My guess: There is still some old school dev involved, who likes his inventory management simulation based games with RPG interspersals.
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My guess: There is still some old school dev involved, who likes his inventory management simulation based games with RPG interspersals.
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My half-baked workabout is to simply store gear, especially ability rings, on unused characters.
DAO did not have a free chest either. Either you had Warden's Keep or if you were lucky and on pc you downloaded the chest a Bioware developer created and put on Bioware Social to download, but no free chest was included with the game. DA2 had one, though. There was one in Awakening too. Kind of strangely inconsistent.
Guest_EntropicAngel_*
I believe you can also hack this (if playing on PC) with a memory editor like Artmoney or Cheat Engine. Search for 60 -> get the first perk -> filter for 75 -> get second perk -> filter for 90 -> set it to 300 or whatever you want.
Will these work with DA I saves?
You've got a giant castle. Don't even think about storing stuff in it though.
Storage would be nice, but I would just enjoy having a weapon stand and an armor dummy. That way I can put the pre-order stuff as a trophy of sorts in Skyhold. So far I haven't run into a lot of storage issues yet.
No, it's a perfectly viable complaint. Even back in DAO an item stash was the #1 most common request together with respec capability, and both of these ended up being provided by user-made mods well before BioWare added them. They took the respec issue to heart this time, but one can certainly wonder what kind of decision making process led them to exclude the item storage when they had to know people would want it. If the lack of one makes the game more fun, I'd like to hear how.
The DAO chest mod was made by a BW guy, and if it wasn't first day it was somewhere in the first week. They probably couldn't add it in time, I think.
My main problem is I don't want to get rid of all these unique items... But I finally broke down and just sold everything because it was getting to be way too much. :/
FYI, what's probably killing your inventory isn't weapons, armor, or accessories. It's likely the upgrades. You don't interact with those that often and a lot of them won't even show up when you go to craft unless they fit in the weapon/armor you happen to be looking at. You probably have loads of upgrades that are junk and worse than what you can craft.
My advice is to go through and clear out your upgrades in addition to getting the inventory perks. I haven't had any problems once I took these steps and started selling each time I went to Skyhold.
quote, and entire skyfreakinghold, with no chance to put stuff away, ._. skyrim docet
It's mainly due to the absurd change in the loot system. In DAO where everything was stat-locked, you could boost yourself up to use nice gear (other gear, books, etc). It's like a small hurdle that needed to be overcome. In DAI it's level restricted, and that's a brick friggin' wall. And with the way it's set up, I've got items that are as much as five levels above me, in a game where leveling is pretty glacial..
With no storage, and the inventory space-up requiring you to waste Inquisition perks, it's annoying as all get out.
Will these work with DA I saves?
No, they have to be used on a running game. It's not a save edit but rather editing the current state of the game and then saving that.
I believe you can also hack this (if playing on PC) with a memory editor like Artmoney or Cheat Engine. Search for 60 -> get the first perk -> filter for 75 -> get second perk -> filter for 90 -> set it to 300 or whatever you want.
There are trainers available already. I guess expanding inventory slot is possible as well.
Guest_EntropicAngel_*
No, they have to be used on a running game. It's not a save edit but rather editing the current state of the game and then saving that.
Huh. I'll have to figure these out then.
A place to store items is pretty much one of those obvious things that should never be left out from a game like this. It must be an oversight - I can't imagine that the developers intentionally wanted to hear the inevitable flood of complaints for not having storage space.
I'd be surprised if implementing a simple storage chest would be a major undertaking, so I'm hoping one will be added soon.
Is there any way to drop it to the ground and see if its persistent? I don't think I've really looked for a "drop" command. I think we only have "Destroy" which is way less useful.
I was looking for that, too. But unfortunately we can only destroy the stuff.
Better than a storage chest for me would be interactable places to display armor and weapons in the Inquisitor's Quarters, so there would be an actual reason to ever go there....
I doubt that it was an oversight. This looks like a conscience decision by a game designer to me. I've seen all this stuff before. There are players who dislike storage. Heck. There are players who think 60 inventory slots is 50 too many. That's all fine until someone wants to put there "pet" limitation into my gameplay. What every design team needs is a gameplay Tsar who can tell all the limiters, "No. Let the players set their own limits." Unfortunately, the squeaky wheel in a design group tends to get greased. If one designer whines enough about his/her pet game mechanic, it'll find it's way into your game as a "feature." That's almost certainly how you got the "new, improved" tactics system.
I make sure (back at base) that every character has the best available weapon.
I keep the best available fire/ice/electrical staves in inventory for my mages.
And the best armour I can't yet equip.
Anything else, plus armour I don't like the look of get's sold.
I hit the inventory limit maybe once/per 20 hours.
I believe you can also hack this (if playing on PC) with a memory editor like Artmoney or Cheat Engine. Search for 60 -> get the first perk -> filter for 75 -> get second perk -> filter for 90 -> set it to 300 or whatever you want.
This won't likely work cause of Denuvo, I suppose, which is there to prevent any kind of cheats.