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People living in the past...


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#276
RSX Titan

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George Orwell warned about this.
Letting the definition change robs us of the ability to discuss the features associated with the old definition. If I talk abour roleplaying, but people don't understand what I mean, language has beckme less useful.
I will not stand idly by while game developers create a lexical gap where there hadn't been ome previously.


Don't make me laugh. You aren't some martyr who is going to stand your ground and stem the tide against evil devs who have corrupted your archaic view of what an RPG is. The truth even if you won't admit is that there is nothing you can do about it.

#277
RSX Titan

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DA2 sales were substantially less than DAO on all platforms so how do the sales back that up?


DA2 was rushed and wasn't nearly as good as the first game however I'm speaking to the overall shift to action oriented combat not just a single sequel.

#278
Sylvius the Mad

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Don't make me laugh. You aren't some martyr who is going to stand your ground and stem the tide against evil devs who have corrupted your archaic view of what an RPG is. The truth even if you won't admit is that there is nothing you can do about it.

If there's nothing I can do about it, then there's no reason for any public policy organization to exist, because that's exactly what they try to do.

#279
Akka le Vil

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RPG is the only genre of game where I do not trust user reviews. Why?

 

RPG nerds are the nerdiest nerds to ever nerd a nerd fest.

 

God. Just awful. If it isn't exactly like they want something to be, usually some 15 year old outdated game mechanic, or a 1500 deep skill tree, 99% of which you will never use, they will blow up review sites with their hate.

 

Let's look at Divinity: Original Sin. I think it is junk, a throwback to old rpg's. Turn based and isometric view? Come on, this isn't 1998. But the uber nerds are nut hugging it to death. Must remind them of puberty or something.

 

To each their own I guess, give them what they want and all that. But they could shut up a bit when they don't get what they want.

It's funny how you look exactly like the caricature you attempt to describe others with.



#280
RSX Titan

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If there's nothing I can do about it, then there's no reason for any public policy organization to exist, because that's exactly what they try to do.


Seriously you need to stop. My wife works in Public Policy and you couldn't be further from the truth.

#281
Jackal19851111

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If I want old school I have Divinity OS for that, if I want action-based I have DA

 

However, is it truly wrong to desire an intelligent AI for tactical gameplay? In DAO yes, the system is complicated, needed to be more user-friendly, but with mods it eliminated every possible AI issue I ever had in the game. That's why I wanted tactics, thats why I considered it one of the best features of DAO.

 

DA:I simplified it to the point that now I'm faced with micro-managing in a game that I'm playing because it's NOT old school.



#282
Sylvius the Mad

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Seriously you need to stop. My wife works in Public Policy and you couldn't be further from the truth.

And I used to.

You promote your ideas to educate the public and move the margins of public opinion, thereby moving the median of that opinion.

#283
Akka le Vil

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Don't get me wrong. I don't agree with it but you have to remove emotion from it and think about the business side. Gaming is big business now which is something most gamers don't realize. Sure you'll have a few outliers like the ones you mentioned but they are far from the norm.

You're mixing business decision with word meaning. That's just nonsensical.



#284
Il Divo

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You're mixing business decision with word meaning. That's just nonsensical.

 

Hate to tell you this, but any time someone uses a word, they're potentially impacting its meaning. 


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#285
RSX Titan

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And I used to.
You promote your ideas to educate the public and move the margins of public opinion, thereby moving the median of that opinion.


I suggest you look up the definition of public policy as it's not even remotely close to what you think it is.

#286
RSX Titan

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If I want old school I have Divinity OS for that, if I want action-based I have DA

However, is it truly wrong to desire an intelligent AI for tactical gameplay? In DAO yes, the system is complicated, needed to be more user-friendly, but with mods it eliminated every possible AI issue I ever had in the game. That's why I wanted tactics, thats why I considered it one of the best features of DAO.

DA:I simplified it to the point that now I'm faced with micro-managing in a game that I'm playing because it's NOT old school.

It's obvious to me the tactical system was cut to bare bones in order to make room for things like the open world and the war table. They have a budget and sometimes you have to decide what's a must have and what's nice to have. It's a shame but that's life.

