Got some weird results trying the 'save, then wait, load autosave' method. Got banter in the Exalted Plains of all places but it was odd: I switched between various groups, and only got banter between Cass and Viv.
Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]
#2876
Posté 16 décembre 2014 - 10:51
#2877
Posté 16 décembre 2014 - 11:29
maljester - did your journal "fix" itself after you didn't have a lot of active quests in it? Since you can't abandon quests there is no way to test this, but I might try and complete each area before moving on to see if a "full" quest log has any impact. Before, I would hop around every area, do a few quests here, a few there, so my quest log is always full to bursting... I have banter now but I have to manually check off quests every once in a while, so my journals is still "broken".
That's the only thing I can think of! I'd been trying to drag out the game as long as possible, so before starting the Act 2 main quests, I went back and started to finish up as many of the quests as I could. Post-patch I'd still had four/five hours of silence. I think after I got to the very bottom of the quests in the Hinterlands (still haven't been to Valammar, actually), I then went to the Emerald Graves and was shocked when everything started to work normally. It has been working ever since. I'm struggling to remember if it started working before I went back to get the final shards in the Hinterlands with the dragon, or not. I actually think it was working before then? I was also about 95% of the way through the Fallow Mire, the Storm Coast and had finished everything I could at the Forbidden Oasis at that point. I hadn't started Crestwood, and I think I'd just ran through the Hissing Wastes for schematics. Until that point (35 hours in?) I'd still had to keep an eye on my journal no auto-completing, but now it's extremely, extremely rare. I think now it only happens if the quest auto-completes in a cutscene, but it is still rarely an issue. I think I've also completed requisitions technically, but have never turned them in.
The quests clogging up the game could also correlate to why there is such a drastic difference between banter/sound issues between players - everyone has very different playing styles, including those at Bioware bug testing. I started completing as I went, but other people might get to the end of the game and start completing everything then - while others may add a ton of quests as they go, but never go back to finish them. It's be really interesting to go through and trigger the absolute minimum of quests/power to unlock the main story to see if it makes a difference. It also may not, as someone might have mentioned it by now? I really don't know. I was just so surprised to suddenly have it working, after sixty-hours plus across two bugged saves. I was even more surprised to have the journal suddenly work without intervention at the same time. It took me a few hours to catch on to the fact it was working, and that it seemed to correlate.
(American-voiced Qunari Warrior Inquisitor, but it seems universal across all races/specialisations.)
#2878
Posté 17 décembre 2014 - 03:01
You may already known this, but in my PS4 game occasionally the audio glitch will occur (which is easily fixed, on mine at least, my opening and closing the start menu) and it first became noticeable because the game was generating subtitles for speech I couldn't hear. Since I first noticed it, I can obviously tell when it starts occurring because noises for animations such as jumping don't play properly. I could get video of it if needed, as it is fairly easily replicated.
TL;DR The game generates subtitles for unheard audio.
#2879
Posté 17 décembre 2014 - 03:53
You may already known this, but in my PS4 game occasionally the audio glitch will occur (which is easily fixed, on mine at least, my opening and closing the start menu) and it first became noticeable because the game was generating subtitles for speech I couldn't hear. Since I first noticed it, I can obviously tell when it starts occurring because noises for animations such as jumping don't play properly. I could get video of it if needed, as it is fairly easily replicated.
TL;DR The game generates subtitles for unheard audio.
On PS4 too, I'll often have sound delays and/or syncing issues. The sound seems to right itself after a few moments, but it's definitely noticeable.
#2880
Posté 17 décembre 2014 - 04:58
Okay so this is my second playthrough and I noticed a trend - my companions are SUPER talkative in Crestwood. Like... banter will trigger every 5 mins or so no matter what the party composition is.
Still getting one banter per hour MAYBE in all the other locations.
Why is that area any different to the others? ![]()
#2881
Posté 17 décembre 2014 - 06:32
I just saw this today. My party is mostly silent throughout each zone. Regardless of who, I get 2 or 3 banters in an hour. Most of the time they just silently follow me. This restart, I have approx 60 hours thus far. I don't know if BW still is looking at save data, but they're welcome to it. I'm on PC.
