Aller au contenu

Photo

Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


3042 réponses à ce sujet

#2501
Ademmer

Ademmer
  • Members
  • 3 messages

A couple of page back I said it is working now properly for me. Had 3 interactive banter too.music comes and goes evey 2 minutes for 10 second. Did not get the horse. And now no ghost neigh either. Today I make my way to skyhold. Very very curious about it.

I restarted the game and was very conscious about it. If had any problems in tutorial I restarted again. What seemingly helps a great deal for me is sleep in tent over and over till I hear the sleeping music.
Beware: from the 2 tents only the main tent with the Inquisition pole has music

The tents have music... >.>... welll....



#2502
Ademmer

Ademmer
  • Members
  • 3 messages

I have not had any sound issues in the past 10 hours of gameplay though. No using disengage tricks or anything. My banter is normal... depending on the party I get more or less. I notice my music will come and go.. fade in and out and I thought that was normal. The thing that always caught my attention was when all sound just suddenly vanished during fights or walking around... then I would access the menu to clear it. I only have four manual saves on the game and keep saving over the previous ones. People have been talking about the manual saves.... idk... the whole thing seems like a rabbit hole.. LOL.



#2503
Bonesie

Bonesie
  • Members
  • 19 messages

What do you mean? What were you getting before? Just your footsteps? No actual sounds when you attack or anything?

 

Sound effects were fine, characters were silent.



#2504
xhaydenx

xhaydenx
  • Members
  • 59 messages

Sound effects were fine, characters were silent.

 

 

What sort of stuff do they say now for you?



#2505
Roofie

Roofie
  • Members
  • 209 messages
So I figured I would do a restart, my 45hr game is on hold/to be scrapped after I got to Cole's personal quest and had no idea why Varric was involved.

In 4 hours I got 3 banters. That's with over an hour between each, better than my main where I once played for 11 hours in silence. And since it's a fresh game there's no way I could have 'exhausted' dialogue already...

#2506
Eiphel

Eiphel
  • Members
  • 25 messages

Also bonus: There should be a little ditty that plays when you rest.

I have never heard this.



#2507
Guest_Stormheart83_*

Guest_Stormheart83_*
  • Guests
I run into this bug constantly my companions almost never say a word and when they do it seems to be the end of the conversation ie, one line of dialogue out of the blue with no context or meaning like perhaps a line where Cas is agreeing with someone but, that's the only banter I hear.

#2508
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

I have never heard this.

 

It only plays for one of the tents at each camp, I think.



#2509
Beempje

Beempje
  • Members
  • 21 messages

I wonder, the people who are experiencing the bug: do you use the search ping often? Someone posted in this thread a couple days ago saying they had their ping interrupt playing banter twice. Maybe banter only occurs an X amount of time after a ping? I know I'm constantly pinging like a mad man, so if there's any relation it would make sense that I'm rarely getting banter.

 

It's probably nothing, but might be worth looking into. I won't have any time to play for the next couple of days so I can't check this myself.


  • mememo aime ceci

#2510
JAZZ_LEG3ND

JAZZ_LEG3ND
  • Members
  • 901 messages
About forty hours into my second playthrough, banter starts popping up everywhere. Cass and Varric, Viv and Bull, they won't shutup. It's great, but... I just wish I knew why.

Do you suppose your relationship with the characters matter? Like, you have to have an approval above X for both characters before they will banter often? Seems odd, but it would explain the forty hour delay on frequency.

#2511
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

I wonder, the people who are experiencing the bug: do you use the search ping often? Someone posted in this thread a couple days ago saying they had their ping interrupt playing banter twice. Maybe banter only occurs an X amount of time after a ping? I know I'm constantly pinging like a mad man, so if there's any relation it would make sense that I'm rarely getting banter.

 

It's probably nothing, but might be worth looking into. I won't have any time to play for the next couple of days so I can't check this myself.

If that's true, that's the worst design in the history of anything.



#2512
sofandi

sofandi
  • Members
  • 15 messages

 Fair point; however, in Bioware's gameplay vids the music is sporadic, starting up about every 2 mins or so for 30 seconds. Their vids didn't have some combat music that played every time. Only time I saw them have combat music was in a fight against a dragon, and only once the dragon landed. I also saw a part where music started up before combat and just kept playing through some combat. I've had the same. That's about as good as a confirmation as anyone should need.