#287
Willhe67

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Just because you want to redefine what a genre means doesn't mean we will let you.

 

 

LOL. More hardcore nerd entitlement BS. "We"? Who is we? The vocal minority is who you are. And you can rage all you want while the genre changes and you can do nothing about it.



#288
Sylvius the Mad

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I suggest you look up the definition of public policy as it's not even remotely close to what you think it is.

It's a remarkably poorly defined term. As such, it's entirely possible that you and I are describing wholly dissimilar organizations.

But isn't that the point of this discussion? If we don't adhere to the established definitions of things, we cannot meaningfully describe them.

You've just made my point for me.

#289
Guest_Lemarcheur_*

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Is it "Living in the past " or "Returning to the past"

 

With this simplification trend going on (not just DA for that matter), I feel like we're back playing "Gauntlet" only now in 3D.

 

For those too young link

 

#290
StingingVelvet

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Change can be overrated. Pretty much every game series/genre/style I grew up with changed and very few for the better. If someone loved Origins, like I did, why should they be happy when it changes into something they like less? Should we pretend we like it just as much to make you happy? Should we pretend we think everything is great?

 

I'm fine with fans, optimists and genuine appreciation. That's great. However you have to get used to the fact not everyone agrees with your opinions.



#291
Ieolus

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LOL. More hardcore nerd entitlement BS. "We"? Who is we? The vocal minority is who you are. And you can rage all you want while the genre changes and you can do nothing about it.


lol I'm not raging, and the genre hasn't changed. It is Bioware that has changed from making RPGs to making hybrids. Quite a big difference.

#292
AshesEleven

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Change can be overrated. Pretty much every game series/genre/style I grew up with changed and very few for the better. If someone loved Origins, like I did, why should they be happy when it changes into something they like less? Should we pretend we like it just as much to make you happy? Should we pretend we think everything is great?

 

I'm fine with fans, optimists and genuine appreciation. That's great. However you have to get used to the fact not everyone agrees with your opinions.

 

Yes everyone must agree with me!  



#293
Lebanese Dude

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hi-whoa-bye.gif


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#294
RSX Titan

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It's a remarkably poorly defined term. As such, it's entirely possible that you and I are describing wholly dissimilar organizations.
But isn't that the point of this discussion? If we don't adhere to the established definitions of things, we cannot meaningfully describe them.
You've just made my point for me.


Nice try. What you are refering to is public awareness/relations. Public Policy is entirely different hence the policy aspect. You and your tabletop friends cannot alter Bioware's artistic vision of what an RPG is. It would be better for you to just admit it and move on as you are in the minority.

#295
Sylvius the Mad

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Nice try. What you are refering to is public awareness/relations. Public Policy is entirely different hence the policy aspect. You and your tabletop friends cannot alter Bioware's artistic vision of what an RPG is. It would be better for you to just admit it and move on as you are in the minority.

I'm talking about public policy think tanks. And what they're trying to do is the same thing that I'm trying to do.

BioWare's commercial interest is what I'm trying to influence, not their artistic vision.

And again, I think BioWare generally does cater to my preferences. They certainly have in DAI, because the action combat is entirely optional.

#296
danielkx

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DA2 was rushed and wasn't nearly as good as the first game however I'm speaking to the overall shift to action oriented combat not just a single sequel.

 

Again you are wrong. Sequels normally sell considerably more than the originals because consumers are more aware of the brand. DA2 sold far far less than DAO, DAI is on pace after the first week to sell less than DAO. Even though it is a small sample size in regards to DAI sales it still says something.

 

Look at ME series and you see ME2 sold slightly more than ME1 (360 version) and more than ME3. This says that there is no trend for going more action and cinematic oriented gains more sales.

 

Between 360 and ps3, DAO sold over 4 million copies even though it was designed and marketed as a PC game for most of its development cycle, did not have voiced pc, was not as action oriented or cinematic. DAI has been marketed almost exclusively for consoles and its combined console sales on first week are just under 1 million and that is with 2 more consoles. Considering the bulk of video game sales are within the first few weeks I would say DAI will sell less than DAO just on consoles alone.

 

Don't start saying random **** just because you think it is true when the facts do not support your claim.



