is it only me?
This feels like an Alpha disguised as a finished game
#1
Posté 23 novembre 2014 - 10:52
- Gerula81 aime ceci
#2
Posté 23 novembre 2014 - 10:58
yes it's only you.
- Shechinah, thanotos omega et aTigerslunch aiment ceci
#3
Posté 23 novembre 2014 - 11:14
is it only me?
No. Gameplay, especially the tactical camera, feels very beta. Not even simple HOLD POSITION commands function properly.
#4
Posté 23 novembre 2014 - 11:21
No. Gameplay, especially the tactical camera, feels very beta. Not even simple HOLD POSITION commands function properly.
Are we talking controller or KBM?
#5
Posté 23 novembre 2014 - 11:32
#6
Posté 23 novembre 2014 - 11:43
I agree an alfa game has a third of it made of made bugs. This game has few bugs design decisions are just something we have to support. Who are we to stop innovation. If they did not knew that this design will be a problem from all those testers how are Bioware at fault.
Also why do reviewers never told us about this?
- Tex aime ceci
#7
Posté 23 novembre 2014 - 11:49
Alpha? Alpha comes before Beta... most Alpha games have limited features and definitely no actual story. I see this game as unfinished on PC because of the bugs. They should have delayed the PC release a couple months to work on the bug.
- Zetsu99 aime ceci
#8
Posté 24 novembre 2014 - 12:44
Some of the design decisions are obviously aiming for console people. For example, the horses and thrones you "unlock" through gameplay feel like an achievement. In addition a lot the influence points are the same way.
In fact the amount of things you can unlock in this game is ridiculous. The only reason I can think of for having it like that is because people don't know why they are playing a game unless they are striving to unlock something.
In consoles this might be a popular mentality, much less so for PC players.
There are so many design decisions that are questionable. None of them are innovative at all, if anything I would call them pandering.
However, it is not an apha game, it is complete. It might feel incomplete though.
That is because so many features were added in so we have something to unlock, as a result they feel tacked in and underdeveloped. If they were added in from the perepective of adding to immersion or plot they would feel organic and natural. However they were added in so the player has something to strive to unlock, as result they feel artifical and shallow. This might be the feeling you are experiencing.
#9
Posté 24 novembre 2014 - 12:54
#10
Posté 24 novembre 2014 - 12:58
I am in the Heroes of the Storm Alpha for months now. This game feels less finished then HOTS.
#11
Posté 24 novembre 2014 - 01:37
Ok, OP, edit your post to be more specific. As I have no bugs myself on XB1. Your talking PC? Ok.....cant help there.
PS4 seems to lack issues too. PS3 and 360 seem to freeze on people. Or is it your pc build itself and not the game issues? PC could garnish problems due to hardware not software too. Another reason I backed away from PC playing alot, more variables to go wrong when hardware isnt all the same like PS4 and XB1. No this isnt to make consoles look better. I love my pc as well.
#12
Posté 24 novembre 2014 - 01:52
It is just you. I play PC, and yes, there are several annoying issues, not least of which are the controls and user interface. Alpha, however, implies that the game has bare bones functionality. That is clearly not the case. The story is finished, complex, and functions well. The graphics, though not without their glitches and bugs, are good.
Yes, the game on PC is a console port when it comes to the user interface and controls, but alpha? Hardly. Even beta would be offensive to the quality of the game.
- Shechinah aime ceci
#13
Posté 24 novembre 2014 - 02:05
Unlocks aren't "console mentality". They're generic, relatively recent "game design mentality" that you see spreading because doling out rewards in this manner appears to work for more players than not. No matter the platform.Some of the design decisions are obviously aiming for console people. For example, the horses and thrones you "unlock" through gameplay feel like an achievement. In addition a lot the influence points are the same way.
In fact the amount of things you can unlock in this game is ridiculous. The only reason I can think of for having it like that is because people don't know why they are playing a game unless they are striving to unlock something.
In consoles this might be a popular mentality, much less so for PC players.
And if you think achievements are console thing that PC players have no interest in...
http://store.steampo...98&category2=22
yup, less than 2000 games utilizing them. Clearly unpopular.
#14
Posté 24 novembre 2014 - 05:42
someone obviously doesn't know what a alpha game is.
#15
Posté 24 novembre 2014 - 07:03
If this is an alpha than its a f***ing good alpha!
-D-
- aTigerslunch aime ceci
#16
Posté 24 novembre 2014 - 07:20
Got that right LonewandererD!
#17
Posté 24 novembre 2014 - 07:59
Agreed.
Bought this game and returned it within 36 hours.
#18
Posté 24 novembre 2014 - 08:06
#19
Posté 24 novembre 2014 - 08:10
What it feels to me and very strongly I might add, is a mmo beta with added slapstick. It is obvious that this was designed to be an mmo rpg:
mechanics wise: auto increasing 2 base attributes, no real character development just the DA2 cookie cutter classes, no dual wield, the xp grind, level requirements pointers lol, the design of the regions
graphics wise: Slapstick textures that dont differ much across quality levels, hair meshes that don't fit on the PC head, the beards
), general customization,
The lore is amazing and it's the main reason for any fan to play ... we need to see what happens, but quality wise this is a bad, console oriented, unfinished mmo.
#20
Posté 24 novembre 2014 - 10:00
What it feels to me and very strongly I might add, is a mmo beta with added slapstick. It is obvious that this was designed to be an mmo rpg:
mechanics wise: auto increasing 2 base attributes, no real character development just the DA2 cookie cutter classes, no dual wield, the xp grind, level requirements pointers lol, the design of the regions
graphics wise: Slapstick textures that dont differ much across quality levels, hair meshes that don't fit on the PC head, the beards), general customization,
The lore is amazing and it's the main reason for any fan to play ... we need to see what happens, but quality wise this is a bad, console oriented, unfinished mmo.
....Oh, wait, by character development you meant stat building. I thought you meant actual character development, you know, story-wise. That is most definitely not lacking. Also, there is dual wield.
I'm curious though what your definition of "slapstick" is and how it can be applied to textures. I can't imagine it at all. O_o
#21
Posté 24 novembre 2014 - 10:07
The only issues I've had with PS4 version is getting stuck occasionally during dialogue. Happened twice during cut scenes with Dorian and Cassandra. I clicked square twice and it was all fine.
Other than that there's the occasional bugged NPC who stands funny, also once saw a wolf corpse go flying. No more bugs than any other game out there, in fact, considering it's sheer size I'd say a lot less. ![]()
#22
Posté 24 novembre 2014 - 10:28
is it only me?
I'm going to guess you've never actually played the alpha of a game.
- fchopin et Gel214th aiment ceci
#23
Posté 24 novembre 2014 - 10:29
- DangerKips et Gerula81 aiment ceci
#24
Posté 24 novembre 2014 - 10:45





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