Aller au contenu

Photo

How DAI is actually a 10 hour game


  • Veuillez vous connecter pour répondre
82 réponses à ce sujet

#51
aTigerslunch

aTigerslunch
  • Members
  • 2 042 messages

Playing my way.  50 hours, still haven't gotten to Skyhold.  Don't care that I spent that much time already, I love the details of the maps. Enjoy seen the coastlands as I travel. Watched a dragon fight a giant from a distance, was awesome. Course that area was only optional, and could been done later too I suspect. Then again, there was 2 rifts needed closed there, a good enough reason to consider it? Deal with raiders or bandits that was killing scouts seemed logical to warrant a visit there, just like visiting the swamps, cause some soldiers were captured. Yep could of ignored it but I felt a need to address and save those poor soldiers from a fate of possible death. They have reasons of going there, if you decide to care about it. Each area opened does have a reason, and it is part of building and strengthening the Inquisition. Yeah, ignore it if you don't care about finding out what all those shards from Hinterlands means by avoiding another area that shares that information.

 

Lots of optional quests, just do the main quest. Which is, building the Inquisition to close the breach. :P


  • Shady Koala aime ceci

#52
Swaggerjking

Swaggerjking
  • Members
  • 527 messages

I have a question but the play through I completed was just under 30 hours in which i romanced sera did a 85% amount of side quest in areas like the hinterland completed most of the fallow mire did a 70 % in crest wood did a medium amount in in the western approach did propbably the same  in the strom coast  did varric and bull's, cassandra quest I think collect 2 books or viv thinking they were for the specialization now half an hour getting the rest of the item for KE then about and 2 hours in the emerald graves and  and the plains skip most of the dialogue till allying with the mages ten some during the Ball and leading up to the next story mission because i played another play through  20 hours long siding templars doing very little companion side quest for and less in crest wood and just getting what i need to move on not always for those reason playing both on normal then some casual later on just to get through the story 

 

Ok so my question is are you guys dong a lot of crafting and tactical cam because those are the things i haven't really done tactical cam is just to slow ad clunky for me on ps4 and i just really like the story more than i thought i did then i just got caught up in it and hurried through while exploring dialogue options 



#53
CasbynessPC

CasbynessPC
  • Members
  • 478 messages

As someone with low expectations, I genuinely expected the showdown at Haven to be the end. Then the real game began and I felt much happier, wandering around the Western Approach banishing the memories of tiny Kirkwall. That was the moment when I realised/Decided DA:I is actually a good game and worthy successor to DA:O, with DA2 awkwardly sitting in the middle as a sort of extended DLC pack.

 

You can get through the game in 15 hours, but there's lots more to do than the critical path :)



#54
Jaulen

Jaulen
  • Members
  • 2 272 messages

I have been thinking about this as I play.

 

While I like the side missions (I'm a sucker for those shards and astrariums) It does feel like the main story isn't.....I dunno, that there isn't a sense of urgency to the game (even if it is a fake sense of urgency).

 

Like DAO.....'Hurry! We have to get our allies to defeat the archdemon!' Alistair would keep reminding you of it, every major quest was geared toward that...there were side quests, but they weren't really distracting.....they were things you could accomplish in the process of doing the main quest. Even if you did every single side quest there still felt like that impending doom....DAI, nothing.

 

You'd think after 20 hours in the hinterlands, not recruiting anyone else or even going to Val Royeaux yet, my advisiors would start harping on me to start getting the Inquisition's ass in gear. I'm wandering happily around, picking elfroot, mining serpentstone, collecting shards, doing astrarium puzzles, while there is a breach in the sky...(maybe if they had made the mark continue to flare as in the beginning instead of fulling 'stabilizing' it, there would be that sense of urgency). No one says anything about my wandering about.

 

I like DAI, but it just doesn't feel like a DA game to me.

 

DAO and DA2, sucked me in, to the point that I wouldn't put the game down, and I'd game instead of doing stuff around the house like I had to until I finished the first play through. DAI? I just don't feel that all consuming pull. (I mean, I spent over half the day cooking and cleaning today! That would have been unheard of for DAO or DA2, in fact, I had requested time off for this next week so I could sit and play with no distractions, I cancelled my time off request on Friday.)


