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#351
dantares83

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That's a joke right? umm I dunno, how about this http://www.metacriti...on/user-reviews

 

If it is so well received, then these threads who complain about the people who complain about DAi wouldnt exist.

 

 

come on, those 0s are hateful people who give it to bring the game down. where in the Maker's eyes does this game warrant a zero. Crazy people know no bounds and are able to move on from DA2 and ME3. they live in hate and i bet many of the 0s did not even play the game.

 

anyone saying this game is not an improvement over DA2 and ME3 are really delusional.



#352
Kinsz

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That's a joke right? umm I dunno, how about this http://www.metacriti...on/user-reviews

 

If it is so well received, then these threads who complain about the people who complain about DAi wouldnt exist.

Metacritic ? really ? ill pretend that you didnt actually link that, as for these threads well there were threads  like these  made about ME2 as well, still the complainers here are the minority there are many that are enjoying the game that do not post because ........they are ......you know playing the game ?



#353
Kroitz

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I hope the next DA will be an instanced MMO. If you don´t agree you just can´t handle change.


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#354
UniformGreyColor

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I hope the next DA will be an instanced MMO. If you don´t agree you just can´t handle change.

 

Lawl.



#355
vnth

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Metacritic ? really ? ill pretend that you didnt actually link that, as for these threads well there were threads  like these  made about ME2 as well, still the complainers here are the minority there are many that are enjoying the game that do not post because ........they are ......you know playing the game ?

Yeah because there isnt a game with high user score on metacritic. Especially not ME2.

 

Oh and I'm sure this game is very well received the the community at large, after we excluded a third of this forum and half of metacrtic of course. It seems incomprehensible to some people, apparently, that a decent mmo-skyrim hybrid can also be a very crappy DA game. Anyways whatever. Believe what you want. I care not.



#356
abearzi

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come on, those 0s are hateful people who give it to bring the game down. where in the Maker's eyes does this game warrant a zero. Crazy people know no bounds and are able to move on from DA2 and ME3. they live in hate and i bet many of the 0s did not even play the game.

 

anyone saying this game is not an improvement over DA2 and ME3 are really delusional.

The zero scores are no less warranted than the tens. And since it took bioware over 3 weeks to come out with a patch, if people were experiencing constant CTDs and other bugs which were endemic to many users that does make the game a zero (if it was literally unplayable). The game is solidly mediocre, which the reviews of many sites bear out. 

 

Pretty much any review which came out day one is bullshit. Whether it was positive or negative, as enough time hadn't elapsed for people to be able to give the whole game an honest assessment. Simply dismissing the negative reviews because you love the game does not mean you are correct and they are wrong. Nor would the reverse be true. 



#357
ArtemisMoons

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Nostalgia colors thoughts. Lol

#358
dantares83

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The zero scores are no less warranted than the tens. And since it took bioware over 3 weeks to come out with a patch, if people were experiencing constant CTDs and other bugs which were endemic to many users that does make the game a zero (if it was literally unplayable). The game is solidly mediocre, which the reviews of many sites bear out. 

 

Pretty much any review which came out day one is bullshit. Whether it was positive or negative, as enough time hadn't elapsed for people to be able to give the whole game an honest assessment. Simply dismissing the negative reviews because you love the game does not mean you are correct and they are wrong. Nor would the reverse be true. 

to be honest, i am more inclined to think that 10s are more believable than the 1s and 0s because it is playable to those people. they are so brought into the world than the following problems are not-visible to them.

 

1) awful controls - not at all to them (to me it is clumsy and obviously not made for kb&m but i gotten used to them, fustrating but bearable)

 

2) unplayable - seriously, don't u want to think that it might be your computer problem especially since others can play the game with no problem. who knows what kind of background programs u have in your computer and what kind of virus is eating away all the memory. unless the problem happens to 90% of the games sold, it is not excatly valid. this also means u have never play the game. why give it a 0. it is crazy. just try your best to get a refund or do something to your computer and play it on another. if it works, it is defintely your problem and not the game. and even if it cannot, it does not equte this game to 0!

 

3) weak story, plays like an MMO, full of boring fetch quests blah blah blah - entirely subjective but does not equate this game to 0 because the game has good graphics and excellent background lore.

 

4) stuttering, ridiculous fps - can be a problem to those who like a game solely to see them runs beautifully on their ultra-expensive computer but to many others, not a problem unless it is slowed to a halt (not for many apparently). does not warrant a 0 in anyway.

