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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#726
Neonoms

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So I just spent another 2 hours testing the sound. This time I took Dorian, Sera and Viv (also known as the peacock) 

 

First I went to Val Royeaux: no music whatsoever, I did hear plenty of background crowd noise and conversations between npc's. Not banter at all. Spent a good while there, can't really say precisely how long.

 

Then I went to the exalted plains: I spent 30- 40 minutes there. Tried the horse routine at two camps and had one banter the entire time immediately after killing some wolves.

 

My next and final stop was the fallow mire because you can't use a horse there: I rested at both camps once when I got there. I had 3 banters in an hour. I wasn't just standing around either. Was doing the quests, etc.  :huh: Oh, and they seemed to comment on the environment more that I remember the first time I went through the area. Could be because I took different companions.

 

The interesting thing was the combat dialogue. At one point I heard Sera and Dorian speaking during combat, but it was very faint and I couldn't make out what they were actually saying. I don't remember hearing much combat dialogue during my whole playthrough, I do remember a couple of instances, but very few and far between. 

 

Stendard9: I haven't messed with fps at all. From what I can tell it runs at a smooth 60, and 30 in cutscenes. 

 

P.S. Skyhold upgrades: the tower functioned for me, but I'm pretty sure the infirmary did not. 



#727
DanH

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I'm also having this issue. I'm about 35 hours in and can only really recall Cass/Blackwall having a small amount of banter in the Forbidden Oasis. Cass and Varric did a bit at the start in the Hinterlands but I really haven't heard much else since except for an occasional comment. I don't get any talking in combat unless someone is injured. I haven't used a mount at all (I love running everywhere) and I don't rest because your potions are automatically restored. I'm on PC by the way.



#728
JeffZero

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Yeah, can confirm I never would have known there was combat dialogue amongst the cast if other people hadn't mentioned it. I don't think I've ever gotten any aside from Sera's recruitment.

Goodness.

Anyway, thanks for continuing to log results, everybody. With any luck (read: all of the luck) the devs will figure it out soonish. :P

#729
Stendard9

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I've left my framerate locked, I didn't want to touch anything that might have unexpected consequences.

 

 

So I just spent another 2 hours testing the sound. This time I took Dorian, Sera and Viv (also known as the peacock) 

 

First I went to Val Royeaux: no music whatsoever, I did hear plenty of background crowd noise and conversations between npc's. Not banter at all. Spent a good while there, can't really say precisely how long.

 

Then I went to the exalted plains: I spent 30- 40 minutes there. Tried the horse routine at two camps and had one banter the entire time immediately after killing some wolves.

 

My next and final stop was the fallow mire because you can't use a horse there: I rested at both camps once when I got there. I had 3 banters in an hour. I wasn't just standing around either. Was doing the quests, etc.  :huh: Oh, and they seemed to comment on the environment more that I remember the first time I went through the area. Could be because I took different companions.

 

The interesting thing was the combat dialogue. At one point I heard Sera and Dorian speaking during combat, but it was very faint and I couldn't make out what they were actually saying. I don't remember hearing much combat dialogue during my whole playthrough, I do remember a couple of instances, but very few and far between. 

 

Stendard9: I haven't messed with fps at all. From what I can tell it runs at a smooth 60, and 30 in cutscenes. 

 

P.S. Skyhold upgrades: the tower functioned for me, but I'm pretty sure the infirmary did not. 

I see, thanks. Well, it was just a wild guess :/



#730
veeia

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Did you get any comments from the party while fighting?  I don't think I've heard anyone say anything in combat outside of someone's health dropping low.

 

I've started to get this now that I've been using the rest + mount/dismount combo.

 

Romanced Blackwall crying out in anguish when my Cadash falls (i actually don't know if it's romance specific since I never heard it before but he sounds so upset I'm going wtih it), and Cass being very satisfied with herself about killing that poor defenseless nug. 



#731
Enchant_m3nt

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Round two! Lots of success this time on the coast!

9.17 opened old save. Travelled to storm coast camp with bull sera and Dorian (they never talked whenever I took them out).
9.18 mount rest
9.21 DORIAN and sera banter (first ever I think)
9.23 Sera and Bull banter! About Qun. First ever time they have talked to one another too!
Not making a note of music this time - too lazy :P
Also my phone really likes to capitalise DORIAN (see, did it again, it must love him as much as I do).
9.27 Dorian comments about the sea and him not mixing well. Aww.
Altered audio 9.34
9.41 fast travelled to another camp. Mounted. Rested. Idle
9.42 sera comment about seaweed.
Silence :(
Altered audio at 9.52
9.53 Sera and Dorian banter
Altered audio again at 10.01
10.05 BULL AND DORIAN BANTER first ever.
10.10 decided to go for a wander. Got combat dialogue from sera - first time ever hearing something like that!
10.12 sera comments about the sea and Dorian complains about the sea.
Running around.
10.24 Dorian and Bull banter
10.26 Travelled to another camp
Instant banter with bull and Dorian
10.31 Dorian and bull banter again. I am loving this!
10.33 MAYHEM BANTER FINALLY!!
10.39 Dorian comment about blood on his clothes
10.40 Dorian and Bull AGAIN!
10.41 Dorian and Bulk once more- it's getting flirty now! Holy **** this is awesome. I am swooning so hard right now! The coast is superb for banter today folks!
10.43 Dorian end combat comment
10.48 sera and Dorian banter

