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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#2601
JaneF

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Have you had any banter before though? I was at about the same point as you seem to be before I restarted and I had a decent amount of banter early on, but I got the feeling I'd used up all the available banter between those 3 characters up to that point. Bioware have said you can use all their dialogue up to a certain point.

 

I have had I think two banters between the group. Once when first got to hinterlands, something about Kirkwall, and another towards the elf and magic. Silence since. I don't think I could've used up the banter 'limit', as they've barely talked to each other.



#2602
Realyn

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@Realyn
Yes! I was testing this yesterday as well.
The journal is bugged to hell.
I was also doing that requisition quest, I was stuck in the update window with 4 iron even though I kept mining it. I went into my inventory and unchcecked all the "new" icons. Exited the in entory and suddenly the quest updated to completed and I could turn it in.

This happens more often when I uncheck the "new" icon next to already completed quests, they suddenly update on my main screen as completed.

It's all very....odd and something is definitely up.

 

I don't think it's an actual bug in the Journal itself, but more in the communication between multiple systems. The Journal itself is little more then an information display, but is dependant on multiple systems running behind it. Especially in games such as these, you have large chunks of code logic running asynchronously and only sync up at very specific events. That's the part I believe to be messed up. It also happens to be one of the single most annoying bugs to fix in large applications. Believe me, I know.  <_<



#2603
Dulon

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I'd also suspect the faulty quest completion to be one of the causes.

The list is likely used to determine what our companions can talk about. 

A possible scenario would be:

 

- Initiate banter

- Choose Varric/Iron Bull dialog

- Determine List of possible banter topics based on completed quests list (without actually evaluating choices yet since they would not come into play at that stage)

- Choose a valid new topic at random 

- If it's a quest topic, look closer at possible choices. 

 

Now if it happens to be a quest that is marked as "new" in the list and still has yet to trigger a "Quest complete" message, the game might not be able to determine the quest state or choice that was made. What would the most sensible reaction be in that case? It's not the kind of error that should crash the game. Using a default value is just an immersion breaking comment waiting to happen. So, just have the banter fail silently and hope for better luck next time. You'd expect this to be a rare occurence anyway.

 

Maybe it evens remember what is supposed to be said next (possibly per area?). And if the quest state stays faulty, the character stays silent. Unless you clear the quest log. Or initialize what is supposed to be said next and the game draws a working dialog. Using a mount for example might reset that, since it activates/deactivates the banter system. Using the wartable to travel gives you the dialog box that shows when you first unlock the area as far as i remember. So there might also be some initialization involved if you travel like that.

 

Lots and lots of assumptions again, but the quest log is buggy anyway and should be fixed, even if it doesn't cause the banter bug. If they still can't replicate the banter bug, i am curious to see how the game behaves once they fix the quest log.


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#2604
Beempje

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I'd also suspect the faulty quest completion to be one of the causes.

The list is likely used to determine what our companions can talk about. 

A possible scenario would be:

 

- Initiate banter

- Choose Varric/Iron Bull dialog

- Determine List of possible banter topics based on completed quests list (without actually evaluating choices yet since they would not come into play at that stage)

- Choose a valid new topic at random 

- If it's a quest topic, look closer at possible choices. 

 

Now if it happens to be a quest that is marked as "new" in the list and still has yet to trigger a "Quest complete" message, the game might not be able to determine the quest state or choice that was made. What would the most sensible reaction be in that case? It's not the kind of error that should crash the game. Using a default value is just an immersion breaking comment waiting to happen. So, just have the banter fail silently and hope for better luck next time. You'd expect this to be a rare occurence anyway.

 

Maybe it evens remember what is supposed to be said next (possibly per area?). And if the quest state stays faulty, the character stays silent. Unless you clear the quest log. Or initialize what is supposed to be said next and the game draws a working dialog. Using a mount for example might reset that, since it activates/deactivates the banter system. Using the wartable to travel gives you the dialog box that shows when you first unlock the area as far as i remember. So there might also be some initialization involved if you travel like that.

