The hold position button and the double click in tactical view does not work.
I was fighting a dragon in the ruins and i played a warrior to tank him easily, however my mages and archer would also come in melee range and get wasted easily.
The fight would be so simple with my current setup, my warrior can tank him indefinitly with shieldwall and taunt and guard up, yet the game makes it insanely difficult because the dumb AI is trying to get close to melee range. I wouldnt need a single potion, its just an endurance fight over 5min.
Oh, and i dont want to instruct every party member each round to go back to their starting place.
Do i have to remove all but 1 skill from their skill bar to achieve this ?





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