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Rift Mage Build


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Questa discussione ha avuto 103 risposte

#1
Bayonet Hipshot

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So this is the specialization I am most interested in.

 

Knight Enchanter is powerful and Necromancer is awesome but Rift Mage seems to be the thinking mage and the intelligent mage specialization. My Inquisitor is going to RP as a scholarly Inquisitor and I am wondering if anyone has any good Rift Mage builds up.

 

Personally I think that Rift Mages work best with AOE spells. So Immolate, upgraded Winter's Grasp and Chain Lightning are good. 

 

Static Cage is rendered useless by the almighty Pull of the Abyss. Well not useless but redundant. 

 

Also, does Veilstrike actually do anything useful ? Upgraded Stonefist does AOE damage and it weakens enemy which seem to make Veilstrike pointless.

 

Additionally, is Dispel necessary for a Rift Mage to have ? I know Knight Enchanters do not need Dispel because they have Spirit Blade which does bonus damage against Barrier but Rift Mage has no such thing. They should have made Veilstrike to be a spell that does good damage against Barrier and Guard but useless against anything else, IMHO. 

 

Would love feedback and comments. 



#2
lastpawn

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Is Veilstrike useful? Yes, it leads to Restorative Veil, a very important passive.

 

Aside from that, it is also fun in that it is a low-mana means of inflicting weakened status, so you could potentially use Stone Fist to proc combos instead.

 

Not sure about dispel, but I like to have at least one in my party.



#3
adun12345

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Just thought I'd add: Stonefist apparently counts as an "Impact" detonator rather than an "Eldritch" detonator, which means that you can set off cross-class combos all by your lonesome.  Check out here (http://forum.bioware...tonations-work/) for more info.

 

I was on the fence about which spec to go with, but I'm prolly gonna go Rift Mage/Lightning/Spirit now.  Pull + Lightening Bolt (with extra-long paralyze due to everyone in the Pull) + Stonefist (triggering "Discharge" bonus damage on everyone in the Pull) sounds incredible.  Love me some spell combos!



#4
Darkov

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My opening combo is to use Pull of the Abyss, give out orders, cast Chain Lightning, then Static Cage. If there is a strong enemy in there I will follow up with Stonefist among my basic attacks and Chain Lightning. If they aren't all dead by the time Pull of the Abyss is off cooldown, I repeat the cycle.

 

Pretty rare for the enemy to get near anyone but the tank with those two aoe CCs spells. I also use Veilstrike as an emergency CC, it knocks down anyone caught in it and gives me enough time to move away or finish them off with a Stonefist.

 

I think Rift Mage + anything is pretty good for those look for good range damage and crowd control.



#5
Jazharah

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Rift Mage + Fire with Winter's Grasp is what I'm playing right now.

Open with pull of the abyss, place upgraded fire mine in the center, follow up with immolate. Veilstrike by this time to keep mobs in place and re-apply weakened state, and by then party members figured out I'm actually attacking something and finish stragglers off.

It's pretty much god mode on normal/hard against same-level enemies.

#6
narsnail

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I pretty much use the above build, but I used energy barrage with a fire staff to lower the fire resistance, then unload on them. Rift mages control the entirety of most battles.



#7
Bayonet Hipshot

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So any thoughts on this setup ?

 

  1. Veilstrike
  2. Stonefist
  3. Pull of the Abyss
  4. Immolate
  5. Winter's Grasp
  6. Chain Lightning
  7. Barrier
  8. Firestorm 

Is this a good Rift Mage setup ? 



#8
Shahadem

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If your mage was the thinking and intelligent mage then they would have gone Knight Enchanter.

 

RIft Mage is for the mages who think they are too cool to follow the pack.


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#9
Bayonet Hipshot

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Knight Enchanters are too game breakingly powerful to enjoy.


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#10
Saresi

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Knight Enchanters are too game breakingly powerful to enjoy.

I agree with that statement, though Vivi set to follow your maintank is actually quite balanced, I guess you know why. :D

 

And I don´t think that "Rift"-Mage is the Wannabe-Cool-Spec. Besides Pull of the abyss it is actually pretty ...tame and one dimensional. Necromancy offers more BAM and BOOM and is even flashier.

 

I prefer Rift Mage, but it´s hard to get footage. There´s just one gameplay vid with a riftmage on youtube.



#11
Bayonet Hipshot

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There are also other reasons why Knight Enchanters do not appeal to me. I am someone who likes to play characters who stay at range, not up close and personal. I have always favored Engineers and Adepts over, say, Vanguards. 



#12
Saresi

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Adept, hu? That explains why you´re favoring the Rift Mage. Same with me. :)



#13
Bayonet Hipshot

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Adept, hu? That explains why you´re favoring the Rift Mage. Same with me. :)

 

Yep. I have never been the type of guy who likes to melee stuff...I prefer to be at a distance...Either with magic or omnitools or grenades or medi-gun...I am not a CQC guy...



#14
Magma_Axis

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So any thoughts on this setup ?

 

  1. Veilstrike
  2. Stonefist
  3. Pull of the Abyss
  4. Immolate
  5. Winter's Grasp
  6. Chain Lightning
  7. Barrier
  8. Firestorm 

Is this a good Rift Mage setup ? 

