I will say this. Power is FAR too easy to acquire. There just aren't enough things to spend it on, and far too many ways to get it.
Yeah, I wish you could turn power into influence through some kind of mechanic (maybe the war table) to get rid of excess power.
The problem lies that the side quests aren't adding to the main story (at least not most of them). They are just side stories which is nice and all, but doesn't actually make them part of the "story" of the game. I don't mind side stories and I even enjoy them, but when I get a book full of "side stories" and very little "main story" I think the author wasn't sure where they were going. This feels very much the problem with DAI. There should be more main stories. I think we closed the breach for example much too soon. The main story should be the FOCUS of the game while the side stories ADD to that focus.
Sometimes I feel like I'm playing a different game because I feel like a lot of the side quests add to the story better than the main quests did in DA:O. Even small ones, like finding out there's a cult in the Hinterlands that worships the rifts - that connects to the main story way better than dealing with Elves v. Werewolves for instance. Granted, the Hinterlands has a lot of "low impact" story (meaning the story isn't cinematic, it's not particularly surprising, etc) but it has more story per minute for me than one of the main missions from DA:O.
I, for one, love how quickly you can close the Breach. I thought that'd be the last mission of the game - but, no, you can actually do it fairly quickly (leveling is the hardest part there, and you really should be in the recommended level range for that quest). That was a great narrative surprise for me. Giving us one goal and then immediately a new goal is excellent storytelling, and it was very well done here. But, you know, I didn't actually close the breach till 15 or so hours in (and I did it sooner than many - I just wanted to do story missions till I could get Skyhold because I didn't want to really visit anywhere but the Hinterlands - with quick detours to get companions - before getting Skyhold, as I thought it'd make a better story that way).
And the main missions in DA:I are entirely story so far - not a second of them feels like grind (to me) - whereas there was maybe 20% story in each of the main 4 missions in DA:O before Denerim. The fact that all the grindy bits are optional and you can pick which ones you like in DA:I is a good thing, to me. The only main missions in DA:O I thought were well-crafted stories were Redcliffe (where all the fighting did feel like part of the story) and the Archdemon fight (ditto); everything else had a lot of grind mixed in (the Circle without the Fade would also be on this list, but it DOES have the Fade). So I liken the Hinterlands, for instance, to opening the forest/traveling the Deep Roads/escaping the Fade. No one will ever need mods to escape parts of THIS game that are considered ridiculously tedious, and isn't that a good thing?
As to the side missions not adding to the main story - everything seems really well-connected in DA:I. I have a reason to be everywhere, I can do almost every side quest and maintain a consistent personality (depends on the personality maybe - I haven't played a selfish **** yet, but I think I could still RP a reason to help as that person since I get power and influence), unlike DA:O where I had to turn a lot of side stuff down if I wanted to stay true to my character. Each location tells its own little story, yes, but they tie in with the greater tragedies, action, or mysteries of the overarching plot (mage/templar war, where have the wardens gone?, red lyrium, etc), and there's plenty of dialogue. I've never played a game with so much spoken dialogue! This has almost as much dialogue as the games of yore before they could record sound and it meant less NPC dialogue overall.
I definitely feel like I have more control over the story in DA:I and can craft my own story a bit more. But I love that, and there seems to be plenty of it out there for me. I play games for story - primarily - and having people criticize this game for lack of story is downright confusing to me. It has more story - all coherent and connected - than any RPG I've played in the modern era.
How many main story missions are actually in this game for people who have finished it? I'm at the point where I can unlock that orlesian empress mission for 30 power but am avoiding due to not wanting to miss side quests and map missions...
Haven't finished the game, but the strategy guide says 11 main story missions, with the one you're at being slightly north of the middle.
I have a question but the play through I completed was just under 30 hours in which i romanced sera did a 85% amount of side quest in areas like the hinterland completed most of the fallow mire did a 70 % in crest wood did a medium amount in in the western approach did propbably the same in the strom coast did varric and bull's, cassandra quest I think collect 2 books or viv thinking they were for the specialization now half an hour getting the rest of the item for KE then about and 2 hours in the emerald graves and and the plains skip most of the dialogue till allying with the mages ten some during the Ball and leading up to the next story mission because i played another play through 20 hours long siding templars doing very little companion side quest for and less in crest wood and just getting what i need to move on not always for those reason playing both on normal then some casual later on just to get through the story
Ok so my question is are you guys dong a lot of crafting and tactical cam because those are the things i haven't really done tactical cam is just to slow ad clunky for me on ps4 and i just really like the story more than i thought i did then i just got caught up in it and hurried through while exploring dialogue options
I do use tactical cam on occasion, and I have crafted a few things (which doesn't take long), but I'm about as far in as you and not nearly done. I've not even seen the areas besides the very beginning of the Western Approach (for deathroot for assassin), some of Crestwood (there now), the Storm Coast (not done), and the Hinterlands (complete except a few things). I'm not sure how you could finish as quickly as you did and do those percentages of regions. Maybe in skipping dialogue. I do read the Codex sometimes, which takes some time, but even shaving those hours off, I haven't been able to complete things nearly as fast. And I'm playing in Casual for story first, hardly ever die, no real fight strategy needed.