Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]
#2851
Posté 15 décembre 2014 - 02:39
#2852
Posté 15 décembre 2014 - 02:40
Changing party at canps distript banter?
it resets it.
The new patch for me stopped any banter at all
#2853
Posté 15 décembre 2014 - 04:37
Results of my first playthrough ~ 150 - 180 h
Not a single interactive banter.
Is was lucky with bull/Vivienne in the hinterlands.
Cole / Solas in exalted plains and solas / sera in the hissing waists (the first time they talked at all)
I got one bull/blackwall... And a little bit here and there from the others.
It got harder to understand what they were talking about the longer I played. Like I missed earlier conversations and now missed.the context.
And tye new playthrough... I'm not sure if it is better, no interactive banter until now. Varric / Solas twice, I think one solas / Cassandra and no cass / Varric so far.
I'm actually thinking about making a list...
This sucks...
- TheChosenOne aime ceci
#2854
Posté 15 décembre 2014 - 08:45
#2855
Posté 15 décembre 2014 - 09:16
PS4, I'm 30 hours in my second playthrough. The first playthrough was 60+ hours, almost no banter, and very little music. The music started working with the recent patch, but the characters stayed silent. Then yesterday I was in the Hinterlands, doing my last quest there, the Druffalo one. And suddenly, out of the blue, they started talking to each other. It took me a while to lead the Druffalo back to its pasture, and they just kept bantering away. Then I changed party, moved to different zones, and the banter kept being consistent. Today it's once every 20 minutes.
The funny thing is, I have no idea why it suddenly started working, or even if it's going to last. I had tried the war table trick, clearing the quests, loading from autosaves, nothing worked. And then, with no action on my part to prompt it, it started happening.
At this point I don't think there's a single trick that can actually make it work. It just does, when it feels like it. Or it never does. Weird, but that's it.
- Yaslana et TheChosenOne aiment ceci
#2856
Posté 15 décembre 2014 - 11:09
Immediately after I entered val rojoux (never know how to spell that damn city)
Between me, Cassandra and Varric...
Problem was the weel was gone so fast I hadn't even time to read my possible responses... O.o
#2857
Posté 16 décembre 2014 - 12:29
PS4, I'm 30 hours in my second playthrough. The first playthrough was 60+ hours, almost no banter, and very little music. The music started working with the recent patch, but the characters stayed silent. Then yesterday I was in the Hinterlands, doing my last quest there, the Druffalo one. And suddenly, out of the blue, they started talking to each other. It took me a while to lead the Druffalo back to its pasture, and they just kept bantering away. Then I changed party, moved to different zones, and the banter kept being consistent. Today it's once every 20 minutes.
The funny thing is, I have no idea why it suddenly started working, or even if it's going to last. I had tried the war table trick, clearing the quests, loading from autosaves, nothing worked. And then, with no action on my part to prompt it, it started happening.
At this point I don't think there's a single trick that can actually make it work. It just does, when it feels like it. Or it never does. Weird, but that's it.
I think that's when it first started working for me - I was cleaning out the last quests in the Hinterlands, and when I went to the Emerald Graves, I was suddenly getting working banter. It's been working ever since. (Went back to the Hinterlands, had Viv/Cole finally talk for the first time, and then a moment later, had interactive banter trigger for the first time.) The only thing that had changed was that I'd had quite a few quests completed by then, and hadn't been unlocking more quests in new areas. I'm assuming the game didn't have as much it needed to juggle at once. Too many open quests (or information to keep track of) at once the only thing I can think of that would align with people across the various forums saying their suddenly banter worked for a few hours, and then suddenly stopped again - assuming that the information the game had to keep track of became too much again as the quests/codex filled up.
On the other hand, people are having problems from their very first visit to the Hinterlands at the beginning of the game, where you have very few quests the game needs to keep track of. My first game save had these problems from the get-go - I didn't get sound/banter/combat soundsets in the Hinterlands for ages. With my second game save, I had banter within the first twenty seconds of arriving at the Hinterlands. The only difference between the two, is that in the more glitched save I'd spent 3hrs talking to everyone at Haven filling up my codex. The second time around I just checked in with potions/blacksmith, didn't talk to any companions, and jumped right into it. I had two lots of banter within the first two minutes that took three hours in the first save. It wasn't smooth sailing after that - I hadn't clean out the journal a lot - but there was improvement.