 

5) bugs - seriously? then all games are 0. Period! All games have bugs on their first release and continue to have bugs after the last patch ever (e.g. 1.05 for DAO).

 

6) tactical camera - very very lousy and I never use it. that it, u do not have to use this function at all. the game combat is so easy, i wish it was not there. i played Bioware games for its story, not the combat. does not warrant a 0.

 

so tell me, how can 0 be as unbelieveable as a 10. 10 is believable to me if u really love the game so much. 0 is unbelieveable for me because no way this game deserve a 0. unplayable to u means u have never ever play it so u cannot say it is 0.

 

just look at all the gaming sites, they have given perfect 10s but they have never given 0 to any games. no games deserve 0s because it is so insulting to the devs who must have put in at least some effort.

 

be nice and others will be nice to u.



#359
Wynne

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DAI is better. It has its flaws, but it is better than any previous Bioware game.

#THEREISAIDIT

 

And I don't care how many waaaaaaahmbulances might pour through carrying wails about no more silent protagonist and Sten's NO picture, I'm entitled to roll my eyes and Sten: NO them right back. No, Origins is not "the superior game, hands down"--not by a longshot.

 

No, DAI is not a perfect game either. Yes, the PC controls need work. Yes, the tactics could be fleshed out. Yes, there could be more customizable clothing and no one will get me to stop begging for a replacement for that hideous formal attire so I can play WEWH and finally move towards finishing the game. Yes, the romance interactions could use work. No, I don't like being forced to manually chase enemies instead of being able to click. Yes, I do grit my teeth every time the stupid camera obscures my view of things bc trees in my face.

 

Overall, though--still the best Bioware game. Better than BG2. Better. And it blows Origins out of the water. God is in the details, and the details of Inquisition are masterful. I even think that if a DLC like we saw for ME3 (Citadel) comes in and the PC controls get patched a bit more fully, it will push some doubters and naysayers over the edge.

 

Personally, I'm going to give Bioware my feedback and hope that they keep improving this wonderful game that I love so much. I'm so proud of them for making the game I know they wanted to make when they were working on Origins, working with tech that couldn't support all they wanted to do. I hope that a lot of us will do the same--drop the drama, kick the nerdrage out the door, and just give them props for what they did right while pointing out what they could do better. Don't we all want them to keep pushing the envelope? 

 

If nothing else, compare Inquisition to DA2 and ask yourself which is the fitting sequel to the series. Then take note: 

 

--Which game had the superior character creator, Origins or Inquisition? 

--Which game has more playable races?

--Which game let you build on your previous choices and let them really affect the world?

--Which game had your origins actually matter at all past the opening hour?

--Which game had twice the romance options and no underwear sex with awkward frozen uncanny valley open-mouthed creeper poses?

--Which game lets you ride around on a mount of your choosing all over the beautiful countryside of more than one Thedosian country? 

--Better music?

--A cooler vision of what the Fade should look like? 

--Better body models?

--A more immersive world that you actually see changing around you? 

--A more interesting protagonist whose face you actually see and whose feelings you can actually comprehend rather than just make up and not see realized in the game in any meaningful way?

 

Origins had its strengths, but Inquisition tops the vast majority of them. And in any case, Origins is the past, while Inquisition is now.

 

I honestly never cared much about the whole Blight and archdemon thing. It never felt like it involved me, never lived up to the feel of the novels. The Inquisition, however, is a much-needed revolution, where thoughts and opinions change. It's something I'm passionate about in the real world, and that gives me a reason to care about the game world.

 

I'm really not into living in the past. I very much hope the rest of the fan base will at some point be able to join those of us who are happy to move on.


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#360
Solace

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You cannot control what other people do or how they might feel about any particular subject. Your own thoughts and feelings are more than enough to contend with, so give heed to the things you can control.



#361
Chaos17

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OP :

They're companies which are able to stay true to their franchise/roots.

It's the same with Bioware, they're able to do it too, just take a look at Mass effect trilogy.

 

If it's still too hard to understand for you OP, then imagine your favorite restaurant changing your favorite food but they changed it a bad way.

Choice 1 : you try to find out what happened - Choice 2 : you leave, disgusted and decide to never come back.

 

So what's interesting on this forum is that fans decided to choose choice number 1 because they still hope and want to continue liking Bioware. That's a proof of love.


