Aller au contenu

Photo

Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


3042 réponses à ce sujet

#1026
bodysnatch3r

bodysnatch3r
  • Members
  • 1 messages
I'm on 360 and have been having very, very rare banter. Anyone on last gen been having the banter issue?

#1027
Hobbes

Hobbes
  • Members
  • 540 messages

Also, IB has NOTHING to say to me after the initial convo options at Haven.

 

I'm in Skyhold now, Everyone else has had some cutscene convos, and other convo options.

 

IB just sits in the bar saying What's up Boss? Good talking to you Boss.

 

Krem is more interesting. Would rather have him along as a companion than the tight lipped IB. 

Hah!  Yeah IB seems pretty silent for me too, I've had one cutscene though, only when I first got to Skyhold...he hasn't said much since.  Outside of cutscenese he is almost as quiet, said something about the ball, but he doesn't seem to have many chat options.  I've spoken to Krem more about Iron Bull than to Iron Bull about himself and it doesn't help that I haven't heard any banter from him yet other than a  set "uuuuhhhhhh" when a spirit was talking to me.


  • Jaulen aime ceci

#1028
Dave Dogge

Dave Dogge
  • Members
  • 1 messages
  1. I'm starting to think that the 5 day delivery delay of DAI from UK to Spain was a blessing as I only started playing last night for just over 1 hour so I'll hold off continuing / start a new character after (if ??!?) this bug is fixed with a patch for PS4. At this point does anyone have a clue what is triggering this ? the word on the street is that it is a multi-platform problem so the general code for the game should be common as well as the fix. Also is there a work around ? e.g. switching subtitles on or off ? the cause of the problem sounds like it could be something simple such as something setting the intra-party chat scripts to OFF by occasionally setting some boolean flag to false for long periods of time, it was probably not picked up by QA because this test requires long periods of play and as a tester you have to notice the frequency of the party chat which can sometimes be unnoticeable if you are focusing on some other bug that you're hunting, it sounds to me that some developer broke something with a last minute bug fix before release. In my mind I KNEW something would be wrong with the release, this always happens ... I remember the days of Baldurs Gate / Neverwinter and it was the same thing with those games - high complexity leads to problems.


#1029
BigZmey

BigZmey
  • Members
  • 6 messages

@Jaulen

 

My system is

i5-3570K, not overclocked

Windows 7 Pro 64-bit, 16G memory

Geoforce GTX Titan 4G

500G SSD, where game is installed

 

It certainly has less power than yours, but that was not exactly my point, I was saying that we all have different hardware.

 

Another thing is, I'm very early in the game - didn't get to Val Royeaux, and instead cleaning up Storm Coast. Perhaps companions shut up after you progress enough in the game ? Effectively, it would mean that game need to keep notice of too many things, and "banter thread", so to speak, becomes too busy to banter ?



#1030
Sister Goldring

Sister Goldring
  • Members
  • 1 551 messages

So after magnificent feats of manipulation, I've managed to offload my children for a couple of hours this morning and I'll go back into the game.  This time I'm going to take my most regularly silent party of Cassandra, Varric and Solas.  I don't actually recall this group ever bantering.  They've only made environmental comments.  I felt I had more conversations yesterday after playing from a save prior to entering Skyhold for the first time.  I'll continue on from yesterday's save point this time.  Same thing as yesterday first hour I won't horse/rest and second hour I will and we'll see if there's any difference.   :)



#1031
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

 

 

Another thing is, I'm very early in the game - didn't get to Val Royeaux, and instead cleaning up Storm Coast. Perhaps companions shut up after you progress enough in the game ? Effectively, it would mean that game need to keep notice of too many things, and "banter thread", so to speak, becomes too busy to banter ?

I'm not sure if you saw my post earlier in the thread, but I noticed that the banter dried up when you hit that small tunnel outside of Crossroads.



#1032
Cindee

Cindee
  • Members
  • 61 messages

I've already posted this before: The audio settings do nothing for certain areas of the game. It seems to be coincidental for anthing else. If it works out for you, great! But certain maps simply refuse to have anything happen. 