I'm still worried Bioware will just leave it as 'well, we'll change the RNG, but after that, you're on your own, kids.' From the gist of the blog posts, I'm still not sure they think it's a problem any more. There is SUCH a difference between a working game and sound-glitched one, and it's definitely not on the RNG + combat/NPCs getting in the way. The game feels a lot more organic, and a hell of a lot less quiet. (I've started fast travelling a lot too, the banter is still fine. Still haven't ridden a horse out of paranoia, heh.) The game keeping track of too many quests/information might be why the devs haven't been able to replicate it, either - when they load up their games to test, are they using games with lots of active quests? Obviously, this is speculation, and it may not be the issue at all. I just find it interesting that manually helping the journal complete quests helps for a lot of people, and for my part, now that my journal is working by itself, and my banter is fine.
For reference, I've now cleared out as much as I could before starting the Act 2 quests (Hinterlands/Fallow Mire/Storm Coast/Western Approach). There's only three quests in the Emerald Graves; I've barely touched the Exalted Plains; I haven't opened the Emprise du Lion.
- nausicaa83, Silith et lesspopped aiment ceci
#2858
Posté 16 décembre 2014 - 03:27
I sincerely hope they are working on some sort of solution for this. It's the worst bug imaginable because it affects the best aspect of this game. My first playthrough was fine, well, with the exception of interactive banter which I never got. I started my second playthrough and this bug is killing it for me. I've been walking around the Hinterlands area for about 2 hours now, and so far not a word from anyone. The music kicks in for a few seconds upon entering the area and is followed by a majestic soundtrack consisting of hours of footsteps. I tried several suggested solutions but none of them worked, so I think I'm going to take a break from DA: I until this bug gets fixed.
- Metalunatic aime ceci
#2859
Posté 16 décembre 2014 - 03:29
Just copy and pasting this from another thread I made to get some in-depth info.
Okay, so I'm working on my 3rd(ish) playthrough. I've got one game at about 75% of the way done, one at about 50%, and I just started another this evening. I hadn't had any trouble with party banter pre-patch other than it taking quite a while for them to kick in. My second game was started post-patch and banter was heard more often.
My first file was a 2-Handed Warrior, my second an Archer. This evening I started a DW Rogue, and I'm getting no banter at all. I restarted the game, no banter. I deleted everything and reinstalled, downloaded and installed the patch, and started over once again as a DW Rogue, and still nothing. All 3 of my playthroughs have been Male Humans.
It's certainly not definitive evidence, but I'm curious what class/race others were playing when they experienced this issue. There's some discussion of it in the other thread, but many of the posts are being lost in the shuffle, and a search only shows a handful of results regarding DW Rogues.
As an addendum, I just ran through as an Archer, respecced to DW Rogue, and I'm still not hearing Banter at all.
#2860
Posté 16 décembre 2014 - 03:37
I'm down to Hissing Wastes and endgame material, should I finish the game now or wait for the banter bug and Dorian's personal quest bug to be fixed? The combat isn't interesting me much anymore, and wandering around the empty desert in silence is not fun....
#2861
Posté 16 décembre 2014 - 03:42
I'm curious what class/race others were playing when they experienced this issue.
I played a two-handed human warrior in both of my playthroughs. The first playthrough was fine for the most part. The second playthrough is completely devoid of both banter and ambient music. Everything still works fine in the saves from my first playthrough so, at least in my case, the bug is definitely not caused by the patch.
#2862
Posté 16 décembre 2014 - 03:44
I can understand regional flags being a bit more difficult to work with, but for general banter, I assume a relatively easy fix would be for the flag to be tripped every X number of steps, or X minutes. I've read the info pertaining to how it's supposed to work, but I'm really curious what the issue is.
Excellent on that, thank you for the info. Have you tried making a new game save? I'm worried it will happen on every playthrough from here on out. I've seen people say a restart worked, but that was pre-patch. I'm going to give it another go.
#2863
Posté 16 décembre 2014 - 07:41
Just tried that new-ish trick, deleting your saves, entering an area, saving, then loading the autosave once it performs one. Helped once, immediately triggered a banter. Every subsequent attempt, nothing. Bioware, please fix this already.