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#362
abearzi

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so tell me, how can 0 be as unbelieveable as a 10. 10 is believable to me if u really love the game so much. 0 is unbelieveable for me because no way this game deserve a 0. unplayable to u means u have never ever play it so u cannot say it is 0.

 

just look at all the gaming sites, they have given perfect 10s but they have never given 0 to any games. no games deserve 0s because it is so insulting to the devs who must have put in at least some effort.

 

So a game can be a 10 just because people love it, but it cannot be a 0 because people hate it? 

 

Reviews are subjective by nature and so if someone finds the game buggy, badly written, with a shitty camera, etc. etc. then that may well merit a very low score, even a zero to some people. I'm just making a point as I personally wouldn't give it a zero.

 

Additionally, there is no reason that effort alone makes a game more than a zero. Just because the devs put in effort does not give something quality, which is what the rating system is for. I am no more likely to believe a score of 0/10 than I am a 10/10, by any reviewer. At that point its just communicating either a visceral hatred of the game and ignoring anything redeeming about or putting it on a pedestal with blinders to any flaws. Neither is useful and neither is entirely honest. 

 

But decimal system scores are mostly useless anyway, lengthy reviews which discuss details and account for both pros and cons are much more honest and informative. And I never even look at "professional" reviews if I want actual critique of a game, since they mostly just give every pile of **** "5 stars!" and 8+ ratings.



#363
brzoz

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No, DAI is not a perfect game either. Yes, the PC controls need work. Yes, the tactics could be fleshed out. Yes, there could be more customizable clothing and no one will get me to stop begging for a replacement for that hideous formal attire so I can play WEWH and finally move towards finishing the game. Yes, the romance interactions could use work. No, I don't like being forced to manually chase enemies instead of being able to click. Yes, I do grit my teeth every time the stupid camera obscures my view of things bc trees in my face.

(...)

 

--Which game had the superior character creator, Origins or Inquisition? 

--Which game has more playable races?

--Which game let you build on your previous choices and let them really affect the world?

--Which game had your origins actually matter at all past the opening hour?

--Which game had twice the romance options and no underwear sex with awkward frozen uncanny valley open-mouthed creeper poses?

--Which game lets you ride around on a mount of your choosing all over the beautiful countryside of more than one Thedosian country? 

--Better music?

--A cooler vision of what the Fade should look like? 

--Better body models?

--A more immersive world that you actually see changing around you? 

--A more interesting protagonist whose face you actually see and whose feelings you can actually comprehend rather than just make up and not see realized in the game in any meaningful way?

for me those things you mentioned in first paragraph are more important than those listed below, well... exluding clothing and including combat (i really don't care about visuals/models/art in general). with one exeption: choices that affect the world, the RP aspect. and from my perspective (waiting for tactics/UI/controls patch, didn't finish the game yet) there is very little choice, the ones that matter remind me more of ME (and i do not like that franchise) more than DA:O. DA:O is not perfect but did some things well. besides, at least there was some connection to PC, it was my creation, not some "prerendered" char with dialogue wheel.

and those things i care about are either broken, unfinished or are badly implemented. so yeah... this one is not better.

 

to each his/her own



#364
vnth

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DAI is better. It has its flaws, but it is better than any previous Bioware game.

#THEREISAIDIT

 

And I don't care how many waaaaaaahmbulances might pour through carrying wails about no more silent protagonist and Sten's NO picture, I'm entitled to roll my eyes and Sten: NO them right back. No, Origins is not "the superior game, hands down"--not by a longshot.

 

 

If nothing else, compare Inquisition to DA2 and ask yourself which is the fitting sequel to the series. Then take note: 

 

--Which game had the superior character creator, Origins or Inquisition? 

--Which game has more playable races?

--Which game let you build on your previous choices and let them really affect the world?

--Which game had your origins actually matter at all past the opening hour?

--Which game had twice the romance options and no underwear sex with awkward frozen uncanny valley open-mouthed creeper poses?

--Which game lets you ride around on a mount of your choosing all over the beautiful countryside of more than one Thedosian country? 

--Better music?

--A cooler vision of what the Fade should look like? 

--Better body models?

--A more immersive world that you actually see changing around you? 

--A more interesting protagonist whose face you actually see and whose feelings you can actually comprehend rather than just make up and not see realized in the game in any meaningful way?

