Aller au contenu

Photo

Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


3042 réponses à ce sujet

#1651
claudia

claudia
  • Members
  • 10 messages

Honestly, everything in this thread (and everything I've experienced in the game—including some long dry spells of my own when it comes to banter) sounds exactly like RNG.

 

All these steps are placebo. You're not "fixing" anything; you're just getting lucky.

 

And there is no exploration music. There are short themes and melodies that will occasionally play, but most music is scripted and tied to events or specific areas.

If a placebo gets party banter working in the game i've been waiting for literal years for then i am 100% okay with that.


  • 0Sion0 et Ceratius aiment ceci

#1652
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

If a placebo gets party banter working in the game i've been waiting for literal years for then i am 100% okay with that.

Well said.  :wizard:



#1653
Ceratius

Ceratius
  • Members
  • 60 messages

alright. i'm going to take an hour and go test the journal/codex thing again to see if the sort-of-fix stuck for me or if it's gone now. will report back.



#1654
0Sion0

0Sion0
  • Members
  • 100 messages

I'd like to ask everyone to keep things civil if possible at this point. I have no right to, and it's certainly not my place to, but please?

I know emotions can run high, especially about something we're so passionate about. Trust me, I know. I feel frustrated whenever I try or test something to 'fix'  this issue and it doesn't pan out. When I find characters that I have spend hours with traveling across Thedas, just now get to know eachother in that single banter I managed to trigger. I'm up right now, past midnight, trying out another character for Pete's sake... just to see if I can figure something out (No succes). 

 

It frustrates me too, so I get the emotion... but more than that.. it saddens me. I looked forward to this game for a long, long time. Party(Character!) interaction, be it active or passive, is one of the main reasons this game drew me in. It's why I buy Bioware games

 

So I get the emotions and there is a time and place to express them. Just mind the way in which you do so. Try to be constructive, or at least state your opinions in a way that doesn't seem like an attack. I understand losing faith, being angry about money spend and time 'wasted'. I get that you need to vent, but we've managed to keep this thread constructive so far - help us go a little further along that path? 

 

And well, Bioware? ... I'm not angry, I'm disappointed.

 

 

 

(Yes, I went there)


  • Cindee, WindFury, M i l k y et 2 autres aiment ceci

#1655
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

I'd like to ask everyone to keep things civil if possible at this point. I have no right to, and it's certainly not my place to, but please?

I know emotions can run high, especially about something we're so passionate about. Trust me, I know. I feel frustrated whenever I try or test something to 'fix'  this issue and it doesn't pan out. When I find characters that I have spend hours with traveling across Thedas, just now get to know eachother in that single banter I managed to trigger. I'm up right now, past midnight, trying out another character for Pete's sake... just to see if I can figure something out (No succes). 

 

It frustrates me too, so I get the emotion... but more than that.. it saddens me. I looked forward to this game for a long, long time. Party(Character!) interaction, be it active or passive, is one of the main reasons this game drew me in. It's why I buy Bioware games

 

So I get the emotions and there is a time and place to express them. Just mind the way in which you do so. Try to be constructive, or at least state your opinions in a way that doesn't seem like an attack. I understand losing faith, being angry about money spend and time 'wasted'. I get that you need to vent, but we've managed to keep this thread constructive so far - help us go a little further along that path? 

 

And well, Bioware? ... I'm not angry, I'm disappointed.

 

 

 

(Yes, I went there)

You managed to nail pretty much how the majority of the regular posters in this thread feel.  Not angry or raging, just let down.  The raging thankfully hasn't happened much, so we can move on.   :)

 

I also put that list into Conal's thread, so it's easy for him to find.



#1656
xhaydenx

xhaydenx
  • Members
  • 59 messages

Unticking all the journal entries didn't work for me. Changing the Sound effects settings didn't work either.

 

I think people need to start accepting that we aren't going to be able to find a work around. It's something Bioware are going to have to do in the code on their end. Hopefully its just something simple for them to fix once they isolate it. I doubt they'll just ignore it. They're not going to look very good if they do. Its also the weekend so maybe we won't hear anything until monday.

 

I think with the music alot of it is meant to be intermittent. Like in the Hinterlands, I sometimes get about 30 seconds of music, but its not like it just cuts out at 30 seconds: it feels like it was structured to be a 30 second piece. I don't get any music at all in Val R. I tried using Teagle's save that was uploaded here and it had music in Val R everytime I went there.

 

Bioware can't ignore that. They need to look at Teagle's save, and someone elses save who isn't getting music in Val R and if they still think thats fine then well I don't know what to think of them.



#1657
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

You know, despite this issue, I'm still enjoying the game quite a bit.  The side quests feel important and I don't mind a "big bear butt" type quest if it ties into the plot.  I have no regrets about my purchase either.  If I really felt BioWare didn't care, I wouldn't rage or rant.  I'd just quietly leave and close my wallet, like I did with the last company that I felt stopped caring about their players.

