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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#1
JeffZero

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MESSAGE POPULAIRE !

Haven's Finest

 

Proud to be your one-stop shop for all blood magic rituals which may or may not bring your glitched files some much-needed party banter!

Think you're bugged? Try these obscure workarounds! We can't guarantee their success, but we can tell you that many (not all, sadly) of us have experienced at least temporary bouts of relatively normalized chatter ratios, as well as more music and other often-missing audio bits, upon trying these out. Many users with files approaching triple-digit play time and less than ten banter instances gave these tricks a whirl and suddenly experienced the simple joy of companions conversing much more frequently. Good luck!

 

 

Asterisks in the Hinterlands


* "this miiight work."
** "we've had several people report favorable results."
*** "this is helping so many people, Cole greatly approves."

 

In Your File Shall Work

 

-Today's newest possible lifesaver comes courtesy reddit user spaceclarkson. Here's the official scoop: go offline from Origin's servers and then access Skyhold's war table to fast-travel to a location of your choice. From there, fast-travel directly to Val Royeaux. If things are going as planned, you'll hear Val's music. For many of us hit by these audio glitches, this may well be your first time hearing it. Anyway, go ahead and fast-travel to wherever you intend to play after that. Hopefully intermittent music will be more constant and banter will improve. One important note here is that in the future you'll only want to exit the war table by fast-traveling to a location. Testing illustrates a high probability that leaving it just to head back into Skyhold triggers the bug again, at which point I guess you'll just want to repeat what I've listed. ***

 

-Fast travel between camps. Wait around a bit. See what happens. There have been limited reports of this causing stuff to fire off after a while. *

-While at a camp, mount/unmount and then rest. When your party wakes up, either idle in place or go about your questing business -- try both and see if one works for you. This method has had an appreciable number of results for many of us whose companions were effectively mutes all game beforehand, but like the rest of our list, it seems to get "clogged up" again fairly quickly. Rinse and repeat if you find success with this. ***

-Here's a winner: go into your journal and hover over everything, everywhere, until it no longer has the ticker next to it that designates that it's new. Of tremendous importance here is that many times completed quests have to be hovered over in their section as well. Likely a bug, and it probably causes interference in the system, messing around with other stuff in the process. Now do the same with your inventory and codex... yes, it's annoying. But it seems to clean things up for many players. You might try doing all this while disconnected from all account settings too; in my experience that has helped greatly. Once you're done, save your game, exit to the main menu, and then jump back in. ***

-Fiddle with the audio settings. DAI incorporates multiple levels here: home theater, TV, night, and headphones. Oftentimes users have reported that switching these around triggers music they've otherwise never heard, fuller sound effects representation, and, yes, possibly even banter. There's no consensus on which settings work and which ones don't work, so switch it up and hope for the best. **


-Try rolling a new character. Unfortunately this one rarely works, but a couple of regulars here may have somehow pulled it off. Might be too early to tell. In most cases it doesn't seem to get rid of the problem, or it comes back eventually, but hey. *

More to come as it's devised. If you find any of these methods workable, take a moment to thank the contributors who have developed them. I'm honored to host a thread brimming with such passion for the game and motivation to patch it through blood, sweat, and tears.

And by blood I totally mean blood magic, yeah.

 

Codex Unlocked: A Brief History of Glitch Thread Updates

 

UPDATE 11/30: Since last night I've been tidying things up to look presentable and such. More importantly by far, I've begun utilizing the OP as a database of user-constructed workarounds. This was something I'd intended to do since the 27th, certainly the 28th once the official BioWare update hit the forums and gave us all a big sigh, and I definitely heard the requests to do a good job at it. I hope it's all-inclusive, and I will absolutely continue updating with new techniques. Once BioWare has more to say on the matter, that too shall arrive here for discussion, so long as the mods continue to allow this topic to coexist with the recent News & Announcements piece.

