I just downloaded the soundtrack to my PC so now while I play on PS4 I will have something to listen to at least xD. Not ideal... but the music is so beautiful! I will hear it! Maker damn this bug to the Void.
Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]
#1226
Posté 28 novembre 2014 - 10:59
- Null0 aime ceci
#1227
Posté 28 novembre 2014 - 11:00
#1228
Posté 28 novembre 2014 - 11:06
#1229
Posté 28 novembre 2014 - 11:07
With teagles save i got some banter in oasis once i idled for long enough then every 8-20 mins for a couple of banters. Works while idling or walking (weighed the stick down) i wonder if swinging your weapon radomly delays it?
I hope not... My KE Fade steps everywhere which means I get barriered by the weird AI and my staff is out. But I was getting banter the other night at the Coast while fighting and fade stepping and that was every ten mins or so... but who knows, eh?
#1230
Posté 28 novembre 2014 - 11:18
I played roughly one hour with Teagles save, mosty running around in hinterlands/storm coast/exalted plains, with 4 different group composition
- Music in Val Royaux triggered consistently when entering the zone (not the case at all with my system)
- I got mixed results with field music. Especially at the beginning, I had actual music playing for, like 30ish seconds every couple of minutes before fading in the background. It grew silent after a couple dozen minutes. Seemed inconsistant - better than on my own saves though
- I got companions and enemies shouting, grunting, and doing one liners during battle. Not banter, but the combat was much more "noisy" than with my saves, definitely a difference
- Only one banter in one hour or so.
- By the way, I think "phantom horses" are actually, as someone else pointed out, goats with a wrong sound effect attached. I am frankly not convinced it has anything to do with our problem (creepy bug though
)
I don't really know what I can make of it. I am still in the dark. For what I can tell, music bugs, sound bugs and banter bugs may be completely unrelated.
#1231
Posté 28 novembre 2014 - 11:35
For what I can tell, music bugs, sound bugs and banter bugs may be completely unrelated.
This sucks... I was hoping these issues to be related so that one fix would be an universal answer. Thanks for your remarks !
#1232
Guest_Evenstar29_*
Posté 28 novembre 2014 - 11:52
Guest_Evenstar29_*
1) Party banter bug - I very rarely get party banter and when I do it's usually a quick line. I've played about 20 hours and have maybe had about 5 party banters. I notice they tend to happen when I'm idle - i.e. not walking around collecting ingredients, questing, just standing there. I'm not sure if this is a pattern or not though as I've had so few party banters I can't tell.
2) When I'm in the midst of a battle, sometimes after casting a spell the sound will completely stop. There's no combat or weapon noises. This happens infrequently but enough that I've noticed it and it's bugging me. It usually comes back when the fight is over.
3) In taverns it seems the minstrel is not always singing like she should. Sometimes there's just nothing, although I'm not sure if this is meant to be or if it's another sound bug.
Since party banter is such an important part of the game for me, I'm not sure if I should wait until a patch is released. I really want to play this beautiful game but I don't want to miss out on the banter. :/
Is there any idea how long a patch might take?
#1233
Posté 28 novembre 2014 - 12:00
I've tried today to finish some astrariums/collect shards etc.
My party: Sera, Blackwall and Dorian.
Val Royeaux - No music, no banter.
Hinterlands - No music, no banter.
Total time spend in those areas: ~2 hours.
After that i've decided to go to Emprise Du Lion.
Time spend ~20 minutes = 3 banters, 2 between Sera and Dorian and 1 between Sera and Blackwall, i could hear some music here but it was inconsistent, sometimes i could hear music and sometimes not.
So in terms of banter my game is not bugged at Emprise Du Lion, yet i have issues with music across all areas.
I hope this and many other issues will be fixed sooner than later, because i would like to start my second playthrough.
#1234
Posté 28 novembre 2014 - 12:17
Wow! It first time i read that!
And after 20 hours in-game i have only one banter in party... i think this is it (
#1235
Posté 28 novembre 2014 - 12:18
Don't know how much this will help, but I have 2 separate files I've started and one seems to have the glitch while the other one does not.
I'm in the Hinterlands, and the one with the glitch - my female mage inquisitor - has been running around for about 2 hours with no banter at all.
Meanwhile, the other one - the female warrior - has gotten 3 banters within about 20 minutes. Both saves were run on the same system, same game, on the same day, which does lead me to think this is an issue with the save files?