Definitely having this issue in the Forbidden Oasis and Val Royeux, nothing at all will work - but the audio settings experiment it did bring back combat dialogue/music for me in the Forbidden Oasis, which was a first. It's very-very-slightly less lonely! I was thoroughly astonished to be able to trigger consistent banter in the Storm Coast after so long there, with characters that previously wouldn't talk at all - it had been so many hours of time spent in the area with the same party, that it couldn't have been a coincidence. Being able to trigger banter in the Hinterlands on a whim was surprising, too. It's interesting that some areas will produce banter in some people's games, but others not at all. (Why, Forbidden Oasis, why?)

re: combat dialogue, I think Jeff and some others were discussing this a few pages back? For me, combat dialogue is classified by party members and their reactionary 'fighting' soundset (my Inquisitor will always, always do them no matter what). This is often accompanied by a comment or two of some description from one character during battle, with often a celebratory comment at the end. (Dorian/Viv will make a snarky, confident comment; Cass/Blackwall/Varric say something sensible; Sera will be silly; Bull will be badass.) I think I've spent 95% of my game time without combat dialogue triggering outside of the yelling from my Inquisitor. It wasn't until Enchant's audio settings change that I actually realised what I was missing for the first time. It was another reason the game felt so claustrophobic - no music, no banter, no combat reactions, just ambient noise.

I think I also have, much to my utter mortification, about 20+ saves under that particular Inquisitor, so I didn't have to delete saves to get some results. (I've had the issue since I only had three saves, so I'm assuming it isn't causing it, either.)

Thank you so much for dropping in, BigZmey, it's fantastic to have a programmer's perspective on this!



#1033
Tokalla

Tokalla
  • Members
  • 109 messages

I wish we had specifics, too. This "combat dialogue" thing feels like a bit of a falsehood to me based on my own limited YouTube investigations, really, which is why I've never included it in any updates. Unlike the banter bug and general environmental music weirdness, I haven't seen much of anything that spells out "this is wrong." I simply wouldn't be surprised given everything else that's... off-key for us.

But I would never dismiss it outright, either. It is possible we're missing stuff there. As far as my awareness goes, it is simply also possible we are not. And the one instance I'vd heard -- Sera's "because too many britches!" -- at least two people here have reported never even hearing that. So...


Pretty sure there is validity to the combat dialogue idea. Until it was mentioned in this thread, my wife and I weren't even aware there are auditory aspects to characters having low health or being on fire. I still have never heard either of these occur, my only indication of low health is the icon and text that appear on the screen. Even being on fire requires me to notice my character is one fire. As both previous games had party comments at the beginning and/or end of battle, it seems odd this game lacks that. Though when playing today I did notice that 6 of the 8 banters I heard triggered at the start or end of combat (played for 3 hours in Forbidden Oasis). I think the real issue may be that there isn't a singular cause for the banter bug, but multiple causes (like banter being incorrectly linked to combat, the phantom mount issue, etc). Nor have I ever heard any of the killing blow comments. During combat my group is entirely silent save grunts and groans, or the occasional banter they began at the start of combat.
 

re: combat dialogue, I think Jeff and some others were discussing this a few pages back? For me, combat dialogue is classified by party members and their reactionary 'fighting' soundset (my Inquisitor will always, always do them no matter what). This is often accompanied by a comment or two of some description from one character during battle, with often a celebratory comment at the end. (Dorian/Viv will make a snarky, confident comment; Cass/Blackwall/Varric say something sensible; Sera will be silly; Bull will be badass.) I think I've spent 95% of my game time without combat dialogue triggering outside of the yelling from my Inquisitor. It wasn't until Enchant's audio settings change that I actually realised what I was missing for the first time. It was another reason the game felt so claustrophobic - no music, no banter, no combat reactions, just ambient noise.


