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deformed terrain mesh!


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#1
-Semper-

-Semper-
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hi folks!

in my area i noticed something totally disgusting i can't find in bioware's levels. at least i can't find the setting to get it right :crying:

i fiddled around with the texture size multiplier, the model LOW LOD lightmap, the lightmap texture size and the lightmap texture size vista, the subdivide chunks by setting and the tesselation grid adjustments. nothing works...

to explain my concern i loaded bio's level "village haven (lak400d.lvl)", get rid of all tree controllers, the fog and the vista objects, rendered the lightmap and posted it from single player to use it as a new area. then i tested the mesh for deformations and made screenshots. the good thing is: bioware also suffers from magically appearing objects :D

the bad: their terrain mesh aint deforming at all no matter how far i am away :pinched:

the exact opposite happens with my level. a few steps in the wrong direction and the mountains will transform in some horrible looking pyramids :?

Image IPB

the only difference (yes, i adapt their level settings!) is the usage of the standard textures as placeholders. i am used to texture my levels at the end. that's the first somewhat bigger (512x512 - so nothing special) level i am creating. well, to get the point i don't think that texturing will change anything.

PLEASE bioware, which magic trick you are using? i want to get rid of the disgusting look :innocent:

Modifié par -Semper-, 25 janvier 2010 - 08:21 .


#2
-Semper-

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steps i am taking to hopefuly track this down^^

- creating a level which can be downloaded at my project's site
- push and pull the terrain
- tesselate the grid if needed
- drop models and vegetation
- texture it

if you want you're pleased to download my level and inspect it for errors or wrong settings ;)
just keep in mind to rename it back to out_200.rar for extraction.

ps: i textured the mountain but nothing is changed.

thx for reading!