 

There is also no way that that the majority of the music is supposed to play constantly. The soundtrack for the hinterlands for example: every song is structured with a beginning, middle and end. If you put something structured like that on a loop and have it constantly it gets annoying very very quick and is just plain wrong. We've done that before in the game that I work on and some players complained. The drums in Haven on the other hand sound structured to play constantly, and for me they do. They're initially loud, but quickly fall back to a looping background beat.

 

EDIT: There's a lot of scripted music early on in the prologue and also when you're in the hinterlands certain quests have music tied to them such as the mages fighting in the open area. To me if they didn't have the scripted music at the start, I doubt as many people would've noticed the lack of music as much once the game opens up.

 

Alright, that music isn't supposed to be constant seems to be established now, the length of the track on the other hand varies from user to user. My background music track in the hinterlands lasts for 10 seconds sharp, not any longer, and then replays after 2 minutes. I find that very odd and haven't yet experienced that in an immersive RPG - Gothic series, Elder Scrolls and so on - the soundtrack is amazing, why would I ever just hear it for a brief 10 seconds.

 

Regardless, I've tried many workarounds on my recent character, some feedback:

 

- Tried everything I can before reaching Skyhold, as soon as I get the feeling that I have the bug, I am not continuing beyond the hinterlands in order to not spoil myself

 

- Realek audio driver fix (actually helped the sound stuttering and brief periods of no sound at all)

 

- Journal clearing (I did get banter a lot in the beginning when exploring the hinterlands)

 

- A lot resolves around the war council room in Haven: I made a conscious decision to not use the war room in Haven at all in the beginning (except for the initial scouting of the hinterlands, where I immediately fast traveled and did not back out of the war room), I left Haven not by fast travel, but by the transition zone icon -> this gave me frequent banter, combat sounds, no background war drums in Haven and the ability to hear the bard + music in the tavern

 

- Then I did some exploring and stuff, finally went to the war room, did some quests there and fast traveled again to the hinterlands -> this resulted in constant war drums background music in Haven (is this supposed to be this way?) and not being able to hear the bard + music anymore (I suppose this is a sound glitch)

 

- I now have two savegames, the one before interacting with the war table (bard is functioning) and one after some time in the hinterlands and interacting with the war table (bard is messed up)

 

-> I assume that I have an audio glitch now, combat sounds have vanished also and background music seems to have dried up even more



#2513
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

So, I've spent the last few hours testing away, upon the request of Conal.   He linked to me a pretty basic recording program along with a link with a good guide.  I decided I should at least give recording a shot.  I finally have a video file at least.

 

After some struggles (and two hours of lost footage,) I managed to get 97 mins of footage recorded with sound.  It's in the middle of "processing" on Google Share, which means it could take awhile for me to have a link.  However, the recording itself played back with no issues on VLC media player on my computer.

 

I spent the majority of the time actually at my desk, reading Asunder.  I took a few breaks here and there, but I wasn't more than 10 minutes total out of earshot.  Still, bare in mind that there is a banter I could have easily missed.  I did not rest at camp, nor employ any other workaround.

 

My party was Vivienne/Solas/Blackwall, parked in the safer camp in the Mire, and far enough away from the NPC to not trigger her auto-dialogue ("Inquisitor".)

 

  • Blackwall and Solas spent most of the Western Approach together.
  • Vivienne and Blackwall have never been in the same party.
  • Solas and Vivienne have never been in the same party.
  • I choose the Mire for the first hour or so.
  • I went to Val R. to pick up some supplies and to point out the lack of music that usually plays for the first 20-30 seconds even on the black loading screen.
  • Figured from there I'd try another area to FT to.

The area I FT to was the camp by Redcliffe farms.  I spent about 30 minutes there.

 

Now, I'm going to have the devs check the footage and my saves once I get this thing processed and publicly shared.   Now, unless I missed one (which I could have,) I got 6 banters in 97 minutes.  That averages to just over a banter every 17-20 minutes or so.  I don't know how common that is, or if that's working as intended or not.   It does seem like a bit of a distance from "companions never shutting up."  Between the two zones, I got 4 environmental comments in that time.

 

There is no banter in Val R, of course, environmental or otherwise.

