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#151
Sylvius the Mad

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Don't speak for all PC players. I hated DAO combat. it was too freaking slow. I've also heard the same complaint from other PC gamers. The combat in DA2 and DAI is better. But the UI is shyt.

At release, I complained that DAO's combat was too fast given the absence of a combat log.

People like different things.

#152
SpartanMk

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Simple facts. For Bioware to make some people happy. They are going to ****** a tonne of others off. End of story. They will always be the ragers.

 

I love the game, my only bother would be that Bioware released a few features knowing they would ****** people off. Mainly being lack of AI controls, the range of the tac cam and poor AI. I hope they fix it, but I love the game either way.



#153
AshesEleven

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People like different things.

 

But if we all accepted this, half of us would have nothing to argue about :(


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#154
yankblan

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But if we all accepted this, half of us would have nothing to argue about :(

 

And we wouldn't have forums, and all trolls would go back living under bridges...  You know what?  1994 wasn't that bad after all... ^_^


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#155
Jovian09

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Game of the Year.

 

/thread


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#156
Allotetraploid

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While I find DAI a decent game I can't see how the people-are-allways-complaining argument would make critique of the same invalid. As long as the critique is substantiated one ignores it at one's own peril, and indeed there seems to be valid points made on the pacing and coherence side storywise and porting and glitches on the technical side. My own point, in terms of critique, is not on the technical side, played it on IMAC (70+ h) with keyboard and magic mouse and have only had a handfull of craches and a few glitches, but noting storybreaking.  Rather I have a beef with the way in which the story is told. The narrative feels disjointed because there is no coherent narrative being continuously told, rather the narrative is concentrated on some key missions witch, if they had been held together, would have made a good storry, but as it is now I (the player) am forced to dabble with non plot centred stuff for long stretches of time in order to advance the plot. Yes, the non plot stuff I do is necessary to advance the plot but the outcome of the game seems unaffected by them, or rather, though I can see the effect of my actions in the landscape (graphics) I can't see them in the story and that makes the game weaker (in terms of story) than DAO.  


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#157
DarkKnightHolmes

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Game of the Year.

 

/thread

Wait how did he get at level 8??? I'm level 12 and haven't even seen this glorious hat.



#158
dantares83

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I think I am not saying that people cannot make valid viewpoints/complaints on the game. It is the way they do it.

 

it is very childish and almost sad to say "Bioware does not care about her fans", "Bioware is a company that no longer can be saved because she has been destroyed by EA", "Bioware can no longer create the great games they used to create in the past".

 

And the root cause is that they are always comparing these newer games to DAO and BG and saying that DA2 and DAI are not great games because they are lacking some of the features found in DAO/BG.

 

But they failed to see that Bioware is a company that listen to her fans and tried to improve on all the things people are complaining about. But do they get any appreciation? No! just more complaints that their new game is nothing compared to the first one that make the series so popular. it is kind of sad. That is why I listed out all the major complaints that fans has mentioned and how Bioware twerk around it in the next game. Good or bad is entirely subjective. at the very least, they have tried.

 

Just hoping to let people know that Bioware listens to her fans and if people are complaining about open-world and this playing like a MMO, expect a JRPG (like FFVII) to be the next DA.



#159
AshesEleven

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I think I am not saying that people cannot make valid viewpoints/complaints on the game. It is the way they do it.

 

it is very childish and almost sad to say "Bioware does not care about her fans", "Bioware is a company that no longer can be saved because she has been destroyed by EA", "Bioware can no longer create the great games they used to create in the past".

 

And the root cause is that they are always comparing these newer games to DAO and BG and saying that DA2 and DAI are not great games because they are lacking some of the features found in DAO/BG.

 

But they failed to see that Bioware is a company that listen to her fans and tried to improve on all the things people are complaining about. But do they get any appreciation? No! just more complaints that their new game is nothing compared to the first one that make the series so popular it is kind of sad. That is why I listed out all the major complaints that fans has mentioned and how they twerk around it in the next game.

 

Just hoping to let people know that Bioware listens to her fans and if people are complaining about open-world and this playing like a MMO, expect a JRPG (like FFVII) to be the next DA.

 

I don't think the cause is nostalgia, not really.  People just have a bad habit, especially on the internet, of taking things to the extremes.  Also, that people are sometimes very spoiled and entitled and if things don't go exactly the way they want, then someone has to pay!  