 

Lots and lots of assumptions again, but the quest log is buggy anyway and should be fixed, even if it doesn't cause the banter bug. If they still can't replicate the banter bug, i am curious to see how the game behaves once they fix the quest log.

 

Nice (and plausible) theory! 



#2605
Chyropt

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no fix worked for me until yesterday, i had not heard banter for ~5 hour (beside the scrypted one i mean), but while i was farming chest for recipe (save in front of a chest, look what's into it, if it's not what you are looking for reload the save) i got a few banter, mind you i do not even spend 3 second ingame, just glance in the chest and reload, and i still got banter firing during these very little time span.

 

So, today i decided that everytime i feel like i have the bug or change zone, i make a manual save and reload it 4-5 time in a row (it loads very fast because your stay in the same place) and tadah i got random banter, not every 10 minutes but like 2 per hour.

The best is that my quest journal is completely messed up, i didn't clear any entry in the codex either (which take way more time than just reloading a save) and the bug came back after a few quests anyways wich was frustrating.



#2606
Fillem

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I dont see how I can add pictures but just now I completed another requisition quest, end up as "new" in my journal, which is fine I guess, but there it is also still updating my requisited! Why? Just complete it.
It still says, under completed quests, i now have 2/5 Blood Lotus.
I'm sure when I get 3 more Blood Lotus, the (finished) quest will update again.

I'm teally, really curious how this game database looks, it must be a mess and full of weird flags that keep checking/unchecking itselves.

#2607
Efvie

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If you read the latest Mark Darrah tweets you will see him comment that its not based on a timer; its RNG. Completely RNG. Half the posts in this thread are essentially invalidated because of said tweet.

 

This is nonsense, tbh. I’m not saying that Darrah doesn’t know what he’s talking about, but he’s obviously oversimplifying a particular case to fit in a tweet to the point where it becomes misinformation.

 

What he means is that banter does not occur every N minutes on the dot. Not that it’s boundlessly random.


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#2608
Felya87

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To me seem the more I advance in the plot the less the characters talk.

I have finished "here lies the Abyss", and the banter, already rare after going to Skyhold, have became almost inexistent. I've tried many "fixes" (sleep, teleport, war table instead of map, changed party, ecc) but the only two banter I have unlocked after that mission have happened while discovering a new area. (and I've done a lot of side missions and personal quest in the meantime)

And the music isn't there most of the time, if not for boss fight and cutscene.

 

I hope the problem can be resolved soon. I'd like to not have to restart the entire game to hear the banter (one of my favourite feature of DA)  :(

 

I'm playng on PS4.



#2609
Guest_TheDarkKnightReturns_*

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Ok, I've been consistent with JeffZero's workarounds and it's been an improvement. However banter is still infrequent. It seems that in some areas (Western Approach) companions go silent while in others they talk sparsely depending on party composition. If for instance I use the war horn to switch my party up, no banter. I found that the best way to trigger banter is going to a newly unlocked area on the war table. I did Hissing Wastes yesterday with Cassandra, Varric, and Dorian and they were talking a fair bit.



#2610
Ceoldoren

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no fix worked for me until yesterday, i had not heard banter for ~5 hour (beside the scrypted one i mean), but while i was farming chest for recipe (save in front of a chest, look what's into it, if it's not what you are looking for reload the save) i got a few banter, mind you i do not even spend 3 second ingame, just glance in the chest and reload, and i still got banter firing during these very little time span.

 

So, today i decided that everytime i feel like i have the bug or change zone, i make a manual save and reload it 4-5 time in a row (it loads very fast because your stay in the same place) and tadah i got random banter, not every 10 minutes but like 2 per hour.

The best is that my quest journal is completely messed up, i didn't clear any entry in the codex either (which take way more time than just reloading a save) and the bug came back after a few quests anyways wich was frustrating.

This didn't seem to help me on PS4. 

 

I'm gonna reroll again. See if it works any better this time. 