#732
Rivka

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I am about 30 hours into the game, and other than some banter in the hinterlands, my companions are mostly silent during explorations. I will get maybe one banter, if I'm lucky per hour. And I'm changing up my group composition each time I go out. On PC

#733
SpareParts82

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So I've started a new Quanari Mage and have been playing most of the day.  I finished the prologue last night and have been playing since around 12:30 this afternoon.  

 

Here's the lovely part, I think I'm getting less party banter than even my last time through.  Upon entering the hinterlands I got two in a row, both of them being conversations between Solas and Varric.  They were fun, but also were two of the few I had heard before.  I have since played up until 6:00 (right now).  I have done quite a bit in the hinterlands (got the horses, taken out both the Templar and Mage main camps, along with a variety of smaller things like grabbing those shards and stuff).  I have also went travelled to Val Royeux, talked to everyone there (all merchants, all side conversations, etc.) and picked up both Sera and Vivienne.  Currently having my team sitting in camp in the stormcoast (about to grab Iron Bull).

 

I haven't heard another party banter in this entire 6 hours.  

 

And I haven't spent all that much time in Haven.  Been skipping through conversations because I've heard most everything before, and knew what I wanted to say. This is....more than a little depressing.  I have tried most of the tricks mentioned here (getting on and off horse and resting, and I have even tried travelling between Haven and the Hinterlands several times in succession to see if that activated anything).  Obviously, none of it has worked for me :).

 

Just as a reminder, I'm on Xbox One, deluxe physical edition.  

 

Edit: Spent most of the time with Solas, Cassandra and Varric, but have been sitting for the last hour with Viviene, Sera, an CassandraE.



#734
Rynnfox

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So I've been having trouble with this, and I wanted to test it without resting. The results were pleasing for half an hour? I did the quest in Redcliffe chantry, mounted/dismounted outside, then stood idle.
10:00 Exited red cliff chantry, mounted/dismounted
10;06 cass/varric banter
10:15 cass/varric banter
10:30 cass/varric banter
I'm not sure how much they're actually meant to banter but it's a good start. I'm going to have a run around the hinterlands and try fast travelling to see what happens.


Spent another 30 minutes playing, swapped varric out for Sera, and this time there was zero banter.

I wasn't idle this time, I fast travelled then did the resting mount and set off to do quests but my party didn't speak to each other. The only times someone spoke was when I entered a location pertaining to a quest or in combat when someone killed something - even those were rare.

#735
kjeld111

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The only party dialogue I have ever heard in battle is when someone gets low on life.

 

I have never had a dialogue option for the inquisitor during the rare party banters I have ever had.



#736
couslandia

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There's supposed to be music in Val Royeaux?!? Dang...



#737
Tokalla

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There's music in Val Royeaux??? :blink: This seems like it could be connected. I have never heard music there and also do not get  banter there.

 
My apologies if my phrasing misled.  I have no idea if there is music in Val Royeaux (my wife and I haven't heard any after our initial visit), but even if there isn't I assume the background din that I heard on my first visit is supposed to be present (the sort of hushed crowd sound indicative of large metropolitan locales with the occasional bird chirp added), but after that initial visit I have heard nothing.  The only sounds are those of my party moving and an occasional overheard npc conversation.  Perhaps this was intentional, though that seems like a rather odd design choice (to have no music or environmental background noise at all in a location that also seems to have no party banter...the absolute absence of sound in what should be a bustling center of a nation seems very off, like a moment from a survival horror game when everything is suddenly too silent and still).

For those mentioning Val Royeux, the first two times I went through I had no music either - to my utter astonishment visiting post-Skyhold, music started blaring through the entire loading screen, and continued non-stop whilst exploring Val Royeux. Didn't know there was music to be had there! (Wow at Trevor Morris, it sounded incredible!)


Evidently there is music.

First I went to Val Royeaux: no music whatsoever, I did hear plenty of background crowd noise and conversations between npc's.


Also, background noise.