#160
yankblan

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While I find DAI a decent game I can't see how the people-are-allways-complaining argument would make critique of the same invalid. As long as the critique is substantiated one ignores it at one's own peril, and indeed there seems to be valid points made on the pacing and coherence side storywise and porting and glitches on the technical side. My own point, in terms of critique, is not on the technical side, played it on IMAC (70+ h) with keyboard and magic mouse and have only had a handfull of craches and a few glitches, but noting storybreaking.  Rather I have a beef with the way in which the story is told. The narrative feels disjointed because there is no coherent narrative being continuously told, rather the narrative is concentrated on some key missions witch, if they had been held together, would have made a good storry, but as it is now I (the player) am forced to dabble with non plot centred stuff for long stretches of time in order to advance the plot. Yes, the non plot stuff I do is necessary to advance the plot but the outcome of the game seems unaffected by them, or rather, though I can see the effect of my actions in the landscape (graphics) I can't see them in the story and that makes the game weaker (in terms of story) than DAO.  

But you're not forced.  Power points are easy to come by, so you don't have to "grind" that much.  Craft an armor? Power.  Craft a weapon? Power.  Get past the prologue? Power. (You get the point).

 

As much as I loved Origins, looking back on it (in fact playing the 2 weeks prior to Inquisition release), I was of the opposite spectrum.  There are X number of fights, no respawn.  The optional stuff was pretty much DLC.  And the apparence of choice didn't impact much; since all you got was an ending of text telling you what happened.  The one thing that struck me as far as quality/enjoyment when I played it was Alistair's voice acting/range of emotions.

 

BTW, can we get a backstory on how in hell did Leliana go from being a soft spoken chantry chick to badass in Inquisition?



#161
Guest_Lathrim_*

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But you're not forced.  Power points are easy to come by, so you don't have to "grind" that much.  Craft an armor? Power.  Craft a weapon? Power.  Get past the prologue? Power. (You get the point).

 

As much as I loved Origins, looking back on it (in fact playing the 2 weeks prior to Inquisition release), I was of the opposite spectrum.  There are X number of fights, no respawn.  The optional stuff was pretty much DLC.  And the apparence of choice didn't impact much; since all you got was an ending of text telling you what happened.  The one thing that struck me as far as quality/enjoyment when I played it was Alistair's voice acting/range of emotions.

 

BTW, can we get a backstory on how in hell did Leliana go from being a soft spoken chantry chick to badass in Inquisition?

 

I agree. Hell, I'll tell you this - after spending about 30 hours in DAI, I don't expect to be able to play Origins again, at all.

 

Leliana was never a naive sweetheart. The Inquisition's need of a spymaster brought back the Leli that played The Game in Val Royeaux as a bard, whereas that role was never truly needed by the Warden.



#162
Aurok

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Think through the details, though. If we move the camera with the mouse...

Moving the cursor to the left or right or the screen strafes the camera left and right. Moving the cursor to the top of the screen moves the mouse forward. Moving to the bottom moves it back. The mousewheel controls the camera's height. You hold the RMB to enable mouselook.

Great. You just used up every command available except for the LBM, and we now need to find a different way to switch between camera modes.

These design choices aren't simple.

 

Click the mousewheel? Use a bindable key to switch between camera modes just like you already can in the game? Click the camera toggle button right there on the tool bar?



#163
Natureguy85

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I agree. Hell, I'll tell you this - after spending about 30 hours in DAI, I don't expect to be able to play Origins again, at all.

 

Leliana was never a naive sweetheart. The Inquisition's need of a spymaster brought back the Leli that played The Game in Val Royeaux as a bard, whereas that role was never truly needed by the Warden.

 

Yeah but she was more of a follower back then. While her past is part of it, it's more what she's been doing over the last 10 years since Origins.



#164
Han Master

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Sorry, but DA:I doesn't deserve to be called game of the year because the PC port is garbage. It's bad enough mouse and KB controls are bad but you can't even use controller on the PC version without issues.

Only console fanboys would defend bioware to the max because they got first class treatment.

#165
Guest_Lathrim_*

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Yeah but she was more of a follower back then. While her past is part of it, it's more what she's been doing over the last 10 years since Origins.

 
Since we're in the no spoilers section...
 

Spoiler



#166
Han Master

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I don't think the cause is nostalgia, not really.  People just have a bad habit, especially on the internet, of taking things to the extremes.  Also, that people are sometimes very spoiled and entitled and if things don't go exactly the way they want, then someone has to pay!


