Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]
#2901
Posté 20 décembre 2014 - 04:13
Edit: and now they are back post cutscene. Also got my first banter of the day.
#2902
Posté 20 décembre 2014 - 07:34
I know this sounds horrible but part of me wishes that EVERYONE got this bug. Just like how everyone had to sit through that wretched ME3 ending. Atleast that way, it would've created a much bigger **** storm such that Bioware couldn't simply ignore it. I'm not saying they ARE ignoring this as well but we haven't heard from them in a while. You can't help but lose faith after a while...
- Wompoo, Metalunatic et Vikarus aiment ceci
#2903
Posté 21 décembre 2014 - 08:28
I just finished my first playtrough (about 100 hours) and I believe I heard party banter about 15 times... If they ever fixed this issue (at first I thought that was normal, hey, I hope it´s not normal!) I will consider a second playtrough.
#2904
Posté 21 décembre 2014 - 10:11
I... realize I have not posted here for a while.
I finished up my first playthrough about a week ago. As stated before the land of Thedas was mostly a banterless wasteland for me. I only started getting banter after carefully applying several tips and workarounds, but that's no way to play this game as it breaks immersion.
This is also why I'm putting a second playthrough on hold for now, at last until Patch 3. Shame really, because I'm still looking forward to it and I just got two weeks off from work (holidays).
#2905
Posté 21 décembre 2014 - 10:32
Haven't really monitored the thread lately but since I began taking care not to fast travel within a play session I get what feels like regular banter. The way I go about it is always ending a session in the area I plan to remain for a considerable amount of time the next play session, so when I start the game I already am where I need to be.
If fast travelling cannot be avoided, I simply restart the game if I'm going to spend a reasonable amount of time at the destination after I reached it. I'd prefer a proper fix obviously but this way I get regular banter and music.
But I did change my party since the banter of my regular party is probably used up by now since it apparently played silently.
#2906
Posté 21 décembre 2014 - 11:10
Yeah, I agree… having to continuously try to trick the game and worry about whether it works is just not a good way of playing.
- inquartata02 aime ceci
#2907
Posté 22 décembre 2014 - 02:47
I posted about my issues in another thread, but I'll do it here too in the hopes that that increases the chances of a solution being found. I have a variation of the banter bug in that I can readily get banter, but the banter does not upgrade - I take various companions out and go wandering through different zones and I hear them talk, but after a certain point they just stop when I know I should be hearing more (based on YouTube videos, comments, and you can also follow the progress of the conversations as they build on top of each other). In short, the banter just does not upgrade.
Now, I'm trying to hear all this banter only after having completed the game and having done just about everything that garners experience. I'm worried that the game may or may not have recognized this as far as the banter goes, thus resulting in the banter upgrades not triggering. I've cleared all journal and codex entries and that doesn't help. If anyone has any ideas that can translate into workable solutions, I'd be most grateful hearing from you.
#2908
Posté 22 décembre 2014 - 10:10
Now, I'm trying to hear all this banter only after having completed the game and having done just about everything that garners experience. I'm worried that the game may or may not have recognized this as far as the banter goes, thus resulting in the banter upgrades not triggering. I've cleared all journal and codex entries and that doesn't help. If anyone has any ideas that can translate into workable solutions, I'd be most grateful hearing from you.
I don't think that the banter works this way. I'm guessing here but I had one or two games where I had (almost) no banter at the start of the game and only after about 90% of the main story did I start to get regular banter. It was quite obvious that the banter skipped to an appropriate point and that this way I only got banter that was appropriate to the state of the main mission and nothing that would have played earlier, e.g. banter where the companions get to know each other for the first time etc - they had already formed relationships, and they were commenting on the state of the main story and not commenting on previous events. You could tell that the whole banter chain was at its end already, with banter first in the chain skipped and never being played. It means that you will not be locked out of banter even if you had the bug in early stages of the game, but it also means that you can't get the banter of the early stages in the game if you missed it and progressed with the main story. If you don't get any more banter (even though you know that there is banter you haven't heard yet), it may be that the banter is already exhausted (because some banter was skipped and never played) relative to your progress of the game?
