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Sentinel class passive and Stasis with the Bonus Powers evolutions


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#1
RedCaesar97

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Recently I have been toying with the idea of using Stasis on the Sentinel class for one specific reason: both the Sentinel's class passive and Stasis have Bonus Power evolutions that give a power a chance of not causing a cooldown.

 

Offensive Mastery (the Sentinel class passive) has a Bonus Power evolution at rank 6 that gives powers a 15% chance of not causing a cooldown. Stasis at rank 5 has a Bonus Power evolution that gives Stasis a 30% chance of not causing a cooldown.

 

I was thinking that if these stats are additive, then it would give the Stasis a 45% chance of not causing a cooldown, which is nearly 50% or a 1 in 2 chance of not causing a cooldown.

 

I tried it out, but it felt like it was much closer to a 30% chance (about 1 in 3) than 50%. So I decided to run record a few runs to see if it was close to the estimated 45% or if it was much lower than the estimate. So I started the N7: Communications Hub mission, then made a Quick Save before hacking the first terminal. This gave me a good save point where I could load and repeat the test multiple times. I could have just used Stasis repeatedly on a wall, but playing the mission repeatedly is not boring.

 

Results (number of times Stasis did not have a cooldown / versus / number of times Stasis was used):

1. 15 of 37 = about 40.5%
2. 12 of 33 = 36%
3. 8 of 31 = about 26%
4. 16 of 36 = about 44.5%
5. 9 of 36 = 25%
6. 16 of 33 = about 48.5%
7. 24 of 43 = about 56%
8. 13 of 31 = about 42%
9. 14 of 33 = about 42.5%
10. 15 of 37 = about 40.5%
 
GRAND TOTAL: 142 of 350 = about 40.5%
 
I would say the grand total is within a reasonable range of the expected 45%.
 
But eight of the runs resulted in less than the expected 45%, compared to only two which were over the expected 45%.  I expected closer to a 50/50 or 60/40 split.
 
And the 26% (test 3) and 25% (test 5) are such strange results compared to the other tests, as they are about -20% off the expected 45%. The other tests are within 10% of the expected result.

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#2
Vazgen

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I went with using it on the wall :)

5 tests, I used Stasis 20 times in every test

Test Number         Not causing cooldown          Cooldown            Percent of not causing cooldown

          1                                10                                   10                                          50%

          2                                 6                                    14                                          30%

          3                                 6                                    14                                          30%

          4                                 7                                    13                                          35%

          5                                 6                                    14                                          30%

 

My luck sucks :( I also think I may have tested it wrong, like using Stasis twice in succession after it didn't cause cooldown. I guess when it doesn't cause cooldown the next power is guaranteed to have it. Unless you wait for some time to reset the counter. 


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#3
RedCaesar97

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 I also think I may have tested it wrong, like using Stasis twice in succession after it didn't cause cooldown. I guess when it doesn't cause cooldown the next power is guaranteed to have it. 

 

I don't think that matters. Theoretically Stasis should have a % chance to not cause a cooldown each time you use it, regardless of how many times in a row you use it.


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#4
Vazgen

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I don't think that matters. Theoretically Stasis should have a % chance to not cause a cooldown each time you use it, regardless of how many times in a row you use it.

I'll try it out now, see if it matters.

Update: it doesn't matter, I was able to use Stasis three times in succession


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#5
Rusted Cage

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This is a good idea Red, got any plans to do an entire playthrough? I've been looking for a build to have some Scorpion fun with and this might be the way for me to go.



#6
RedCaesar97

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This is a good idea Red, got any plans to do an entire playthrough? I've been looking for a build to have some Scorpion fun with and this might be the way for me to go.

 

I was thinking of doing one, but I am not sure. It is pretty low on my list of ME3 priorities.



#7
Rusted Cage

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I was thinking of doing one, but I am not sure. It is pretty low on my list of ME3 priorities.

What is high on your list?



#8
RedCaesar97

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This is a good idea Red, got any plans to do an entire playthrough? I've been looking for a build to have some Scorpion fun with and this might be the way for me to go.

 

I was thinking of doing one, but I am not sure. It is pretty low on my list of ME3 priorities.

 

What is high on your list?


1. Finish my Tank Sentinel playthrough.
2. Bulletless Soldier playthrough. I will be recording some of the playthrough and make a guide.
3. Finish my Claymore/Shockwave Adept playthrough.
4. Vanguard (my only Miranda romance); will probably be specced like Kronner's Honorary Krogan Battlemaster Vanguard.
5. Lash Soldier. Was originally going to be a Slam Soldier, but going to switch to Lash for double detonations with Javik.
6. Reave Engineer (an Engineer that hard Warp in ME1, and Reave in ME2).
7. Pistol-SMG Soldier. NG+ with the previous Bulletless Soldier. This was my Pistol-SMG Soldier in ME2 and I want to continue it.

