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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#1726
StElmo

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I tried the journal trick tonight and like all these fixes, it seemed to work temporarily (2 banters in the first 20 or so minutes) and then everything went back to silence again. Sigh. Right now I'm getting background music in really short bursts that last under 10 seconds. 

 

It seems like once you start getting into the game, banter goes away, like there is some kind of lower priority for banter once the game is running and progressing.



#1727
Nefla

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I started a new game today and completely avoided the horsemaster quest and didn't ever use a mount even for a second and while my music seems to be sporadic, I've gotten more party banter in 5 hours than I did in 50 on my previous game. :blink:

 

*Edit* and I'm even using the same party the whole time where previously I had tried switching it up every few hours to no avail.



#1728
Usakko

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After trying out the journal trick I started getting banter every ten minutes if I just stood there without doing anything. It seemed like it didn't work if I tried to actually accomplish something (fighting and such). I have to try it out later to see if I was just imagining things.

 

But yeah, I've played over 100 hours on PS4 and got maybe 20 banters during the whole game. I had got around 10 after playing 80-90 hours until I realised there could be something wrong with the game and started try to actively fix it.



#1729
ZipZap2000

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The response you guys got is a bit rich, I just posted in that thread that the amount of banter I've collected and gathered from others in my thread about banter is staggering and there is no way you could have exhausted it all in a few hours. I can also vouch for the fact you should not be going 2 hours without hearing a word from your party members I still haven't exhausted all the banter yet and I just finished a 90 hour game. It's more than a bit rich actually I feel offended and it's not even a problem I have to deal with outside of Bull and Vivienne.


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#1730
CronoDragoon

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The response you guys got is a bit rich, I just posted in that thread that the amount of banter I've collected and gathered from others in my thread about banter is staggering and there is no way you could have exhausted it all in a few hours. I can also vouch for the fact you should not be going 2 hours without hearing a word from your party members I still haven't exhausted all the banter yet and I just finished a 90 hour game. It's more than a bit rich actually I feel offended and it's not even a problem I have to deal with outside of Bull and Vivienne.

 

Why would people feel offended? The post was an update to an ongoing investigation. I suppose they could just say nothing until they find a solution, which might be forever. It's better they communicate what they are doing.


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#1731
Ganzevort

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Honestly, it's kinda hard to play now knowing that that bug is out there. I was on the last leg of the main campaign when I discovered this, I was just shocked to discover all the unheard banter I should have got. While I really do believe that they are doing their best in solving this problem and their response that they're continuing to investigate is welcome, I couldn't help but remember a moment in ME2. Haha.

 

30dgmsn.jpg

 

Still hoping for the best though!


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#1732
ButchHardPec

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I suppose the simplest answer is they purposefully kept banter a little too infrequent for many player's liking.

 

Reminder that this thread went on for 70 pages on the claim that banter is meant to happen every 10-30 minutes, but with no additional information (over how many hours/was it consistent/areas you explored/character switches/progression in the story, etc.)



#1733
xhaydenx

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Tried all the fixes. Nothing works.

 

So this is probably it then? Some people are going to get properly playing music and banter and the rest of us just miss out? If this is considered to be "working" by Bioware them Bioware needs to sit down. I can't get a refund so If they fix it at some point, I'll probably start a new character and give it a go; otherwise; there's plenty of other games out there that are fully finished.


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#1734
ZipZap2000

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Agree Crono just seems a bit dismissive to say everything is working after you see a thread this big full of people saying it isn't. A lot like when someone's having a hard time believing you. Not like i said they were lying though. 



#1735
Chewbacca99

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Why would people feel offended? The post was an update to an ongoing investigation. I suppose they could just say nothing until they find a solution, which might be forever. It's better they communicate what they are doing.

 

Because of this statement:

 

We have conducted rigorous initial tests, all of which have shown that the system is working as intended. We ran tests over the course of several hours, and compared the captured footage of the playthrough with what the banter the game had recorded as having happened. In all instances, our game records matched the recorded play. The banter also occurred as frequently as intended.

We have also similarly investigated save files that were supplied to us by users, and these were likewise found to be working properly.

