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First Playthrough Questions


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#1
Abraham_uk

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For my first play through  I intend to play as a Female Qunari Knight Enchanter who maxes out both Spirit and Knight Enchanter Trees and spends remaining points in the three elements.

 

For squadmates I'll bring:

 

 

Warrior Slot: Iron Bull (because I loved James Vega in Mass Effect 3 and I love Qunari) I think Iron Bull is to Inquisition what Varric was to Dragon Age 2. The guy you feel compelled to bring on every single adventure.

 

Rogue Slot: Switch between Varric, Sera and Cole.

 

Spare Slot: This would be based on story and not combat related.

 

 

 

So my questions are:

 

 

  1. Is this build idea any good? Any advice?
     
  2. What squad mates best suit this build?
     
  3. Is the Knight Enchanter the best of the three mage specialisations?
     
  4. What companions do the 9 specialisations  pertain to?
     
  5. How do I know when a squad mate will have story related dialogue?

 

 

P.s. For my second playthrough, maybe I'll go for a dual wielding rogue. I loved Dual Wielding in DAO and DA2. I bet it's epic in DAI. :wizard:



#2
Abraham_uk

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So. What do you think?



#3
Abraham_uk

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Which squadmate has the templar skills?

That could come in handy...



#4
Guest_Lathrim_*

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I'll assume Nightmare/Hard difficulty. What I say may not be relevant in lower difficulties.

 

Not a fan of taking a two-handed as your only Warrior, myself. Their damage mitigation doesn't fit my standards. If you were to respec him into S&B, however... it might work out. Not sure how good Reaver is in SP, I haven't tried it. Other than that, it's great.

 

I'd probably bring Cassandra/Blackwall, Varric and Dorian.

 

Would say so, yes. Most overpowered specialisation I have tried so far.

 

Assassin - Cole

Artificer - Varric

Tempest - Sera

Reaver - Iron Bull

Templar - Cassandra

Champion - Blackwall

Rift Mage - Solas

Necromancer - Dorian

Knight Enchanter - Vivienne

 

Dunno.


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#5
Akkos

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Well, I'd recommend having AI mage as full spirit while you some Spirit passive (Guardian Spirit + Clean Burn, Ice Armor and Mana surge ( last one not necesarrily but just in case). With that you can be very tanking without casting much spells in Nightmare.

 

Set AI mage tactics on defending you.


  • Abraham_uk aime ceci

#6
gauntz

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...

 

 

Warrior Slot: Iron Bull (because I loved James Vega in Mass Effect 3 and I love Qunari) ...

 

Wow, there are people who liked Vega? I thought that was impossible.



#7
Abraham_uk

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Wow, there are people who liked Vega? I thought that was impossible.

 

He's my number one dance parter. :P

Seriously though. He was really great in Mass Effect 3.

 

Sure he's overshadowed by Liara, Garrus and Tali but he was still awesome. He also had this ability called "Carnage".

 

In Inquisition he is a Reaver who brings on the "Carnage" as The Iron Bull! :devil:



#8
Abraham_uk

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Any other thoughts?



#9
sundriedrainbow

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Iron Bull is a perfectly competent tank on normal difficulty.  You have to give him some odd abilities but it works out fine.

 

Knight Enchanter is a powerful specialization.  Use passives in Fire and Frost to emphasize your barrier building.

 

I personally find Varric to be the best rogue, but I don't micromanage very much.  Cole dies a lot, but if you control him more finely he'll probably be fine.  I dislike Sera's character so I avoid her, and can't comment well on her battle attributes.

 

I wouldn't recommend going without a mage, Barrier is too important.  Dorian's specialization is arguably the worst of the three, but I like his character best so I used him the whole game.  Vivienne is a Knight Enchanter as well, so you may not want to have two.  Solas's Rift Mage abilities are very powerful as well, with lots of AOE damage and control.


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#10
Abraham_uk

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Some people compare the Knight Enchanter to a "cleric".

 

So I suppose having Solas to destroy enemies would be very helpful.

 

Okay I can see this working.

 

 

Warrior Slot: Iron Bull

Rogue Slot: Varric

Mage Slot: Solas



#11
Giantdeathrobot

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Specialisation doesn't factor that much in being a competent tank. The normal S&S and Vanguard trees offer all the base taunt and Guard-building abilities you require, albeit Champion does make the character downright near invincible. So yeah IB can serve, he won't beat Blackwall as a tank but well, no one ever will.

 

I wouldn't recommend having a two-hander as the only warrior in your party, however. They die fairly fast. 

 

Rogues depend. Cole has great damage potential but you need to micro-manage him very closely, he's the most fragile character in the game. Sera has the best Rogue spec, I find her annoying but still. Varric is and always will be a bro, but Artificier really kinda sucks so as a ranged rogue he's pretty strictly inferior to Sera. Always have a rogue around, the best items are often behing locked doors.

 

Mages is up to preference. Necromancer is a good all-around spec, but it suffers against Fear resistant targets. Rift Mage is OK but needs specific builds to shine. Knight Enchanter is good, but what makes the tree is its OP Fade Shield passive that ensures the charcter has nearly permanent barriers so long as they can cast spells.