After that, maybe. I have a biotic-focused/Adept-like Sentinel in ME2. Uses Throw, Warp, and Slam. I was thinking of giving him lash in ME3, but I may switch it to Stasis.

Also:
1. I want another two or three trilogy Engineers. (for ME2, Stasis, Slam, and Flashbang bonus powers). I have never romanced Tali. I have never romanced Kaidan as a male Shepard or Steve Cortez (as male obviously). I have never intentionally romanced Liara as a female.
2. I want an ME1-only Combat Infiltrator/Soldier Infiltrator. Commando specialization, shotgun bonus power. Basically, a Soldier that unlock crates and frees me to take whoever I want on missions. I am thinking a three-playthrough build for the free Charm/Intimidate.

3. After playing around with a Flare Infiltrator for a bit, I may want to play that. Maybe I will switch my Reave Engineer to that instead.

 

 

And oh yeah, Dragon's Dogma is sucking up all my time right. Never thought a Fantasy RPG would pull me in like that.


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#9
Rusted Cage

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1. Finish my Tank Sentinel playthrough.

<snip>

 

And oh yeah, Dragon's Dogma is sucking up all my time right. Never thought a Fantasy RPG would pull me in like that.

 

 

Your list of things you've never done is small compard to mine. I did do a tank sentinel focussed around Tech Armour detonation though which was great fun, if a wee bit challenging on Omega's final level. Bulletless soldier sounds fun, will he be built around your concussive shot discoveries? I'm hoping to see lots of grenades and proxy mines too. Kronner's Honourary Krogan Battlemaster would be fun, those are great videos. Not sure about Miranda, I've never cared for her. Thought you'd already done a pistol + smg soldier? Or was that Capn?

 

Not an Fantasy RPG fan? Skyrim ate a fair few of my hours, just ask Vaz :) I tried the demo of Dragon's Dogma because I heard the Dragon fights were specatacular but couldn't get into it.



#10
RedCaesar97

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1. Bulletless soldier sounds fun, will he be built around your concussive shot discoveries? I'm hoping to see lots of grenades and proxy mines too.

2. Thought you'd already done a pistol + smg soldier? Or was that Capn?

3. Not an Fantasy RPG fan?

 

1. Bulletless Soldier built around Concussive (amplified with Incendiary Ammo, Energy Drain, and Frag Grenades. Test build is here.

 

2. I believe you are thinking of Athenau. The Operative - SMG/Pistol Insanity Soldier Guide

 

3. Mass Effect was my sort of my first RPG (if you want to call it an RPG; some people do not. I do not really care). The big problem I have with a lot of Fantasy RPGs is that they seem less "action-y" than other games, and seem to be more stat-driven with no real leeway in combat for player skill. If I suck at a game, I want to feel like it was because I was not good enough, as opposed to my in-game character not being good enough because I was not levelled up enough to have the stats to succeed. The opposite can also be true: my in-game character is too good and so the game cannot provide any challenge.

 

Plus I have more of an action-oriented mindset when going into games, so I have this mentality that "keep pressing X"/"keep left-clicking mouse" to attack feels boring. RPGs are probably/obviously nothing like that but it is a mindset I have. I tried Kingdoms of Amalur which had an interesting combat system, but I barely got started it before Mass Effect 3 sucked me back in.

 

Fantasy RPGs can also take a long time to beat, and I no longer have as much free time as I did several years ago. Real life responsibilities and all that.

 

As for Dragon's Dogma, I do not know how much it does new or different from other Fantasy RPGs, but there is something to be said for being able to climb up a giant Cyclops' back at start slashing it in the head.



#11
Rusted Cage

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1. Bulletless Soldier built around Concussive (amplified with Incendiary Ammo, Energy Drain, and Frag Grenades. Test build is here.

 

2. I believe you are thinking of Athenau. The Operative - SMG/Pistol Insanity Soldier Guide

 

3. Mass Effect was my sort of my first RPG (if you want to call it an RPG; some people do not. I do not really care). The big problem I have with a lot of Fantasy RPGs is that they seem less "action-y" than other games, and seem to be more stat-driven with no real leeway in combat for player skill. If I suck at a game, I want to feel like it was because I was not good enough, as opposed to my in-game character not being good enough because I was not levelled up enough to have the stats to succeed. The opposite can also be true: my in-game character is too good and so the game cannot provide any challenge.

 

Plus I have more of an action-oriented mindset when going into games, so I have this mentality that "keep pressing X"/"keep left-clicking mouse" to attack feels boring. RPGs are probably/obviously nothing like that but it is a mindset I have. I tried Kingdoms of Amalur which had an interesting combat system, but I barely got started it before Mass Effect 3 sucked me back in.