Pretty much this would be my exact experience with the game (the 95% with no sounds other than inquisitor reactionary sounds and no comments).
  • Cindee aime ceci

#1034
Ceratius

Ceratius
  • Members
  • 60 messages

just fyi i didn't have the banter dry up at any specific point. i just started a new game and after three hours entered the hinterlands for the first time. immediately after i finished talking to harding a banter triggered between varric and cassandra; the next camp i set up, banter triggered between solas and cassandra. however, it's been roughly an hour since then, and i haven't heard another word from any of them after setting up another two camps, though i still haven't gone anywhere near the crossroads. 



#1035
Kapsejs

Kapsejs
  • Members
  • 385 messages

Yeah, I have a PS4 (physical copy, deluxe version). I thought exploring was kinda dull, the world is beautiful but just so, so quiet. I had approximately  10-15 party banters, on my 40+ hours elven warrior, and about 4 or so on my 15+ human rogue. Wasn't keeping track, and at first I thought that was how the game was designed. Rare banter, no combat shouts (except when someone dropped their health or killed an enemy) and no combat music, which makes fights really dry.

 

After reading this topic I tried mount/dismount/rest, but that didn't seem to help. Then I tried fast-travelling to a camp, switching around aimlessly in the audio meny (Home theatre -> TV -> night etc) and then I fast-travelled to another camp and switched my team to a configuration I had never used before (Iron Bull, Blackwall, Vivienne) and after a couple of minutes, they BANTERED! Twice, even! Then they got quiet for a long while, so I went back to swapping party members around, fast-travelling and changing audio settings. I got four more banters during that last hour of gameplay, which is more than I've gotten before (or I think Varric-Solas-Cass were fairly chatty early on.)

 

I shall continue to fast-travel over Thedas, and I hope it'll work for other people trying the same. I'll play some more and write if there's any change, for better or worse.



#1036
operageek

operageek
  • Members
  • 32 messages

Now that I've more or less caught up on the thread, I thought I'd add a little more context - I'm not having the music problems that many others are describing, and I've definitely heard combat banter.  Strange how random it all seems to be.  The banter I've heard has been almost entirely between Varric and Cass who have had maybe 9-10 conversations. But the bulk of my 50 hours so far (more than half of it I'd guess) has been with Dorian, Sera, and Bull, and in all that time I've had one Bull-Sera dialogue, one Dorian-Bull, and one glorious occasion where Dorian tried to convince me that the name for the Forbidden Oasis in Tevinter means the soft downy hair on your ass (and I could successfully choose the dialogue option to accuse him of lying his face off).

 

Have tried all the suggestions on the thread while playing today (repairing the game, quick travel, mount/dismount, messing with audio settings, resting in camp) and have not heard a single bit of banter during my three hours in the Western Approach, alas.



#1037
sofandi

sofandi
  • Members
  • 15 messages

I've got this bug as well, put the single player game on halt after a couple hours in the hinterlands.

 

I've been screwing around with multiplayer ever since and I think audio wise, this is how the single player plays out too, if it weren't for the bug:

 

- constant music playing in multiplayer, never stops or fades out or anything

 

- you constantly banter with your teammates (gets pretty annoying in multiplayer actually, since it is quite repetitive, but the frequency is pretty high

 

- combat sounds: i.e., people are saying " I'm useless like this" when they are low on health or " I'm dying" when they are falling unconscious 

 

I can't help but think this is how it is supposed to be in the single player, too.

 

I'm not just missing the banter, but the awesome music and I can't concentrate on the story, since all I am ever doing is fast traveling, resting, waiting for banter to occur or music to play - I can't enjoy the game like that, so I will put it on hold, though it is quite hard - I've been reserving time for a play through the last couple weeks and now I can just play a little multiplayer...

 

Can't really comment on mounting the horses, haven't gotten that far story-wise, changing the audio mode doesn't work well reliably. It does not trigger banter and I am constantly fiddling around in the menu, not very fun.

 

Last thing: I do have the phantom horse bug, the neighing of a horse is regularly audible, even though I haven't gotten a horse yet... 

