People living in the past...
#176
Posté 25 novembre 2014 - 04:24
I hope in the next game they keep the open world....I wouldn't mind more quests, but please keep the open world intact!
Also...if they fixed the tact cam(now or in the next game) more would be happy. And perhaps gave the AI a bigger push.
I just hope DA4 doesn't change everything up....again.
#177
Posté 25 novembre 2014 - 04:26
It can be done, but is it obviously better than driving the camera with WASD?
It's not like BioWare invented the control scheme.
Again, I specifically asked for this camera control scheme. And that BioWare actually implemented it suggests that my preference isn't unique (nearly BioWare's whole history consists of them not catering to my unique preferences).
Right. I don't see anything in the PC controls that's unprecedented, or even all that uncommon. Except maybe that MMOs without click-to-move generally implement LMB+RMB forward movement? And the loot ping's a little odd, but since I'm just coming from Skyrim where nothing highlights at all, I find it hard to get worked up about the DAI implementation.
- AshesEleven aime ceci
#178
Posté 25 novembre 2014 - 04:46
PC controls are just gamepads orders assigned to a keyboard, fullstop. Can´t believe for a moment anybody bothered testing them.
Yeah, I´ve seen worse, RE4 for instance, but that´s no excuse.
#179
Posté 25 novembre 2014 - 06:00
lol wut
No the flaw in his post is that he's trying to compare controls and UI interface to the freaking speed of two different cars.
Wow, not the sharpest knife in the drawer ain't we ?
I even took the pain to spell out the parallel, but even then you manage to miss the point.
So try to read slowly : someone not perceiving something as worse, because the way he uses it, doesn't mean it's not objectively worse. The car was just an illustration of this principle, and I guess I never thought someone would be purposedly stupid enough to twist it into "UI = car" (but then I should have, after all it's all about strawmanship here, that's kinda the very concept of it).
I think there is a flaw in your argument here. Most everything you both are speaking about is naturally subjective... Everyone will see things mostly different. Even two people who like the game may have totally different reasons for liking it.
I don't think I ever mentioned that the limitations are subjective.
I already stated that by mere observation, it's rather obvious that the system is less complex than it used to be.
Now you come out and say that the game is worse for it. THAT is a subjective viewpoint, and your opinion does not equate fact.
And we're back to what I said before : such reasoning that "everything is subjective" may be philosophically true (if only because we only perceive through our senses), but it's practically just a weak cop-out attempting to negate everything by squashing it under "it's subjective". It's the debate equivalent of dividing by zero.
Of course there is always a certain amount of subjectivity and tastes in everything, but it doesn't mean there isn't things which are overall "better" or "worse". If we followed your argument, there would be no good interface, no good food, no good design, basically everything would be worth the same. The real world certainly lacks definite, clear, mathematical breaking points or numerical values, but it definitely isn't "all worth the same".
- Ieolus aime ceci
#180
Posté 25 novembre 2014 - 06:48
I think I am not saying that people cannot make valid viewpoints/complaints on the game. It is the way they do it.
it is very childish and almost sad to say "Bioware does not care about her fans", "Bioware is a company that no longer can be saved because she has been destroyed by EA", "Bioware can no longer create the great games they used to create in the past".
And the root cause is that they are always comparing these newer games to DAO and BG and saying that DA2 and DAI are not great games because they are lacking some of the features found in DAO/BG.
But they failed to see that Bioware is a company that listen to her fans and tried to improve on all the things people are complaining about. But do they get any appreciation? No! just more complaints that their new game is nothing compared to the first one that make the series so popular. it is kind of sad. That is why I listed out all the major complaints that fans has mentioned and how Bioware twerk around it in the next game. Good or bad is entirely subjective. at the very least, they have tried.
Just hoping to let people know that Bioware listens to her fans and if people are complaining about open-world and this playing like a MMO, expect a JRPG (like FFVII) to be the next DA.