 

Fantasy RPGs can also take a long time to beat, and I no longer have as much free time as I did several years ago. Real life responsibilities and all that.

 

As for Dragon's Dogma, I do not know how much it does new or different from other Fantasy RPGs, but there is something to be said for being able to climb up a giant Cyclops' back at start slashing it in the head.

Great video, she's a monster. Does Garrus' concussive shot follow the same rules as Sheps? So if you use Energy Drain can Garrus prime with his own CS? I may have missed that if it happened as I'm typing this while watching on my Xbox.

 

ChromaticDiscord, that's him. Thanks Red. I remember watching his videos and loving the Hornet's sound. It made me want to do a Cerberus Meme Team in MP armed only with Cerberus weapons. I wanted to do something like that in SP but it's hard to rp a pro Cerberus Shep in ME3.

 

I know what you mean about rpg's, I couldn't call myself a hardcore fan of them for that same reason. I guess I'm either an action rpg fan or simply a Bioware fan as I've played a lot of their games. Even so I found a quest in DA:O involving Blood Mages to be brutal because of being under levelled, or improperly specd. There are a few dungeons in Morrowind and Oblivion which force you to return later after you get your arse handed to you.



#12
RedCaesar97

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 Does Garrus' concussive shot follow the same rules as Sheps? So if you use Energy Drain can Garrus prime with his own CS? I may have missed that if it happened as I'm typing this while watching on my Xbox.

 

Yes. Garrus' and Ashley's Concussive Shot (with Amplification) work the same way as Shepard's. They just do not have enough cooldown to detonate their own CS prime.



#13
capn233

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He might have been thinking of your ME2 SMG soldier.

 

Also interesting topic.  I would only worry about the observed percentage in the sum of all the tries rather than in some small subset.

 

edit:

 

I think if you end up just rolling for passive and then rolling for stasis's own chance it comes out to 40.5% total chance of not having a cooldown, interestingly enough.

 

Basically it might be like this:

 

Roll Passive First

 

15% No Cooldown

 

85% Cooldown -> roll Stasis chance (30% no cooldown)

 

0.15+0.85*0.3 = 0.405 -> 40.5%

 

The other way around would be essentially the same: 0.3+0.7*0.15 = 0.405


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#14
Rusted Cage

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1. Finish my Tank Sentinel playthrough.
2. Bulletless Soldier playthrough. I will be recording some of the playthrough and make a guide.
3. Finish my Claymore/Shockwave Adept playthrough.
4. Vanguard (my only Miranda romance); will probably be specced like Kronner's Honorary Krogan Battlemaster Vanguard.
5. Lash Soldier. Was originally going to be a Slam Soldier, but going to switch to Lash for double detonations with Javik.
6. Reave Engineer (an Engineer that hard Warp in ME1, and Reave in ME2).
7. Pistol-SMG Soldier. NG+ with the previous Bulletless Soldier. This was my Pistol-SMG Soldier in ME2 and I want to continue it.

After that, maybe. I have a biotic-focused/Adept-like Sentinel in ME2. Uses Throw, Warp, and Slam. I was thinking of giving him lash in ME3, but I may switch it to Stasis.

 <snip>

 

Just thinking that your Lash Soldier or biotic-focused Sentinel idea, Lash has an evolution which has a chance of causing no cooldown like Stasis in the title of this thread. To be honest, I've hardly ever played with Lash but it looks tempting using your Sentinel Offensive Mastery evo idea.



#15
RedCaesar97

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Just thinking that your Lash Soldier or biotic-focused Sentinel idea, Lash has an evolution which has a chance of causing no cooldown like Stasis in the title of this thread. To be honest, I've hardly ever played with Lash but it looks tempting using your Sentinel Offensive Mastery evo idea.

 

Except Lash has such a very short cooldown that the Fast Recharge evolution is not worth it in practicality unless you give yourself a lot of weapon weight. 

 

Plus I think that evolution is opposite the Shield Bypass evolution which i would always take on Shepard.

 

The Fast Recharge evolution works better on Aria in my opinion.



#16
Rusted Cage

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Except Lash has such a very short cooldown that the Fast Recharge evolution is not worth it in practicality unless you give yourself a lot of weapon weight. 

 

Plus I think that evolution is opposite the Shield Bypass evolution which i would always take on Shepard.

 

The Fast Recharge evolution works better on Aria in my opinion.

That's true, the Shiled Bypass is probably too tempting to pass up, especially after that Lash vs Kai Leng silliness. Still, with a heavy assault sentinel using Overload, how much would you really need the Shield Bypass?

 

Take Javik in your squad with his Slam power to recreate your Double Detonations video the whole game through: