I was wondering if anyone else noticed this. I was expecting if I cleared a level 4 area the new mobs would still be level 4. However going back to, say, Fort Connor, the Templars and mages around that area now match my level at 8. Anyone else experience stuff like this?
So no level scaling?
#1
Posté 24 novembre 2014 - 01:58
#2
Posté 24 novembre 2014 - 02:00
#3
Posté 24 novembre 2014 - 02:07
Another is enemies appearing from an invisible realm.
#4
Posté 24 novembre 2014 - 02:12
Edit: Another thought. They may have just meant enemies don't scale down. They were always talking about going to a too-high area and having to leave, after all. They never mentioned anything about enemies not scaling up. I think.
#5
Posté 24 novembre 2014 - 02:20
And ridiculous respawn speed. I tried to clear one place before attacking some wyvern elite, other wyverns were spawning out of nowhere pretty fast. Clearing turned out to be pointless, because before I cleared the place the ones that I killed had already respawned.
It seems that level scaling is off only in the main "story".
Another annoying thing is getting knocked off the mount while going from one end of the map to another for a "quest". Disengaging from fights is useless, the mobs follow you forever and ever anyway so you have to waste time and kill them even if you don't want to bother with it.
BioWare lied about so many things that it is ridiculous. No wonder people hate DAI on metacritic.
#6
Posté 24 novembre 2014 - 02:56
#7
Posté 24 novembre 2014 - 04:34
Believe I saw on a vid that the main storyline may have scaling, but the majority of the content is set.
I actually think it looks more like the opposite. The main story is set, but the generic content has scaling. Actually, the main story seems to have some scaling, but only within a range. I almost 100% completed the Hinterlands and the Storm Coast before doing a mission recommended as being level 4 - 7. All enemies in that mission were level 7 (I was level 10 at the time). But out in the wild the enemies seemed to match my level almost all the time.... I think that there's no scaling in the wild...until you reach their level, then they scale with you. Possibly lol. Rifts are another question, one that I'm hoping to answer once I reach level 13.
#8
Posté 24 novembre 2014 - 06:33
Yeah, it appears the random mobs are scaling. Not sure what the rules are, but you'll definitely encounter a range of enemy levels as you level up yourself (the spawn pools also seem to change as you progress through the story).
The back-spawning is kind of annoying. I think they may have been a little too aggressive in trying to keep the world populated. I think they also have set pieces that spawn in, which can behave in awesome ways (I had a whole encampment up and disappear right in front of me after I killed all the enemies nearby).
#9
Posté 24 novembre 2014 - 06:47
Story has a small range. For instance one mission I tried to do but reloaded to avoid it for not was 12-15. Everything was 12, except the boss was 14 (meh) and I was 12. If I go in at 20, they'll all be 15 even the boss. As far as the hub-open areas they're all set but the world changes over time. For instance the Storm Coast (all the BG feels) all have a general level to it that's not to bad for lower levels. But at some point, after you've done enough and hit up some war table missions the place gets populates by some new baddies that're lvl 11.
So, stuffs set, mostly. Story has some small lvl ranges, and the open areas can change over time but that's not dependent on your level. You just happened to be the same lvl as the changes that occurred.
#10
Posté 24 novembre 2014 - 09:16
So far I would say that for sure the Story line quests are set because I am a good 5 levels higher than all of the main story mobs. Disappointing too since I don't feel like I grinded at all, I didn't really kill anything that wasn't directly related to a quest. Which is sad, because I either have to do all of the side quests after I beat the game or have the main storyline be really easy and unenjoyable. If it is going to be that easy I might as well just read a book. I wish they would have made non main story exp like a 10th the amount of normal. That way you can still get the extra content and items and achievements without ruining the main story.
#11
Posté 24 novembre 2014 - 09:21
There is no level scaling per say, but sometimes due to plot progression, the enemies in some areas will be replaced by new ones (often higher level).
One example is in Hinterlands. Prior to a certain plot point, the enemies in the SE area will be simple beasts and outlaws. However, after the said plot point, they will be replaced by templars.
#12
Posté 24 novembre 2014 - 09:21
The main story mobs have a little range of scaling. I for example, grinded a LOT in Hinterlands. Before I knew it, I was level 9.
When I had gone to Val Royeux, every main story mission mobs were level 7, in the description they said the reccomended levels were between 4-7.
#13
Posté 24 novembre 2014 - 10:12
As far as I can determine, the logic works like this:
Enemies have a set range varying by map region and enemy type (the range can be 1 level wide, which means they're always the same level). Their exact level is determined when you enter the map for the first time. If you don't kill them, they stay that way forever. Otherwise they respawn eventually in higher levels. Certain plot events may add new enemy types to a region, these have different ranges than the old enemies.