#2882
Posté 17 décembre 2014 - 05:46
They aren't looking for save data anymore. Not that they've said a word about this issue in weeks. Not sure we're going to see a fix for this one.
#2883
Posté 18 décembre 2014 - 04:34
Here’s another question: have you noticed Haven/Skyhold dialogue that stays selectable even though you’ve already talked about it? I wonder if there could be a dialogue state bug, too.
#2884
Posté 18 décembre 2014 - 05:29
#2885
Posté 18 décembre 2014 - 07:51
It was the same for other Bioware games, so my guess is it's not a bug.
#2886
Posté 18 décembre 2014 - 04:51
Here’s another question: have you noticed Haven/Skyhold dialogue that stays selectable even though you’ve already talked about it? I wonder if there could be a dialogue state bug, too.
Depends on the dialogue in question. Some investigate options will always be there, some you may not have unlocked the thing you need to progress -for example, Cole's 'odd things' dialogues stay there until you a) tell him to stop doing them or
find out the reasons (and even then they stay there so you can go through the reasoning again)
#2887
Posté 18 décembre 2014 - 06:36
#2888
Posté 18 décembre 2014 - 07:41
I am one of the ones without banter. It doesn't matter who you have as companions, it will always be silent except for specific quest related sound bites.
But I am also having issues when cut scenes happen and all the sounds go away. The only way to get any sort of sound back it to turn the game off and back on. Reloading, fast traveling, the war map, and changing the sound scheme does not help.
The no banter issue is lessening my love for this game. I am on my 3rd play through and I am not sure if I will continue.
#2889
Posté 18 décembre 2014 - 07:42
#2890
Posté 18 décembre 2014 - 08:24
U guys still posting here? I think OP abandoned the thread, bug is still not reproducable by Bioware, they will only increase the chance of banter being trigerred but there are so many weird symptoms of banter/music not playing that I doubt It will solve anything. There is like 50+ pages just about who had which banter and how many times....
#2891
Posté 19 décembre 2014 - 03:14
U guys still posting here? I think OP abandoned the thread, bug is still not reproducable by Bioware, they will only increase the chance of banter being trigerred but there are so many weird symptoms of banter/music not playing that I doubt It will solve anything. There is like 50+ pages just about who had which banter and how many times....
True but one can hope. Though by the time they figure out sthing we will have finished our 2. And 3. Playthrough.
#2892
Posté 19 décembre 2014 - 04:11
U guys still posting here? I think OP abandoned the thread, bug is still not reproducable by Bioware, they will only increase the chance of banter being trigerred but there are so many weird symptoms of banter/music not playing that I doubt It will solve anything. There is like 50+ pages just about who had which banter and how many times....
I have to admit that is my concern as well. It's very much not just a banter RNG issue, but a multi-faceted sound issue. (Let alone how on earth the journal fixes/issues fit into it?) It's also affecting the way people play - I still see people across various forums (NeoGAF, Reddit, Tumblr, etc) ask, 'is the banter fixed yet?' Some didn't even realise there was a sound issue, and sold off the game due to finding all the running around in silence boring. I wouldn't mind if it took months for Bioware to fix the issue, as long as they know there is indeed an issue in the first place. I know they're having trouble replicating it, bu just thinking it is players complaining about not getting much banter is incredibly disappointing.
For my part, my game continues to now work correctly. Banter continues to fire as often as the RNG gods allow, and the journal continues to auto-complete without my intervention. It was such a sudden difference! I'm still 100% in the camp of the journal/questing system is involved somehow. I've still been trying to complete regions without opening too many more at once, and everything continues to work. I'm at 20hr+ at working sound/banter now.
#2893
Posté 19 décembre 2014 - 06:10
I really wish Bioware would break radio silence on this. At least let us know if they did the banter RNG increase. It's getting really frustrating, especially since I don't want to do another play-through without banter so it's stopping me from enjoying the game. My first 60+ hours I got pretty much nothing.
#2894
Posté 19 décembre 2014 - 08:49
I think keeping the banter thread(s) alive with helpful comments might help in finally getting another official update eventually. Even if they still can't reproduce the bug, the community's findings regarding the journal and certain areas where banter seems to be especially broken should help them out somewhat. I mean the reports about no banter in the Western Approach are so widespread that Bioware HAS to be able to reproduce it somehow? Or the journal/codex bug?
