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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#626
JeffZero

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So without the bug - does banter build on itself, and progress over time? Or is it story driven? I'm wondering if it's "safe" to go on a herb/material gathering spree and not do the story missions.

My fear is that the game "thinks" banter is ongoing/progressing and by spending time in the game (simply wandering) I'm missing stuff that I won't get back once it's fixed.


It appears to mostly build upon itself, although there are occasional references to past missions involved.

That's what I've gathered, anyway. Best to find someone without the bug (or with less of the bug, as the case may be) to verify.

#627
JeffZero

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I definitely will try this now. Did you stay in camp standing still for a while after resting or did you go off questing?


I tried a bit of both, although I'm not 100% certain precisely what everyone else did. I stood still for 15-minute spurts, and I gathered materials very lazily for 15-minute spurts. No real questing to speak of, aside from turning ingredients in to the researcher out on the Frontier.

#628
Neonoms

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I did my own bunch of tests, so here's some of them:

 

Tried with Dorian, Bull and Cole. 

 

Upon doing fast travel -> mounting -> dismounting -> resting.

 

13.24-13:26 : 3 banters in less than 2 minutes. 

 

13.40: Nothing until now. Repeated the routine.

 

13.41: Bull + Dorian talked.
 
13.50: Cole + Bull
 
14.04: Closed a random rift and rested without the horse just to see if it works.
 
14.10: Cole + Bull
 
14.25: Cole + Dorian
 
15.05: Nothing until then. Tried to mount -> dismount -> rest once again.
 
15.12: Cole + Bull
 
15.33: Nothing until then, repeated the horse routine. 
 
15.37: Cole + Bull
 
And from then on I switched Bull to Varric and tried jumping all over the world to see what happens. Results were varied and inconsistent. What I gathered from this is that I have had more banter in the last 2 hours than in the previous 40 thanks to all the fiddling with resting and horses. 

One thing is certain though: they always talked within 10-15 minutes of doing the horse + tent routine, but eventually stopped talking until it was repeated. I couldn't get them to banter 3 times in 2 minutes again like the first time, no matter how many times I tried to trigger it. 
 
Another thing I noticed: in Emerald Graves when you fall and take "falling damage" you get hit by an arrow that inflicts the amount of falling damage you should have gotten. It just comes out of the nether and hits you as if to say: "you shall not fall off this ledge and not take damage, not on my watch!" No idea what that was about, but it always happened when I took "falling" damage. :D

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#629
JeffZero

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Thanks for the hard work, Neonoms! That data does seem to mirror ours to various extents. Most intriguing.

My party hasn't said anything in 45 minutes now, although I warped to another Storm Coast camp and did the usual routine there before setting off and slaying a handful of darkspawn. So there may be a timer involved before a full reset is mandatory, or... something, I don't know. This could also tie in with some folks who don't have the bug (or at least it isn't too bad for them) claiming that sticking around one region for a long time tends to stop banter from progressing, so eh.

#630
Kirie

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Okay, so I actually had great results. Not sure this is going to help anyone at all, but I recorded my findings. I had more dialogue and banter within these 2 hours than I have had in 50+ hours of playtime.

 

Chose group: Iron Bull/Sera/Dorian

Load into Hinterlands

Get on mount, get off mount, rest

Stand outside the camp, not moving
 

15 seconds - Dorian & Bull Banter
6 minutes - Dorian & Bull Banter
9 minutes - Dorian & Sera Banter

19 minutes - Bull comments on refugees

23 minutes - Bull & Sera Banter

24 minutes - Sera comments on "more hills..."
42 minutes - Dorian & Bull Banter
At 45 minutes I decide to go kill some things, gather, etc (NOT using a mount to get around)
54 minutes - Dorian comments on adventuring

1 hour 2 minutes - Bull & Sera Banter

1 hour 4 minutes - I change my party to Cassandra/Sera/Cole
1 hour 10 minutes - Sera & Cass Banter
1 hour 11 minutes - I go to the Storm Coast and sit outside camp

1 hour 25 minutes - Cass & Cole Banter
1 hour 26 minutes - I leave camp to find some enemies, then went down onto the coastline

1 hour 29 minutes - Cole & Sera banter

1 hour 30 minutes - Got on mount and rode around for a minute
1 hour 45 minutes - Cole comments on "It's quiet"

1 hour 58 minutes - Cass comments on "Ships"

2 hours 1 minute - Run back to camp, no mount
2 hours 4 minutes - Cole & Sera Banter
2 hours 6 minutes - Cass & Cole Banter

 

So honestly I have no idea what's going on? I'm not too sure what I should test next (I have all day). Any suggestions? I've also noticed I do get music now, and companions are commenting while in fights, whereas they weren't before at all. I was thinking about going to Skyhold and messing around for a bit, then going back to another area like the Fallow Mire to see if the banter still continues. 