 

I feel like the game is missing it's full potential.  I believe that, if nothing else, our testing will help eliminate what is not causing the issue.  It will probably save the devs some time testing if they know what we've tried.


  • Owlfruit Potion aime ceci

#1658
Herzak

Herzak
  • Members
  • 6 messages

You know, the way I see it, bug or not bugged, this doesn't *have* to be a problem for them to fix it, what the underlying issue is that we don't feel as if there is enough banter, and we want more frequent banter. If its bugged, fix it, if its not bugged, doesn't matter! Just up the frequency of the banter!! Set hard points in certain locations where banter happens...



#1659
Jurus

Jurus
  • Members
  • 81 messages

It's something Bioware are going to have to do in the code on their end.

 

Except that according to Bioware there is no problem.



#1660
Chewbacca99

Chewbacca99
  • Members
  • 116 messages

You know, despite this issue, I'm still enjoying the game quite a bit.  The side quests feel important and I don't mind a "big bear butt" type quest if it ties into the plot.  I have no regrets about my purchase either.  If I really felt BioWare didn't care, I wouldn't rage or rant.  I'd just quietly leave and close my wallet, like I did with the last company that I felt stopped caring about their players.

 

I feel like the game is missing it's full potential.  I believe that, if nothing else, our testing will help eliminate what is not causing the issue.  It will probably save the devs some time testing if they know what we've tried.

 

That's exactly how most of us feel, I'd bet... otherwise we wouldn't be in here, trying different scenarios and generally being civil about it.  As I said some time back, this bug is unfortunately because it really hits the most ardent fans, because they are the ones more likely to realize there is an issue, and also more likely to have powered through the game before the issue is patched (if it's ever patched - still keeping the faith, despite the BW posts :( )

 

The thing is, BW really knows how to upset its biggest fans, what between what they have been saying publicly about this bug and their previous responses to the ME3 debacle.  



#1661
pretzelbacon

pretzelbacon
  • Members
  • 49 messages

@Natashina - Great idea to make a consolidated list. Can you add to your list (unless I missed them):

 

- Unplugging console (PS4 in my case) from network before playing game to ensure no online communication is done

- Reloading a single save file several times until banter is heard. In my case, I reloaded a Hinterlands save until I heard music within a few seconds, then wandered, and heard banter. For me no music = no banter, seemingly.  Note that the effect did not last. 



#1662
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

Except that according to Bioware there is no problem.

Except that they didn't say that.

 

 

To be perfectly clear: as I said, we are still looking into this and conducting further testing.

I am providing you with an update on what we have found so far, as well as some general best practices. This doesn't mean that we are not taking your concerns seriously or that we are not looking into this.

This is an update on what we have found to date on an issue we know is near and dear to our community.

I'm sorry if there was any confusion, but please do not misconstrue my message as a dismissal of what you've been telling us.

 

I'm not going to read negative things into Conal's post that aren't there.  He didn't say that there wasn't a problem, he said they have found none so far.  



#1663
veeia

veeia
  • Members
  • 4 986 messages
Not sure why there's a need for a call for civility, the thread seems very good with that, but hey, co-signed anyway. :lol:

What I think we need is better data...perhaps we should try to set up an experiment (ie specific area for a certain amount of time with a set party) and we all do it and report back what our results are?

#1664
pretzelbacon

pretzelbacon
  • Members
  • 49 messages

You know, despite this issue, I'm still enjoying the game quite a bit.  The side quests feel important and I don't mind a "big bear butt" type quest if it ties into the plot.  I have no regrets about my purchase either.  If I really felt BioWare didn't care, I wouldn't rage or rant.  I'd just quietly leave and close my wallet, like I did with the last company that I felt stopped caring about their players.

 

I feel like the game is missing it's full potential.  I believe that, if nothing else, our testing will help eliminate what is not causing the issue.  It will probably save the devs some time testing if they know what we've tried.

 

That was true for me for a bit. I couldn't stop playing! Now in the last few days my playtime has just been testing different things, over and over. Now I'm much more inclined to wait until they fix it, and start over.  :(



#1665
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages
 

@Natashina - Great idea to make a consolidated list. Can you add to your list (unless I missed them):

 

- Unplugging console (PS4 in my case) from network before playing game to ensure no online communication is done

- Reloading a single save file several times until banter is heard. In my case, I reloaded a Hinterlands save until I heard music within a few seconds, then wandered, and heard banter. For me no music = no banter, seemingly.  Note that the effect did not last. 

 

 

Yep, can do.  I'll edit in the other thread.

 

 

That was true for me for a bit. I couldn't stop playing! Now in the last few days my playtime has just been testing different things, over and over. Now I'm much more inclined to wait until they fix it, and start over.   :(

That's why I just stopped actively testing and started making mental notes as I played normally.  Too much testing will kill an interest in a game.  



#1666
SpardaX

SpardaX
  • Members
  • 10 messages

The bug has, sadly, somewhat killed the game for me. Exploring these gigantic maps in almost complete silence for hours upon hours has become extremely tedious. It has become even worse now that I know I'm definitely missing content due to this bug.