  • Julia Luna aime ceci

#55
Wolfen09

Wolfen09
  • Members
  • 2 913 messages

its the nostalgia factor, people say oh the original was the best, but im sorry after going back and playing morrowind, the original halo, and even origins, i find they arent as good as i dream them up to be, but because they were good at the time doesnt mean they are good 5 years down the road.  otherwise, bioware would just remake origins every five years, why would they waste time and money?  Go back to assassin's creed, same gameplay, lots of extra junk to pick up in the world... and a 10 hour story line, yet every year 1 or 2 come out and we buy it, even if they arent that great. 

 

Point is, deal with it....  Bioware tried something new and most of the world is happy with it.  Besides if you want to talk about short bad stories, go back to battlefield and leave bioware alone


  • dantares83 aime ceci

#56
BabyFratelli

BabyFratelli
  • Members
  • 1 127 messages

I can accept anyone speed running through the game, but on their first play through, with no idea of how or what to do? Nah, I don't buy it. Even with the guide people couldn't manage that kind of time with this kind of game. People are just exaggerating. 


  • cronshaw et Silith aiment ceci

#57
skokie29

skokie29
  • Members
  • 44 messages

It took me 16 months to complete Killer Instinct for the SNES.

 

I explored the backstories of every character by staring at them. And then there were the move sets; Where did they learn these movesets? What are the subtle differences if I use strong punch instead of weak punch for the same moveset?

 

I applied this to all the characters.

 

In the end, I knew I would never play a better game. Mainly because it took me 16 months to complete. Anything that takes me less time to complete is obviously not funner. 

 

Thank you OP for your thoughtful post. Also, I was going to check out Dark Souls, but I heard someone beat that in an hour! How lame, right!?



#58
Torrential

Torrential
  • Members
  • 307 messages

Most of the actions I took I felt contributed to the story, the plot of being the inquisitor. I am at 60 hours and at the halfway mark, roughly. I felt the inquisition was a character, and I was developing it.

I would like more story content to come to me in this case, through events and things happening at skyhold, or just literally coming to me the character.

The fact I could skip things, didn't mean I wanted to. I skipped some things sure, but that's still going to be 90-120 hours playtime before I am done.



#59
Shelidon

Shelidon
  • Members
  • 339 messages

The problem lies that the side quests aren't adding to the main story (at least not most of them). They are just side stories which is nice and all, but doesn't actually make them part of the "story" of the game.


That hasn't been my impression so far, honestly. Most of the side quests add to the general atmosphere of civil war and despair, aside from little things like "where's my ruffalo". The mage/templar brothers challenging each other to a duel. The templar who died salvaging her love's phylactery (and she doesn't even seem to fully realize he loved her). The merchant dwarf who was forced by the guild to try and retrieve his cargo near a rift (and died, of course).
By reading the general opinions I was expecting a whole bunch of "go and fetch me ten elfroots" things. I don't think this is the case.

#60
inko1nsiderate

inko1nsiderate
  • Members
  • 1 179 messages

You'd think after 20 hours in the hinterlands

That's... a lot of time in that zone for how little it really offers.

 

As someone with low expectations, I genuinely expected the showdown at Haven to be the end. Then the real game began and I felt much happier, wandering around the Western Approach banishing the memories of tiny Kirkwall. That was the moment when I realised/Decided DA:I is actually a good game and worthy successor to DA:O, with DA2 awkwardly sitting in the middle as a sort of extended DLC pack.

 

You can get through the game in 15 hours, but there's lots more to do than the critical path :)


The Western Approach has some really awesome quests in it.



#61
Fishy

Fishy
  • Members
  • 5 819 messages

I have been thinking about this as I play.

 

While I like the side missions (I'm a sucker for those shards and astrariums) It does feel like the main story isn't.....I dunno, that there isn't a sense of urgency to the game (even if it is a fake sense of urgency).

