People who search for depth in the characters and the protagonists - will they be satisfied with the new installment or not? I am reading some reports claiming that there is much needless hack and slash going on. I will not purchase any game that does not require the player to think, not mindlessly click, while playing,
How does it compare to Origins?
#1
Posté 23 novembre 2014 - 10:13
#2
Posté 23 novembre 2014 - 10:17
The ratio of combat to characters in Inquisition is much higher than in Origins, but Inquisition is a much bigger game, so I'd say it evens out.
This is a fantastic game and is quickly moving up my list of all-time favorites. Has it passed Origins into the #3 slot yet? Not quite... but I'm only 20 hours in. Give it time.
In other words, there's not "Less character" in Inquisition... just more combat.
And just to address something... I was REALLY worried about auto-replies by my character. It was horrible in ME3, felt like I wasn't controlling my character. In this, whenever the protag speaks without your input, it's nothing more than a continuation or elaboration of the reply you did pick and I like it because it makes the conversations feel more natural.
#3
Posté 23 novembre 2014 - 10:18
It is somewhat hack and slashy, yes. But not NEARLY as much as 2. The pace is a lot faster than Origins at times.
Tactics are easily useable again, after their complete uselessness in 2.
I actually find the game quite easy on Normal difficulty with the proper use of my party.
(I've taken a shine to Blackwall tanking with Sera on the bow, Quizzy on them daggers and Dorian magicking in style.)
#4
Posté 23 novembre 2014 - 10:20
I haven't gotten far enough to say for sure, but my sense so far is that the main plot line seems to be comparable to DA:O in terms of the importance of choices and character development.
However, the side quests (which it seems you need to do in order to level up enough to survive) are pretty mindless. Lots of fetch quests, lots of "I guess I'm going to fight these people since they're attacking me, even though I have no idea who they are" type situations.
#5
Posté 23 novembre 2014 - 10:21
I haven't gotten far enough to say for sure, but my sense so far is that the main plot line seems to be comparable to DA:O in terms of the importance of choices and character development.
However, the side quests (which it seems you need to do in order to level up enough to survive) are pretty mindless. Lots of fetch quests, lots of "I guess I'm going to fight these people since they're attacking me, even though I have no idea who they are" type situations.
Get. Out. Of. Hinterlands.
- androniic et Serza aiment ceci
#6
Posté 23 novembre 2014 - 10:26
Get. Out. Of. Hinterlands.
Not to mention, it's not true. Every enemy has a reason to attack you and it's explained why if you actually explore and read the notes and orders you pick up. Every "fetch" quest has a reason for it to be there.
Personally, I found some of the "mindless fetch" quests to be sad. For example one in Emerald Graves where a mother lights a candle for her son every year on the anniversary of his death but is unable to do so due to the dangers that have come into the forest making it unsafe. It's a small thing and it's a "fetch" quest but it's a small story unto itself.
There are lots of things like this, people who complain they are mindless fetch quests aren't actually reading the quest text.
- iheartbob aime ceci
#7
Posté 23 novembre 2014 - 10:45
if you can get over the fact that its no longer a cRPG like baldur's gate, divinity original sin, etc.. and more like an MMO.. and that the game favors gamepad over mouse and keyboard.. its a great game.. but its not origins.. it is its own beast.
#8
Posté 23 novembre 2014 - 11:12
if you can get over the fact that its no longer a cRPG like baldur's gate, divinity original sin, etc.. and more like an MMO.. and that the game favors gamepad over mouse and keyboard.. its a great game.. but its not origins.. it is its own beast.
This!
You have to come to terms with the fact that it's NOT a tactical RPG like the old Bioware games, and the fact that Bioware does not want to make those games anymore. This is an action RPG for better or worse. Have not got that far into the game yet but it looks like everything that makes a game great is there, it's just perhaps not the game i wanted to play. I'm sure I get over it, but if Bioware could fix the tactical camera on PC and some really annoying things like that you have to "ping" to highlight objects and that you can't move or loot by clicking that would help a lot. And if not? We always have Pillars of Eternity to look forward to.
#9
Posté 23 novembre 2014 - 11:13
After playing 60+ hours, I have to say the game is better than Origins. Not to even start on the story, but as you are wanting to know the game goes in great detail with the characters and protagonists. There is a lot of dialogue with the companions and significant side quests that involve them (leagues better than DAO or DA2). A lot of the plot points with companions and the main plot that I have seen so far have had interesting choices that do not have an easy "this is better" choice. Great game!
- M Hedonist aime ceci
#10
Posté 23 novembre 2014 - 11:27
Origins was playable, so that's a pretty big point in its favor. At this point I'd be willing to say even DA2 was far superior.
#11
Posté 24 novembre 2014 - 12:18
#12
Posté 24 novembre 2014 - 12:20
links below may give you some ideas.
http://forum.bioware...cial-to-people/
http://forum.bioware...-preferred-dao/
#13
Guest_Lathrim_*
Posté 24 novembre 2014 - 12:33
Guest_Lathrim_*
I would take Inquisition over Origins any day, but the combat is definitely not the reason behind that. I would go as far as saying it is the game's weakest point so far.
#14
Posté 24 novembre 2014 - 12:38
I'm only 38 hours in (only lol) but it definitely feels more comparable to Origins than DA II at least on a broader scale in which you have to make some pretty big political and story decisions. But like someone mentioned several posts above me ... it is its own beast.
And the world is very dynamic and if you take the time to read the notes left behind by your enemies and the codex that pops up at all the landmarks you claim, you get a pretty good idea of the region and the reasons you are being attacked.
I have spent the last 6 or 7 hours in the Emerald Graves and learned a little about the enemies fighting, their connection to the Civil War in Orlais and a little about how they are also tied to the main plot. You wouldn't know any of that if you didn't bother to read the notes they leave behind. To top it off, this Region is in the Dales and there are both Andrastrian and Dalish landmarks everywhere because of the Exalted March that took place all those centuries ago. Playing as a Dalish elf it was really interesting from a role playing perspective to see both Andrastrian and Elvish influence in the area. You heard about it all in Origins, but you actually get to see a physical representation of it in this game.
To me, that makes for a very dynamic experience.
Also: being able to traipse through the region with relative ease at level 12 on normal and then suddenly getting to a clearing with several level 16 giants and brontos? And trying to pick up one final quest item in the area without drawing attention? And then you get it and suddenly THEY ARE ALL AFTER YOU!? And you have to run and you keep running into MORE level 16 baddies? And you pray to the elven gods to just get you clear enough so you can fast travel your bum on out of there? Pretty awesome.
I really love that a lot of the regions have several levels to them. You can't clear them all right away. You have to come back for the harder areas of the region at a later point.
- Giantdeathrobot aime ceci
#15
Posté 24 novembre 2014 - 02:45
Haven't really thought about it but Origins will always be a great game. DAI is great continuation although I'm still in the middle of the game.





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