I'm planning to remake my mage to see if anything changes, since the only difference between the two files are literally the class of the character.
I can support that, I too have two characters, one with silent party and one with banter present (the one with banter present is new though, I created it as an experiment). However, both of them have music and combat sounds problems
#1236
Posté 28 novembre 2014 - 12:32
I've got the bug, and posted on the EA site to add my voice. It's important that the dev team know how widespread this issue is across platforms.
Xbox One
Deluxe Edition
Custom World State
First playthrough was 37 hours in until I saw this forum, and realized my game had the bug. 2H Warrior.
I did NOT enter Flames of the Inquisition items for the first playthrough, so I never had them. That's not the issue.
Party makeup has been consistently varied and eclectic. Nobody talks.
Rarely use mount, but I did try it right after finishing that quest.
Will start a new game this morning--new character--and will try adjusting audio before the game begins. Will switch off surround sound to another audio option.
Will not ever mount a horse.
Will save in Hinterlands multiple times to see if maybe a quest begins the glitch (that is, IF I get party banter at all)
Will save two games--one where I don't pick up the flames items, and another when I do.
Will save two more games, now that I think about it. Will try equipping flames items, and see if that cause the glitch. I don't think it does, though, since non-deluxe game owners have reported this glitch.
I'll report as soon as I know if the bug occurs in the new playthrough.
- Mimilette, pretzelbacon et ButchHardPec aiment ceci
#1237
Posté 28 novembre 2014 - 12:43
today I deleted the install file. Reinstalled, then when finished all installation I redownloaded the update file. Still no result. Was thinking without the update file I give it a try again. Shooting in dark, but worth a try?
#1238
Posté 28 novembre 2014 - 12:46
I've got the bug, and posted on the EA site to add my voice. It's important that the dev team know how widespread this issue is across platforms.
Xbox One
Deluxe Edition
Custom World State
First playthrough was 37 hours in until I saw this forum, and realized my game had the bug. 2H Warrior.
I did NOT enter Flames of the Inquisition items for the first playthrough, so I never had them. That's not the issue.
Party makeup has been consistently varied and eclectic. Nobody talks.
Rarely use mount, but I did try it right after finishing that quest.
Will start a new game this morning--new character--and will try adjusting audio before the game begins. Will switch off surround sound to another audio option.
Will not ever mount a horse.
Will save in Hinterlands multiple times to see if maybe a quest begins the glitch (that is, IF I get party banter at all)
Will save two games--one where I don't pick up the flames items, and another when I do.
Will save two more games, now that I think about it. Will try equipping flames items, and see if that cause the glitch. I don't think it does, though, since non-deluxe game owners have reported this glitch.
I'll report as soon as I know if the bug occurs in the new playthrough.
Champion
- ardarn aime ceci
#1239
Posté 28 novembre 2014 - 01:25
I've been doing some testing on my own saves over the past few days and the results have been...interesting. ![]()
Mounting/dismounting, fast travel, resting, etc. has never worked to trigger banter for me before, so I decided to just try idling on a new save in the Hinterlands while I did other things and just ~observed~.
For one hour there was complete silence, and then banter started triggering every 10 or so minutes after for nearly 2 hours(!).
I got 13 total, and that's almost as many as I got during my whole first playthrough.
- razorblade456, ravensmight, StElmo et 4 autres aiment ceci
#1240
Posté 28 novembre 2014 - 01:34
I had the same problem. Banter only started every 2 hours and no background music (50 hour until now). Yeah, since today that problem is gone. I have sometimes background music and my party even banters every 20 Minutes .... but it's always the same banter. Varric and Dorian betting against the Inquisitor. ![]()
Does anyone else have the same problem?
Sorry for my english.
- JeffZero aime ceci
#1241
Posté 28 novembre 2014 - 01:34
SO I have a bit of a hypothesis (note I'm not a programmer, haha):The game is checking the game state before it can fire off banters, and it's busy with other, higher priority scripts, as BigZmey suggested some pages back.If exploring, looting, entering new areas, combat, etc. and the subsequent scripts are put at a higher priority by the game than banter, it would make sense as to why some people are only getting one banter or so every few hours;You're just playing the game as normal, but you're also introducing new variables to the already-busy threads, which is causing a delay until it has an opportunity to 'catch up'.Idling, perhaps at least for some, allows the game to clear the higher-priority scripts and finally be able to fire off banter.Because you're not doing anything at all, you're also not introducing new states for the game to check for, so it's able to continuously go through the banters at the proper intervals without other scripts interrupting it - at least, as is the case for my game right now.Mounting/dismounting, fast travel, resting, changing audio settings, etc. could be working for some people as they cause the game to clear the scripts, which allows the banter to fire off as it normally should before being pushed down the priority line.That doesn't explain Exalted Plains, Val Royeaux, or the music, though.Or why some people don't have a problem with the banter scripts at all.