 

I will be making sure that Conal gets the link to this video when it's done processing.  ;)


  • Silith et WindFury aiment ceci

#2514
Silith

Silith
  • Members
  • 181 messages

I wonder, the people who are experiencing the bug: do you use the search ping often? Someone posted in this thread a couple days ago saying they had their ping interrupt playing banter twice. Maybe banter only occurs an X amount of time after a ping? I know I'm constantly pinging like a mad man, so if there's any relation it would make sense that I'm rarely getting banter.

 

It's probably nothing, but might be worth looking into. I won't have any time to play for the next couple of days so I can't check this myself.

 

 

I was constantly pinging on "cooldown" before so when I read this I stopped pinging constantly and only did so when I knew something had to be around. I have just started a new game and am running around in the Hinterlands, and I have had one banter so far in... dunno, couple of hours of playthrough. (Which sucks. I want to have Cassandra/Varric/Solas banter. :( ) This banter even started WHILE I was pinging and was not interrupted by it. I don't think that there is a connection.

 


Now, I'm going to have the devs check the footage and my saves once I get this thing processed and publicly shared.   Now, unless I missed one (which I could have,) I got 6 banters in 97 minutes.  That averages to just over a banter every 17-20 minutes or so.  I don't know how common that is, or if that's working as intended or not.   It does seem like a bit of a distance from "companions never shutting up."  Between the two zones, I got 4 environmental comments in that time.

 

There is no banter in Val R, of course, environmental or otherwise.

 

I will be making sure that Conal gets the link to this video when it's done processing.  ;)

 

That sounds kind of normal to me. When I've had banter, it was almost always every 10 minutes, but only in outdoorsy areas - quest areas, dungeons, Val Royeaux etc. don't count, I think, so your average may be off a bit. I also think that environmental comments count as "banter" for the timer. I think you'd have to take them into account too - this would make your average reach 10 minutes, which matches my experience.



#2515
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

I am still pounding my head into a wall trying to get this uploaded.   :P

 

Edit: I figure that, once this is bloody done, I can let the devs review it and go from there.  I'm not going to assume really anything at this point one way or the other.



#2516
Chewbacca99

Chewbacca99
  • Members
  • 116 messages

 

 

Now, I'm going to have the devs check the footage and my saves once I get this thing processed and publicly shared.   Now, unless I missed one (which I could have,) I got 6 banters in 97 minutes.  That averages to just over a banter every 17-20 minutes or so.  I don't know how common that is, or if that's working as intended or not.   It does seem like a bit of a distance from "companions never shutting up."  Between the two zones, I got 4 environmental comments in that time.

 

 

THANKS for all the work on this, really appreciated!  Do agree that 17-20 sounds OK, especially given some folks are going hours without one.  Hope it doesn't turn into one of those "car starts working once it's in the workshop" type of situations that we are all familiar with :P



#2517
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

THANKS for all the work on this, really appreciated!  Do agree that 17-20 sounds OK, especially given some folks are going hours without one.  Hope it doesn't turn into one of those "car starts working once it's in the workshop" type of situations that we are all familiar with :P

Part of the reason why I've been quiet here is because some of this seemed to have worked itself out.  Note that this regularity only began to happen after I cleared my journal/codex the other night.  I'd tried other things, but I honestly was getting banter about once an hour or so before I did that.  

 

I let Conal know when he requested me to test for him that I'd been getting banter from what seemed about every 20 minutes or so.  I let him know that this was after clearing my journal/codex of older entries.  I also mentioned that around 20 minutes per banter (not counting environmental stuff, I'd been getting plenty of that) or so sounded like the average amount without the bug.  



#2518
xhaydenx

xhaydenx
  • Members
  • 59 messages

-> I assume that I have an audio glitch now, combat sounds have vanished also and background music seems to have dried up even more

 

 

No combat sounds at all? Like hit sounds and what not?



#2519
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

I think one every 20 minutes is still too low, even if it's far better than what we're used to. How often are you just wandering around in an open map for periods of hours at a time, without entering a dungeon, going back to Skyhold, or frequently entering combat? 



#2520
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

I think one every 20 minutes is still too low, even if it's far better than what we're used to. How often are you just wandering around in an open map for periods of hours at a time, without entering a dungeon, going back to Skyhold, or frequently entering combat? 

Or not using a mount at all.  

 

Finally got the link up.  It's apparently 92 minutes long.  This is my very first video I've ever made, so please be kind.  I apologize for the poor video quality.