I will say that the game feels so much more alive with the banter. There was definitely something that was missing before while I was playing, and I think this was definitely it. I hope they can get the bug sorted out though, whatever it is.

 


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#631
kish

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Have this problem too, it's really starting to get annoying. I absolutely love the party banter so it's a shame I can't hear any.

Didn't notice any difference with fast traveling or mounting/dismounting, still silent as ever.

But I tried disabling the subtitles to 'conversation only', instead of 'conversations and ambient' I had before. Now I've gotten 2 banters in one hour, so progress! No idea if it's just luck but I'll definitely keep the ambient subtitles off today and see if there's any actual difference.



#632
Stendard9

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I redownloaded and reinstalled the whole game. Removed Origin and everything related to it and went with a completely clean installation.

Later on today I'm going to fiddle with the game for a while. I'll also try the mount/dismount trick and report back.



#633
JeffZero

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Wow, Kirie. That's terrific. Congratulations on all thar banter... I am definitely feeling confident there's a connection here.

I'll think up some playtest advice soon, but good news everyone: a user on twitter just linked me a tweet from Aaryn Flynn, who is also going to check things out today thanks to NeoGAF's shinobi602 contacting him about it. I'm going to send Aaryn this thread posthaste. It feels like we're on to something.

Actually, Kirie: why not try the Exalted Plains with this technique of ours? I dunno about anyone else, but that place is banter-free for me no matter what. Same with Val Royeux, but... no camps there.
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#634
berrieh

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Fast traveling, mount/dismount, and resting at camps resulted in me getting a lot more banter in the Storm Coast (4 this hour, mostly Viv --er, Ma'am--and Iron Bull). It does seem to fix the issue for me, but needs to be done when each area is entered. I'm not sure the mount/dismount is necessary. I know I was getting a lot of banter initially in the Hinterlands first 10-hours or so and then it just went....quiet. But at first, I was resting at camps, till I realized there was no "purpose" or benefit in doing so really since fast-traveling there auto-refilled/healed. Since I've been resting again, this issue seems improved. 



#635
Vikarus

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This isn't going to be fixed anytime soon, if at all, is it? So far from what I can see Bioware is treating this like an isolated incident, or a non-existent one. Even Alan, nice as he's been, mentioned that he didn't experience the bug and I'm afraid that's going to be the end of it until we get a fan patch, like what happens with other E.A. games like Sims. "Investigating" doesn't really seem to mean anything; it's not listed under their concerns for the next patch, and even the next patch has no ETA.

I don't want to struggle with mounting, unmounting, fast traveling, reloading every ten minutes because my dialogue is broken. That's not a fix or even a workaround. Sad that I have to shelf this game until this issue is repaired, after wasting 40 hours of game-play with zero character interaction and development.


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#636
Kirie

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Wow, Kirie. That's terrific. Congratulations on all thar banter... I am definitely feeling confident there's a connection here.

I'll think up some playtest advice soon, but good news everyone: a user on twitter just linked me a tweet from Aaryn Flynn, who is also going to check things out today thanks to NeoGAF's shinobi602 contacting him about it. I'm going to send Aaryn this thread posthaste. It feels like we're on to something.

Actually, Kirie: why not try the Exalted Plains with this technique of ours? I dunno about anyone else, but that place is banter-free for me no matter what. Same with Val Royeux, but... no camps there.

Yeah, it's amazing what a difference it makes! Paused my game while getting some lunch, but I think I'll try Exalted Plains next, then Val Royeux. I think 2 hours is a good amount of testing time, so I'll report back in again when I'm done.

I also have a 2nd playthrough that's at Haven still, so I might mess around on that one later to see what happens.
 


