, but you're going a bit far. At its core, Mass Effect is a singleplayer narrative-driven tactical shooter. While, integrated co-op might not throw a wrench in all of that, I don't see how it would bring ME1's original concept "more to life." That just doesn't make any sense.
I'm all for less theme parky-ness in Mass Effect (which I think you've massively overblown by the way), and as long as MENext isn't another poorly written war story, then that's bound to happen.