Ok I'm gonna take one thing at a time and address some things I do not agree with you, and again keep in mind I am enjoying DA Inquisition very much.
The Bioware doesn't listen to the fans and EA destroyed Bioware, go along side each other quite well. Saying Bioware doesn't listen to all the fans is obviously saying something that isnt even possible, we all want different things. But Bioware DID come from a PC past, a an RPG and tactical RPG past. Bioware was never a company for the masses, neither did they intend to be. RPGs aren't the best-selling games, having games with +18 rating for age isn't what sells the most either. That never stopped them to make RPGs.
Making new makes always brings some changes, some cases more than others. There are people in this forum who will complain about everything, be that its slow, its fast, it’s too boring, it’s too colorful, it’s too violent, and some just come in to troll other people. That being said, I think that you can see a trend, of several people agreeing on the same thing. DA Origins was better experienced on PCs, it was firstly made for PCs, and then later had a "watered down" version(no offence) released on the old consoles. It’s still too early to compare to Inquisition in terms of reviews, and averages, but you can safely say that for the majority of players and critics alike, DA 2 suffered from trying to sell too fast after the success of Origins, while trying to go for the console audience at the same time, changing some of the gameplay, and many of the ones who loved Origins complained. Some who played Origins liked or preferred it, did enjoy DA 2, but the majority of the people who did love Origins, didn't like the changes to the gameplay and other stuff they did for DA2.
Now again, with all that being said, in comes DA Inquisition, said by the devs to having listened to players like you say they do, and before the game came out, they had videos such as this:
Most of us already know the amount of stuff that’s wrong with the UI, the Cam an the PC version, so calling this video misleading propaganda is being nice to them. The vast majority of the people complaining about the PC, are also mostly the ones who already cared about the previous games, and wanted this one to do well, and the promises of DA Inq being able to be plaid like DA Origins was very much in everyone's head, especially after the SWTOR, DA2, ME3 ending debacles, followed by the 2 founders, the Doctors leaving Bioware(They are already missed).
So Bioware, a mainly PC a game developer started going more and more into the console world, and into the masses being bought by EA(all numbers) and after Mass Effect 1 and 2 being such big successes. This will unfortunately alienate the old school players who brought the company up, while buying playing and loving Baldurs Gate, Neverwinter Nights 2, Icewind dale Knights of the Old Republic etc... do all the players who loved those games, hate these new ones? nah, I loved the ME Trilogy (not counting the last 5 mins please), I played a few months of SWTOR, I loved Origins, DA 2 not so much, and am enjoying Inquisition.
People loved Mass Effect so much, some were gutted by that ending, and again were very vocal about it, cause yeah you defend what you love.
But it is going away from what it was, Dragon Age is going away from what it started as, and DA Origins was an acclaimed game, highest reviews so far, and the players who did love Origins are now the most vocal ones, defending something they loved initially and is getting changed a lot (if not thrown around at that).
What happened to George Lucas with the prequels? some fans went as far as saying the new movies destroyed the memory of their childhood, an exaggeration at that ofc, but that’s how it is, when you create something so many people love so much, and then change the core of it (its a GAME so yeah the GAMEPLAY is at the core) people will try to defend it, as best they can.
- StrongMelGibson et Darkly Tranquil aiment ceci
#181
Posté 25 novembre 2014 - 07:43
So Bioware, a mainly PC a game developer started going more and more into the console world, and into the masses being bought by EA(all numbers) and after Mass Effect 1 and 2 being such big successes. This will unfortunately alienate the old school players who brought the company up, while buying playing and loving Baldurs Gate, Neverwinter Nights 2, Icewind dale Knights of the Old Republic etc... do all the players who loved those games, hate these new ones? nah, I loved the ME Trilogy (not counting the last 5 mins please), I played a few months of SWTOR, I loved Origins, DA 2 not so much, and am enjoying Inquisition.
Right. Not all of us really old-school gamers have problems with the new stuff. Just because you've played classic CRPGs all your life doesn't mean that you think their conventions were particularly good. For instance, I'm about the biggest defender of ME2's (non?)inventory system you'll find on this board; excessive focus on loot was why my PnP group largely abandoned D&D in 1985.
- Ashen Nedra aime ceci
#182
Posté 25 novembre 2014 - 07:53
New wars-more worlds, more fighting,returning characters, jedi have more moves
Problem-my wife cried when yoda died. I didnt cry for one jedi in new movies as they had less depth than a puppet. I wanted more lore and back story. Instead i got the rise of the emperor and a backstory of a spoiled brat. I wanted more vader (in his mask) . I wanted what i eventually found in avengers and guardians of the galaxy
We/I complained and guess what. They decided to bring back what the fans wanted in the first place. Im just not sure if its 2 late
In doing the same thing right now i did with phantom menace. Im trying to justify why i like it. I got hyped up and bought into the sneak peaks and the developers confidence. Lucas fixed it sonewhat by adding the cartoon series (added needed depth) and i expect bioware to do the same but better
- Damazig aime ceci
#183
Posté 25 novembre 2014 - 08:09
I wanted more lore and back story. Instead i got the rise of the emperor and a backstory of a spoiled brat.
So you wanted..... a different backstory? Whose?
#184
Posté 26 novembre 2014 - 02:44
So Bioware, a mainly PC a game developer started going more and more into the console world, and into the masses being bought by EA(all numbers) and after Mass Effect 1 and 2 being such big successes. This will unfortunately alienate the old school players who brought the company up, while buying playing and loving Baldurs Gate, Neverwinter Nights 2, Icewind dale Knights of the Old Republic etc... do all the players who loved those games, hate these new ones? nah, I loved the ME Trilogy (not counting the last 5 mins please), I played a few months of SWTOR, I loved Origins, DA 2 not so much, and am enjoying Inquisition.
i agree with some of your points but BioWare is a company and not a charity organization.
and unfortunately, consoles are taking over PC and that is how the future is for now.
PS: just look at how many AAA PC games are there now? most of the new games are indie.
I have never felt the need to purchase a console for more than 10 years, solely relying on the PC. I have been out of the console wars thingy since I choose Sega Saturn over Playstation and deeply regretted. My sisters however have Wii and Xbox (it was free and never played on) and I kind of like Wii games because they are just brainless and entertaining but there was no immersion or love or feels ever.
And ever since I heard about how "The Last of Us" is one of the greatest game ever made, I have the itch and finally the means to purchase a PS3 (since I am working full-time instead of being a poor student) but did not because PS4 is already coming out. And when they announced that the remastered version is coming out for the PS4, I went ahead and purchased PS4 solely for "The Last of Us" and have never regretted. "The Last of Us" could be well possibly the best game I have ever played.
In the past, such AAA games would be made for the PC first but unfortunately, it would not happen anymore. The same for BioWare. If she wants the funding for a well-made game like DAI, she would need to make for the consoles first.
I am sorry for the PC-gamer (I consider myself a PC gamer even though I finally gotten a new gen console) but we will need to move on. Just like how smart-phone is taking over the world, consoles are as well.
#185
Guest_EntropicAngel_*
Posté 26 novembre 2014 - 03:01
Guest_EntropicAngel_*
I expect DA4 will be without any fetch quests, mostly linear, turned-based combat (to prevent awful tactical cam controls) and plays exactly like a JRPG. But expect complaints on those as well.
DA4 sounds fantastic.
- TheRealJayDee aime ceci
#186
Posté 26 novembre 2014 - 03:08
I understand that BioWare had to spread out to more than just the PC market to get the big budgets. Us PC games do get more graphical advantages/Framerates over the console games - if we have good enough systems. Inquistion will sell a hell of a lot more copies then Pillars of Eternity which I've pre-ordered for example. Or I'd expect so anyway.
