Fair point; however, in Bioware's gameplay vids the music is sporadic, starting up about every 2 mins or so for 30 seconds. Their vids didn't have some combat music that played every time. Only time I saw them have combat music was in a fight against a dragon, and only once the dragon landed. I also saw a part where music started up before combat and just kept playing through some combat. I've had the same. That's about as good as a confirmation as anyone should need.
There is also no way that that the majority of the music is supposed to play constantly. The soundtrack for the hinterlands for example: every song is structured with a beginning, middle and end. If you put something structured like that on a loop and have it constantly it gets annoying very very quick and is just plain wrong. We've done that before in the game that I work on and some players complained. The drums in Haven on the other hand sound structured to play constantly, and for me they do. They're initially loud, but quickly fall back to a looping background beat.
EDIT: There's a lot of scripted music early on in the prologue and also when you're in the hinterlands certain quests have music tied to them such as the mages fighting in the open area. To me if they didn't have the scripted music at the start, I doubt as many people would've noticed the lack of music as much once the game opens up.
Alright, that music isn't supposed to be constant seems to be established now, the length of the track on the other hand varies from user to user. My background music track in the hinterlands lasts for 10 seconds sharp, not any longer, and then replays after 2 minutes. I find that very odd and haven't yet experienced that in an immersive RPG - Gothic series, Elder Scrolls and so on - the soundtrack is amazing, why would I ever just hear it for a brief 10 seconds.
Regardless, I've tried many workarounds on my recent character, some feedback:
- Tried everything I can before reaching Skyhold, as soon as I get the feeling that I have the bug, I am not continuing beyond the hinterlands in order to not spoil myself
- Realek audio driver fix (actually helped the sound stuttering and brief periods of no sound at all)
- Journal clearing (I did get banter a lot in the beginning when exploring the hinterlands)
- A lot resolves around the war council room in Haven: I made a conscious decision to not use the war room in Haven at all in the beginning (except for the initial scouting of the hinterlands, where I immediately fast traveled and did not back out of the war room), I left Haven not by fast travel, but by the transition zone icon -> this gave me frequent banter, combat sounds, no background war drums in Haven and the ability to hear the bard + music in the tavern
- Then I did some exploring and stuff, finally went to the war room, did some quests there and fast traveled again to the hinterlands -> this resulted in constant war drums background music in Haven (is this supposed to be this way?) and not being able to hear the bard + music anymore (I suppose this is a sound glitch)
- I now have two savegames, the one before interacting with the war table (bard is functioning) and one after some time in the hinterlands and interacting with the war table (bard is messed up)
-> I assume that I have an audio glitch now, combat sounds have vanished also and background music seems to have dried up even more