 

Origins had its strengths, but Inquisition tops the vast majority of them. And in any case, Origins is the past, while Inquisition is now.

 

ok ill take note. Let see.

 

-it's half a decade and yet there are around 10 hairstyles, many of which are shades of bald. Beards look like they have been dipped in hot wax.

-Your choices affect the world - Help a character to become the arcanist. Doesnt help, still became the arcanist.

-Improved sex scenes - Took away brothels. Rarely ever get laid.

-Your origin doesnt matter - 2 days doing fetch quests in Hinterland does.

-Allow you to ride mounts - companions disappear.

-the Warden - you cant see his/her face apparently, and making up your character's emotion is just too preposterous for an RPG.

-i never cared for something - it's inherently inferior

 

So I agree DAI does have better graphic and models. It's almost as if it has a new engine or something.


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#365
Gibbaddy

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People who rated DA:I a 0 should try playing E.T. - The video game on the Atari.



#366
Lebanese Dude

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ok ill take note. Let see.

 

-it's half a decade and yet there are around 10 hairstyles, many of which are shades of bald. Beards look like they have been dipped in hot wax.

-Your choices affect the world - Help a character to become the arcanist. Doesnt help, still became the arcanist.

-Improved sex scenes - Took away brothels. Rarely ever get laid.

-Your origin doesnt matter - 2 days doing fetch quests in Hinterland does.

-Allow you to ride mounts - companions disappear.

-the Warden - you cant see his/her face apparently, and making up your character's emotion is just too preposterous for an RPG.

-i never cared for something - it's inherently inferior

 

So I agree DAI does have better graphic and models. It's almost as if it has a new engine or something.

 

- Did you really just use the ONE arguable fault with the CC to make a point? The CC is infinitely better overall, by virtue of more options and the drag feature. They even stated that they will be improving it.

 

- Your choices affect the world, the most obvious being the mage/templar war and story progression, and companion interactions. Then you have the small choices made via import and in-game that shape the world in a way that makes it FEEL like its yours. Not every decision cascades over the entirety of the game. That's illogical to expect.

 

- Companion relationship and romance scenes are what matters. These are greatly improved in DAI. Brothel scenes were still fade-to-black in DAO and just comic relief in DA2. They were a nice addition for RP, but hardly necessary.

 

- Your origin does matter, both in terms of story and gameplay. Some quests play out completely differently depending on your race and gender. Do you expect every person to comment on your origin?

 

- Riding mounts is an option. Just as fast traveling can skip content, so can using transportation methods. If you want everything, walk.

 

- DAI is a new game. There is literally zero obligation for the devs to include the Warden and they only did because the story demanded it.  

 

 -Implying that blank stares is less immersion-breaking than emotive responses is frankly hilarious.

 

 

You're mixing arguments together and nitpicking the flaws. DAI has issues, but there's no need for exaggeration.


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#367
XxPrincess(x)ThreatxX

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I just laugh, are seemingly alot of people stuck in the 90's on this forum who just want Bioware to be exactly the same company they were back then & get outraged about any change whatsoever. As for the Metacritic scores, im surprised people still take those seriously, especially for BW games where most of the 0's are from people who haven't played the game but just happen to be EA/BW/ME3/DA2 haters who can't move on so bomb any new releases with 1's & 0's to bring the review rating down as some kind of silly "payback" against EA/BW
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#368
phantomrachie

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Oh of course, I didn't mean to imply that there wouldn't be people that enjoy that content. It's just that the original post was about people complaining that the game is less like DAO and represents a fundamental shift - it does - but I think it's ok for people to point out that may not entirely work for them.

 

I don't have a problem with filler quests for people that enjoy filler quests, more power to them (literally in this case!), however what doesn't work for me is that the filler quests are somewhat required in order to progress the story. This is indeed a big call for Bioware to make, as it means that 'filler' is just as important to them as story is.

 

You see, in DAI you are required to gain power to move the story along. The way you build power is to 'sandbox' through an area. You can't actually move the story along until you have reached what is essentially an arbitrary number of power. This isn't story-based gaming, it's numbers based, 'grind' or 'filler' if you will.

 

To illustrate what I mean, a side-by-side comparison of the environmental philosophies of the games *spoilers for DAO, and minor for DAI I guess*:

 

DAO - let's choose an environment, say the Circle Tower in Lake Calenhad.