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#637
JeffZero

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This isn't going to be fixed anytime soon, if at all, is it? So far from what I can see Bioware is treating this like an isolated incident, or a non-existent one. Even Alan, nice as he's been, mentioned that he didn't experience the bug and I'm afraid that's going to be the end of it until we get a fan patch, like what happens with other E.A. games like Sims. "Investigating" doesn't really seem to mean anything; it's not listed under their concerns for the next patch, and even the next patch has no ETA.
I don't want to struggle with mounting, unmounting, fast traveling, reloading every ten minutes because my dialogue is broken. That's not a fix or even a workaround. Sad that I have to shelf this game until this issue is repaired, after wasting 40 hours of game-play with zero character interaction and development.

I don't know. I hope you're wrong. I hope our united voice is loud enough. I hope our playtesting is useful. I hope BioWare sees that it is not isolated. Aaryn Flynn is the most recent dev to say it'll be looked into. But you're right -- there is no guarantee. It would be an awful shame if a sizable portion of the player base never gets to experience a vast wealth of dialogue in a game from a developer prized for... dialogue. A fan patch won't even work for any console players, most likely. We would all be hosed, plain and simple. Years of anticipation and... no banter for you. Significantly less characterization for you.

Yes. That would suck. Royally. But I choose to have faith. For the foreseeable future I will have faith. This is being remarked-upon by developers. This is a very rough thing to fix. It'll take time. And there are other things what need fixing, too, and maybe some of them are less... abstract.

Please don't give up yet.
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#638
jellobell

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Wait, you're supposed to get banter in Val Royeaux?  :blink:  I've never gotten anything there, not even ambient comments.

 

And I played for 40 hours without hearing more than 6 banters in total. Finished Haven and then got Skyhold. Changed my party to Viv/Solas/Dorian and went to the Emerald Graves. Got about 4 banters in 3 hours or so and I was in heaven. I thought that was the frequency they were supposed to happen at (it was certainly more frequent than I'd been experiencing up to that point). Will try that camp/horse thing next play session, but this is kinda depressing.



#639
Stendard9

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Thing is, there's a lot of people on national and international boards experiencing this glitch, but they're not aware of it yet.

Plenty of users lamenting a lack of banter think that this is just how the game is supposed to be.


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#640
Neonoms

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Thing is, there's a lot of people on national and international boards experiencing this glitch, but they're not aware of it yet.

Plenty of users lamenting a lack of banter think that this is just how the game is supposed to be.

 

That is exactly why it took so long to notice it. I didn't notice it for the longest time myself. Well, I did, but I thought that it was intended that way. I thought so until it just became eerily quiet and I couldn't stop thinking about it whilst playing. Now it seems so obvious.


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#641
JeffZero

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Thing is, there's a lot of people on national and international boards experiencing this glitch, but they're not aware of it yet.
Plenty of users lamenting a lack of banter think that this is just how the game is supposed to be.


I know.

And that's precisely what we have to combat. I'm going to start spreading the message wherever possible. I recommend we all do the same. We have a great deal of people reporting this, but there are so many more that could be.
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#642
Stendard9

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I know.

And that's precisely what we have to combat. I'm going to start spreading the message wherever possible. I recommend we all do the same. We have a great deal of people reporting this, but there are so many more that could be.

If it weren't for shinobi602, even a major community like Neogaf wouldn't be aware of this. I found out because of him/her and immediatley decided to take a look at the official forum.



#643
Null0

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If it weren't for shinobi602, even a major community like Neogaf wouldn't be aware of this. I found out because of him/her and immediatley decided to take a look at the official forum.


The worst part is that now the only thing I'm thinking about is whether I have this bug or not. But I guess I do since the banters aren't THAT often in my case. It sucks when think about the lost content after 50 hours of gameplay. I hope they'll fix it.

#644
JeffZero

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Gonna be making an important new update to the OP in a moment, be on the lookout for it.

#645
sole-destiny

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I'll start trying to document times for banters and what I actually do, but this was from earlier that I just wanted to add:

All I can say is that for me, resting does not seem to trigger the banters as I've not been resting at all. It seems like it's fast traveling to camps and calling the horse (not even mounting/dismounting anymore) for me. I'll try to test further tonight.