 

I know Conal is not a PR person, but having been on a testing team, I know that the most aggravating thing is when the developer says "sorry, we can't replicate this, closing this issue report".  Now, that's not what he is saying, but he could have phrased it in the way the PC issues announcement was phrased, i.e. we are looking into it with all our resources, here is how you can help, etc, etc.  Keep it neutral while not committing anything.  If the PC issues announcement was phrased in the way of: "we have done a number of usability tests, and in each of these tests, the tactical camera and Keyboard + Mouse work well, and most people are able to get used to it" then the whole thing would have gone up in flames (even worse that it currently is).

 

So yes, he could have phrased it better and rather than pointing us towards stuff that has already been tried / we already know, which it would be pretty obvious has already been tested by the community.


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#1736
StElmo

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I started a new game today and completely avoided the horsemaster quest and didn't ever use a mount even for a second and while my music seems to be sporadic, I've gotten more party banter in 5 hours than I did in 50 on my previous game. :blink:

 

*Edit* and I'm even using the same party the whole time where previously I had tried switching it up every few hours to no avail.

 

At what rate is the banter?



#1737
Grieving Natashina

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Because of this statement:

 

 

Um, okay, but he didn't say he was closing the report.  He says he's still looking into that.  If you don't believe him, and want to read in between the lines, that's up to you.  However, please don't put words into his mouth.  The devs didn't say they were done testing.   They didn't say, "closing issue report."  I know it's really easy to go, "BioWare is lying," but so far, I haven't seen any evidence that they are attempting to dodge this issue.  

 

I don't argue that his choice of words could have been better, but Conal made it very clear that they aren't going to stop testing this.  I had Allan hit me up with a PM asking me for links to twitch streams so the devs could see this for themselves.  It's been less than 24 hours since Conal answered us, and they've been testing for only a few days.  Cut the guy some damned slack and realize that he is trying to do his job trying to figure out a tricky and rare bug.  

 

No wonder most devs don't like posting on the BSN.   Try to not post?  You're ignoring the fanbase and you must hate your fans.  Post?  You're gonna be torn apart by posters putting words into your mouth.  <_<


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#1738
JWvonGoethe

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I've been a bit sceptical about some of the workarounds here, but... I did the codex/journal clearing trick for the first time today and somehow had 5 banters in 30 minutes, which is more than I've ever had in that space of time. Since I was feeling optimistic I immediately went and got my first horse and ended up with no banter for 3 hours - my longest silent period. Eventually I got fed up waiting for banter so I tried out the mount/dismount/rest trick for the first time and... instantly got banter.

 

It may have been coincidence but the whole experience just summed up this thread perfectly.


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#1739
Kyrissae

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Still no music in Val Royeaux. Traveled to the Hinterlands, background music is fine, banter between Dorian and Bull after 13 or 14 minutes. No combat music, though and I got more comments during combat with my second, low level character, after I tested the trick with her savegame.

 

Reloaded my second character in the Hinterlands. Got the first banter after 13 to 14 minutes as well. When I tested her save for an hour yesterday, I got banter every 13 minutes. So that might be the trigger?



#1740
Ananka

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Yesterday my guys started to banter. When I visited the Storm Coast they were talking with each other pretty much once every ten minutes. Unfortunately I'm not sure what was the trigger. I did have audio set to TV, but I changed that hours before they started bantering.

Now they've stopped again. I have no idea why, I didn't change any settings. The only thing I've done since then is the mage recruitment quest and visiting Haven.

I am getting some music on the Storm Coast and in the Hinterlands and I'm getting a few comments in combat. I am not getting the pretty music when I'm entering Val Royeaux. The save that was posted in the thread gave me the VR music every time.

Resting in camps did nothing for me, mounting/unmounting nothing, clearing the journal may have affected the music in the Storm Coast/Hinterlands and comments in combat but I'm not sure.

My characters comment on the environment (for example the sea or the templars or that it's dragon territory) but that's it.

 

This is definitely not a case of having used up all the banter. I'm playing a new character and I've just reached the Your Heart Shall Burn quest.