 

https://plus.google....316973952859134


  • JeffZero et Enchant_m3nt aiment ceci

#2521
xhaydenx

xhaydenx
  • Members
  • 59 messages

I think one every 20 minutes is still too low, even if it's far better than what we're used to. How often are you just wandering around in an open map for periods of hours at a time, without entering a dungeon, going back to Skyhold, or frequently entering combat?

 

 

Mark Darrah said 30 mins without anything isn't unlikely.

 

I've been hearing a bit in my new game. Maybe one every 40 mins or so. Varric just said something to Solas and to start he called him Chuffles or soemthing.

 

Can anyone remember that nickname getting established for Solas earlier than this bit of banter? Its the first time I heard him call Solas chuffles and I was wondering if it'd skipped banter.



#2522
Beempje

Beempje
  • Members
  • 21 messages

Part of the reason why I've been quiet here is because some of this seemed to have worked itself out.  Note that this regularity only began to happen after I cleared my journal/codex the other night.  I'd tried other things, but I honestly was getting banter about once an hour or so before I did that.  

 

I let Conal know when he requested me to test for him that I'd been getting banter from what seemed about every 20 minutes or so.  I let him know that this was after clearing my journal/codex of older entries.  I also mentioned that around 20 minutes per banter (not counting environmental stuff, I'd been getting plenty of that) or so sounded like the average amount without the bug.  

 

I just hope the issue in your video is still persistent enough for Conal to acknowledge it as a/the bug. An average of 20 mins sounds very reasonable, though a lot of people report getting them more frequent. But there's also heaps of people getting a lot less, myself included.



#2523
Lioe

Lioe
  • Members
  • 9 messages

I'm yet to see anyone have a more enhanced experience than this in lets plays or even Bioware's own gameplay vids. I'm not at all suggesting that people aren't getting alot of these bugs + other ones, but I am starting to think that some questionable design choices have left players thinking they have the bug when they might actually not.

 

 

I think one every 20 minutes is still too low, even if it's far better than what we're used to. How often are you just wandering around in an open map for periods of hours at a time, without entering a dungeon, going back to Skyhold, or frequently entering combat? 

 

The Skyhold fast-travel out of war room trick has fixed VR music for me and seems to have fixed the banter issue as well. 
 
I typically play a few hours in the evenings. Before I could spend an entire evening in the game without hearing any banter, now I get three to four instances of banter in an evening. On average that's about once an hour, but that hour will include things that prevent banter, like combat, being in Skyhold, etc. 
 
If this is the frequency intended, I'd have to play an awfully long time to even get close to hearing most of the banter (assuming there are several hours worth of banter recorded as has been mentioned earlier in the thread). 
 
I'm also wondering how playing style impacts the triggering of banter. E.g. I tend to collect crafting materials along the way to get to combat, rather than walk around specifically to collect materials, so I don't have very long periods of 'peaceful' time.


#2524
kandyce

kandyce
  • Members
  • 28 messages

Part of the reason why I've been quiet here is because some of this seemed to have worked itself out.  Note that this regularity only began to happen after I cleared my journal/codex the other night.  I'd tried other things, but I honestly was getting banter about once an hour or so before I did that.  

 

I let Conal know when he requested me to test for him that I'd been getting banter from what seemed about every 20 minutes or so.  I let him know that this was after clearing my journal/codex of older entries.  I also mentioned that around 20 minutes per banter (not counting environmental stuff, I'd been getting plenty of that) or so sounded like the average amount without the bug.  

 

Are you averaging one every twenty minutes while actually playing or idling? I found Asunder to be pretty meh and could easily play a game and read it at the same time, heh. When I recorded a video while AFK for about an hour and a half, I was getting quite a bit of banter. Unfortunately, they stop talking when I enter the room, much like my days in high school.

 

Just wondering what your rate of banter is while interacting with the environment.

 

Also, wondering how Jeff's stream went the other night?



#2525
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

I often choose a party in the hope they'll say something, then travel to an area that I need to do a few things in, and nobody says a single word to each other and I just end up wandering around aimlessly hoping they will.

 

Surely that's not the way things should be. I would expect to hear at least 50% of the banter between my top few favourite characters in a single playthrough without having to consciously adjust my playstyle and artificially draw out periods of wandering that serve little purpose. At the moment, I hear barely anything.

 

If the systems are indeed functioning as intended, they are flawed and should be adjusted.


  • Enchant_m3nt aime ceci