If you were getting "old" banters inappropriate to the state of your story and now don't get updated ones, then I guess that's another bug? I don't think that there is anything you can do if you are in a post-completion state, but I never tried for banter this late (I always lose interest after completing the main story even if I swear that I'm going to 100% the game afterwards, lol).
I'm on PS4, and out of my 90+ hours of play, I've kept it offline 99% of the time. I've unfortunately very, very much had the bug whilst constantly offline, so it's sadly not a fix in my case. (Offline does seem to help the cutscene jutter, though.) I haven't changed my gameplay patterns either, which is why I'm so baffled that it started working! I've never worked off auto-saves, and have about 12+ saves sitting there under the one character. I've always generally tried to fast-travel from Haven/Skyhold, but now that it's banter is working correctly, I sometimes jump from area to area without having to go back to Skyhold, and it continues to work correctly. I keep an eye on the journal out of habit, but it's about 1 in 15 quests that don't auto-complete correctly. The quests that don't auto-complete generally seem to be the ones that end in cutscene - personal quests, main quests. I'm baffled.
Western Approach is such a deadzone! I think I got the area to near completion, and only one instance of banter whilst up a ladder. The music is very sporadic there, too. Whilst the Exalted Plains is very similar with the music/banter issue (so much silence!), I did have three instances of banter there. One banter triggered towards the bottom left of the map, and the other two were up towards the top left. All three times were in the open space plains area, and the only thing I can think of, is that there are very fewenemies that seem to respawn around that area. Great area, too, it's such a shame it's so silent.
Thanks maljester for the update. I went back to a new game on PS4 yesterday and I was kind of apprehensive - but the banter WORKS without any problem! I clean the journal, play offline and I reload the last autosave periodically (after every region change if I remember to do it). I zip around the map and between regions with fast travel A LOT (I hate walking...) and it doesn't seem to hurt at all.
At least one of these fixes definitely helps and I encourage everyone to try it out. I don't think that it's especially immersion breaking to jump into the journal and the codex once in a while - especially for some of the more obscure quests where you don't really know why you are doing things the quest text in the journal sometimes gives a bit more information, so I like to read it anyway.
Some other thing that I have noticed - after arriving in Haven and after recruiting companions, make sure to talk to everyone for a bit, just in case it could be required before you get banter. I don't know if it is and I'm sure you do this already, but just in case you don't, try.
Re: Western Approach: I get a lot of music cues there which is why I love the zone so much - it has my favourite ambience track. Scripted comments also work as intended. I don't think that the amount of enemies is a reason for the lacking banter - I know that Bioware themselves said so, but I get a lot of banter in the Hinterlands which is full of enemies in every corner (a lot of red arrows on the minimap constantly), yet I get no banter in the Western Approach even when idling in a region where there are no enemies anywhere near. I'd almost bet that there is something coded wrong in those areas - there has to be a flag that says "no banter zone here" (since you get no banter in dungeons, main missions etc), so maybe some - not all - regions in WA/EP have that set wrong? Would explain why some people get some banter there but most do not...
#2909
Posté 22 décembre 2014 - 10:57
Silith, thanks for your thoughts. Thing is, I'm getting chains which are obviously meant to be followed up on (and all this is post-game), such as Cole's bit with Dorian where he's getting into Dorian's head and getting him to open up about his father, etc. I'm also getting chains which I don't think are specific only to later stages of the game, sort of getting to know you bits that have nothing to do with the story and which sound like they could trigger no matter which stage of the main story you're currently in - they're only triggering now for me (post-game) because I've paired up certain companions that I rarely or never did before.
I'm also getting sequences which are inappropriate to the state of the story - for example, now when I pair up Dorian with Varric, the only conversation they ever have is the one about betting odds against Corypheus when Corypheus has long been vanquished in my world state. This conversation keeps repeating over and over and is the only thing they ever say to one another when they should have much more to say considering I hardly ever had Dorian and Varric in the same party. So, that may be another bug that needs looking into.
- Neonoms aime ceci
#2910
Posté 22 décembre 2014 - 01:15
On my 3rd playthrough now. First two on PC. This one on PS4. Not sure if Bioware is still monitoring this thread but I can confirm the following:
Western Approach is broken. It has nothing to do with the volume of mobs. There is a defect in that region preventing random party banter. The only banter I have had is triggered by an area. I know this now due to 3rd time being in that area. I have gone hours without any random party conversations in that zone.