#2864
Posté 16 décembre 2014 - 10:42
PS4, I'm 30 hours in my second playthrough. The first playthrough was 60+ hours, almost no banter, and very little music. The music started working with the recent patch, but the characters stayed silent. Then yesterday I was in the Hinterlands, doing my last quest there, the Druffalo one. And suddenly, out of the blue, they started talking to each other. It took me a while to lead the Druffalo back to its pasture, and they just kept bantering away. Then I changed party, moved to different zones, and the banter kept being consistent. Today it's once every 20 minutes.
The funny thing is, I have no idea why it suddenly started working, or even if it's going to last. I had tried the war table trick, clearing the quests, loading from autosaves, nothing worked. And then, with no action on my part to prompt it, it started happening.
At this point I don't think there's a single trick that can actually make it work. It just does, when it feels like it. Or it never does. Weird, but that's it.
Did you lose connection to the DA servers at some point and then got banter? When I switched Origin to offline during an ongoing game I suddenly had banter. Could be random, or maybe not?
Re: interactive banter - really, I wouldn't fret about this if you get banter otherwise. I don't think that there are a lot of interactive banters so if you don't get one, it's just rng.
maljester - did your journal "fix" itself after you didn't have a lot of active quests in it? Since you can't abandon quests there is no way to test this, but I might try and complete each area before moving on to see if a "full" quest log has any impact. Before, I would hop around every area, do a few quests here, a few there, so my quest log is always full to bursting... I have banter now but I have to manually check off quests every once in a while, so my journals is still "broken".
Re: race/class:
1st (no banter, on PS4) Female Human Mage,
2nd (very little banter, PC) Female Elf Archer,
3rd (very little banter at the beginning, a lot in the end, PC) Female Human Mage,
4th (a lot of banter even at the beginning, PC) Male Dwarf Warrior.
I don't think that there is any correlation. You can see that I progressively got more banter, which I think is because I started using "fixes".
#2865
Posté 16 décembre 2014 - 10:47
I did a combination of these suggestions, and magically started to get regular banter, even between characters that I've never heard speak to each other. I set Origin to offline mode, graphics set to automatic, and cleared my journal and codex. Honestly, I really think the problem is with the journal. After you first get to skyhold, a ton of quests complete, but there's a cutscene that plays immediately, and I wonder if they're not completely clearing. Maybe it's preventing post-skyhold gated banter from firing.
Edit: When I say "cleared", I mean I clicked on them to get rid of the yellow star.
#2866
Posté 16 décembre 2014 - 01:59
I don't know if anyone has reported it, but I found playing with a controller on PC dramatically reduced my ambient music and party banter. This is was most noticeable in the Hissing Wastes.
- Silith aime ceci
#2867
Posté 16 décembre 2014 - 04:32
I don't know if anyone has reported it, but I found playing with a controller on PC dramatically reduced my ambient music and party banter. This is was most noticeable in the Hissing Wastes.
I'm quoting myself but I wondered the same a while ago:
This is a really long shot, but those of you on the PC - do you use a gamepad? I'm in my second game right now and I swear since about 10 hours, they don't talk anymore. I've tried different parties, always take the long walk to all locations, keep out of the Western Approach - nada, silence, even though I keep the journal/codex/inventory clear of "marked" items.
The only thing I'm doing differently from my first game is using a controller, and disconnecting it gave me the first banter in hours, and a second one 3 minutes after that. Maybe it's just really bad RNG, because I don't see how this could affect anything, but at this point, it has to be something obscure or else someone would have found a solution already.
ETA: And another banter, again 5 minutes later. What?!
ETA 2: And another one... That's 4 banters in 20 minutes.
I forgot if I followed that up with tests or not, though - I somehow reconnected the controller after that and thought nothing more of it. Incidentally, right now I'm playing with Mouse/KB again (playing on nightmare and I appreciate the pause and quicksave) and this game is the first where I have consistent banter right from the start. It's not that I got no banter with the gamepad connected, but I never got any at the beginning of the game, only when I started running around in Emerald Graves etc after having played through almost all of the story missions...
Hmmmmm... Anyone else?