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#12
Abraham_uk

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To be honest with rogues, I just need someone who can open locks, disable traps and stay as far away from the action as possible.

 

Someone told me that the dual wielding in this game isn't that great.  :(

 

 

I heard from somewhere that just because a warrior starts of as 2 hand or weapon and shield doesn't mean you can respec them as the other fighting style.

Same with rogues. Just because Cole starts off as a dual wielder doesn't mean he can't respec.

 

Is that true, or is it like Dragon Age 2 where companions are locked into their fighting styles?



#13
Giantdeathrobot

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No companion is locked in a style. As soon as you get to Haven, there's a banner in the smithy that ''sells'' respect amulets for 300 gold (not a lot). You can make Varric a dual wielder, Cassandra a two-hander, and so forth. Specilisations are locked, however. 

 

DW offers a ton of damage, but yeah you need to micro-manage a lot to make them survive. Many melee enemies, annoyingly, have attacks with a big AoE around them. Unless you keep Barriers on the rogue or compulsively pause to evade, you,re going to have to use potions. Archers deal a bit less damage, but are basically fire and forget to compensate.


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#14
Abraham_uk

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I think I am going to try all 9 of them out.

 

A few reasons.

Mixing and matching the companions creates different dynamic both in combat and in banter.

Certain companions are required at certain points of the game such as when Dorian meet's his mage "friend".

 

The reason I said warrior slot and rogue slot is because I need warriors to knock down warrior specific doors and rogues to deal with locks and traps.

There is no "mage" slot because I am a mage. The spare slot could be any of the remaining 7 characters warrior, rogue or mage.

 

 

If you were to rate the melee weapons from least powerful to most powerful how would you rate them?

 

 

Spirit Blade, Weapon & Shield, 2 Hand, Dual Wield.



#15
cJohnOne

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I really like Dorian's tree so I've been using him.  I didn't know where to find him 'til lately, ha ha. so I finally recruited him.  Not sure I like his personality or Vivienne's.



#16
Abraham_uk

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I really like Dorian's tree so I've been using him.  I didn't know where to find him 'til lately, ha ha. so I finally recruited him.  Not sure I like his personality or Vivienne's.

 

I haven't played the game yet, but from the trailers I love hte look of both Dorian and Vivienne.

They look flamboyant.



#17
MyryaSzataria

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The team I roll with is as follows.

 

Cassandra and the Blackbeard the warden dude - Specc'd as tanks, with max guard and guard generation, taunts, and defense skills.

Dorian - Barrier, more barrier, rez, and a bit from each of the elements, plus some necro

Me - Sorc (No spec since I picked Rift mage and after discovering I hated it, re-specced to conventional skills.

 

In my first playthrough I took out 4 dragons. The one in the Hinterlands, both the dragons in Empress Du Lion, and the one on Dragon Island. I won't say it was easy, and we kind of suffered a bit on the DPS, but with Dorian and I spamming barrier, Cass and Blackbeard's guard/shields/armor, we pretty much blow through most everything. Except for bad-luch moments or facing super mobs (Giants and Dragons) anyways.

 

Oh, and a word of warning about the Dragon Island Dragon. If you're gonna do that, make sure you have a LOT of time open for it. It took me 2 hours to drop him.


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#18
SpaceV3gan

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The Qunari 10% defense against melee attack has no benefit whatsoever for a Mage who wants to be under the protection of Barrier at all times. The same can be said about the Elf ranged defense. The Human +1 ability is by far the way to go, it puts you literally one level above the rest.

Knight Enchanter is a powerhouse. It is better to enjoy it now before it gets nerfed, because it surely will. But on the other hand your gameplay becomes boring and one dimensional. I played with it a little on Viviene and I think I had enough. Besides, Viviene can be as good as the Inquisitor as a melee mage.

The Iron Bull can't fill the role of a tank at all unless you put a Shield and One handed weapon on him. And even then, he is second class compared to Blackwall and Cassandra due to his specialization been DPS oriented.
It is shame that the Iron as a two handed warrior has high DPS but is squishy and can't tank. The game mechanics made him so.
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#19
Abraham_uk

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The Qunari 10% defense against melee attack has no benefit whatsoever for a Mage who wants to be under the protection of Barrier at all times. The same can be said about the Elf ranged defense. The Human +1 ability is by far the way to go, it puts you literally one level above the rest.

Knight Enchanter is a powerhouse. It is better to enjoy it now before it gets nerfed, because it surely will. But on the other hand your gameplay becomes boring and one dimensional. I played with it a little on Viviene and I think I had enough. Besides, Viviene can be as good as the Inquisitor as a melee mage.

The Iron Bull can't fill the role of a tank at all unless you put a Shield and One handed weapon on him. And even then, he is second class compared to Blackwall and Cassandra due to his specialization been DPS oriented.
It is shame that the Iron as a two handed warrior has high DPS but is squishy and can't tank. The game mechanics made him so.

 

Maybe he's "squishy" because he doesn't like wearing armour. :P