  • Vikarus, nausicaa83, Alya_ et 1 autre aiment ceci

#1667
Efvie

Efvie
  • Members
  • 510 messages


I think this is the list of things we've tried.  If we can nail this down, we can have Jeff put it into the OP.

 

 

Excellent, thank you for compiling it! It should probably be noted there that none of these are reliable fixes, and in many cases do nothing. I think at best some people have been able to keep the banter up—perceptibly, anyway—by repeatedly doing some of these things.



#1668
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

 

Excellent, thank you for compiling it! It should probably be noted there that none of these are reliable fixes, and in many cases do nothing. I think at best some people have been able to keep the banter up—perceptibly, anyway—by repeatedly doing some of these things.

I've got that noted in my post. 

 

http://forum.bioware...4#entry17905690

 

I've put together a list based on feedback in the thread, and this is what I've come up with.  This is all the things players have tried in testing for this error and most do not work except where noted:

 



#1669
Cindee

Cindee
  • Members
  • 61 messages

@Natashina - Great idea to make a consolidated list. Can you add to your list (unless I missed them):

 

- Unplugging console (PS4 in my case) from network before playing game to ensure no online communication is done

- Reloading a single save file several times until banter is heard. In my case, I reloaded a Hinterlands save until I heard music within a few seconds, then wandered, and heard banter. For me no music = no banter, seemingly.  Note that the effect did not last. 

Agreeing with this: 31 out of 32hrs with my PS4 save had been completely offline. 
 

I'd also agree that there's no chance that banter will trigger if my saves if the regional music/combat soundset for companions isn't triggering.



#1670
Lima54

Lima54
  • Members
  • 442 messages

I had the feeling my companions were more silent than they should be, but only heard about this bug today. Unticked journal/codex entries, changed audio settings, rested at camps, mounted/dismounted horses, no effect. Then I went to Val Royeaux and there was no music. I'm beginning to think it's best to wait for a fix for this before resuming my playthrough.



#1671
Alya_

Alya_
  • Members
  • 118 messages

The bug has, sadly, somewhat killed the game for me. Exploring these gigantic maps in almost complete silence for hours upon hours has become extremely tedious. It has become even worse now that I know I'm definitely missing content due to this bug.

 

same thing here, i though the characters are lifeless and didn't feel any sense of camaraderie as i used to in ME + DA2

 

i don't think i can play it until this is fixed 



#1672
inventorMari

inventorMari
  • Members
  • 8 messages

I haven't actually posted in this thread, but I should. I'm also experiencing this bug, and it's a major funkiller for me. I play Bioware games for story and characters, and the fact that the banter isn't happening is just... heartbreaking.

I've finished the game once, with 110 hours in. I had 10 instances of banter. This isn't an exaggeration, I actually can remember every instance of banter that occurred. None of the fixes have worked for me either, and I've started two more characters just to see if it worked better with them (it didn't).

 

List of banter I have heard:

Spoiler



#1673
JessicaC

JessicaC
  • Members
  • 2 messages

Thanks for updating this regularly. I hope everyone is being civil with the devs! When I noticed this started happening I was pretty sad too, but I'm sure they will fix it as soon as possible. 

 

Anyway one thing I found was that when I set it to french there was a TON of banter. Then when I set it back to English there seemed to be an increase in banter. I still haven't gotten Vivienne to say a single thing, but there were pretty chatty today in the Emerald Graves, but not in the Marches. 

 

So I recommend giving this a try. I shared it on twitter, just to get it out there. 



#1674
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

I haven't actually posted in this thread, but I should. I'm also experiencing this bug, and it's a major funkiller for me. I play Bioware games for story and characters, and the fact that the banter isn't happening is just... heartbreaking.

I've finished the game once, with 110 hours in. I had 10 instances of banter. This isn't an exaggeration, I actually can remember every instance of banter that occurred. None of the fixes have worked for me either, and I've started two more characters just to see if it worked better with them (it didn't).

 

List of banter I have heard:

Spoiler

Thanks for letting us know. :)

 

Please make sure you put your post into the developer's thread here.

 

Thanks for updating this regularly. I hope everyone is being civil with the devs! When I noticed this started happening I was pretty sad too, but I'm sure they will fix it as soon as possible. 

 

Anyway one thing I found was that when I set it to french there was a TON of banter. Then when I set it back to English there seemed to be an increase in banter. I still haven't gotten Vivienne to say a single thing, but there were pretty chatty today in the Emerald Graves, but not in the Marches. 

 

So I recommend giving this a try. I shared it on twitter, just to get it out there. 

Couldn't hurt, and thanks for the idea.   :D



#1675
Efvie

Efvie
  • Members
  • 510 messages

Anything is worth trying, even changing the language! Besides, the adventures of a small, unconquerable mountain stronghold and the two heroes, Varrix and Bulbelix, might be entertaining…


  • pretzelbacon aime ceci