Why am I going there? Because I want to recruit the mages to fight the Archdemon with me. So I head off to do that, and find out that there is a whole other world of pain going on in that tower while I'm there. What follows is two 'story-arcs' that fill the entire area. In other words, two distinct 'end goals' that give me reason to be there right up to the end of the area. I achieve those goals, and then move on. This gives the story pace, it keeps things moving, it engages me with it's story, the environment is just a means to that end.

 

DAI - let's choose any of the 'big' environments in the interest of avoiding spoilers

Why am I going there? Well, it starts off with a story reason, but that story reason can reasonably be achieved very early on in the exploration of the area. Possibly worse, is that even after it has been 'achieved', respawns occur which means the story arguably doesn't reach a conclusion. Now granted there are smaller stories to be had in that area, absolutely, but again, their end goals occur within the environment  rather than at the end. Once you have achieved all 'story goals' in the area, the area still exists, with no reason to be there other than 'filler'. Now this is fine for those that enjoy filler - but it actually works against those that don't. This is because I can't progress the main storyline, or open up another area, until I have completed some 'filler' (due to the requirement to build power). What makes these even worse, is that according to the story (and this is hard to describe without spoilers) my advisors have advised me that I am ready to progress to the next stage, all is prepared, ready to go, but I can't because an arbitrary 'gate' is in my way (power gathering) which isn't even related to the story at all.

 

So when you say 'it is up to you how much content you do', that is not correct. You are forced to do content unrelated to the story, because it is required to progress the story.

 

What it means is that DAI philosophy appears to have the environments drive the story, whereas the previous games was the other way around, the story was the driver, and the environment supported that.

 

I agree it's different strokes for different folks, and both are legitimate ways to make a game, but there is definitely a shift there, and I think its reasonable for people to say they miss the previous philosophy.

 

 

I don't agree. I think BioWare made it very easy to gain Power, in order to avoid what you are talking about.

 

I currently have 289 Power and I need 40 to continue on with the story. I have Power coming out of my ears. And yes I am doing everything but still that is WAY more Power than I will ever need.

 

At the start of the game I found that completing the main story quest & a couple of side quests was enough to get me the Power I needed.


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#369
vnth

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- Did you really just use the ONE arguable fault with the CC to make a point? The CC is infinitely better overall, by virtue of more options and the drag feature. They even stated that they will be improving it.

Not one, two, and neither of which are "arguable."  The hairs are lacking and the beards are apprehensive. The only improvement BW made to the series are superficial, and yet they somehow botched that as well. Also, why do people keep saying CC is better and therefore DAi is better than DAo? DAi is a newer game with newer graphic engine. Of course the CC is better. That is expected, not a plus.

Your choices affect the world, the most obvious being the mage/templar war and story progression, and companion interactions. Then you have the small choices made via import and in-game that shape the world in a way that makes it FEEL like its yours. Not every decision cascades over the entirety of the game. That's illogical to expect.

Assuming what youre saying is true, what is your argument here? That in DAO your choices in the previous game dont matter? It's the freaking first game

 Your origin does matter, both in terms of story and gameplay. Some quests play out completely differently depending on your race and gender. Do you expect every person to comment on your origin?

sarcasm

----

your head

 

whoosh

 mounts is an option. Just as fast traveling can skip content, so can using transportation methods. If you want everything, walk.

This seems to be the common excuse. Of course it is optional. Everything is optional. But if you add something that is so limited in its use then it is also useless while being optional.

DAI is a new game. There is literally zero obligation for the devs to include the Warden and they only did because the story demanded it.  

Again, what's with ppl not getting overt sarcasm. The one I was replied to clearly made a nonsensical point about how he/she cant see the warden face in DAO and not getting the emotion right or whatever.

 

Implying that blank stares is less immersion-breaking than emotive responses is frankly hilarious.

what?

 

You're mixing arguments together and nitpicking the flaws. DAI has issues, but there's no need for exaggeration.

and saying DAI is better isnt?



