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lol why do enemies have 10k+ HP when my characters do 50-150 damage?


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#1
ZeroClues

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Seems really dumb when my entire party of "heroes" has to hack for minutes straight at a single non-unique enemy while he can kill my guys, especially the squishies, in 1-2 hits. Granted, I am playing on nightmare, but even so it seems really strange to have single enemies that completely dominate my guys. If you want to make a fight difficult, why not make more of weaker enemies. When my entire crew has to hack away for a while to bring down a simple skeleton archer, you know game design isn't well thought out...

 

Not to mention specifically terror demons, whose chain cc has got to be one of the most unfun enemy mechanics in any computer game I've played.


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#2
Danit

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1. its nightmare

 

2. if they made it a lot of little enemy's with low health it would be the exact same as DA2 where you fight like 20 guys that you turn to vapor in a single aoe and 1 guy that takes a while to kill.



#3
samuelkaine

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They told you Nightmare was for masochists on the starting screen. It's not meant to be fun, unless you take special delight in getting wiped and micro-management (those that do, more power to you!). If you choose to ignore the warnings, that isn't bad design.



#4
teruke

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They told you Nightmare was for masochists on the starting screen. It's not meant to be fun, unless you take special delight in getting wiped and micro-management (those that do, more power to you!). If you choose to ignore the warnings, that isn't bad design.

 

i'm already finding it pretty hard to deal with it on normal difficulty... pair it up with strange mouse/keyboard functionality and scarce equipment (for real the next decent bow i found requires lvl 9... up until i got to use it, nothing useful) and it gets worse


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#5
TheFamilyDog

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wah the enemies have too many HP on nightmare!


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#6
Navyspeed3

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Normal has the same thing.  I might start one on nightmare just to see the difference.  



#7
Skottzki

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it artificially pads out game difficulty.  The enemies are dmg sponges on all difficulties.


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#8
Nerevar-as

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For some reason they are unable to make proper combat by having PCs and enemies follow the same rules. 

 

How do hack & slash games work? Because this seems like something some idiot saw in a study about game sales and decided would work anywhere  <_<. Because people loved it back in DAII too  :angry:.



#9
Ieolus

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For some reason they are unable to make proper combat by having PCs and enemies follow the same rules. 
 
How do hack & slash games work? Because this seems like something some idiot saw in a study about game sales and decided would work anywhere  <_<. Because people loved it back in DAII too  :angry:.


Yeah I don't get it. Asymmetric combat is just plain bad design. NPCs should follow the same rules as PCs.

#10
Brishon

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I fought a Boss rank Mage in Storm Cost with 25k hp...at around level 10-11 on Hard. I wish he could have lived to give Solas some pointers...


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#11
realdead_man

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It takes my level 8 party hours to kill a freaking bear.  On normal difficulty!

(When they attack at all, and not just stand there)

 

What am I doing wrong?

 

They have the best gear for level, and all are specialized.

 

ME in lightning.

Other mage in FIRE

Warrior in Sword and Shield

Dwarf in Daggers.

(I took crossbow and associate skills away, He was not doing any damage)



#12
AaronSlash

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equipment is vital to survival



#13
realdead_man

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And where shall I find said Equipment?

 

Nothing in Haven.

 

Drops are worthless or 2 level requirements above my party


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#14
Synyster

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it artificially pads out game difficulty.  The enemies are dmg sponges on all difficulties.

 

Use your keen intelligence to explain how it is done naturally verse artificially please. 

 

Every game I have ever played uses the same formula for higher difficulty. More enemies that have more health and do more damage. 

 

It's not meant to be easy or fair. 



#15
Z.Z

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I don't like asymmetrical design because it breaks immersion. It makes no sense. But DA isn't so realistic to begin with.

Unless you are playing a pure action hack and slash game or shooter, it's probably better to avoid higher difficulties, because designers inevitably rely on bigger numbers to make enemy tougher. Even symmetrical games like those old D&D RPGs have enemy hp/damage doubled in higher difficulties.

I suggest trying NM + friendly fire, if you want some realism. That's what I'd do anyway...



#16
Shermos

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Mass Effect had this problem too, but not to the same degree as Inquisition does. It makes combat feel boring an repetitive. Once you get your character set up properly, there's no real challenge, just a long slog to kill stuff.  

 

I like the game overall, but combat has been like a chore to get to the good bits. It shouldn't be like that.



#17
Sevitan7

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Asymmetric design, I think, is simply easier to balance around. I'm not a fan either, but it's something we have to get used to. Origins wasn't a completely symmetric experience either, but it did a good job of making you think it was. With each game it's been getting a lot more obvious and asymmetric though.



#18
Z.Z

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Asymmetric design, I think, is simply easier to balance around. I'm not a fan either, but it's something we have to get used to. Origins wasn't a completely symmetric experience either, but it did a good job of making you think it was. With each game it's been getting a lot more obvious and asymmetric though.

It may have something to do with the complexity of mechanics and the tactical flexibility it allows. With fewer stats and numbers, the few numbers it does have (HP especially) matter much more. So changing that becomes the best/only way to effectively change difficulty. I guess.



#19
10K

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I'm not finding nightmare too difficult, but it's probably the gear that I have that's really helping. I really suggest doing those astronium puzzles. After doing all for a certain map they give out nice gear.

#20
Innsmouth Dweller

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Because nightmare = more hp, resistances, armour and such.

Who cares about creating few sets of AI for each difficulty when you can simply multiply the hp value, duh!


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#21
Shermos

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Even on the easiest difficulty, enemies take a long time to bring down (with good gear). Why not bump up character HP a bit while bringing enemy HP down and making them so greater damage. The player would need to dodge hits more, and wouldn't need to spend forever hacking away. Surely this could've been done without breaking combat.



#22
ButchHardPec

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"Granted, I am playing on nightmare."

 

1408.gif


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#23
Drab on Age Exquisitor

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Even on normal, Bears and rhino looking creatures are tedious to kill.



#24
Sunlight Heart

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Use your keen intelligence to explain how it is done naturally verse artificially please.

Every game I have ever played uses the same formula for higher difficulty. More enemies that have more health and do more damage.

It's not meant to be easy or fair.


It doesn't have to be so blatantly obvious though. In Dragons Dogma, enemies had more HP in Hard Mode, but not by much. The difficulty in HM came from how hard they hit, how aggressive they were, how much stamina yoy used, ! how effectove items were, and how everyone's resistences and weaknesses were tweaked.

Not to mention that post game replaced spawns with post game only enemies, like how a lot of wolves became hell hounds. And said new enemies had some new attacks and attributes.

#25
Suhiira

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In DA:2 they made the mistake of throwing waves of bad guys at players to make combat "interesting", this led to some serious (and legitimate) criticism of the game.

This time they decided to make combat "interesting" by limiting the number of bad guys but make them all superman in terms of HP and damage delt.  This is standard old-school MMO combat (anyone play EverQuest?) and many players assume it's "normal".

 

Combat was fine in DA:O but some folks just have to try to reinvent the wheel ... and often come up with a square one.


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