But don't forget the PC audience. Every pre-release photo, the testers were using the gamepads to test the game, the alarm bells should have been ringing right there in hindsight - and to there credit, for many the alarm bells were ringing. but a photo is a moment in time, and doesn't always tell the whole story - this time it did.
I'm really enjoying the game and continue to plug away with the mouse/keyboard on easy mode normal setting - and we were worried about difficulty due to lack of healing - yeah no problems there. I look forward to an improved PC interface so I can crank up the difficulty though. At the moment the increase in difficulty would drive me nuts though I think due to the clunky interface.
Some of the environments are breath taking. The world builders need to take a bow and get a good round of applause - they deserve it.
Combat is really not good though, my standard encounter is my mage casting barrier, maybe a flash fire or lightning bolt while holding down the LMB until everything is dead. Sometimes I'll jump into tac cam and drive the cursor around until I find my tanks and cast barrier on them if they look like they need it. How exactly is this considered a good combat system? A tactical party based combat game needs to have a good overview of the battle field. We need to see where the pieces are on the board.
They did a lot of really good things with this game, and drew a lot of inspiration from other games from other companies. Just wish they drew some inspiration from some of the things they did really well in past games too instead of tossing some of those things aside needlessly.
- Damazig aime ceci
#187
Posté 26 novembre 2014 - 03:41
I don't think it's a matter of games need to be made 'for PC first' or 'for console first'. I couldn't care less which platform is 'first'. The point is that if you are selling a product to a certain market (PC in this example), and you advertise it as such, it should be optimised for that market, and I mean in every way: controls, stability, performance, everything. Whether that happens before, after or at the same time is irrelevant.
What isn't ok in my opinion, is if a game is ported to PC and then the controls be considered 'good enough' to essentially just bind to a keyboard. That isn't optimising the experience, and it is perfectly reasonable for PC players to be a bit miffed at that. After all, it means that one group of players, whom Bioware/EA have exclusively advertised to, have been short-changed on the product, while the other group has an optimised experience.
Also I'm not sure I agree with some of the points discussed here about having to 'move on'. If consoles 'take over' the market in the future, that's fine, I'm happy to move on. What BioWare should do then is stop making games for PC, that just makes business sense. However, if they are still advertising and selling a product for PC, that version should be optimised for PC - why would anyone purchasing that product expect it to not be?
All it takes is the sufficient time and resources to carefully shape the experience to be different for PC players - because PC's are in fact different. If that is not going to happen (and maybe it can't be - perhaps there is not enough room in the budget, or they run out of time), the solution is simple, don't sell the product on PC otherwise people are going to get upset (and probably justifiably so, at least to some extent). Or alternatively, delay the release on PC until it is optimised. Many companies do that.
It really is that simple to me.
- PhroXenGold et Damazig aiment ceci
#188
Posté 26 novembre 2014 - 04:17
I don't think it's a matter of games need to be made 'for PC first' or 'for console first'. I couldn't care less which platform is 'first'. The point is that if you are selling a product to a certain market (PC in this example), and you advertise it as such, it should be optimised for that market, and I mean in every way: controls, stability, performance, everything. Whether that happens before, after or at the same time is irrelevant.
What isn't ok in my opinion, is if a game is ported to PC and then the controls be considered 'good enough' to essentially just bind to a keyboard. That isn't optimising the experience, and it is perfectly reasonable for PC players to be a bit miffed at that. After all, it means that one group of players, whom Bioware/EA have exclusively advertised to, have been short-changed on the product, while the other group has an optimised experience.
Also I'm not sure I agree with some of the points discussed here about having to 'move on'. If consoles 'take over' the market in the future, that's fine, I'm happy to move on. What BioWare should do then is stop making games for PC, that just makes business sense. However, if they are still advertising and selling a product for PC, that version should be optimised for PC - why would anyone purchasing that product expect it to not be?