Also, it appears that the bug has degrees. From less banter to no banter. After 80 hrs, I am now in the no banter stage. I have tried every workaround but cannot get any banter to trigger. Timed it last night. In Emerald Graves for over an hour, no one said a word. I even changed up party composition to ones that rarely are together. It is obvious this is a valid bug. Prior to this, if I used the war table and journal workarounds, I was getting banter all the time. This playthrough, spent hours in Hissing Waste. Had banter every 5-10 minutes. Conversations even started right before combat and continued during combat.
Not sure how to get back to that. I am assuming the workarounds reset whatever conditions are causing the defect. I have been using a certain approach since playthrough 2 that has worked until now. The only thing that changed yesterday is that I obtained the battle nug and rode it for a short-time. I also bought a ton of horses and rode a few for a short-time. It may be that mounting the horse has put me in permanent silence mode.
This is a valid defect and should be fixed. My concern is that it will not. The workarounds are a concern. Journal updates and fast travel should have no impact on party banter. At least, that is what I thought until I read how it works. Is it possible that the triggered banter is broken in some parts? The code that has a party member say something due to a quest event/completion or location. That would explain why the workaround is resetting the bug. Also, I am convinced that the trigger code in Western Approach is broken. It is preventing random banter from occurring at all.
- Silith aime ceci
#2911
Posté 22 décembre 2014 - 03:18
I am 90 hours in on my second play through closing in the final main quest. I upgraded my video card (to a Radeon R9) at about hour 76. I now have a greatly decreased amount of lag. My PC specs now exceed recommended requirements for DAI. I am no longer clearing the journal, codex and quest log stars.
In the previous 76 hours (with clearing stars) receiving maybe 1 to 2 banters in this play through about every 1 ½ hours or so.
After hour 76:
Current party is Iron Bull, Dorian and Sera. We are dragon hunting and Mat collecting. Places visited Emerald Graves, Highlands, Crestwood, Hissing Wastes, Storm Coast, Emprise du Lion and Western Approach.
I am receiving more banter between companions. Looks like about 3 to 4 per hour.
Companions comment about the environment.
Companions now have battle cries and man downs.
Messengers around Skyhold actually say something. They just stood their previously.
Chatter in the great hall is more than 2 sentences (I now know they are referring to a wedding).
I saw 1 interactive banter in the Forbidden Oasis with Dorian, I didn’t click on it fast enough.
However, due to heat buildup, lag does increase again after playing for about 2 to 3 hours and everyone becomes less chatty again.
#2912
Posté 22 décembre 2014 - 03:32
Copy-pasting my post from the other Banter thread.
What difficulty are you guys playing on?
I stopped playing the game almost 3 weeks ago because of the banter bug but two days ago I gave it a try again, the first time since the second patch. And in the four hours of playing I got consistent banter every 5-12 minutes tops. In four hours I got more banter than on my entire first 40 hour playthrough. And it really was a completely different game experience. But today I saw that the update somehow changed my difficulty from Nightmare to Normal (didn't notice since in 3 weeks I forgot how tough Nightmare was supposed to be), and since I want to beat the game on Nightmare, I deleted the new saves and relodaded the latest Nightmare one I had. And lo and behold, over 1 hour in and I got nothing. I'm back to partying with mutes.
Played another 45 minutes on Nightmare and got exactly 1 banter. Got pissed, lowered difficulty to Normal, saved/reloaded and got 5 banters in 30 minutes.
#2913
Posté 22 décembre 2014 - 06:18
Copy-pasting my post from the other Banter thread.
What difficulty are you guys playing on?
I stopped playing the game almost 3 weeks ago because of the banter bug but two days ago I gave it a try again, the first time since the second patch. And in the four hours of playing I got consistent banter every 5-12 minutes tops. In four hours I got more banter than on my entire first 40 hour playthrough. And it really was a completely different game experience. But today I saw that the update somehow changed my difficulty from Nightmare to Normal (didn't notice since in 3 weeks I forgot how tough Nightmare was supposed to be), and since I want to beat the game on Nightmare, I deleted the new saves and relodaded the latest Nightmare one I had. And lo and behold, over 1 hour in and I got nothing. I'm back to partying with mutes.
