Origins and DA2 were tactical RPGs where Inquisition seems to be more of an Action RPG. However, Action RPGs are mostly, if not all, with one character, not a party, so it's rather odd.
Wait, Dragon Age 2 was a tactical RPG? Was I even playing the same game? Are we talking about how you set the companion AI or is there some other aspect I totally missed? All I remember was enemies dropping from the sky, hold the R key (because we weren't allowed to use a controller for an obviously designed around a controller game; don't get me started), smash smash smash, bodies exploding.
As for DA:I I find it plenty tactical. Do you even own the game or are you just basing this off of other people's opinions? I see you inserting your opinion all over the place around here but "seems to be" isn't exactly a confident statement of someone with first hand experience.
Now I admit I am using a controller on the PC with DA:I (because we finally can!) so there's some difference of experience there, but the tactical mode for me has been, oddly enough, quite tactical. I can stop and take time to make my decisions, decide who is doing what then control the flow of time. It's almost like a turn based game and that's great for me for the more difficult battles. For the common ones I'm more inclined to get through them more quickly with 'action' mode, but the game gives you a choice and I like that.





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