All it takes is the sufficient time and resources to carefully shape the experience to be different for PC players - because PC's are in fact different. If that is not going to happen (and maybe it can't be - perhaps there is not enough room in the budget, or they run out of time), the solution is simple, don't sell the product on PC otherwise people are going to get upset (and probably justifiably so, at least to some extent). Or alternatively, delay the release on PC until it is optimised. Many companies do that.
It really is that simple to me.
ok, u got me there.
but the way people are complaning about is no way as rational as u. most are acting like spoilt brats and bringing down a great game (still) and never bother to acknowledge the other hardwork the devs are doing.
#189
Posté 26 novembre 2014 - 05:29
and unfortunately, consoles are taking over PC and that is how the future is for now.
Completely and utterly untrue. PC gaming is actually beating the consoles for market share as more people realise just how much better PCs can perform over consoles (the current gen of which are already hilariously obsolete) and how much better value PC games are to buy. While PC sales are in decline overall (in the business sector mainly), they are booming in the gaming part of the market.
Some references for your edification:
http://www.forbes.co...pc-already-won/
http://www.forbes.co...-keep-fighting/
http://www.gamasutra...20140527/218626
http://au.ign.com/ar...C_vs_Mobile.php
http://au.ign.com/ar...-hardware-sales
- Damazig aime ceci
#190
Guest_greengoron89_*
Posté 26 novembre 2014 - 05:30
Guest_greengoron89_*
You realize DA:O is only five years old, right? This isn't Atari we're talking about here.
#191
Posté 26 novembre 2014 - 05:44
Completely and utterly untrue. PC gaming is actually beating the consoles for market share as more people realise just how much better PCs can perform over consoles (the current gen of which are already hilariously obsolete) and how much better value PC games are to buy. While PC sales are in decline overall (in the business sector mainly), they are booming in the gaming part of the market.
Some references for your edification:
http://www.forbes.co...pc-already-won/
http://www.forbes.co...-keep-fighting/
http://www.gamasutra...20140527/218626
http://au.ign.com/ar...C_vs_Mobile.php
u do realize the article is biased right? they are including all the hardware one can buy for PC. and it's a fact that hardware cost so much more than consoles and that is why they are performing better.
my current gaming laptop cost me around $2.2k usd compared to a PS4 which cost me $550 usd. This equates to buying 4 PS4!!! but i love my current laptop and is willing to spurge on it (it was a rash decision though i never regret it). However, many games produced for the PC do not even need my specs!!!
but i think if u look at number of units only, PC games are now selling much less than console games.
#192
Posté 26 novembre 2014 - 06:12
You can make a gaming computer very cheaply these days, no need to drop 2k on it. Gaming laptops are luxory products due to their nature. Trying to have both performance and no overheating in limited space is extremely hard, after all.
Stick to 1080p resolution with one display only or use your television like you do with the console. Probably 500 bucks or so without a display.
- Damazig aime ceci
#193
Posté 26 novembre 2014 - 06:44
Completely and utterly untrue. PC gaming is actually beating the consoles for market share as more people realise just how much better PCs can perform over consoles (the current gen of which are already hilariously obsolete) and how much better value PC games are to buy. While PC sales are in decline overall (in the business sector mainly), they are booming in the gaming part of the market.
I keep hearing arguments like this, but I never actually see them get to the part where the DAI PC version might end up with more than maybe 1/3 of total DAI sales. Whatever Bio did, the PC version was going to be a minority platform for this release.
I agree that PC is the superior gaming platform, but a lot of the audience for DAI just doesn't wanna deal with a gaming PC. (God knows DAI won't encourage them.)
