in my area i noticed something totally disgusting i can't find in bioware's levels. at least i can't find the setting to get it right
i fiddled around with the texture size multiplier, the model LOW LOD lightmap, the lightmap texture size and the lightmap texture size vista, the subdivide chunks by setting and the tesselation grid adjustments. nothing works...
to explain my concern i loaded bio's level "village haven (lak400d.lvl)", get rid of all tree controllers, the fog and the vista objects, rendered the lightmap and posted it from single player to use it as a new area. then i tested the mesh for deformations and made screenshots. the good thing is: bioware also suffers from magically appearing objects
the bad: their terrain mesh aint deforming at all no matter how far i am away
the exact opposite happens with my level. a few steps in the wrong direction and the mountains will transform in some horrible looking pyramids

the only difference (yes, i adapt their level settings!) is the usage of the standard textures as placeholders. i am used to texture my levels at the end. that's the first somewhat bigger (512x512 - so nothing special) level i am creating. well, to get the point i don't think that texturing will change anything.
PLEASE bioware, which magic trick you are using? i want to get rid of the disgusting look :innocent:
Modifié par -Semper-, 25 janvier 2010 - 08:21 .





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