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How does AI work in DAI?


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7 réponses à ce sujet

#1
ian823

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Hello, guys. so, back in original, I can choose when and which skills will be use in any giving circumstances? But, in DAI, its only let you choose which skills is usable, although there is prefeable, still, How does AI choose which skills to use first when they are in the same catalogue?



#2
Guest_Lathrim_*

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That's the thing, the AI doesn't work.


  • Shahadem aime ceci

#3
Shelled

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What A.I? Exactly. Better to turn off their A.I completely and control everything they do in tactical mode.



#4
magicalzero

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Poorly.


  • Mistress9Nine et shubnabub aiment ceci

#5
Mikell

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I tried turning off the AI but because you can't queue commands in tac mode your party ends up standing around doing nothing far too frequently. I'm finding the key (or at least something that helps quite a bit) is to pull up the radial menu and either clear commands, disengage, or both, then jump into tac cam and issue orders. AI seems to actually listen when you do that.

#6
Mistress9Nine

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Poorly.

This.

 

Your only consolation is that enemy AI is somewhat horrible too. For example if you attack the from a certain distance they don't seem to mind. Though I'd rather it was fair and challanging at the same time.



#7
Shahadem

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The AI doesn't work. That's ranged characters constantly run into melee range, everyone stands in the pools of bad, everyone always uses their abilities at the most inoppurtune times and why there is no healing (because that would have disguised just how bad the AI is).



#8
Sartoz

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The AI doesn't work. That's ranged characters constantly run into melee range, everyone stands in the pools of bad, everyone always uses their abilities at the most inoppurtune times and why there is no healing (because that would have disguised just how bad the AI is).

 

It's sad. I tried to re-arrange the sequence of my tactical options in the TACTICS menu but NO JOY.  Auto tactical combat is simply not coded. 

 

I believe that cutting decisions were made because the developers overran their alloted time for  customizing the Frostbite Engine to be suitable for a RPG game.  That ate into the actual RPG develpment time. I'm sure they had meetings to discuss  what needed to be changed, dropped end even reduce the AI complexity for manhour savings.

 

Let's face it, QA was made. Bioware even had beta testers.....that's why there was a one month extension.. 'cause at that time, the game must have been really unplayable. Image what it was then vs now...