#297
Back Lot Basher

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Like others have said, some people complain just to hear the sound of their own voice.

 

I loved Dragon Age: Origins when I played it, multiple times.  It's one of my favorite games, and franchises.  But I also see it's flaws, in hindsight.  It was not a perfect game (few are).  DA2 had some issues as well, but I admit, the combat was a lot more dynamic.  Inquisition seems to have taken the best parts of these two and created an excellent hybrid.

 

You'll always get purists who are so stuck in their memories that they refuse to just enjoy what's in front of them.  I'm not going to waste my time trying to argue with them; we all have our own opinions.

 

All that matters is that, to me, DA:I is the best game, in any genre, that I have played on Xbox One.


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#298
Ncongruous

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[...]

 

DAO: main complaint was the combat as it is not fast enough and offer little 'excitement'

DA2: they upgrade the combat system and make it faster and more flashy

 

DA2: lack of quests, lack of areas, repetitive areas, poor story (too linear and your choice does not matter), droves of enemies falling from the sky

DAI: full of quests (even though they are sidequests), areas too large to be explored, non-repetitive areas, a definite improvement in story-telling and cinematics, NO MORE enemies falling from the sky

 

but now we have:

 

DAI: awful controls and fps, SLOW! it plays like a MMO! the story is too 'over-the place' because of the boring neverending fetch quests

 

[...]

I am a late comer to the thread. I read to page 6 and if you, danteares83, feel any differently now I'm unsure. I like DAI. I have it for the PC (pc-centric post incoming). Don't do multiplayer or use a controller. But how can you refute any item from that list of what people dislike about DAI? More especially the first two. Namely awful controls and FPS/Slow.

 

Controls using the keyboard and mouse are abysmal and seem shoehorned on. As if days from release the UI developer put down their controller and in a moment of sheer horror realized that none of the controls were bound to PC specific devices. "Should they be able to rebind mouse controls or set mouse controls at all?." In reply I imagine a brusque "No" from Sten. I even went so far as doing a write up on why I felt menu navigation was awkward and obfuscating. I was that inspired to care. I want to believe they spent time play-testing those controls until they felt innate and not just familiar but it's hard to convince myself of that.

 

Slooow... There are people that as far as I'm aware are still unable to play the game on the PC. Suffering CTDs, crippling framerates, hitching and other spectacular graphical anomalies. Grasping desperately for a thread of hope in the form of a patch that is ominously quiet in coming. These experiences, regardless of how well the game seems or plays for you or I, are irrespective to their plight. You can use the "you can't please everyone" sentiment because it is most certainly true and fair. But in this case?

 

The rest are arbitrary and subjective. So I'll defer to the time old adage "IMO". I don't think every bit of negativity is just looking to pile on or even unjustified. I want to believe that people are truly wishing they could play the game intuitively without restrictions and, in some cases, at all.



#299
errantknight

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There are issues with the game, but they're outweighed by the awesome. Gonna get into the issued after I finish (ie, interface, lack of tactics, lack of armor variation, some combat issues, the continued ruining of my beloved holy smite, etc.), but I think any time I find myself playing until 5:30 in the morning and generally putting life on hold to find out what happens next, a game can be called a great success.



#300
Back Lot Basher

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Again you are wrong. Sequels normally sell considerably more than the originals because consumers are more aware of the brand. DA2 sold far far less than DAO, DAI is on pace after the first week to sell less than DAO. Even though it is a small sample size in regards to DAI sales it still says something.

 

Look at ME series and you see ME2 sold slightly more than ME1 (360 version) and more than ME3. This says that there is no trend for going more action and cinematic oriented gains more sales.

 

Between 360 and ps3, DAO sold over 4 million copies even though it was designed and marketed as a PC game for most of its development cycle, did not have voiced pc, was not as action oriented or cinematic. DAI has been marketed almost exclusively for consoles and its combined console sales on first week are just under 1 million and that is with 2 more consoles. Considering the bulk of video game sales are within the first few weeks I would say DAI will sell less than DAO just on consoles alone.

 

Don't start saying random **** just because you think it is true when the facts do not support your claim.

 

Do you have any sources for sales information?  I'm curious to look into this in more depth.