#2611
SpiritMuse

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I'm beginning to think this particular playthrough isn't as bugged as I thought. I am still not doing any workarounds, but I've been getting a decent amount of banter. I spent a couple of hours in the Exalted Plains and I've gotten a few here and there. I always keep forgetting to note times and such, so I can't be more precise. Certainly I'm getting more banters than in my previous game, I've already heard many things that I haven't before. Although it must also be said that I didn't exactly pay a lot of attention to my companions in that playthrough, barely did personal quests and such, for instance. Still, there has to be non-quest-dependent dialogue that could have fired, right?

#2612
Yaslana

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Does anyone hace this:
I'm at the winter palace and there is this bard.
I get music and the lyrics subtitles buy no singing.
Then once I heard her singing and it was in french?
Her singing in french is sooo cool buy is this wanted?

#2613
ardarn

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Finished game once at 96 hours. Has some basic idea how to set the Keep to get the most of it. Missed all personal quests on purpose and a loooot of banter thanks to this bug. Started a 2. Playthrough but I just can't push myself to do it.

Edit:
Yesterday i spent most of my evening watching others to play on Ps4 playonline and found out that I am still missing a lot. Constant banter, background music, fight music and effects are still sporedic in my game. Much, much better than the 1. time ( compare to the complete, utter SILENCE ) now I know the workarounds, but there should NOT BE workaround at all.

I would like to enjoy the game fully, as it IS an awesome game but I decided to put this it aside till the patch comes out AND we get some decent variety for clothing and armours. I know I need to wait longer for this but I think it will worth it. ( though I really hope fix comes faster than the Witcher 3. because then I will be in trouble. ).

I wish everyone great time with the game.

#2614
TurianRebels

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Hey everyone, please see this post in news and announcements with regards to party banter.

 

I've read the announcement, but from what I've read in this here thread, it is an inaccurate conclusion to say that banter is working as intended and there are no problems which can't be solved by changing party.

 

Also, just had a multiplayer play-through with NO TALKING. No mission opener, no F4 "To Me", no banter, and no congratulatory statement upon completion. Talking resumed in the next match.

 

So, working as intended? I hope not.



#2615
Guest_Evenstar_*

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Saying it's RNG doesn't explain the plethora of other audio-based problems. What about sound cutting out in the middle of battle? What about the subtitles for the bard's music appearing with no actual music? What about the complete lack of music in some areas unless you travel from the War Table? I feel like my companions should have SOMETHING to say after completing main quests but they're completely silent. The audio in this game is totally screwed ... 


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#2616
JaneF

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RNG? What complete and utter PR spin. Bioware: Just come out and be honest ffs..Youse have dropped the ball big time.


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#2617
Efvie

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RNG? What complete and utter PR spin. Bioware: Just come out and be honest ffs..Youse have dropped the ball big time.

 

Well, Darrah wasn’t saying that it was just perception flaws because of a perfectly working RNG. He only said that there is a random element involved.


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#2618
Kyote

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Starting to think it's time to just uninstall, replay next spring/summer when Bioware fixes this. The skyhold war table thing isn't really working as far as I can tell. I travelled directly from the war table in skyhold to the Forbidden Oasis, and in the last 40 min, got ONE banter in a party with Dorian/Varric/Iron Bull.



#2619
Efvie

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Starting to think it's time to just uninstall, replay next spring/summer when Bioware fixes this. The skyhold war table thing isn't really working as far as I can tell. I travelled directly from the war table in skyhold to the Forbidden Oasis, and in the last 40 min, got ONE banter in a party with Dorian/Varric/Iron Bull.

 

Have you tried the Journal clearing? In my opinion, that seems to be the highest success rate.

 

It’s crappy to have to do it, especially since you still have the niggling doubt that it’s not working right that detracts relentlessly from fun, but it does seem to help.



#2620
xhaydenx

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Starting to think it's time to just uninstall, replay next spring/summer when Bioware fixes this. The skyhold war table thing isn't really working as far as I can tell. I travelled directly from the war table in skyhold to the Forbidden Oasis, and in the last 40 min, got ONE banter in a party with Dorian/Varric/Iron Bull.