#370
vnth

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I just laugh, are seemingly alot of people stuck in the 90's on this forum who just want Bioware to be exactly the same company they were back then & get outraged about any change whatsoever. As for the Metacritic scores, im surprised people still take those seriously, especially for BW games where most of the 0's are from people who haven't played the game but just happen to be EA/BW/ME3/DA2 haters who can't move on so bomb any new releases with 1's & 0's to bring the review rating down as some kind of silly "payback" against EA/BW

And illogical comments like yours are just hilariously infuriating :D



#371
XxPrincess(x)ThreatxX

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And illogical comments like yours are just hilariously infuriating :D


How is it illogical? ive seen alot of people on here hate on every new release simply because it wasn't BG3, DA:O included, & the Metacritic thing is mostly true, the negative reviews with constructive criticism are usually drowned out by the "EAware sucks" reviews from people who didn't even play the game
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#372
vnth

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How is it illogical? ive seen alot of people on here hate on every new release simply because it wasn't BG3, DA:O included, & the Metacritic thing is mostly true, the negative reviews with constructive criticism are usually drowned out by the "EAware sucks" reviews from people who didn't even play the game

How is it not? People keep screaming "people living in the past cant goddamn move on ohmahgod," ignoring that fact that, by and large, most fans did accepted changes of ME2 and did moved on. most sees it as an improvement.

 

People also keep point out that MT users are toxic and full of BW haters, except ME2, again, has a high user score. And so does every single BW game that doesnt have any significant issue. The score itself is never accurate true, but it is relatively good for gauging the game's performance in general.  

 

As for the whole changing the DA franchise thing, it may not make any difference to you, but to a lot of people, it is like Creative Assembly changing Total War to DOTA. Is it really so hard to understand why people are pissed? 



#373
theluc76

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It really has nothing to do with living in the past, its more the fact DAO was offering options that are not there anymore. It started with DA2, now they improved DA2 now known as DAI but still didnt add what was in DAO.

 

Only thing in the game that was expanded is the land otherwise that the players just have less of everything else.


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#374
Spooky81

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OP :

They're companies which are able to stay true to their franchise/roots.

It's the same with Bioware, they're able to do it too, just take a look at Mass effect trilogy.

 

If it's still too hard to understand for you OP, then imagine your favorite restaurant changing your favorite food but they changed it a bad way.

Choice 1 : you try to find out what happened - Choice 2 : you leave, disgusted and decide to never come back.

 

So what's interesting on this forum is that fans decided to choose choice number 1 because they still hope and want to continue liking Bioware. That's a proof of love.

 

Exactly.  Those beating the "you're living in the past, get over it" dead horse are being just as thick skulled as those that complain about everything by treating criticism like it's a mortal sin.  Yeah there's alot of unnecessary toxicity and trivial whining going on but holy crap, that doesn't invalidate criticism that's constructive and the kind BW needs to know as feedback.

 

All BioWare games have numerous imperfections and flaws; BG1/BG2, NWN, KOTOR, Jade Empire, Dragon Age, ME, everything.  Dumb AI, flawed combat system, level/map designs that are mediocre or coulda been done better by someone else, use of recycled areas(before DA2), undesireable companions, redundant processes and tasks that make people want to punch a baby, and many more I could write out into chapters.  

 

I mostly ignored these and really didn't care about them.  BioWare had a unique form of art, signature design trait to all of their RPGs that made me keep coming back to their products again and again, worship them religiously and not care about the cons of what they designed.  Felt that slipping away with DA2 and BioWare turning the last of their core RPG series into action-RPG and going with EA's philosophy of compromising to reach out to as many people as possible.  Gave DA:I a chance, went with the flow and it just doesn't come across as a BioWare RPG, just felt too mainstream.

 

Doesn't mean i'm giving up and hoping they go down.  I feel only they can create the kind of RPGs and adventures that made them and the experience unique.  At least for me, the only others that are comparable to a BioWare RPG is the Witcher series, Obsidian's KOTOR2, Fallout 2 and maybe a handful of others i can't think of right away.



#375
Yendor_Trawz

Yendor_Trawz
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I'm not even going to read this thread because the same old arguments are trotted out every time.

 

But I always wonder why the OPs of these types of threads have their knickers in a collective bunch because other people (who aren't part of their lives or their gaming experience) want a return to some better RPG elements in their game instead of the watered down mess of say DA2. How dare they not want everything in the world to turn to ****.

 

Maybe its them that has the nostalgia for complaining and not BG/DAO fans who have nostalgia issues.

 

My own experience is that those who align themselves with everything 'progressive' are almost universally assholes.

 

That this franchise has progressed in any meaningful way beyond adding 2 overhyped and deceptive instalments is debatable.

 

A lot of schmucks' money has gone into EA coffers I guess. They can funnel that into bigger marketing for DA 4. That's where the real fictional storytelling occurs.


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