 

2nd UPDATE 11/28: Yep, so, the devs have done plenty and can't replicate our collective wonky conditions even still. Utterly dumbfounding. As Allan experienced days ago, the saves we've submitted work as intended at the BioWare offices. But some of you have gotten so incredibly little banter -- single digits heading into triple-digit hours of total play time -- that there's just... seven hells, my loves. I just don't know. Keep those streams and recordings coming, maybe that'll help. In the meantime, brace yourselves in case it's decided to "consolidate discussion" into the announcement thread. This one is very big, and rightly so, but I worry that'll mean its eventual closure. Maybe not though, we'll see. If it happens, let's all just continue our work there. *takes a shot*

UPDATE 11/28: Yes, Mark Darrah's phrasing in responding to tweets about this issue feels like a bit of a blow. It's true that his mentioning that some of this is perception, his reaction to a comment about music, and his post about how it's possible to exhaust all dialogue all comes together to show he hasn't read up on this thread or any of the others on various DA-related sites. But let's also consider, of course, that he's literally Mark Darrah. I'm not too surprised he's out of the loop on this, he's in charge of a lot of stuff. Still, it does kind of hurt. It feels a bit like he's partially washing hands of the affair when thousands of players are getting near-zilch from the get-go with their files and many of us are putting in overtime trying to help identify the issue. They are investigating. It is being looked into. But we might still hold more cards to ourselves re: our findings than is remotely optimal. The truth is, right now it feels like we know more than they do. It's probably illusory, but it's possible it isn't. So if you feel like tweeting devs with specific findings from your playtesting, I won't disagree with that move. Just remember to be civil. We need them to know we do this out of love for the writing we paid good money to hear. Because, well, dammit, we love Dragon Age. Right now it's just kinda on mute for us.

UPDATE 11/27: Allan has enough saves for an analysis, folks! No need to send him more, at least not for now. I'll let you know if that changes, of course. Also, we've apparently gained press coverage! Whoa. IGN, EuroGamer, and VG247 have all run articles on the glitch, which means more people are going to pour in than ever before. If you're around when they ask for details, please fill them in! 'Cause remember, many impacted players would never have known this wasn't simply a case of the game having profoundly sparse banter (and ceaselessly glitchy environmental music) in general before we united with our findings. And, to my American friends: Happy Thanksgiving! Something something... let's be grateful the devs are testing. ;D

2nd UPDATE 11/26: Even as I made the previous edit, ALLAN SCHUMACHER FORMALLY REQUESTED THAT PC PLAYERS AFFLICTED WITH THIS GLITCH AND ROUGHLY 60-70+ HOURS INTO THE GAME PLEASE PM HIM ASAP. BioWare is investigating and needs your files to do so! I'm under the impression being a few hours below that level should also prove acceptable, just not necessarily quite as handy. Please PM Allan your save data today if possible!

UPDATE 11/26: shinobi602, of NeoGAF fame, helped pass along the message of mass banter glitch outbreak to BioWare's very own Aaryn Flynn today. He pledged to look into it -- but here's where we come in. He also said they may be requesting PC user save files today. It's important that PC players active in this thread stand ready to send in their data if so! It's also important to remember that Allan fiddled around with one such file only for banter to function properly in the limited time he had with it, too, so this may not solve the matter. Or it might! Only one way to find out. So if we're asked, be ready.

2nd UPDATE 11/25: Allan clarified he's looking into things on his own time, as time permits, but David Hulegaard addressed Origin's thread apologizing for the trouble we're going through and assuring us it's under investigation, Mark Darrah addressed a tweet saying he'd have people look into it, and another dev took to a Reddit thread on the subject with echoed sentiment. We definitely have their attention! But no, there's no way of knowing when it'll be fixed. The cause(s?) are as yet undetermined and although it appears to have impacted a lot of players, it's still an intermittent thing, ergo, still a royal head-scratcher. Stay loud (but polite) my friends, and know that as frustratingly quiet as your companions may be, we'll all stay loud with you!

UPDATE 11/25: Allan Schumacher arrived at the scene last night and it sounds like he'll be taking a look at it. Due to its intermittent nature and the varied reports this is going to be a tough one, but we have their attention. This bug is getting more reports than I anticipated, which is sad for the many players here, on tumblr, on reddit, GameFAQs, Origin, and "in the wild" who have been hit with it, but good in that it'll garner more consideration from the developers. In the meantime, if you believe you have been impacted please report your findings here and on the EA Origin site for research purposes. Thanks, and good luck everyone!