#194
Posté 26 novembre 2014 - 07:00
u do realize the article is biased right? they are including all the hardware one can buy for PC. and it's a fact that hardware cost so much more than consoles and that is why they are performing better.
my current gaming laptop cost me around $2.2k usd compared to a PS4 which cost me $550 usd. This equates to buying 4 PS4!!! but i love my current laptop and is willing to spurge on it (it was a fast decision though i never regret it). However, many games produced for the PC do not even need my specs!!!
but i think if u look at number of units only, PC games are now selling much less than console games.
I'm glad you saw some of my points, and agreed with Ponendus as well.
But you are in fact wrong about consoles, it is a fact that the casual masses triple A games like Call of Duty, Battlefield, Fifa etc are selling more on consoles than on PC, but remember that even some developers themselves (CoD) admited they don't consider their crowd "real" gamers. A huge chunk of people that buy those games, have maybe another one or two of those titles in their living room and that’s that, no more games.
But PCs are in fact doing very well. Nvidia for example, is making way more money than AMD, and all the next gen consoles have AMD cards, and still AMD isn't being able to keep up with Nvidia. On a side note, you are young right? from what you said about being in school and having a hard time getting money for a PC? being young I can understand you call Dragon Age Origins an old game, but that 5 year old game is almost as old as the 4 year old graphics cards inside your PS4.
I agree with Zorlagius about a 2k laptop being "luxury", and right now you can buy a quad core with a gtx 750ti for 600 euros and you get a PC that outperforms both the Xbox One and PS4.
You mentioned "The Last of Us", a very good example, I would LOVE to play that game seeing its clearly very good, as much as I'd love to play Red Dead Redemption, and I got plenty of money, I could buy a console just for those(well one each), but I also have plenty of friends with those games and those consoles, I could just borrow them... but I don't, why? I've played a bit of Red Dead and I hate the controller and how most of these games have auto aim, pleasantly called "aim assist". I couldn't enjoy the "ride" anyway so never got them, if they ever come to PC or get emulated, I'll play them, but watching someone play them just so I can see the story isn't exactly what I'd call enjoying the experience.
But "The Last of Us" last year's most well received and reviewed game, in more than a year didn't make as much money as for example Diablo 3 did on the PC in the first MONTH, and Diablo 3 wasn't that well received at all.
The triple A games, the ones I call the blockbusters, are the ones making tons of money with just the consoles, but make no mistake, Naughty Dog's games would sell loads on the PC market aswell, but they can't bring it to the PC, as Sony paid them for exclusivity and tbh actually owns ND, while other companies like Crytech for example, ended up bringing their "next gen exclusives" to PC as well to compensate the crappy sales (Ryse for example).
PC is far from dead my friend, WoW alone makes more money per month than most console games make in a life time. League of Legends is currently the most actively plaid game in the world, if you remove facebook and mobile games from the equation and is in the first place as the leader of micro transactions, making way more money than most console games.
PC gamers are also a hardcore fanbase, if you take the example of Star Citizen, suddenly, a PC genre that was considered dead buy this present gaming generation, the Space Sim, was brought to life, and a game that doesn't even have a publisher, from donations a kickstarter alone entered the guiness world record of making 60 million $ already directly from players, and the game isn't even out. I've paid only 60 euros, which will give me the full single player game, and the persistant multiplayer world, and have access to the current modules that are out, space sim dog fighter arena commander, and early 2015, the fps module, and I can tell you that it was already money well spent.
Some gamers have paid over 2000 for ships that are only on paper at the moment, but they did it as a way of backing up the project.
Steam is also doing great isn't it?
Those articles are not BS my friend.
#195
Posté 26 novembre 2014 - 08:37
I keep hearing arguments like this, but I never actually see them get to the part where the DAI PC version might end up with more than maybe 1/3 of total DAI sales. Whatever Bio did, the PC version was going to be a minority platform for this release.
I agree that PC is the superior gaming platform, but a lot of the audience for DAI just doesn't wanna deal with a gaming PC. (God knows DAI won't encourage them.)
If I don't want to deal with the hassle (and cost) of obtaining and maintaining a gaming PC, can I even honestly claim that it is superior?
