So i decided to do some play testing after the new patch. Yes I know the patch did not address the banter but still
I had Dorian, Blackwall and Cole, three people who never spoke to each other (but were taken together before.
I did not clear the codex/journal.inventory (and they needed to be cleared, lots of stars after the last play session) Played offline. I travelled to the Storm Coast, Storm coast is cleared apart of the closed off area and the lyrium falls. Went there to do the darkspawn quest.
9.15 - arrival
9.25 - D and C banter
9.34 - Blackwall after fight "everyone alright?" after fighting a Darkspawn Hurlock
9.35 entered the lyrium falls cave, lots of combat due to the crazy fast respawn of spiders there. Seriously though, you look the other way and they just appear behind you,
9.36 - Blackwall - it's over - between wave 1 and 2 while closing the rift
9.42 Blackwall - that's the end of that - i suspect it had to be said after the combat finish and rift closing, but maybe it got delayed because i started looting straight away?
9.43 - C and D
9.45 -B environmental
9.50 - B and D
9.54 - Exit the damn cave
9. 55 - B environmental
9.56 - B and C
10.00 - C and D- not interrupted by a stupid bear which attacked us
10.01 - B - its over (after fight)
10.02 - B environmental
10.07 - quick save/load for an experiment
10.08 - mounted
10.10 - dismount
10.15 fast travel to camp
10.20 B and C - possibly an environmental comment together (does that exist?) Paraphrasing: C - they laughed while drowning in the sea. The rest of the poem is sad. B - yes, because the beginning is so cheery.
10.25 - travel to hinterlands. Area cleared, went there to kill some imperials for Dorian
10.29 B and C - extremely short, like 7 seconds (but complete by the sound of it)
10.35 - quick save/load
10.39 - 45 idle standing in one place
10.45 - travel to Val R - music present
10.49 - travel to Skyhold. Music present!
At this point I am not sure if music is supposed to be in Val R and Skyhold. Are they really supposed to be silent?
Combat sounds present. It looks like after combat comment is sometimes activated when the fight is relatively long. Although i found it strange its just Blackwall saying it all the time. Also it is triggered and not part of combat sounds because this phrase has subtitles.
Music was pretty often with the wait no longer than 1 minute between them.
Apparently we are also supposed to have armour making sound - can anyone confirm that? Preferably with a video. Coz for me its just footsteps.
Overall i think it was good, and I wouldn't mind if the whole game was like that. In the future ill try a new zone I have not been to before, but I gotta go and write some assignments
Also I hope it is not a placebo effect, and that the patch accidentally at least IMPROVED the banter rate. Would love to hear opinions of others about their experience with this patch.
Also the first convo ever Between Cole and Dorian was about the winter palace mission (I took Cole with me), which I have recently done. Which makes me think if there is supposed to be any "intrductionary" banter, and if:
A - story banter takes priority
B - banter is randomised to a certain extend
C - some banter gets locked off after some missions. Which potentially means I missed everything companions said to each other prior to the Winter Palace mission, without hoping to hear it during this play through