The game is painful with fresh level 1's in routine. Last Saturday and Sunday I was playing routines to level up my low levels, and I met a crapload of fresh players. I went ahead and played about half a dozen, and it was really harder than just soloing routine, especially with my keeper, because I had to constantly deal with enemies running willy nilly, teammates running willy nilly, and reviving teammates and dealing with enemies becoming stronger when they fall. It got so bad that it was quite literally more challenging and time-consuming than just being in an average pug perilous team. Sadly, DA3MP really punishes new players and people who choose to group with them by giving new players super crap weapons and very low DPS/contribution to the team due to only having two unupgraded abilities, and the issue is compounded by the new players having to learn how to optimally deal with the different mobs and maps.
In comparison, in ME3MP, the worst that a new player's weapons could be is about 50% the DPS of a fully upgraded player's weapons, and in DA3MP, a new player's weapons would be about 5x worse, and the learning curve is much higher than a FPS. Many of the new ME3MP players already understand the concept of hiding behind a wall and waiting for mobs to come at you and shoot their heads off, but it can take people a long time to figure out the demon commander's tactics. It is such a huge facepalm with you keep telling your team on the mic to stay away from the corner you are tanking the demon commander at, and all three of them decide to move in closer and closer and closer and get knocked out because they don't know what's going on. And yes, that did happen to me when I decided to team with a bunch of newbies, after they ignored my suggestion on microphone that we NOT fight in the middle of the map and that we go back to the entrance.
In other words, if someone doesn't want to group with a fresh player or one who has only a few hours or a few dozen hours of play under his belt, HE IS GOING TO FIND A WAY, because of how little new players are able to contribute to the team not just in terms of experience but in technical ability to contribute to the team. So its my opinion that having ranks will do significantly less harm than good, because right now what people have to go by is simply the title, portrait, banner, class, and level of the character, which will result in people who choose not to get fancy title/portrait/banner, the "right" class, or an acceptable level, to be automatically assumed to be a nub, whereas if he had a high rank accompanying such information, he is less likely to be kicked.
As for the argument that a level 1 with a super good weapon could be very good despite rank, I have to say, player experience and class level are more important in this game. If I see a level 1 with 50-100+ rank, I know that he will probably have at least a level 10-15 weapon, and has enough experience to understand the gist of the game. If I see a level 1 with rank 1-10, even if he has a level 20+ unique, he is probably the kind of person who runs away from a small spider and thinks it is good strategy.
How to say "I'm the guy who will always be a noob and blame my team" in 600 words.
No matter how bad your allies are, you can carry as a level 1 in routine with most classes if you have gear. Thus your point is moot, unless you're bad at the game.
Then you might have to play an extra routine match to get off the ground your knees.





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