 

Like DAO.....'Hurry! We have to get our allies to defeat the archdemon!' Alistair would keep reminding you of it, every major quest was geared toward that...there were side quests, but they weren't really distracting.....they were things you could accomplish in the process of doing the main quest. Even if you did every single side quest there still felt like that impending doom....DAI, nothing.

 

You'd think after 20 hours in the hinterlands, not recruiting anyone else or even going to Val Royeaux yet, my advisiors would start harping on me to start getting the Inquisition's ass in gear. I'm wandering happily around, picking elfroot, mining serpentstone, collecting shards, doing astrarium puzzles, while there is a breach in the sky...(maybe if they had made the mark continue to flare as in the beginning instead of fulling 'stabilizing' it, there would be that sense of urgency). No one says anything about my wandering about.

 

I like DAI, but it just doesn't feel like a DA game to me.

 

DAO and DA2, sucked me in, to the point that I wouldn't put the game down, and I'd game instead of doing stuff around the house like I had to until I finished the first play through. DAI? I just don't feel that all consuming pull. (I mean, I spent over half the day cooking and cleaning today! That would have been unheard of for DAO or DA2, in fact, I had requested time off for this next week so I could sit and play with no distractions, I cancelled my time off request on Friday.)

 

 

It called gameplay. Do you run all the time in real life ?  Well .. I am running all the time in Inquisition and I am  teleporting myself at every corner of the world ! Once I teleported myself to Orlais just to purchase a schematic. How much time it would take to walk from SKyhold to Val-Royaux ? Just to buy a schematic and none of them complained !!

 

Josephine - Where is the inquisitor !!

Varric - He went to Val-Royeaux to purchase a new schematic !

Josephine - Okay !! Tell him we have a world to save when he come back.. in one month.

 

 

It's not a simulator. It's a RPG. Sometime you have to put ''realism'' in sleep mode



#62
Sadomatic Kouretes

Sadomatic Kouretes
  • Members
  • 20 messages

First of all i am thankful for all those who were sympathetic to my complaint; rather to say you should or shouldnt rush through the game, this thread concern itself with the fact that the enjoyment of the game lies mostly in the player's own willingness to submit him/herself to a grindfest (which tbh, is more handsomely rewarded than just about any other) and "story driven" aspect of the game does so little to guide the player to those enjoyable moments.

 

though I must also add that half of the replies who claims to have thoroughly enjoyed every detail of this well written game failed to read past anything but the title of this thread; the sort of replies which was preemptively expected in the OP and also expected on a forum, of course.



#63
Guest_TheDarkKnightReturns_*

Guest_TheDarkKnightReturns_*
  • Guests

News Flash - you can beat Mass Effect in 6 hours. I did it in 35.



#64
JAZZ_LEG3ND

JAZZ_LEG3ND
  • Members
  • 901 messages
Because the option to rush the living crap out of the core story missions is open to you, it doesn't necessarily mean that's the optimal way to experience the game. That said, I do have a few thoughts on the matter. I am also tired, and just came off a sixty hour run, so some of this might be a bit raw.

The world and characters are quite important to the experience, I mean, this isn't a story book, you've gotta live in it to get the whole deal. And Inquisition provides those things in incredible quantity and quality. But that said, I do agree that the core story did feel rushed, particularly nearer to the end, and that final mission was pretty flat and minimalist, like a highlight reel of stabs and a dragon battle. I was expecting more there. Without the "this mission is the end of the game" note on the War Table, I wouldn't have guessed I was initiating the final story mission.

Don't get me wrong, I absolutely love the game, but the tone in this thread is critical, so, there's my criticism.

The epilogue was satisfying though, quite enjoyed that bit.

I blame Skyrim. I do like Skyrim, but in earnest, it’s quite clear that pursuing the optional main quest notion gutted Inquisition’s plot potential. I thought the first act was some of the best content Bioware has ever produced, but a ball, a battle, and a boss-fight don’t constitute as act two and three. They just don’t.

Disclaimer: I absolutely love this game. After a few tweaks in the Keep, I’m gonna build a new character and play again.

#65
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Man, I only now finished In Hushed Whispers and clocked in at 40 hours, and I've just about committed the layout of the Hinterlands to memory. I'll definitely be replaying with a new character afterward, though now that I know where things are, I can do things a lot more efficiently on the second go.