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#2
Allan Schumacher

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I'd recommend also hitting up this thread on Answers HQ:

 

http://answers.ea.co...ight/true#M6669

 

(Just to increase chances of it being seen and the volume of it.  I know Answers HQ gets a lot of visibility from more people than just BioWare/DA staff to help collate the data)


  • Nym87, JeffZero, robertmarilyn et 1 autre aiment ceci

#3
Allan Schumacher

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QA analysts may have reported it. Whether or not there's time for a reported bug to be fixed as of launch is always another question altogether.

 

At least, that's what I've gathered from what I've read on the subject. Anyone can feel free to correct me. :)

 

It sounds like it's an inconsistent issue, which are always the worst.  Especially if it's inconsistent enough to fail "silently."  Lets assume that we have 100 people all doing legitimate playthroughs (i.e. not testing with their focus on something else) and something happens 1% of the time.  That means that 1 person's playthrough will be affected, and if it so happens that that one person doesn't notice (because they found other issues, or are specifically tasking on something else) then it can get missed, which means we need on average another 100 playthroughs before it occurs again, and we have to hope it gets noticed and not overlooked because some other thing was noticed as well.

 

 

Now let's fast forward to release.  Lets say a million people all start playing at release.  Something that happens 1% of the time is now impacting 10,000 people.  That's a lot of people and their concerns are valid.  Further, once people starting point it out, then others that might not have noticed also start noticing (this happens in QA too, people say "Hey, keep an eye out for this thing.").  I don't think banter has been an issue in my game, but I am definitely much more cognizant of it when I notice "I haven't heard a banter for a while... or am I just going crazy!?"

 

 

Numbers just made up for easy math, but it's the crap reality for inconsistent issues :(  I loathe intermittent problems because it usually means that there's some particularly unusual and not at all obvious set of preconditions (computers aren't really random) to cause it to happen, so now the hunt becomes "figuring out what those problems are."  I'd much rather it simply be "banter doesn't happen very much at all for everyone" because then it's easier to identify and fix.  Alas.

 

I do appreciate the feedback though.


  • count_4, THE_ANGRY_GAMER, Pevesh et 10 autres aiment ceci

#4
Allan Schumacher

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If people can confirm that it seems to be region based that would certainly provide more information.  Seems right now a few people have a gut feeling that that might be the case?



#5
Allan Schumacher

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Region based meaning in game levels.  Though with such a low sampling of numbers it might be hard to say.



#6
Allan Schumacher

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I'm not sure the cadence.  I remember waaaaay back in the day just sitting idle with the game on my XB1 sitting idle hearing banter go off as I worked on other stuff.  I loaded up my game now, and in 5 minutes I heard a banter, but then waited another 10-15 with nothing (I did have some combats in there though)

 

 

EDIT: I'm about to play now so I'll keep an eye out for it.


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#7
Allan Schumacher

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Just as a note, my "looking at it" is more on my own time to help collect information, but other people are also aware of it and will spend more time on it during their working hours, so to speak!  (During the work day I have other stuff that I have to do, but I am usually able to talk and help collect information).

 

(Lest I get misattributed as the saviour of banters!)


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#8
Allan Schumacher

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So how is it meant to work? What actually triggers the banter in the first place? Is it just on a timer?

 

Unless the system changed (which I am skeptical), in the past I would get plenty of banter just by standing still.

 

I have some cleaning to do (post-launch responsibility) at home, so what I'll likely do is have my party sit idle in a camp while I tidy up my home, and make note of banters that occur.



#9
Allan Schumacher

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Well, Cass/Dorian/Solas have been standing idly for two hours now, by the way. Nary a peep.

I love you, Dorian. But you are so, so glitched.

 

That is a pretty long time and I'll pass this info along.


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#10
Allan Schumacher

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Understood.  Still, I think we should get more information about what/how/why from Bioware, if not you specifically.