When I loaded my save in Emerald Graves, I was having trouble getting banter to trigger again for a while. After about 30-40 minutes of trying to get them to start, I started doing some quests. I did get 1 banter during that time, then went  to clear out the villa and had no more banters. After that, I fast traveled back to a camp. I called my horse (no mounting/dismounting) and 3 banters triggered within 1-2 minutes of each other immediately after, then another 1 triggered about another 10 minutes later while out doing side quests. So for me, the "fix" seems pretty random.

I have the 360 deluxe version, btw, never mentioned that.


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#646
Allan Schumacher

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This isn't going to be fixed anytime soon, if at all, is it? So far from what I can see Bioware is treating this like an isolated incident, or a non-existent one. Even Alan, nice as he's been, mentioned that he didn't experience the bug and I'm afraid that's going to be the end of it until we get a fan patch, like what happens with other E.A. games like Sims. "Investigating" doesn't really seem to mean anything; it's not listed under their concerns for the next patch, and even the next patch has no ETA.

I don't want to struggle with mounting, unmounting, fast traveling, reloading every ten minutes because my dialogue is broken. That's not a fix or even a workaround. Sad that I have to shelf this game until this issue is repaired, after wasting 40 hours of game-play with zero character interaction and development.

 

I just got pulled into the "War Room" (post launch support) to discuss this issue.  It's clearly affecting a lot of people and that it doesn't seem to be an issue for myself doesn't invalidate it for you guys.  I've passed along the workarounds as well as those give hints (for example, getting on the mount does actively suppress banter, while getting off the mount fires events to remove that suppression).

 

Further, it's also entirely possible that my tests needed to be longer in nature to fully realize the symptom.  Part of it was me seeing people say "I'm getting NO banter at all" so I load their save and I get a banter reasonably quickly.  But maybe if I had let it sit for a long time it'd have been more apparent that there'd be an issue.

 

Two things that would be a help at the moment:

 

1)

If someone has a PC save that is 70+ hours into the game and not had much banters that they would be able to email me (sooner the better obviously, though I know some people will be at work and whatnot) please send me a PM.  We want to start examining "Did they even attempt to fire" (there are flags associated with them to ensure they don't repeat) and stuff like that.

 

EDIT: I Have received plenty of saves now, thank you!

 

2)

Lets see if we can isolate parts of our workaround.  People seem to have some success with a combination of fast-travel, mount/dismount, and resting.  Do all 3 of these things need to be done?  Maybe only 1?  Maybe only 2?

 

 

Thank you.


Modifié par Allan Schumacher, 26 novembre 2014 - 07:03 .

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#647
M i l k y

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Wow! Great results guys. We're definitely onto something here. I also did some testing last night. Mounting/dismounting/resting.

 

I was at the camp near the farm mucking around on my horse, and immediately after I rested I got some Sera/Bull banter, followed by Solas/Bull. Then I switched characters and got some banter from Solas/Dorian. Then Cole/Dorian x2.

 

So then I went to Exalted Plains. It wasn't quite as fruitful, but I did get a couple of neat banters in an hour. Dorian and Solas are total nerds, btw.


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#648
Allan Schumacher

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I'll start trying to document times for banters and what I actually do, but this was from earlier that I just wanted to add:

All I can say is that for me, resting does not seem to trigger the banters as I've not been resting at all. It seems like it's fast traveling to camps and calling the horse (not even mounting/dismounting anymore) for me. I'll try to test further tonight.

When I loaded my save in Emerald Graves, I was having trouble getting banter to trigger again for a while. After about 30-40 minutes of trying to get them to start, I started doing some quests. I did get 1 banter during that time, then went  to clear out the villa and had no more banters. After that, I fast traveled back to a camp. I called my horse (no mounting/dismounting) and 3 banters triggered within 1-2 minutes of each other immediately after, then another 1 triggered about another 10 minutes later while out doing side quests. So for me, the "fix" seems pretty random.

I have the 360 deluxe version, btw, never mentioned that.

 

Thanks for the feedback.



#649
JeffZero

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Haha, Allan mentioned requests for PC files as I updated the thread to mention that Aaryn may request PC files. Will update again.

#650
veeia

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Allen, I'm only 60 hours in, but I'd be happy to send my save if you want it.

Could you tell us definitively what the banter is supposed to look like/when it triggers/etc? I feel like that would help us as we test.