 

Really hoping for a fix

 

tl;dr: Multiplayer sounds like what single player sounds like without the bug - supposedly



#1038
SongstressKitsune

SongstressKitsune
  • Members
  • 161 messages

I would like to note that when I thought I'd lost my saves and so started a new game, I had an incredible amount of banter before Haven; I haven't gotten much farther than that (recovered previous game, playing that now) but I have had a few banters -- just, they're so far apart, I'm startled when they had one.

 

Had a delightful one between Dorain and Blackwall about the Elder One that had me in stitches while approaching the keep in the Western Approach, though! Every banter I get is such a gem that I'm incredibly sad I'm missing out on them. I haven't done any sustained testing -- my game doesn't like to start, so I'm focusing mostly on playing when I can get it to behave -- but I'm generally noticing ~1-2 banters every few hours. So quiet!



#1039
Teagle

Teagle
  • Members
  • 8 messages

Ha! Interestingly, I can pinpoint the moment when I lost music both in Skyhold and Val Royeaux. 

 

Before the Winter Palace (roughly 40 hours of playtime): save games DO play music in Skyhold and VR.

 

After the Winter Palace (40+ hours of playtime): save games DO NOT play music in Skyhold and VR.

 

I should mention saves after 40+ hours still play music in all other locations- it's just those two where it's cutting out. Weird eh. 

 

Banter is sparse now too. Remember an earlier save in the Forbidden Oasis where Varric and Vivienne were having a great ongoing conversation about a book Varric was writing- and Vivienne was his inspiration for the villain!

 

Great work with this thread, too.



#1040
BigZmey

BigZmey
  • Members
  • 6 messages

I haven't gotten there @Natashina yet, and from the look of it, I'm not looking forward to it :(

All what you're guys are saying really looks like the more one progresses into the game, the more likely companions get moody and mostly talking to themselves :)



#1041
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

I would like to note that when I thought I'd lost my saves and so started a new game, I had an incredible amount of banter before Haven; I haven't gotten much farther than that (recovered previous game, playing that now) but I have had a few banters -- just, they're so far apart, I'm startled when they had one.

 

Had a delightful one between Dorain and Blackwall about the Elder One that had me in stitches while approaching the keep in the Western Approach, though! Every banter I get is such a gem that I'm incredibly sad I'm missing out on them. I haven't done any sustained testing -- my game doesn't like to start, so I'm focusing mostly on playing when I can get it to behave -- but I'm generally noticing ~1-2 banters every few hours. So quiet!

Is that the one where Dorian says something about...

 

Spoiler

 

That one made me laugh my arse off too, if that's the one I'm thinking of.   :lol:


  • SongstressKitsune aime ceci

#1042
pretzelbacon

pretzelbacon
  • Members
  • 49 messages
I got briefly excited when I decided to unplug my PS4 from the network prior to boot-up. Not only did I not get the "recording blocked" error on the main menu, banter started immediately in my latest Hinterlands save! I figured the real test was going to Val Royeaux. No music, no banter. :(

I was tempted to capture traffic from the PS4 (it sits behind a Linux based router, so I could ngrep for anything going to/from the PS4 itself) to see if anything odd showed up. (not that banter should/would be in anyway related to any Bioware server connections, but I'll grasp at any straws at this point)

#1043
cogsandcurls

cogsandcurls
  • Members
  • 663 messages

Wait, there's banter you can participate in that isn't tied to questlines? I've had one instance of it pop up but it was a scripted thing in Cassandra's personal quest.

 

Until this thread I just thought I was being really unlucky with not hitting banter trigger points or something. Been running IB and Dorian together for a few days trying to see how they play off each other and I've only got what was very obviously their initial conversation :(

 

Banter happens maybe once an hour for me, or about a 1/4 chance to trigger after sealing a rift. Is this normal?



#1044
Jaulen

Jaulen
  • Members
  • 2 272 messages

I'm at 85% of redownloading the game.

 

When I get it reinstalled, should i try a new character and see if I get banter? (rush through to get the storyline missions so I can get some additional companions)

 

Or just load a save of my current character?