 

 

I'm pretty close to doing this too. I already restarted once. I was getting Banter every 10 mins on my second character but its started to dry up. I don't know if this is because potential banter chances are being interrupted by me doing the quests or what, but yeah, its a pretty dry experience.

 

These games are all about the story hits for me, and all this nonsense is just completely ruining that.



#2621
TurianRebels

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Again I had a multiplayer playthrough with bugged banter.
Usually banter is fine. This time, the mission statement was given, and F4 worked ("Come Here"), but there was no random banter.
The next playthrough had random banter as usual.

#2622
Kyote

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Have you tried the Journal clearing? In my opinion, that seems to be the highest success rate.

 

It’s crappy to have to do it, especially since you still have the niggling doubt that it’s not working right that detracts relentlessly from fun, but it does seem to help.

Yes and it doesn't help much.



#2623
Cindee

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I went back to my newer, less-glitched save to start playing the game properly again, and the journal clearing seems to be helping in that one, too. I noticed yesterday when I loaded - about eight hours in - that Haven's sound was a bit glitchy (no music, sometimes footsteps cutting out), so I cleaned out the journal whilst there, and immediately got music.I went to the Storm Coast to pick up Bull, and heard Viv/Sera banter for the first time across both games. (Again, went six hours plus with no music/banter whatsoever at the Coast in my first game.) When I took the three of them to the Hinterlands, I heard 2x Bull/Viv. (Seriously, in the other 40hr+ in the other game, and Viv would not talk, no matter what!) Music and combat soundsets have been there 100% of the time. Never realised how noisy Bull was, actually. Lots of yelling. I don't know how much banter I'm getting comparatively, but it's way too exciting than it should be to hear Viv talk.

 

The difference I can think of between the two playthroughs, is that the first time around I spent 3hrs+ at Haven talking to people (it would have filled up the codex), and the second time around, I only went to the blacksmith etc, before jumping into the Hinterlands. I had sound issues from the get go in the Hinterlands the first time around - extremely rare music, banter, hours of silence, etc. The only difference I can think of is that the codex would have been filling up by the time I got to the Hinterlands, and then I would have started doing a ton of quests on top of all that, so what sound that was working quickly stopped. With the newer save, there wasn't much in the codex by the time I got there, so the sound was working perfectly without having to use any tricks, as far as I could see. It may be a coincidence with a dash of the placebo effect, but really, that is the only difference that I had a direct influence on between my two saves.

 

I've also been trying to behave myself and leave the world map properly, which sometimes isn't easy with a lot of distance to cover before the exit!  I've been trying to keep pinging and fast travel to a bare minimum. No idea if it helps, though, and might not be able to keep it up forever. No one expects the Pingquisition, sigh. I guess every time I go to Haven, I'll clear out the journal, hope it keeps helping.

 

I'm still baffled why some people wouldn't be having any issues with this, and why some people would. Why wouldn't the journal be doing it to everyone? I saw Shinobi on NeoGAF mention the other day that the poor devs were finding the banter bug to be 'a pain in the ass', so I don't envy the devs trying to figure it out. 



#2624
Efvie

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Interesting point about the codex, too. I’m pretty sure that the codex has something to do with what details are available to the player about a character… including for banter.



#2625
JWvonGoethe

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My game is behaving really strangely now. I've been testing the Storm Coast on PS4 after applying the offline/journal fixes and this is the general pattern:

 

Load up the game and so far without failure I get banter almost instantly; sometimes banter is already in progress when the game loads. Then I get one or two more banters within the next few minutes, sometimes instantly after the last one played. Then banter completely dries up over the next hour or two.

 

It's like the game is playing all the banter I should have got in the hour or two-long dry spell the last time I played and is then playing it all in succession each time I load the game. I only get the initial few minutes of banter the first time I load the save after launching the game; loading saves without relaunching the game still frequently results in one banter, but not several of them in a row. And then afterwards I get silence.