For instance, in some regions of the Western Approach I've never met wildlife above L11, even though I was L13 when I entered. Other regions of the same map apparently have different ranges since there I encountered wildlife and rifts of my own level (which was 14 at the time), while in still others, wildlife appears to be capped at 11 but rifts go up to my own level. I haven't returned to the Hinterlands yet but I suspect I'll meet Red Templars closer to my own level there when I return.
#14
Posté 24 novembre 2014 - 10:15
I noticed when i cleared a story mission, mobs entered hinterlands that weren't there before ( higher level too compared to what was there before ). At level 14 I really don't feel like I'm facerolling every thing, which I enjoy.
#15
Posté 24 novembre 2014 - 10:32
There is level scaling but not wide spread, for the most part mobs in the area you are stay to the level they were assigned. However, new mobs do appear and they will probably match your level.
#16
Posté 24 novembre 2014 - 12:11
It isn't scaling, it is a progression of the mob type based on the main story.
If you didn't progress the main story, the mobs wouldn't change and they'd remain at the lower level regardless of your level. Likewise if you only progress the main story you'll find you're making other areas of the game harder than you might be able to handle.
Your level is irrelevant, this isn't like how TES does scaling.
#17
Posté 24 novembre 2014 - 02:28
I remember them saying no scaling. So if I pass a rift guarded by level 5 wraiths, and I leave it there, I expect it still to be guarded by level 5 wraiths when I come back when I'm level 10.
Scaling up is the scaling that bothers me. If I gain levels, I should get stronger relative to my enemies.
#18
Posté 24 novembre 2014 - 03:04
They should have documented this.
I remember them saying no scaling. So if I pass a rift guarded by level 5 wraiths, and I leave it there, I expect it still to be guarded by level 5 wraiths when I come back when I'm level 10.
Scaling up is the scaling that bothers me. If I gain levels, I should get stronger relative to my enemies.
That is how it works. The rift enemies won't change in one location.
For example, there is a rift in Hinterlands with level 4 enemies. You ignore it until you are level 30 and then come back to it. It will still have level 4 enemies.
However, around that rift are bandits, level 5 say. If you ignore them until you are level 30 and return they too will be level 5 still, unless on your way to 30 you progressed through the main story. Then those bandits might be red templar instead, which are level 12, or something else.
The mobs don't scale to your level, the areas become repopulated depending on how you progress the story.
EDIT: Also, repopulated isn't the same enemies density. In Hinterlands now, since I've previously cleared it 100%, there are perhaps one or two groups of red templars between a camp and where ever I'm heading, compared to the constant waves of enemies there were at the beginning.
#19
Posté 24 novembre 2014 - 04:01
That's good news. I like cleared areas to stay cleared.EDIT: Also, repopulated isn't the same enemies density. In Hinterlands now, since I've previously cleared it 100%, there are perhaps one or two groups of red templars between a camp and where ever I'm heading, compared to the constant waves of enemies there were at the beginning.
#20
Posté 24 novembre 2014 - 04:04
This also means that I'm going to delay the main plot for as long as possible, because I like being over-leveled.That is how it works. The rift enemies won't change in one location.
For example, there is a rift in Hinterlands with level 4 enemies. You ignore it until you are level 30 and then come back to it. It will still have level 4 enemies.
However, around that rift are bandits, level 5 say. If you ignore them until you are level 30 and return they too will be level 5 still, unless on your way to 30 you progressed through the main story. Then those bandits might be red templar instead, which are level 12, or something else.
The mobs don't scale to your level, the areas become repopulated depending on how you progress the story.
#21
Posté 21 décembre 2014 - 02:57
Unsurprisingly, they kept lying that there will be no level scaling in this game.
How Bioware of them.
Regardless, the combat system is a banal abomination so it doesn't really matter.
#22
Posté 21 décembre 2014 - 05:39
With scaling: "Bioware LIED!!!"
The whining is strong in this forum.
#23
Posté 21 décembre 2014 - 08:47
#24
Posté 21 décembre 2014 - 01:26
Unsurprisingly, they kept lying that there will be no level scaling in this game.
How Bioware of them.
Regardless, the combat system is a banal abomination so it doesn't really matter.
There's always going to be level scaling in a game. It's either that or make a comically linear game. Or the third option of making levels functionally meaningless unless the level gap is huge.
#25
Posté 21 décembre 2014 - 02:55
There's always going to be level scaling in a game. It's either that or make a comically linear game. Or the third option of making levels functionally meaningless unless the level gap is huge.
Or not relying mainly on fighting to do content ?
I wasn't aware that the two first Fallout games were considered comically linear (in fact I was always certain they were the polar opposite of it), and funnily, they didn't had a shred of level scaling in them.





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