Played another 45 minutes on Nightmare and got exactly 1 banter. Got pissed, lowered difficulty to Normal, saved/reloaded and got 5 banters in 30 minutes.
I've been playing on Normal and getting the bug, so that's a dead end for me. ![]()
#2914
Posté 22 décembre 2014 - 08:55
Just wanted to add my experience with this bug. I've had no random banter at all since I started a new game today and got to Val Royeaux and heard no music. I tried all the steps outlined for possible workarounds (marking quests/inventory/codex as read, travelling from war table to VR to listen for music; 10 times I tried this, no music any time, changing audio settings from headphones to other ones, going offline on Origin, resting in tent, travelling around to camps) and had no luck.
I then decided to change my display to windowed while I looked for any more solutions, leaving my character stood in the camp for a while but after 15 minutes I gave up and just wanted to play the game. I'm finishing up in the Hinterlands at the moment and I thought I would change my audio from headphones back to home theatre for one last shred of hope and now Cassandra and Varric won't stop bickering every several minutes! It's wonderful but bizzare because I had tried this many times before; the only thing I did differently was change my display? I really hope this bug is still being looked into by the devs.
EDIT: aaand after posting this no more banter since ![]()
#2915
Posté 22 décembre 2014 - 09:02
If the infamous "banter bug" really is an RNG script bugging out, failing to trigger correctly or simply being low priority and therefore being crowded out by other game processes much of the time, I wonder if the cheatengine modders might eventually be able to create a script to force trigger the required random number, and thereby the party banter manually?
It would certainly save me the trouble of jumping through the hoops of the unoffical "fixes" we have to apply thus far and would have the added benefit of me being able to trigger them in nice, scenic locations where I can listen to them at my leisure instead of just before combat which is where it usually triggers for me when it does trigger.
#2916
Posté 22 décembre 2014 - 09:49
Just wanted to add my experience with this bug. I've had no random banter at all since I started a new game today and got to Val Royeaux and heard no music. I tried all the steps outlined for possible workarounds (marking quests/inventory/codex as read, travelling from war table to VR to listen for music; 10 times I tried this, no music any time, changing audio settings from headphones to other ones, going offline on Origin, resting in tent, travelling around to camps) and had no luck.
I then decided to change my display to windowed while I looked for any more solutions, leaving my character stood in the camp for a while but after 15 minutes I gave up and just wanted to play the game. I'm finishing up in the Hinterlands at the moment and I thought I would change my audio from headphones back to home theatre for one last shred of hope and now Cassandra and Varric won't stop bickering every several minutes! It's wonderful but bizzare because I had tried this many times before; the only thing I did differently was change my display? I really hope this bug is still being looked into by the devs.
EDIT: aaand after posting this no more banter since
Just so you know there should be no music in Val R (confirmed by bioware,), so in fact when music is playing we are breaking the game, not fixing it.
#2917
Posté 23 décembre 2014 - 02:22
Just so you know there should be no music in Val R (confirmed by bioware,), so in fact when music is playing we are breaking the game, not fixing it.
I never quite understood that. Val Royeaux is supposed to be quiet, unlike any other area? Seems unlikely.
#2918
Posté 23 décembre 2014 - 02:48
I never quite understood that. Val Royeaux is supposed to be quiet, unlike any other area? Seems unlikely.
http://blog.bioware....in-inquisition/
Scroll down to the part about music. It is suposed to be filled with ambient noises, but not music. I am not defending Bioware, as it seems as a questionable design choice, but I think people should realise that not hearing music in towns is normal and not a bug. I do, however, believe that the banter system is buged or extremely flawed
#2919
Posté 23 décembre 2014 - 02:45
Riverway_Inca, that sounds really odd. Chances are that the "post game" states aren't tracked correctly and that's what messes with banter. I've always felt that while it is certainly possible to continue playing after the main story, it's something of an afterthought only, and I bet it hasn't been properly tested either... The way the companions stop talking to you in Skyhold etc all don't encourage you to continue playing... IMHO.