Aggregate cost and maintenance hassle aside, higher specs on a PC would give me... not much in return. The game already looks plenty fine on a 'mere' console, modern gaming graphics have already started to creep up to the uncanny valley which will be a different sort of barrier to future graphic improvements, and more RAM or resolution won't change the Bioware word budgets or character allocations or themes and plot arcs.
Sometimes 'good enough' is far more effective and desirable than 'as good as possible.' Anyone can over-engineer.
#196
Posté 26 novembre 2014 - 08:59
If I don't want to deal with the hassle (and cost) of obtaining and maintaining a gaming PC, can I even honestly claim that it is superior?
Aggregate cost and maintenance hassle aside, higher specs on a PC would give me... not much in return. The game already looks plenty fine on a 'mere' console, modern gaming graphics have already started to creep up to the uncanny valley which will be a different sort of barrier to future graphic improvements, and more RAM or resolution won't change the Bioware word budgets or character allocations or themes and plot arcs.
Sometimes 'good enough' is far more effective and desirable than 'as good as possible.' Anyone can over-engineer.
I agree. I know each year we keep on seeing more and more graphically stunning games, but the cost associated to achieving that on a PC, the constant upgradation what with Nvidia churning out new cards like anything is damn high. And it's not that those graphics are assisting much in your gameplay experience. Console graphics are well enough.
If those resources are however put in to use making the gameplay innovative, making the story and writing stand out, it is worth much more. JRPGs get that right.
#197
Posté 26 novembre 2014 - 10:22
ok, u got me there.
but the way people are complaning about is no way as rational as u. most are acting like spoilt brats and bringing down a great game (still) and never bother to acknowledge the other hardwork the devs are doing.
I agree. I have been reading and posting on the forums since release and through the previous releases, and as with all new games, there are knee-jerk over-reactions, but I think you will find that many of us PC gamers said 'you know what, this isn't really good enough' about our issues and then went on to say excellent things about the rest of the game (which is actually excellent). You are correct the devs deserve an awful lot of praise for what they have achieved, and I think if you asked them they would be perfectly happy with taking constructive criticism too.
Hopefully more constructive discourse is what will occur when the dust settles, this is a great game and will have a place in gaming history, many will say it soon once they have finished playing. I hope that's true anyway, but this is the internet after all. ![]()
I also am very optimistic for DA's future. This game has been built on a brand new engine, and a new engine means a lot of work for the developers, things got naturally left behind and they probably couldn't do all of the things they wanted to - but they did an awful lot and what they did do well they did very well. Next time, they will have a lot of assets and 'learned lessons' to work with already and hopefully can focus more attention and resources towards the PC experience to bring us back to an even footing. All PC gamers need do now is decide whether they will give them that chance or not - and nobody can decide that but them.
- Lebanese Dude et AshesEleven aiment ceci
#198
Posté 26 novembre 2014 - 11:54
and unfortunately, consoles are taking over PC and that is how the future is for now.
The future will probably go on without both as consoles are pretty much already on the go. Both Sony and Microsoft acknowledged that it was probably the last generation (or next to last) that was made as they are already working on streaming solutions for every screen to become a gaming platform (Playstation Now service is on beta test for Sony's TV already https://support.us.p...via-televisions). This is DRM, killling the used game market and getting back all the money spent on console development, in one move.
The future of video game will probably be a mix between xbox live / PS+, Netflix and Steam in your PC, TV, Phone, Pad, and whatever we come up with in the meantime.
#199
Posté 26 novembre 2014 - 02:51
Well today I was fortunate enough to have gotten some of my questions answered by Allan Schumacher (DA Inquisition Developer).
Before I got to ask him, he had already stated the following:
"Just as a note since some people I think think I'm some PR rep or "PIO" or whatever. I'm a dev that worked on this game for 3 years, so when I respond it's "a member of the staff" that's responding...