 

Or try both?



#1045
SongstressKitsune

SongstressKitsune
  • Members
  • 161 messages

Is that the one where Dorian says something about...

 

Spoiler

 

That one made me laugh my arse off too, if that's the one I'm thinking of.   :lol:

 

YES THAT ONE oh my god, i will never recover, Dorian is such a little ****.


  • Grieving Natashina aime ceci

#1046
Neonoms

Neonoms
  • Members
  • 56 messages

Out of curiosity, has everyone here updated to the latest video drivers?

 

I just try to fiddle with the audio settings, and I seem to accomplish is combat music and Dorian once again said something during combat that was very, very quiet and I couldn't make out the words.



#1047
kjeld111

kjeld111
  • Members
  • 36 messages

My apology if that has been mentioned already (thread is too long to read all the posts).

 

I happen to investigate recently very similar issue in a program - some event which is supposed to occur very often didn't occur at all, but not for every user of a program. It appears the issue was : as this program was heavily multi-threaded (as DAI, obviously), thread where event was supposed to occur was too busy with other activity, and since event in question was relatively low in priority, it did not get enough opportunities to fire.

 

That would explain random nature of this bug, as we all have different hardware, and why playing other people's saves doesn't necessarily make it to appear.

 

Just want to give a hand to fellow programmers investigating difficult to track issue, I feel your pain :)

 

And for myself, no I didn't see it, my companions chat like crazy making me laugh constantly. But I have very powerful rig ...

 

To follow up on this, I have tried to lower lower graphics from ultra to low, assuming that it will be less taxing for my system's ressources. No luck though, approx 1h in the storm coast with Dorian, Iron Bull and Cassandra, 1 conversation only (IB and Cass)



#1048
ximaginarygirlx

ximaginarygirlx
  • Members
  • 7 messages
I'm so glad I found this thread! I just thought there was essentially no banter in this game and I really missed it. I'm 35 hours in on an Xbox 360 and I rarely have banter, nor have I heard any combat banter, and I've never been able to participate in banter. Last night I fast travelled to Fallow Mire and had the most banter I've ever had, with some of it triggering one after the other for a while, but when I left, it stopped. I was in the Forbidden Oasis with Solas, Varric, and Iron Bull and the only time anyone spoke is when going through the mine tunnels and Varric said over and over something like "We're done now, right?"

I don't have continuous music and sometimes I especially notice this in places where it's raining, the sound will cut out completely and then come back a couple seconds later. I had to turn on subtitles because sometimes when characters talk it comes out all garbled like it's skipping or sped up or something and I can't understand them. I also get dialogue where my reply options are greed out and there is no way to choose a response. In the center where it usually shows the A button it shows the symbol for RS but you can't actually use it to select anything. I hope this gets patched soon, the banter is my favorite thing. I started a new game today to see if it's any different.

#1049
BigZmey

BigZmey
  • Members
  • 6 messages

@kjeld111 if we'd assume that I'm correct in my assumptions (which was a wild guess based just on experience with similar looking problems), lowing graphics setting wouldn't do you any good, as blocking would happen on CPU thread, not GPU. Also, number of CPU cores may or may not be important, but what could be important in this (hypothetical) case, is how busy your system, i.e. how many CPU-intensive processes running in background. Also, what could be important, is how much memory you have, so that game wouldn't swap on disk too much, which generally makes everything run slower.

 

One warning though - please, don't run to store to buy new CPU or more memory based on my speculations ! I'm in no way affiliated with Bioware, and I don't program games, so my guess about nature of the problem, is, well, just a guess.



#1050
littlebrightpanda

littlebrightpanda
  • Members
  • 313 messages

I only had one banter where I could interefere, and that one is the scripted one on the way to the temple of sacred ashes. I got that one in all my saves. I didn't even know there were more! And that there is music everywhere? I tried fiddling in the menus, but my music doesn't really do anything. And I didn't know people could even banter in Val Royaux!

 

Holy cow, I missed so much of the game!