As I wrote in the other thread just now (why do we have two btw? They should get merged, I get confused about what I wrote where), my banter still works fine, even after acquiring Skyhold. I'm 35 hours in now. I have a TON of unfinished quests in the questlog now and while I try to finish as many as I can without getting new ones so far I'm not quite successful, they just keep piling up. About 50% of the completed quests check themselves off correctly, though, but I can't discern a pattern. The "fixes" I use are the journal/codex fix, I play with KB/M and keep Origins offline. I'd really like to check if keeping Origins offline makes any difference, but at this point I'm afraid to break something so I won't. Never change a running system they say. Maybe after finishing this playthrough I might go back to an old save and do some more testing.
maljester, I don't know if you wrote it in here already, but do you do anything else beside checking the journal/codex? Or rather, do you just play "normally" now without any of the known fixes now that your journal fixed itself, i.e. do you fast travel as you please (instead of always from the War Room), play with Origin online, not reload autosaves, keeping all old savegames etc?
ETA: Oh well, running around in the Western Approach for an hour - silence, not a tiny banter in sight. Scripted comments work (at the plundered refugee carts, when you see the dragon), but nothing else. To double check that my banter was still working correctly, I went to Crestwood with the same party - 8 minutes later, banter fires. Ah, well. Damn you, Western Approach.
#2895
Posté 19 décembre 2014 - 11:13
I'm on PS4, and out of my 90+ hours of play, I've kept it offline 99% of the time. I've unfortunately very, very much had the bug whilst constantly offline, so it's sadly not a fix in my case. (Offline does seem to help the cutscene jutter, though.) I haven't changed my gameplay patterns either, which is why I'm so baffled that it started working! I've never worked off auto-saves, and have about 12+ saves sitting there under the one character. I've always generally tried to fast-travel from Haven/Skyhold, but now that it's banter is working correctly, I sometimes jump from area to area without having to go back to Skyhold, and it continues to work correctly. I keep an eye on the journal out of habit, but it's about 1 in 15 quests that don't auto-complete correctly. The quests that don't auto-complete generally seem to be the ones that end in cutscene - personal quests, main quests. I'm baffled.
Western Approach is such a deadzone! I think I got the area to near completion, and only one instance of banter whilst up a ladder. The music is very sporadic there, too. Whilst the Exalted Plains is very similar with the music/banter issue (so much silence!), I did have three instances of banter there. One banter triggered towards the bottom left of the map, and the other two were up towards the top left. All three times were in the open space plains area, and the only thing I can think of, is that there are very fewenemies that seem to respawn around that area. Great area, too, it's such a shame it's so silent.
- Silith aime ceci
#2896
Posté 20 décembre 2014 - 01:29
I notice I’m dragging my feet with the second playthrough. I’m afraid that the first one was made lackluster by the lack of banter, and this second time around promises no better… so I don’t much feel like playing.
- Nefla aime ceci
#2897
Posté 20 décembre 2014 - 01:46
Honestly, this lack of party banter depresses me even more than the original ME3 endings...
- Metalunatic et Alya_ aiment ceci
#2898
Posté 20 décembre 2014 - 02:07
A lot of people here seem to have noticed that there is often (or always) one party member who will engage in banter far less frequently than the other two party members. For me, the silent companion always seems to be whoever is added to the party first on the party selection screen. If there's a particular party member who is always silent for you, try choosing them second or third when picking your party.
Obviously I can't guarantee that it'll work for anyone else, but it's always worked like a charm for me ever since I started doing it. Unfortunately, party member no. 4 will still only speak to party member no. 3 - whoever I add to the party first becomes the new silent one, so every so often I have to change up the party order at camp.
#2899
Posté 20 décembre 2014 - 02:38
#2900
Posté 20 décembre 2014 - 04:11
Yeah, they're just saying nothing about this and it's getting really old. I have yet to start a new playthrough, but I think I'll rush through this first go and restart, with some hope to NOT see the damn bug my second time ![]()





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