Just a word of warning, Immolate is currently bugged and wont act as detonator

FIre Mine is better right now, i think


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#15
Bayonet Hipshot

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Just a word of warning, Immolate is currently bugged and wont act as detonator

FIre Mine is better right now, i think

 

So this ?

 

 

Rift Mage. Many people think that EK/Winter is the most powerful but after many testings I can say without a doubt that Rift/Fire is the most powerful combination (it is almost as durable as EK/Winter but with a lot more damage output) of all and, most importantly, it is very very fun to play (differently from EK/Winter if you want to be invincible with it).

You can cast spells all day with the mana reg passive in Rift, you have much reduced cooldown with the passive on Fire (so you can cast spells one after the other - Fire Mine every 12 sec or so is more than amusing), increased damage on weakened foes (i.e. everyone with the spells in the Rift line), great CC combos, weaken foes open up a lot of options etc.

Especially if you play with tac cam Rift mage is the way to go if you want to rely heavily on spells.

 

Care to share your build ? Here is my Rift Mage setup

 

  1. Veilstrike
  2. Stonefist
  3. Pull of the Abyss
  4. Fire Mine / Immolate (pick one)
  5. Winter's Grasp / Ice Mine (pick one)
  6. Chain Lightning / Static Cage (pick one)
  7. Barrier
  8. Firestorm / Mark of the Rift (pick one)


#16
Bayonet Hipshot

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Also, imo, Rift Mage just feels like a natural extension for the Mage Inquisitor.

 

I mean here you are with a magical mark, the Anchor that allows you interact with the Fade directly in a way no other living being can...

 

So it follows that you would, as a mage Inquisitor try to utilize the Fade directly as your weapon and tool...

 

For one thing, it is a specialization with potential since it is a new school of magic which means it can grow and become better...in lore at least if not in gameplay...

 

Secondly, unlike necromancer you are not enslaving any spirit to your service...You are just using the powers of another dimension of reality as a tool...It reminds me of the Flash using the Speed Force...

 

 

Thirdly, this specialization has no connection to the Chantry and its list of approved magics...It is a school on its own...

 

Fourthly, based on a dialogue from Cole, it appears when you become a Rift Mage, the way you use magic itself change it is very powerful...

 

Last but not the least, Your Trainer is awesome in her own way...


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#17
publicPWN

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Just a word of warning, Immolate is currently bugged and wont act as detonator

FIre Mine is better right now, i think

 

Well, that's comforting, I just thought that combos could only be triggered cross class = /.



#18
Magma_Axis

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Well, that's comforting, I just thought that combos could only be triggered cross class = /.

I have tried it with stunned/sleeping enemies, but same result, no detonation



#19
Bayonet Hipshot

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Tis a shame that many of the magical abilites, especially the passives, are bugged...


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#20
Magma_Axis

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Tis a shame that many of the magical abilites, especially the passives, are bugged...

True. I really hope Bioware patched these things first because it directly impact gameplay.

 

I can live with freezes/crashes/stuttering, but bugged abilities are very annoying


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#21
Saresi

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Tis a shame that many of the magical abilites, especially the passives, are bugged...

 

What passives come to mind?



#22
Magma_Axis

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What passives come to mind?

Both Stormbringer and Gathering Storm is bugged

 

I heard Simulacrum is bugged too



#23
themageguy

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So any thoughts on this setup ?

  • Veilstrike
  • Stonefist
  • Pull of the Abyss
  • Immolate
  • Winter's Grasp
  • Chain Lightning
  • Barrier
  • Firestorm
Is this a good Rift Mage setup ?

Yes i think its a good set up. Very similar to how I've specced Solas.

#24
aeoncs

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So this ?

 

 

 

Care to share your build ? Here is my Rift Mage setup

 

  1. Veilstrike
  2. Stonefist
  3. Pull of the Abyss
  4. Fire Mine / Immolate (pick one)
  5. Winter's Grasp / Ice Mine (pick one)
  6. Chain Lightning / Static Cage (pick one)
  7. Barrier
  8. Firestorm / Mark of the Rift (pick one)

 

I'd switch out 5. for Fade Step or take both Immolate and Fire Mine. Imo the only Mage spec that can properly utilize Winter's Grasp and its ridiculous mana costs is the KE. And while Ice Mine is a great spell, I think the Rift Mage already has enough abilities to control the battlefield.

My build looks as follows:

 

  1. Stonefist
  2. Veilstrike
  3. Pull of the Abyss
  4. Chain Lightning
  5. Fire Mine
  6. Fade Step
  7. Barrier
  8. Immolate

Switching out Immolate for Firestorm / Mark of the Rift when I think I'll need it.



#25
MikeFL25

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I'm going to spec into Rift Mage today after work...really excited for this! The spec looks really fun.

So it seems inferno/storm synergies best with rift Mage? I'm thinking of going inferno/storm skill trees with rift, maybe take fade step and winter stillness from winter. Winters grasp upgraded is great but it just seems like a redundant spell to have with all the other battlefield control rift Mage gets.