Hello, guys. so, back in original, I can choose when and which skills will be use in any giving circumstances? But, in DAI, its only let you choose which skills is usable, although there is prefeable, still, How does AI choose which skills to use first when they are in the same catalogue?
How does AI work in DAI?
#1
Posté 23 novembre 2014 - 11:11
#2
Guest_Lathrim_*
Posté 23 novembre 2014 - 11:12
Guest_Lathrim_*
That's the thing, the AI doesn't work.
- Shahadem aime ceci
#3
Posté 23 novembre 2014 - 11:16
What A.I? Exactly. Better to turn off their A.I completely and control everything they do in tactical mode.
#4
Posté 24 novembre 2014 - 12:00
Poorly.
- Mistress9Nine et shubnabub aiment ceci
#5
Posté 24 novembre 2014 - 12:37
#6
Posté 24 novembre 2014 - 09:06
Poorly.
This.
Your only consolation is that enemy AI is somewhat horrible too. For example if you attack the from a certain distance they don't seem to mind. Though I'd rather it was fair and challanging at the same time.
#7
Posté 24 novembre 2014 - 09:34
The AI doesn't work. That's ranged characters constantly run into melee range, everyone stands in the pools of bad, everyone always uses their abilities at the most inoppurtune times and why there is no healing (because that would have disguised just how bad the AI is).
#8
Posté 24 novembre 2014 - 11:44
The AI doesn't work. That's ranged characters constantly run into melee range, everyone stands in the pools of bad, everyone always uses their abilities at the most inoppurtune times and why there is no healing (because that would have disguised just how bad the AI is).
It's sad. I tried to re-arrange the sequence of my tactical options in the TACTICS menu but NO JOY. Auto tactical combat is simply not coded.
I believe that cutting decisions were made because the developers overran their alloted time for customizing the Frostbite Engine to be suitable for a RPG game. That ate into the actual RPG develpment time. I'm sure they had meetings to discuss what needed to be changed, dropped end even reduce the AI complexity for manhour savings.
Let's face it, QA was made. Bioware even had beta testers.....that's why there was a one month extension.. 'cause at that time, the game must have been really unplayable. Image what it was then vs now...





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