Hey all.
I'll make my contribution.
- Since this game is a sandbox style now, we need more RP elements (people like it even if they don't use it). Such as the ability to sit on a chair or bench (all the necessary animation already exists in the game). Possibility to order a drink in a tavern, ask the bard for song and so on. Of course - sleep in your own bed (oh God, why do I need it at all?!), perhaps with some experience buff for it...
- Someone has already offered more encounters. I will suggest in addition to this some set of repeatable quests (so people could do something on the locations that they have already completed) with a chance of some nice item or recipe as reward.
- The opportunity to seek out new dragons wyverns, etc., after a dozen of presented is over. Something like endless tasks on the table of the Inquisition.
- I would like to talk more about craft:
1) Firstly need to bring some order in access to recipes. Now they are mostly randomly scattered around the world. For example, all sets of the "plateresque" human armor recipes could be found a Val Royeaux shops. All varieties of dalish armor on elven shop. Warden's armor at skyhold after after a certain quest etc...
2) Actually, I would like more variety. For example I would rly like to wear dalish mail like Merrill has (which is present in the game), but I can't! And this is bad! ) Therefore, give the opportunity to create armor with any appearance.
3) The possibility of "moving" recipes to level up. For example adding some rare ingredient in a special slot when crafting we get from level 1 armor level 2 armor. Add 2 of this ingredient - lvl 3 armor... You got the idea.
4) The opportunity to conclude contracts with merchants to update assortment of recipes in Skyhold.
- In addition to the possibility reduce the distance of the camera much much more, how about "unpretentious" switching of camera plans during random dialogues? For example, press X button - switch view on his face, press again - on your own char, once again - the angle changed, etc. This would raise the cinematic effect (which many ppl miss) without eating a bunch of resources to develop.
- Opportunity to exchange influence to the experience of the Inquisition or the player (or currency). By the end of the game I came up with more than a hundred points of influence (and I have not done even a half of things I could)