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How to force Party Members to really hold position ?


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10 réponses à ce sujet

#1
MajinMLF

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The hold position button and the double click in tactical view does not work.

 

I was fighting a dragon in the ruins and i played a warrior to tank him easily, however my mages and archer would also come in melee range and get wasted easily.

 

The fight would be so simple with my current setup, my warrior can tank him indefinitly with shieldwall and taunt and guard up, yet the game makes it insanely difficult because the dumb AI is trying to get close to melee range. I wouldnt need a single potion, its just an endurance fight over 5min.

 

Oh, and i dont want to instruct every party member each round to go back to their starting place.

 

Do i have to remove all but 1 skill from their skill bar to achieve this ?



#2
brazen_nl

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What works for me is, I go into tactical view (blegh) and then right click twice on a spot. The first one makes them move, the second makes them hold there. I don't really get the hold command on the ability bar. Sometimes it works, sometimes it doesn't.



#3
MajinMLF

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As i said i tried that - it does not work either! They stay for a few seconds there, but after a while they come closer.



#4
willymchilybily

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I find this a problem, If i ever go to control the warrior in the party I seem to find particularly when closing rifts, after i close one (half finished) and before the next opens, the character no longer seem to think they are in combat, and run towards the character you are  playing as.

 

Its not the solution you want, but quickly switching back to one of my ranged characters, and waiting for the next wave, then switching back to the tank when they spawn and my characters have started firing, seems to work. of course, the tank runs back, so you might have to use hold after the character switch to stop this (depending on fight/agro)

 

I know its not ideal but its kind of doable/quicker (on ps4 its just press down, then wait, then press up).

 

I have never known them to run in whilst the fight was on going, yet. it seems the main problem stems from controlling the character you want in melee range correctly, and the inability of AI to hold position after it engages an enemy.  anyway good luck



#5
ironhorse384

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The only thing I can suggest is disabling ai for the fight then they won't do anything without instruction from you. It's probably not ideal but it might suffice until you take care of the dragon.



#6
DarthGizka

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Disabling the AI helps somewhat but it seems that the buggers come running in any case - or get teleported to you - if you stretch the rubber band too far. The extremely short rubber band. At least in DAO you could make it halfway across the map before sh*t like that happened. Switching off tac mode - for tricky movements or whatever - seems to throw a monkey wrench into things too. The game would be a lot more fun if Bioware could implement something as simple as 'Hold' command, and if at least one of the modes were reasonably functional. A simple no-frills mode like in DAO would be even better...



#7
Season

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As i said i tried that - it does not work either! They stay for a few seconds there, but after a while they come closer.

 

I'm surprised that doesn't work for you because it does for me. Maybe it's a Behavior setting that causes them to move from the Hold Position? Though, somehow I doubt it...

 

I always use tac-cam hold to ensure range does not move and they never have, even if my tank is far and away tanking, they always stay put. If it helps, I have one ranged character target-following (under Behaviors) my main, and the other target following the one who's following me. Tank is on it's own.



#8
SinPhil68

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I just about to toss game even with AI off and using tactical mode my warriors either drop commands to run to mages or mages stop casting to run to warriors. No matter what I do if I stop micro managing positioning to actually fight within 30 seconds they back in a diamond even with ai off. Trying to do a battle when 95% of it is putting characters back where I want them instead of actually fighting enemy is totally

ruining the game for me.



#9
PapaCharlie9

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I just about to toss game even with AI off and using tactical mode my warriors either drop commands to run to mages or mages stop casting to run to warriors. No matter what I do if I stop micro managing positioning to actually fight within 30 seconds they back in a diamond even with ai off. Trying to do a battle when 95% of it is putting characters back where I want them instead of actually fighting enemy is totally

ruining the game for me.

Turning AI off is not going to help, it just makes things worse. You are turning the *combat* AI off, not the auto-follow controlled character AI. The game engine won't allow your controlled character to be in one corner of the Hinterlands (Redcliffe Village) while the rest of the party is in the other (smuggler's villa). The range AI characters are allowed to be separated from the controlled character is quite limited, often smaller than the visible battlefield area.

 

What you want to do is enable AI and have each character either follow self or defend self, or, set up mutual defend partners. Melee warriors can do follow or defend self, while ranged attackers tend to do better with follow self. A typical setup I might use when my IQ is a stealthy DW rogue (always a problem with follow controlled, since the party has no idea where you are or what you are going to attack) is to have Sera and Solas defend Blackwall, and Blackwall as tank to follow self. Then I send Blackwall into the middle of the mob, to soak up aggro and no end of enemy attacks for Sera and Solas to defend against. You do have to watch out for any defend self/partners having nothing to defend against and standing around doing nothing or just chasing the controlled character. Just give them a new target in Tactical or give the Attack my Target command and all is well.

 

No one is claiming the AI is perfect or that tactics are easy, but there are some simple things you can do to reduce the frustration level.


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#10
I saved Star Wars :D

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To add to the above:

 

Setting ranged to Follow Self means they can select their own targets. You can then use a hold position command (double click) and they will happily pew pew away from that position. Be aware that if the fight moves and they don't have line of site, they will stand there like lemons because they are holding position. Also be aware that a right click order to attack cancels hold position. A left click does not (it just sets current target, rather than a right click which is more of a 'follow this guy and kill him' order.)

 

Defend orders can be useful, but they are more to do with positioning than target selection. Setting a ranged to defend your tank is common advice on these forums and is usually followed by complaints about ranged characters moving into melee range....! Use defend to keep certain characters close together. Use follow if you want them to focus fire, or follow themselves if you want them to select their own targets. An example would be your tank following himself, your 2 hander defending your tank, you archer following your two hander.

 

Finally, keep in mind that hold position orders will prevent your companions using their escape moves like evade or fade step, which the AI actually uses rather well when set to preferred.

 

The AI system is better in this game than people give it credit for, but as with all Bioware games of the last 5 years the documentation of what stuff does/means is awful. 'Defend ' is classic example of that, it actually means "stay close to someone and attack things that come into range" rather than "attack anything that attacks this guy." 'Follow' on the other hand doesn't mean actually follow, it just means pick his target then do your thing from whatever range is appropriate.


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#11
nightscrawl

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PapaCharlie9 & Revan: Hero of Ferelden, awesome posts. Thanks!


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