#66
Kohaku

Kohaku
  • Members
  • 2 519 messages

The problem lies that the side quests aren't adding to the main story (at least not most of them). They are just side stories which is nice and all, but doesn't actually make them part of the "story" of the game. I don't mind side stories and I even enjoy them, but when I get a book full of "side stories" and very little "main story" I think the author wasn't sure where they were going. This feels very much the problem with DAI. There should be more main stories. I think we closed the breach for example much too soon. The main story should be the FOCUS of the game while the side stories ADD to that focus.


I agree. The character recruitment quests (I have everyone so far outside of Dorian and Cole) are shorter than some of these side quests they present you in this game. At this point I've put twenty hours into this game and most of these were silly MMO side quests. While that's fine in MMOs because they need to pad the game so people can get to end game faster, I would have appreciated quests with more substance.

Right now the only compelling thing about this game are the people in the game because the story isn't inspiring a care in my world. You are just ANOTHER glorified errand boy/girl except this time you glow. Thanks Sera...

#67
Guest_TheDarkKnightReturns_*

Guest_TheDarkKnightReturns_*
  • Guests

I'm at 80+ hrs and I haven't even unlocked at least 5 regions on the War Table. I decided to call it quits on the exploration and I'm moving the story along. When they patch it I'll play again and try not to burn out from the open world. Couple of hours here or there should do it. Do Not Binge this game if you're a completionist.



#68
dantares83

dantares83
  • Members
  • 1 140 messages

It called gameplay. Do you run all the time in real life ?  Well .. I am running all the time in Inquisition and I am  teleporting myself at every corner of the world ! Once I teleported myself to Orlais just to purchase a schematic. How much time it would take to walk from SKyhold to Val-Royaux ? Just to buy a schematic and none of them complained !!

 

Josephine - Where is the inquisitor !!

Varric - He went to Val-Royeaux to purchase a new schematic !

Josephine - Okay !! Tell him we have a world to save when he come back.. in one month.

 

 

It's not a simulator. It's a RPG. Sometime you have to put ''realism'' in sleep mode

erm... that argument don't stand because there is what u do in ALL RPGs game.

 

traveling vast distances through and fro to buy weapons.

 

The lore had said it will take weeks to travel to from the Circle of Magi to Orzammar. but I have been doing that for many many times. So that must have meant that years have past in my game but in the official lore, it is only around 6-12 months from Ostagar to the end. 

 

so it is just gameplay mechanics (much like chopping off heads), it is not real and not happening in the lore. 



#69
berrieh

berrieh
  • Members
  • 669 messages

I will say this. Power is FAR too easy to acquire. There just aren't enough things to spend it on, and far too many ways to get it.

 

Yeah, I wish you could turn power into influence through some kind of mechanic (maybe the war table) to get rid of excess power.

 

The problem lies that the side quests aren't adding to the main story (at least not most of them). They are just side stories which is nice and all, but doesn't actually make them part of the "story" of the game. I don't mind side stories and I even enjoy them, but when I get a book full of "side stories" and very little "main story" I think the author wasn't sure where they were going. This feels very much the problem with DAI. There should be more main stories. I think we closed the breach for example much too soon. The main story should be the FOCUS of the game while the side stories ADD to that focus.

 

Sometimes I feel like I'm playing a different game because I feel like a lot of the side quests add to the story better than the main quests did in DA:O. Even small ones, like finding out there's a cult in the Hinterlands that worships the rifts - that connects to the main story way better than dealing with Elves v. Werewolves for instance. Granted, the Hinterlands has a lot of "low impact" story (meaning the story isn't cinematic, it's not particularly surprising, etc) but it has more story per minute for me than one of the main missions from DA:O.

 

I, for one, love how quickly you can close the Breach. I thought that'd be the last mission of the game - but, no, you can actually do it fairly quickly (leveling is the hardest part there, and you really should be in the recommended level range for that quest). That was a great narrative surprise for me. Giving us one goal and then immediately a new goal is excellent storytelling, and it was very well done here. But, you know, I didn't actually close the breach till 15 or so hours in (and I did it sooner than many - I just wanted to do story missions till I could get Skyhold because I didn't want to really visit anywhere but the Hinterlands - with quick detours to get companions - before getting Skyhold, as I thought it'd make a better story that way). 

