Here are some of my suggestions, some I already posted elsewhere. This is mostly for the PC version. These aren't all my concerns, just the major ones.
GUI and menus
- Make everything in menus smaller and more condensed. E.g. smaller fonts, smaller skill trees that aren't bigger than the screen, and perhaps even multiple skill trees per screen.
- When hoovering over abilities on the action bar, show a tooltip that shows us what the ability does.
- Bug fix: When selling an item by pressing space bar, the tooltip still shows information from the sold item instead of the one that's now highlighted.
- Put armor and weapons in one menu with tabs separating them. Add a dropdown filter so we can sort by weapon/armor types.
- Equipped items should either not be in the list with other items, or else all the way to the top.
- Equipped items slots should be visible from anywhere in the inventory menu.
- Scrolling through characters in menus (inventory and abilities) would be easier with dropdown menus instead of having to click the arrows. E.g. Going to Dorian now requires three clicks to the right, whereas with a dropdown box, all characters would be only two clicks away.
Gameplay
- Auto-attack. Having to hold a mouse button does not make the game more fun.
- Move character by holding left and right mouse button. Left mouse button should be available after introduction of auto-attack.
- Mouse buttons should do the same thing in tac cam and action cam. In tac cam, left click selects an enemy, whereas in action cam this is the action button. This is confusing.
- Move characters by right clicking in action cam.
- Move characters with WASD in tac cam.
- Only allow players to move tac cam by pressing middle mouse button and dragging, or by holding the cursor at the edges of the screen.
- Tac cam zoom level should be much higher. At least double the distance we now have.
- Allow us to set secondary keybinds.
- Allow us to bind actions to the mouse. I have three mouse buttons that aren't doing anything.
- Remove ability cap. Action bar should hold as many abilities as the horizontal resolution allows.
- Tactics with 'if ... then' statements. Kinda like Final Fantasy XII. or Dragon Age.
Graphics
- Moving the camera really quickly makes some vegetation invisible. Bringing the camera to a halt makes vegetation pup up. (try it
) - Remove framerate cap in cutscenes.
Misc
- Remove save file cap. It's pointless.
- Give us the option to skip the logo videos at the start of the game.





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