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Feedback: Things to improve upon in multiplayer


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#1
Oogals

Oogals
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I do like the game but like all games even after beta tests, some things fall through the cracks (often because these things were not unlocked and beta tested).  So here is a list of things that need to be worked on in the future.

 

1. PC game only needs to have the console button turned off. 
 

2.  Taunt in warriors need to be a little longer in length.  We need the ability to taunt/pull a group without the entire swarm being all around us. Some of us like to line of sight them around corners so mages/rangers cannot pick us off.  A farther taunt would aid in this.

 

3.  Put a push to talk on the voice system.  Some people have great mics, but there are even more that do not.   And those that do not have kids, TV, fans blowing, burping, hiccups, coughs, etc. broadcasted through the mic for the world to hear. 

 

4. The hunter and alchemist need their explosive mines worked on. Either they need to be able to throw them a distance like mages can place a ranged rune attack, or there needs to be a shorter timer on them so you can cast them more often.  More often than not, the mines go off when the fight in the room is over and the group is leaving the room.  I do understand that if the mobs walk over the traps that they will explode sooner, but that information is not in the tool tips, so the rogue with this skill always uses that as the first thing they use and then cannot use it for the actual fight--because the mines are next to the door that we just walked into.  And the hunter and alchemist has dps that is lackluster, as the exploding mines would increase their dps greatly but the cooldown on that mine is  often longer than any fight that takes place (minus the final boss level).

 

I will post more suggestions when I think of them.