 

On this issue, specifically, it's purely "under investigation" at this point.


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#11
Allan Schumacher

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WOA ok guys I don't know if this is a fluke and I'm scared it will never happen again, but I literally just got 6 banters in one hour and a half. SIX. 

 

Here's all I did: 

 

I was in the Hissing Wastes, with Solas, Blackwall, and Dorian.Got banters for Solas-Dorian, Dorian-Blackwall, and Blackwall-Solas, including a romance specific one and obvious story progression specific ones. 

 

I mounted a horse, dismounted, and rested in the tent. I did the "setting up camps" mission, so every area I went was new. Every time I set up camp, I rested in it. 

 

I don't know if that will help any of you, or if this will be repeatable....but man. It is night and day how it feels when they actually talk. I know how all three feel about each other now, for example, and an idea of the conflicts they have with each other. It's blowing my mind.

 

It'd be great to have other people corroborate this.

 

It's very bizarre because I used a save game of someone who had this issue on my machine and did get banters just fine, so it's a very puzzling issue indeed.



#12
Allan Schumacher

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Keep the data coming.  It'd be useful to know if only some (or one!) of those steps listed is necessary, because it would really isolate what systems can remedy this, and by extension what systems are affected by the various work arounds.



#13
Allan Schumacher

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All right, I just tried testing out the mount/dismount/rest approach to the problem.

 

First, I tested it out in the Hinterlands, doing what Natashina did and going around every camp and mounting/dismounting/resting. I noticed something sorta weird - every other camp I visited, when I first whistled for the horse, nothing arrived. If I whistled again, it would show up, but other times, the first whistle would do the trick. Does that happen usually? I've only used mounts one instance before this (ironically, because I didn't want to miss any banter in the game). I had a couple characters make location-specific comments (not banter, though) in this span of about ten minutes, but I reloaded for another session (I checked the thread and noticed that it wasn't necessary to go through all the camps).

 

This time, I went to the Exalted Plains, an area I had mostly cleared (I'll try a new area like veeia did another time). I mounted, dismounted, rested, and then started criss-crossing the plains for the next hour and twenty minutes. Here's what happened:

 

1. At four minutes, Dorian and Sera bantered.

2. At twenty minutes, Dorian and Varric bantered.

3. At twenty three, Dorian and Sera bantered again (that was quite hilarious - Dorian asked Sera where she got all her arrows from, as she's got hundreds, and Sera told him from up his ar*e, to which he said it should open a shop if it's so prolific)

4. At twenty eight minutes, Sera and Dorian bantered again (I've never had these two talk so much).

5. And that was it. I was super pleasantly surprised to have four (four!) banters in less than an hour, but the next hour was silent. I tried fast-traveling to another two camps, wherein I repeated the procedure and then walked around again in each instance. Nothing triggered.

 

I dunno if this helped much. There might be a correlation. I'll try testing more tomorrow. This bug has put my playthrough on halt because I feel like I've missed so much character development, so I'm glad it's an issue being investigated now.

 

Thanks for the feedback. I'd be curious to know if it started back up again with the work around.  It's possible that something (maybe even related to the banters) can possibly interfere with future banters playing even though they were working.  There might also just be a bizarre cadence due to some random distribution (though an hour seems a bit long).



#14
Allan Schumacher

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There is a reddit thread as well in addition to this one and EA support one: http://www.reddit.co...re_affected_by/ it has 108 replies so far.

 

This issue seems to be more common than I iniatially thought .

 

At this point I think it's safe to conclude it's affecting a fair number of people (though thanks for the heads up) :)



#15
Allan Schumacher

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Did he mention how long did he test this? Many players here can get normal banter sometimes, just very rare, like 6 within an hour then nothing for hours.

 

I did *not* test for very long, it's true.  Mostly because people were "nothing is happening for me" so having it happen once or twice was different.  But you're right that waiting longer may have garnered results that showed it breaking.