 

And the main missions in DA:I are entirely story so far - not a second of them feels like grind (to me) - whereas there was maybe 20% story in each of the main 4 missions in DA:O before Denerim. The fact that all the grindy bits are optional and you can pick which ones you like in DA:I is a good thing, to me. The only main missions in DA:O I thought were well-crafted stories were Redcliffe (where all the fighting did feel like part of the story) and the Archdemon fight (ditto); everything else had a lot of grind mixed in (the Circle without the Fade would also be on this list, but it DOES have the Fade). So I liken the Hinterlands, for instance, to opening the forest/traveling the Deep Roads/escaping the Fade. No one will ever need mods to escape parts of THIS game that are considered ridiculously tedious, and isn't that a good thing?

 

As to the side missions not adding to the main story - everything seems really well-connected in DA:I. I have a reason to be everywhere, I can do almost every side quest and maintain a consistent personality (depends on the personality maybe - I haven't played a selfish **** yet, but I think I could still RP a reason to help as that person since I get power and influence), unlike DA:O where I had to turn a lot of side stuff down if I wanted to stay true to my character. Each location tells its own little story, yes, but they tie in with the greater tragedies, action, or mysteries of the overarching plot (mage/templar war, where have the wardens gone?, red lyrium, etc), and there's plenty of dialogue. I've never played a game with so much spoken dialogue! This has almost as much dialogue as the games of yore before they could record sound and it meant less NPC dialogue overall. 

 

I definitely feel like I have more control over the story in DA:I and can craft my own story a bit more. But I love that, and there seems to be plenty of it out there for me. I play games for story - primarily - and having people criticize this game for lack of story is downright confusing to me. It has more story - all coherent and connected - than any RPG I've played in the modern era. 

 

How many main story missions are actually in this game for people who have finished it? I'm at the point where I can unlock that orlesian empress mission for 30 power but am avoiding due to not wanting to miss side quests and map missions...

 

Haven't finished the game, but the strategy guide says 11 main story missions, with the one you're at being slightly north of the middle.

 

I have a question but the play through I completed was just under 30 hours in which i romanced sera did a 85% amount of side quest in areas like the hinterland completed most of the fallow mire did a 70 % in crest wood did a medium amount in in the western approach did propbably the same  in the strom coast  did varric and bull's, cassandra quest I think collect 2 books or viv thinking they were for the specialization now half an hour getting the rest of the item for KE then about and 2 hours in the emerald graves and  and the plains skip most of the dialogue till allying with the mages ten some during the Ball and leading up to the next story mission because i played another play through  20 hours long siding templars doing very little companion side quest for and less in crest wood and just getting what i need to move on not always for those reason playing both on normal then some casual later on just to get through the story 

 

Ok so my question is are you guys dong a lot of crafting and tactical cam because those are the things i haven't really done tactical cam is just to slow ad clunky for me on ps4 and i just really like the story more than i thought i did then i just got caught up in it and hurried through while exploring dialogue options 

 

I do use tactical cam on occasion, and I have crafted a few things (which doesn't take long), but I'm about as far in as you and not nearly done. I've not even seen the areas besides the very beginning of the Western Approach (for deathroot for assassin), some of Crestwood (there now), the Storm Coast (not done), and the Hinterlands (complete except a few things). I'm not sure how you could finish as quickly as you did and do those percentages of regions. Maybe in skipping dialogue. I do read the Codex sometimes, which takes some time, but even shaving those hours off, I haven't been able to complete things nearly as fast. And I'm playing in Casual for story first, hardly ever die, no real fight strategy needed. 



#70
Silith

Silith
  • Members
  • 181 messages

I can accept anyone speed running through the game, but on their first play through, with no idea of how or what to do? Nah, I don't buy it. Even with the guide people couldn't manage that kind of time with this kind of game. People are just exaggerating. 

