Recently I have been toying with the idea of using Stasis on the Sentinel class for one specific reason: both the Sentinel's class passive and Stasis have Bonus Power evolutions that give a power a chance of not causing a cooldown.
Offensive Mastery (the Sentinel class passive) has a Bonus Power evolution at rank 6 that gives powers a 15% chance of not causing a cooldown. Stasis at rank 5 has a Bonus Power evolution that gives Stasis a 30% chance of not causing a cooldown.
I was thinking that if these stats are additive, then it would give the Stasis a 45% chance of not causing a cooldown, which is nearly 50% or a 1 in 2 chance of not causing a cooldown.
I tried it out, but it felt like it was much closer to a 30% chance (about 1 in 3) than 50%. So I decided to run record a few runs to see if it was close to the estimated 45% or if it was much lower than the estimate. So I started the N7: Communications Hub mission, then made a Quick Save before hacking the first terminal. This gave me a good save point where I could load and repeat the test multiple times. I could have just used Stasis repeatedly on a wall, but playing the mission repeatedly is not boring.
Results (number of times Stasis did not have a cooldown / versus / number of times Stasis was used):





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