#738
Solas

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Hope this is fixed soon, it's hard to continue another playthrough knowing I should be hearing loads of awesome chat between companions



#739
Enchant_m3nt

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Try altering audio guys (altering dynamic range mode works for me) It's working quite well for me. Not perfect but I've got stuff every ten mins or so here. Also moving camps and stuff seems to trigger some stuff. This has been on my post game save though. With Dorian, Bull and Sera at the coast. I am having a blast! We've really missed out on so much stuff! I have Bull flirting with Dorian and it is glorious!
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#740
Tokalla

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Yeah, can confirm I never would have known there was combat dialogue amongst the cast if other people hadn't mentioned it. I don't think I've ever gotten any aside from Sera's recruitment.

Goodness.

Anyway, thanks for continuing to log results, everybody. With any luck (read: all of the luck) the devs will figure it out soonish. :P

 

I actually didn't know Sera's recruitment had any until my wife played it the other day, as Sera made no comments for me during that combat.  For both my wife and I, that is the only time we have had combat dialogue past the intro (we both seem to recall dialogue during combat for the pre-Haven portion of the game, though we can't recall specifics).



#741
Aedan317

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I have found a good general fix for this problem. I believe the frequency of the banter is based on your setup. What I mean is the game expects your party to be as follows: Rogue, Mage, 2 warriors. I barely got any banter before, but when I changed the setup to the "expected setup" (I.E. I'm a mage, I took varric cassandra and blackwall). Banter immediately started and has been very frequent since. So try using the meta setup if you havent already, because I believe the script for the banter is expecting this and doesnt initialize properly when you have something like 2 mages or 2 rogues.

 

so remember: 1. 2 handed warrior 2. Shield and sword warrior 3. Rogue 4. Mage

 

hope this helps.



#742
Efvie

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I have found a good general fix for this problem.

 

Do you have any data from before and after this? It seems a very unlikely source of problems. Bugs I can understand, but the kind of effect you’re describing would be almost necessarily intentional.



#743
JAZZ_LEG3ND

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Combat dialogue? That's news to me.

The only thing I've ever heard is Cassandra. She says "Maker take you" quite a bit. No one, including her, ever says anything else. I've spent over sixty hours thinking that was just a character quirk for her. You know, putting vermin down with righteous fury 'n all that.

#744
Vandalaz

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I have found a good general fix for this problem. I believe the frequency of the banter is based on your setup. What I mean is the game expects your party to be as follows: Rogue, Mage, 2 warriors. I barely got any banter before, but when I changed the setup to the "expected setup" (I.E. I'm a mage, I took varric cassandra and blackwall). Banter immediately started and has been very frequent since. So try using the meta setup if you havent already, because I believe the script for the banter is expecting this and doesnt initialize properly when you have something like 2 mages or 2 rogues.

 

so remember: 1. 2 handed warrior 2. Shield and sword warrior 3. Rogue 4. Mage

 

hope this helps.

 

I had myself (rogue), Cass, Bull and Solas for 5 hours yesterday without any speaking at all so I don't think it works. The only speech I get now is on triggered events.



#745
Efvie

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Thoughts on the magic “travel + mount/unmount + rest” fix (I haven’t tried, so I can’t speak to its efficacy):

 

For it to work, the problem would have to lie in a flagging system somewhere (and one of the above things resets the flags). These flags are either stored in the player state—i.e. save file—or then they’re part of the world state.

 

In the latter case, the problem would be solvable by loading a save. AllenS said that he hadn’t reproduced the issue at least in an obvious manner, so it may be worth trying to see if saving and reloading the game will have any effect.

 

I think I’ll get a new playthrough started (with my main on hold for the moment). I’ll keep score.



#746
Cindee

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I have found a good general fix for this problem. I believe the frequency of the banter is based on your setup. What I mean is the game expects your party to be as follows: Rogue, Mage, 2 warriors. I barely got any banter before, but when I changed the setup to the "expected setup" (I.E. I'm a mage, I took varric cassandra and blackwall). Banter immediately started and has been very frequent since. So try using the meta setup if you havent already, because I believe the script for the banter is expecting this and doesnt initialize properly when you have something like 2 mages or 2 rogues.

 

so remember: 1. 2 handed warrior 2. Shield and sword warrior 3. Rogue 4. Mage

 

hope this helps.

Unfortunately, I've been running non-stop with the above optimal party set-up from the very beginning of the game - 33hrs - with no luck. Tried mixing it up (two mages, rogue) last time I played, and it didn't work either. I so wish it would, though!


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#747
Nyrrti

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In my playthrough of 80 hours I think I had around 20 banters in total maybe less. I used Cassandra, Varric and Iron Bull and myself a mage. Sometimes I had 2 banters very fast and then silence for hours. When I switched the setup while farming shards, I got nothing. That was with Solas, Dorian and Cassandra.