...While I'm technical quality assurance (I do more system based testing, so I make sure the system itself is working as expected and to specification, I don't play through the game consistently or anything like that), I did help organize content QA (the ones that play through the content more consistently and systematically) to play through the game entirely through Tac Cam. Our goal was to actually let the game be playable in its entirety in Tactical Camera mode, but those playthroughs saw, frankly, really bizarre (and often fatal) issues under a wide variety of disconnected circumstances relating to looting, transitions/triggers, as well as interacting. Some of them we had to fix (transitions/triggers) because we definitely wanted players to be able to enter Tactical Camera at their convenience (very useful for starting fights) rather than restrict it to the player being in combat. Others were complicated and erratic enough fixes that they ended up disabled.
As for the strengths of the PC and the PC fanbase, there starts to come into the kind of existential "What does it mean to be a PC gamer?" I'm a PC gamer too and have been almost exclusively since 1999 (Half-Life). I have heard that somewhere there has been some people pointing to the fact that I use a controller in my Let's Play as an indictment towards M&KB controls. I do have a preference to the controller for DAI, but I think it's important to acknowledge that throughout much of development I was supporting 5 different platforms, 4 of which required me to use the controller. It's what I'm most experienced with. But it also comes down to what, I think, are different things that we demand from PC gaming."
So I asked him "Do you not think that seeing Q&A would be biased seeing they had to test/work on the game for 5 platforms, and 4 would only have a controller, that obviously they'd be biased mainly due to already being more accustomed to using the controller, therefor being imperative to have a Q&A team specific for the PC alone?"
Then he told me the following:
"I couldn't definitively state how strong the biases are, but it's an interesting thought experiment (and something for us to discuss in our various post-release post-mortems. PC control feedback is something I know I, and a few others, have brought up as topics to be discussed in more detail). I certainly wouldn't discount it.
(In case anyone is curious, a post-mortem is a look back at things that work and things that didn't work, and where are places for improvement going forward and so forth)."
He was very nice, having answered non stop questions from me and several others over quite some time.
he also said:
"It's a fair criticism. M&KB Controls aren't good enough for you, and it's valid to say "hey maybe you should have spent a bit more time on this across the board, don't you think :|?""
So there you go, they/ mostly him admited that PC controls need work, and they are actively working on patching the game and looking for short term and long term fixes to the PC UI, the keyboard/mouse controls, the walk toggle, the click to move with the mouse etc...
Without giving reason to all doom sayers and troll haters, he as still validated the concearns of the PC community, saying it could have been dealt with better, and that they are trying their best to patch stuff like that for the PC.
When asked why the controls are so different from the 2 previous games, he said that they are listening to us and trying to improve and make it a lot more like it was in origins for the path finding and the tac cam, but there are a few problems they are trying to go around, saying:
"I know Mark has taken things like Able Gamers things to heart and is examining stuff like that (I do too). There are some challenges with the game design that do fundamentally make "parity" with the two previous titles likely impossible, most specifically the ability to jump (jump actually had a very large impact, even if on the surface it seems like a small scale change - but without it you cannot proceed past the prologue for example)."
He also told me when I asked him about letting the community make mods, that unfortunatly the new Frostbite engine has licensing problems and is well known to be hard to mod in any case, so mods shouldn't be coming any time soon. Let's hope then that they.
For those interested you should check out the thread "PC Community Concearns" in the news and anouncements area.
- Ponendus et dantares83 aiment ceci
#200
Posté 26 novembre 2014 - 02:58
The complaints about PC controls are invalid. Probably noobs trying to hide their incompetence blaming the controls for their own failure.
I've played about 100 hours of DA:I atm. The controls were totally fine from the first moment of playing. The controls has not affected me negatively in any way at any point during these 100 hours. I have not for one second stopped to think "these controls are off somehow".
The complaints about the PC controls... I dont see where they are coming from.





Retour en haut