 

This. Sure you can speedrun, skip everything nonessential, do only the sidequests where you know the good gear comes from and pick all the "right" dialogue choices to advance the game as fast as possible - but only if you've played the game before and know exactly what you're doing. Maybe if you set the difficutly to easy and do only enough side quests to reach the right level for the main quests, yeah maybe you'd be done in 20-30 hours in your first playthrough, but not in 10.

It took me close to 60h to race through the game, doing exactly that - only doing enough side quests to reach level 16, plus the companion quests because those are obviously part of the main storyline IMHO. I did it on normal though, had some problems with a couple of fights. And I think the Ball part of the main quest alone took me 3 hours because I was so lost and didn't know what to do and where to go...

I'm going back and do a more relaxed playthrough next now that I know how the story goes :D I couldn't handle the tension...

 

I blame Skyrim. I do like Skyrim, but in earnest, it’s quite clear that pursuing the optional main quest notion gutted Inquisition’s plot potential. I thought the first act was some of the best content Bioware has ever produced, but a ball, a battle, and a boss-fight don’t constitute as act two and three. They just don’t.

I agree even though I love DA:I to pieces as well - up until the end of the first act, where you suddenly closed the Breach (I was CONVINCED the game would be over if I did that, or that there would be a massive battle at least, but no, poof, it was done - I loved that!) it was awesome, but the main story couldn't quite hold that quality, even though it turned a couple of unexpected corners afterwards. But that's complaining on a high level IMHO because I still found the story really engaging, it was just that the final battle that was underwhelming - it had no buildup at all. The post-credits cutscene made up for that, though :rolleyes:



#71
Draining Dragon

Draining Dragon
  • Members
  • 5 485 messages
All games are short when you rush through the main quest.

#72
Aethelwolf

Aethelwolf
  • Members
  • 22 messages

You have to gain enough allies and power to defeat the great evil, and you do this by performing unrelated tasks for other parties to convince them to pledge their loyalty to you. 

 

Which game am I describing, Origins or Inquisition? 

 

I get that there are some people who won't attempt any other content unless the game literally forces them to, and in that regard I can see why Origins seemed like a longer game. But please, don't call Inquisition short because you skipped a bunch of content. I'm not saying you should count 'find my Druffalo' as quests that contribute to the main story, but a lot of these so called side quests fit in rather nicely to the overall narrative, I would say.



#73
Ogunb

Ogunb
  • Members
  • 74 messages

Game felt more like SWTOR to me than DA. Not that I'm complaining, it took me almost 80 hours to finish it, but you guys saying main story is not the only story yet that doesn't change the fact that main-story is short.



#74
azarhal

azarhal
  • Members
  • 4 458 messages

Morrowind can be completed in like 10 min. If you skip everything

 

Speed runners can finish DAO in 35 minutes...



#75
mikeymoonshine

mikeymoonshine
  • Members
  • 3 493 messages

 

And the main missions in DA:I are entirely story so far - not a second of them feels like grind (to me) - whereas there was maybe 20% story in each of the main 4 missions in DA:O before Denerim. The fact that all the grindy bits are optional and you can pick which ones you like in DA:I is a good thing, to me. The only main missions in DA:O I thought were well-crafted stories were Redcliffe (where all the fighting did feel like part of the story) and the Archdemon fight (ditto); everything else had a lot of grind mixed in (the Circle without the Fade would also be on this list, but it DOES have the Fade). So I liken the Hinterlands, for instance, to opening the forest/traveling the Deep Roads/escaping the Fade. No one will ever need mods to escape parts of THIS game that are considered ridiculously tedious, and isn't that a good thing?

 

I think this is a good point. Every main mission in Origin's had some long bunch of corridors that you had to get through in order to get to the actual story. I'm not saying that's a bad thing but I think that's part of the reason why it seemed longer. I don't think there actually is that much more main story content in that game if there is more at all. The missions in this game and in quite a few Bioware games have been a lot shorter and they just divert the grind content to other areas. The corridors in Inquisition are shorter but the world is bigger more open and it has more content. That makes a lot of what would be seen as main story content optional.