 

I was farming the last shards in all regions and in those 4 hours I heard 1 banter. This is with the Deluxe edition on pc.



#748
kjeld111

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Try altering audio guys (altering dynamic range mode works for me) It's working quite well for me. Not perfect but I've got stuff every ten mins or so here. Also moving camps and stuff seems to trigger some stuff. This has been on my post game save though. With Dorian, Bull and Sera at the coast. I am having a blast! We've really missed out on so much stuff! I have Bull flirting with Dorian and it is glorious!

 

How exactly did you alter dynamic range ? I have tried to fiddle with this option, but it doesn't give me more banter.



#749
Seaside Skyline

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Okay, I have a few hours of testing done. Apologies in advance for the long post to follow.

 

I decided to test out whether resting at camp was necessary, or if mounting and dismounting from the horse was sufficient.

 

First, I returned to Skyhold from the Exalted Plains (where I had been testing yesterday) and then I traveled to the Storm Coast, an area I had mostly cleared. I did the mount/dismount routine, without resting. My party consisted of Blackwall, Iron Bull, and Vivienne. This is the sequence of events there:

1. At 24 minutes, Iron Bull and Blackwall bantered.

2. At 26 minutes, Iron Bull and Vivienne bantered.

3. At 28 minutes, Iron Bull and Vivienne bantered.

4. At 35 minutes, Vivienne and Blackwall bantered.

5. At 36 minutes, Vivenne and Iron Bull bantered.

6. At 38 minutes, Iron Bull and Blackwall bantered.

7. At 41 minutes, Vivienne and Blackwall bantered.

8. At 42 minutes, Vivenne and Iron Bull bantered.

9. Found a codex quoting from a book called "Qun, Gurns, and Steel," heh.

10. At 44 minutes, Blackwall and Iron Bull bantered.

11. Ended it at the hour mark.

Summary: Nine banters! That's an unprecedented amount of banter for me. It was very shocking, especially because this was a group of members who had been mute with each other before this. Vivienne and Blackwall had never talked, Iron Bull and Vivienne had bantered once, and Iron Bull and Blackwall might have talked once before. Also, I wasn't idling most of the time; I was actively finishing up a quest. However, I did notice what appeared to be some kind of post-battle dialogue lag. Blackwall asked if everyone was all right, which I'm assuming is one of those things he says after an encounter is over... but it had been over for a few minutes already when he spoke up. This happened twice.

 

Second, I went to Val Royeaux. I wanted to see if the possible workaround might continue after moving to a different zone. I changed my party to Sera, Vivienne, and Cassandra, since I hadn't heard much banter between them. I ran around for a bit. Walked past the bard, and noticed that despite the subtitles being on, I didn't hear her singing. Came by later and it returned, however. Then I left the game idling in the background. I did not hear any banter for the hour I let them stand there. Additionally, I also do not seem to have music playing in the city; I have the background chatter people have described, but I didn't realize there was anything more. 

 

Third, I exited Val Royeuax and journeyed to the Hinterlands with the same party. I did the mount/dismount routine (again, without resting) and then went about finding shards and completing a couple sidequests. This is what happened in the Hinterlands:

1. At 20 minutes, Sera and Vivienne bantered. Second time they've ever talked with each other in my game.

2. At 27 minutes, Sera and Vivienne bantered.

3. At 35 minutes, I noticed that I couldn't hear a scout's voice, even though I saw the subtitles.

4. At 1 hour and 9 minutes, Vivienne and Sera bantered again.

5. At 1 hour and 10 minutes, Sera and Cassandra bantered again.

6. At 1 hour and 26 minutes, Vivienne and Cassandra bantered (which was a first for me).

7. At 1 hour and 47 minutes, Vivienne and Cassandra bantered again.

8. I stopped at 1 hour and 50 minutes.

Summary: Six banters! Again, between characters that hadn't bantered much before. I also noticed that maybe (I dunno, obviously, considering my playthrough's general banter scarcity) these were early game banters? I'm in what I would consider Act 2 (after a certain change of scenery, as it were). Vivienne was discussing the Divine and the conclave and how surprised she was that the Inquisition was so organized by Cassandra. This might imply that banters aren't triggering, rather than being silently going on in the background.

 

Anyway, as a last mini-test, I mounted and dismounted in the Hinterlands, and then traveled to Val Royeaux to see if any banter would trigger now. Waited twenty minutes, nothing.

 

As far as combat dialogue, I didn't realize there was any aside from "[low health character] needs help!" or the victory cries they have (usually noticeable after they crush a nug into the ground because I sent a stray bolt of magic...). Is there an example of what it's supposed to sound like?


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#750
WildOrchid

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Combat dialogue? Jaysus, how much stuff did we miss??!