So says the console player bet you wouldn't have said this if the console port is bad.

#167
AshesEleven

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So says the console player bet you wouldn't have said this if the console port is bad.

 

Hey buddy!  I missed you!  Where have you been?

 

I actually am a PC player!  And I think it's quite fun :)  Isn't that weird?



#168
Sylvius the Mad

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Click the mousewheel? Use a bindable key to switch between camera modes just like you already can in the game? Click the camera toggle button right there on the tool bar?

It can be done, but is it obviously better than driving the camera with WASD?

It's not like BioWare invented the control scheme.

Again, I specifically asked for this camera control scheme. And that BioWare actually implemented it suggests that my preference isn't unique (nearly BioWare's whole history consists of them not catering to my unique preferences).

#169
texhnolyze

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why is everyone who like it a console fanboy?

 

did you not know that most people can get used to the controls because most people are adaptable???

 

while i do not like the controls at first (and still don't), i have gotten used to it. sure, there are bugs in the games but most games have bugs in them.

 

the tac camera is quite bad in zooming and all that but i have never felt the need to use it which helps i think.

 

Pretty much this. People just can't adapt.
Really, I don't understand the rage. Are the controls really that lackluster so the game totally unplayable?
I play the game on hard just fine with KB + M. Really, I don't understand people at all.


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#170
Lennard Testarossa

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Pretty much this. People just can't adapt.
Really, I don't understand the rage. Are the controls really that lackluster so the game totally unplayable?
I play the game on hard just fine with KB + M. Really, I don't understand people at all.

 

It's not about being able to play the game on hard without dying. That's obviously no problem. It's about being able to play the game without being annoyed all the time. Sure, I can control the game well enough to play on hard without dying. And I hate every second of combat.



#171
Guest_BioWareMod02_*

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Please hold while the thread is cleaned up.


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#172
Allotetraploid

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I think I am not saying that people cannot make valid viewpoints/complaints on the game. It is the way they do it.

 

it is very childish and almost sad to say "Bioware does not care about her fans", "Bioware is a company that no longer can be saved because she has been destroyed by EA", "Bioware can no longer create the great games they used to create in the past".

 

And the root cause is that they are always comparing these newer games to DAO and BG and saying that DA2 and DAI are not great games because they are lacking some of the features found in DAO/BG.

 

But they failed to see that Bioware is a company that listen to her fans and tried to improve on all the things people are complaining about. But do they get any appreciation? No! just more complaints that their new game is nothing compared to the first one that make the series so popular. it is kind of sad. That is why I listed out all the major complaints that fans has mentioned and how Bioware twerk around it in the next game. Good or bad is entirely subjective. at the very least, they have tried.

 

Just hoping to let people know that Bioware listens to her fans and if people are complaining about open-world and this playing like a MMO, expect a JRPG (like FFVII) to be the next DA.

 

 

If your main point was that Bioware listens to critique I definetly agree with you. Of course they do, since critique effects goodwill and sales. It is a company like any other and it dosn't turn a profit by disappointig or upsetting costumers. What could be said on this note is that though they listen they might not get everything right anyway, and my point would be that while they have gotten the expansive non recycled enviroment filled with adventure right they have missed in terms of a compelling and coherent narrative. So I think people should voice their critique but do so in a constructive and well argued manner (and no, my one sentence critique is not what I mean by well argued).   


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#173
Sylvius the Mad

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It's not about being able to play the game on hard without dying. That's obviously no problem. It's about being able to play the game without being annoyed all the time. Sure, I can control the game well enough to play on hard without dying. And I hate every second of combat.

That's how I felt about DA2's combat. It wasn't hard, but it was awful.

I vastly prefer Inquisition's combat so far.

#174
Olddog56

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PC gamers that trash DAI because they don't like the keyboard and mouse controls are funny. I have the game on PC so I tried the standard PC controls first.

 

I didn't like them either. Now if you want to complain about the PC mouse and keyboard interface, fine. I just don't understand saying the entire game is garbage just because of that one issue.

 

I went down to best buy and got a 20 dollar PC controller/gamepad on sale for 17 bucks and it works like a charm. Problem solved. I love this game its easily one of the best RPG's I've ever played.

 

And that controller will come in handy on lots of steam games I have also.

 

But some people just like to rage I guess.


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#175
Degs29

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Game of the Year.

 

/thread

 

It's certainly mine.