- torq_za aime ceci
#2868
Posté 16 décembre 2014 - 05:51
I was playing with a controller on PC and got minimal banter, however I am -really- doubtful that this is the cause of this bug. I am going to start my next playthrough and I will play with a keyboard (ick) and see if I get any difference.
#2869
Posté 16 décembre 2014 - 06:03
The banter issue crosses platforms, so I don't see how gamepad use on PC is the issue.
- Komboloi aime ceci
#2870
Posté 16 décembre 2014 - 06:12
Since the patches on pc I didn't see any noticeable difference on my existing inquisitors but having started a new run with a new inquisitor my party talks all the time. I've already heard loads in the Hinterlands that I didn't hear at all in my first 72 hour playthrough.
I'm also using a 360 controller for windows. (I was disappointed that I just couldn't get on with my preferred mouse and keyboard. Even after 3 hours it just felt clunky).
#2871
Posté 16 décembre 2014 - 06:13
I posted this in the banter thread under News, but I'l share it here as well:
I've been dealing with the banter bug and trying the various blood magic work-arounds with varying results. Patch 2 and the hotfix didn't seem to make any difference with the amounts of banter.
However, last night I actually had two banters in the Western Approach (one between Blackwall and Varric about Aveline, and another between Black Wall and Iron Bull about bananas) which shocked me because everyone has said WA has no banter at all.
The only thing different was I was having some performance issues (those have definitely cropped up lot since Patch 2 and the hotfix were installed, whereas they were non-existant for me before) and tried switching over from HBAO to SSAO to see if it made a difference. (Which it seemed to, but everything looked terrible.)
#2872
Posté 16 décembre 2014 - 06:19
Did 2 playthroughs with the bug and I am now 30 hrs in doing a nightmare run, post patch. The first 2 bugged ones were spent trying to fix the bug with all solutions suggested but this third one is clearly a great run with no bug.
It's a world of difference, this game is so much better with banter.
Thing I did different now was to set graphics option to automatic. Also music and combat sounds are working, I have 1 save and keep only journal tidy. I don't know if this was a real solution or just luck or if it will last but here's hopin'.
All 3 playthroughs are on PC with a gamepad in total about 220 hours.
#2873
Posté 16 décembre 2014 - 07:14
The banter issue crosses platforms, so I don't see how gamepad use on PC is the issue.
Well, I play with a controller on the PS4, too, so... ![]()
As I said, I don't see how this can be releated at all, but I also don't see why keeping Origin offline is supposed to influence the banter either or any other workaround for that matter (except for the journal thingy, I kind of get why this might help). I'm not a dev, though, so what do I know. I only play the game...
Something worked though, because, yay banter in my game!!! And yes, it is so much better. You miss out so much on the personality of the companions otherwise...
#2874
Posté 16 décembre 2014 - 08:01
omg , this play threw after patch has been so lucky, today i got banter between blackwall and dorian , they were bickering back and forth and i got to cut in and i told them they were cute. fingers cross that my bug has been eaten by a bird!!
all i do is travel war table , play ps4 off line, check all journal stuff. only using auto save, and only have one when start the game back up.
#2875
Posté 16 décembre 2014 - 09:15
Currently doing a second play through now. My party is a lot more chatty than they were in my initial game but they still feel a lot more mute than they should be. They definitely don't talk as much as I've seen people claim (e.g. something every 5 - 10 minutes or so) and I get long stretches of complete silence (it can sometimes be an hour before they say anything, even just a small line about the environment). While I'm definitely getting taunts and such during battles, dialogue about fights before they start or after we've won (e.g. Cass' "We are victorious once more.") are extremely rare, to the point where I've heard maybe three instances of them during my current 30 hour game. Also haven't gotten a single interactive banter yet.
Even though it's a definite improvement over my first play through (I usually get something on average every 20 minutes rather than every few hours, and so far no repeats), them not talking much still hurts the game for me. With how vast these areas are and how little content in them have actual dialogue, traveling with what feels like a trio of mannequins at times makes for some very dull exploration.
As for the work-arounds I'm doing:
- Completely avoided getting the mount.
- Making sure my journal, codex, and inventory are clean.
- Traveling everywhere on foot, rather than using fast travel.
- Cleaning out my save folder at the end of every day, keeping only the latest ten.





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