/rambling walls of text i'msorry
Honestly, I think this is a good guess so far (and I concur, it's just a guess and I'm no programmer either
). I've noticed sometimes quests take a few seconds to show up as complete on the HUD and sounds sometimes take a while to load up, things get a bit sluggish in how timely they are executed and that may mean those parts of the game are being overwhelmed? If Banter is low priority, that could mean it gets less chance to shine with players in more active sessions?
Additionally, there could be a bugged script that overloads the priory functions permanently pushing banter to the back of the que
Like you, I'm talking off the top of my head and I have no expertise in programming, so it's all guessing.
#1242
Posté 28 novembre 2014 - 01:38
Val Royeux and the Exalted Plains are, indeed, still quite borked for me regardless. And we have a few participants whose files are just plain silent altogether, it should be noted: truly, the "darkest timeline", that.
- Grieving Natashina et Enchant_m3nt aiment ceci
#1243
Posté 28 novembre 2014 - 01:39
Yep, i also think that the combat state has some play in this. I get my party to randomly draw weapons, even though there is no enemies around, and after a couple of seconds i`d find an animal, that have about 80% hp running somewhere close, and it shows as a red dot on the map. It seems on some maps animals spawn too high and when they drop they get fall damage->get aggro on me->my party gets in combat stance->banter disrupted (i think?)
#1244
Posté 28 novembre 2014 - 01:47
I have this problem on PS3 too, I though it was normal to have a conversation like every hour or so, but it seems that it´s not how it should work so I hope you to fix it as soon as you can.
A very, very good game btw.
#1245
Posté 28 novembre 2014 - 01:52
Unfortunately, I think it has more to do with Thanksgiving. Hope I'm wrong though.
Thanksgiving in Canada was a month and a half a ago
So likely not!
- ravensmight et Stendard9 aiment ceci
#1246
Posté 28 novembre 2014 - 02:00
Thanksgiving in Canada was a month and a half a ago
So likely not!
Oh, you' re right. Forgive my ignorance (no sarcasm intended) ![]()
- operageek aime ceci
#1247
Posté 28 novembre 2014 - 02:06
Oh, you' re right. Forgive my ignorance (no sarcasm intended)
Surely they have some Americans in their crew? LOL
#1248
Posté 28 novembre 2014 - 02:13
Oh, you' re right. Forgive my ignorance (no sarcasm intended)
No worries! It's easy to forget ![]()
#1249
Posté 28 novembre 2014 - 02:20
Honestly, I think this is a good guess so far (and I concur, it's just a guess and I'm no programmer either
). I've noticed sometimes quests take a few seconds to show up as complete on the HUD and sounds sometimes take a while to load up, things get a bit sluggish in how timely they are executed and that may mean those parts of the game are being overwhelmed? If Banter is low priority, that could mean it gets less chance to shine with players in more active sessions?
Additionally, there could be a bugged script that overloads the priory functions permanently pushing banter to the back of the que
Like you, I'm talking off the top of my head and I have no expertise in programming, so it's all guessing.
I've noticed that with quests, too! I've even had a couple keep popping up as completed for a minute afterward.
Unfortunately, the devs don't seem to want to reveal their script-secrets, so the best we can do is guess. ![]()
But I definitely think you could be right with the bugged script, since it doesn't affect every player.
Yep, i also think that the combat state has some play in this. I get my party to randomly draw weapons, even though there is no enemies around, and after a couple of seconds i`d find an animal, that have about 80% hp running somewhere close, and it shows as a red dot on the map. It seems on some maps animals spawn too high and when they drop they get fall damage->get aggro on me->my party gets in combat stance->banter disrupted (i think?)
Wow, I didn't even think of this! I thought that maybe those animals were just caught in the crossfire, but it makes sense that if they take environmental damage they would turn hostile.
#1250
Posté 28 novembre 2014 - 02:24





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