On my 3rd playthrough now. First two on PC. This one on PS4. Not sure if Bioware is still monitoring this thread but I can confirm the following:
Western Approach is broken. It has nothing to do with the volume of mobs. There is a defect in that region preventing random party banter. The only banter I have had is triggered by an area. I know this now due to 3rd time being in that area. I have gone hours without any random party conversations in that zone.
Also, it appears that the bug has degrees. From less banter to no banter. After 80 hrs, I am now in the no banter stage. I have tried every workaround but cannot get any banter to trigger. Timed it last night. In Emerald Graves for over an hour, no one said a word. I even changed up party composition to ones that rarely are together. It is obvious this is a valid bug. Prior to this, if I used the war table and journal workarounds, I was getting banter all the time. This playthrough, spent hours in Hissing Waste. Had banter every 5-10 minutes. Conversations even started right before
combat and continued during combat.
Thanks for commenting on the WA situation. I read in the other thread that someone said they got banter in the WA in the two zones you only get access to after completing War Table Missions,
Are these the regions you got banter in?
Also, if you've played for 80 hours and in that time got banter every 5-10 minutes - could it be that you have exhausted the available banter? How far are you into the main mission? It might be that advancing the main mission will trigger new banter for you.
I want to add that in the two playthroughs where I get consistent banter right from the start I didn't acquire the horse. I think it's just superstition at this point but who knows *shrug*. I really like the horsies in DA:I but I never use them because I wanna hear banter, so no big loss.
Muddle, this is interesting, thank you. The people saying earlier that switching the graphics settings to automatic helped with the banter seemed to be on to the same thing. Maybe that's why people are saying that the patch helped with banter because it has certainly helped with performance for some. I've always had between 45-60 fps on PC and it wouldn't be an explanation for the bug on consoles, but maybe having a severely lagging game interferes as well as other things. Just another thing to keep your eye on if you don't have banter...
I don't think this is related to difficulty. My playthroughs were Normal (no banter), Easy (no banter), Hard (some banter), Nightmare (normal banter), Nightmare (normal banter).
#2920
Posté 23 décembre 2014 - 05:16
Switching to automatic helped me for one session, then it was gone. Switching audio helped briefly. Loading into an area, saving, waiting for the automatic save, then deleting my manual save and loading the auto save helped, once or twice. Maybe I should pull the cartridge out and blow in it? Maybe do a dance to old pagan gods, throw some salt over my shoulder? The hell with it. I listend to most of the banter on youtube, now I'm plowing through the game and then I plan to forget it exists. Very disappointed in Bioware.
- Metalunatic aime ceci
#2921
Posté 23 décembre 2014 - 08:05
I found a solution from technical support forum that was confirmed by some people to solve audio issues. And by the way do not waste your time here couse on EA forum devs are actually active from time to time and people are having new workarounds all the time.
On PC try to disable/turn off all audio devices that you do not use simply go to the control panel and go to sound settings.
Solved problem for most people having independent sound cards, seems to not work for everyone with onboard audio cards.
#2922
Posté 23 décembre 2014 - 08:38
I found a solution from technical support forum that was confirmed by some people to solve audio issues. And by the way do not waste your time here couse on EA forum devs are actually active from time to time and people are having new workarounds all the time.
On PC try to disable/turn off all audio devices that you do not use simply go to the control panel and go to sound settings.
Solved problem for most people having independent sound cards, seems to not work for everyone with onboard audio cards.
Thank you, can we have a link to the forum?
#2923
Posté 23 décembre 2014 - 09:21
Thank you, can we have a link to the forum?
It's under techical support of this forum. And just to clarify, that solution is not for banter. Like Danoniero said, it's for audio issues (cutting in/out).
#2924
Posté 23 décembre 2014 - 10:55
#2925
Posté 24 décembre 2014 - 01:35
Well, in this canon playthrough of mine i have no banter at all, and im prob 10 hours in now.
Not even the typical combat dialogue my party usually made when someone is getting hurt.
Edit: After browsing this thread looking for more workarounds, i decided to just say screw it all, and tried out something that actually fixed mine for now! I mean i havent been playing long but i might be onto something here.





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