#16
Allan Schumacher

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This isn't going to be fixed anytime soon, if at all, is it? So far from what I can see Bioware is treating this like an isolated incident, or a non-existent one. Even Alan, nice as he's been, mentioned that he didn't experience the bug and I'm afraid that's going to be the end of it until we get a fan patch, like what happens with other E.A. games like Sims. "Investigating" doesn't really seem to mean anything; it's not listed under their concerns for the next patch, and even the next patch has no ETA.

I don't want to struggle with mounting, unmounting, fast traveling, reloading every ten minutes because my dialogue is broken. That's not a fix or even a workaround. Sad that I have to shelf this game until this issue is repaired, after wasting 40 hours of game-play with zero character interaction and development.

 

I just got pulled into the "War Room" (post launch support) to discuss this issue.  It's clearly affecting a lot of people and that it doesn't seem to be an issue for myself doesn't invalidate it for you guys.  I've passed along the workarounds as well as those give hints (for example, getting on the mount does actively suppress banter, while getting off the mount fires events to remove that suppression).

 

Further, it's also entirely possible that my tests needed to be longer in nature to fully realize the symptom.  Part of it was me seeing people say "I'm getting NO banter at all" so I load their save and I get a banter reasonably quickly.  But maybe if I had let it sit for a long time it'd have been more apparent that there'd be an issue.

 

Two things that would be a help at the moment:

 

1)

If someone has a PC save that is 70+ hours into the game and not had much banters that they would be able to email me (sooner the better obviously, though I know some people will be at work and whatnot) please send me a PM.  We want to start examining "Did they even attempt to fire" (there are flags associated with them to ensure they don't repeat) and stuff like that.

 

EDIT: I Have received plenty of saves now, thank you!

 

2)

Lets see if we can isolate parts of our workaround.  People seem to have some success with a combination of fast-travel, mount/dismount, and resting.  Do all 3 of these things need to be done?  Maybe only 1?  Maybe only 2?

 

 

Thank you.


Modifié par Allan Schumacher, 26 novembre 2014 - 07:03 .

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#17
Allan Schumacher

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I'll start trying to document times for banters and what I actually do, but this was from earlier that I just wanted to add:

All I can say is that for me, resting does not seem to trigger the banters as I've not been resting at all. It seems like it's fast traveling to camps and calling the horse (not even mounting/dismounting anymore) for me. I'll try to test further tonight.

When I loaded my save in Emerald Graves, I was having trouble getting banter to trigger again for a while. After about 30-40 minutes of trying to get them to start, I started doing some quests. I did get 1 banter during that time, then went  to clear out the villa and had no more banters. After that, I fast traveled back to a camp. I called my horse (no mounting/dismounting) and 3 banters triggered within 1-2 minutes of each other immediately after, then another 1 triggered about another 10 minutes later while out doing side quests. So for me, the "fix" seems pretty random.

I have the 360 deluxe version, btw, never mentioned that.

 

Thanks for the feedback.



#18
Allan Schumacher

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Allen, I'm only 60 hours in, but I'd be happy to send my save if you want it.

Could you tell us definitively what the banter is supposed to look like/when it triggers/etc? I feel like that would help us as we test.

 

I think 60 hours is plenty long enough haha.



#19
Allan Schumacher

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Please update the title I don't need everyone's save.... hahaha.

 

Simply PM me so I can give you my email via there, for those inquiring.

 

 

Thanks.

 

I have gotten two  but will take 1 more.

 

 

EDIT: I edited the topic title myself since it was also not entirely clear (I don't think you can PM me the save.  the PM was about exchanging contact information).



#20
Allan Schumacher

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I've gotten a handful of saves (even beyond the 3 just for more data points).  Thanks everyone.


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#21
Allan Schumacher

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I've only just discovered that this is a glitch and not just lack of party banter!! So that's actually kind of exciting. Does this seem to be a universal thing for people who are impacted? (E.g. Will I have the same problem if I create a new character and start over again?)

 

Given that people are finding workarounds via using various systems, I suspect there's a systemic issue and those that aren't affected are mostly lucky (or that they at least happen enough to not take notice).


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#22
Conal Pierse

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Hey everyone, please see this post in news and announcements with regards to party banter.