 

This is a bit of a funkiller. I love the game, but character interaction is one of the things I enjoy the most with BW games and right now it feels like I'm running around on my own.



#1741
Stendard9

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I can confirm that 2 of the total 6 instances of banter that I've got in 25 hours are a repetition.

 

Both of them had Cass and Sera repeating the same lines.



#1742
Ananka

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Right. So, after I posted that I started fiddling around with my settings. Turned audio to headphones since I had those plugged in. Turned down all the graphics options to low since I was wondering if it could be something with my omputer settings not being able to handle the threads or the game or whatever (I've used the medium settings before, but I think my specs are slightly below the recommended ones). Restarted the game. Loaded the last save.

I just got three banters in a row on the Storm Coast. I don't understand this at all. Could be coincidence. Just posting in case somebody else could make sense of it.

 

Edit: 10 minutes later I got a Sera/Bull banter, since then I haven't heard anything. Still no music in VR.


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#1743
kjeld111

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I cleared my journal as suggested (wow, several minutes of "quest completed" spam), and got 5 banters in the span of 45 mins of normal play in the storm coast, plus 30ish seconds of music consistently playing every couple minutes or so, plus characters actually speaking during battle. 

 

No battle music, no music in val royaux, and goats still sound like horses though. Plus characters talking with weird timing (something like, paraphrasing, "I hope no one was hurt" or "we are safe now" after several minutes of just running around without fighting anything)

 

I am crossing fingers. Might be only temporary, and maybe a placebo, but at least it is the first placebo that actually gave me results. I'll play more and stay in touch with this thread.

 

For anyone interested :

3X Dorian and Cassandra (group was Dorian, Iron Bull, Cassandra)

2X Blackwall and Cole (group was Blackwall, Cole, Solas. Yes I am deliberately, since the beginning of the game, changing group composition often to have that damn dialogue pop)



#1744
Kapsejs

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I had some luck in the Forbidden Oasis last night, had five party banters during the span of three hours exploring. I don't know what have 'fixed' the game for me, I think I looked through the journal/codex so I wouldn't have any unread texts. Still no combat music.

After looking at some playthrough videos that were silent I started to wonder if there was supposed to be any combat music at all. For example, VGFAQ's video is silent. To be fair, it's possible that they have turned the volume of the music down completely. But other videos have background music and combat music, and wow. It really brings another dimension to the fights. I haven't experienced music like that, at least.

I've put the silent video and the one with sound back to back, comparing the early Hinterlands quest Templars to the West.

*snip*
(VGFAQ)

https://www.youtube....82IRnRSaM#t=726
(Brussie Wonders)

(ugh, tried to embed the videos but I failed)

Edit: I asked VGFAQ and got this answer:
"we turn off the music on all videos because to avoid copyright issues. But, we also experienced some issues when the music is on."
So I removed the VGFAQ from my post so no-one will use it as an example. I'll finish the quest later with my new character and record it to show there's no music, even with the sliders up.

Edit nr 2: That area is probably not the best for a comparison, so disregard this comparison. I'll try to make a better one that's more representative.
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#1745
Grieving Natashina

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I'm going to put this into the developer thread.  :)


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#1746
ravensmight

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At least they said there going to continue looking into things think im going to wait for the first patch till i play again though



#1747
Lightpanda

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Read every single entry in codex, journal and inventory till in there is nothing unread/ untouched in the whole menu.

I did this. You know how when the compass blinks when something is special in the area? Well soon after I did ^this, the musical ping sounds all sickly. I've been getting double completed quest notifications too.

 

This sucks because I started another playthrough after reinstalling the game (sans the Voice Over Pack).



#1748
JWvonGoethe

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I had some luck in the Forbidden Oasis last night, had five party banters during the span of three hours exploring. I don't know what have 'fixed' the game for me, I think I looked through the journal/codex so I wouldn't have any unread texts. Still no combat music.

 

After looking at some playthrough videos that were silent I started to wonder if there was supposed to be any combat music at all. For example, VGFAQ's video is silent. To be fair, it's possible that they have turned the volume of the music down completely. But other videos have background music and combat music, and wow. It really brings another dimension to the fights. I haven't experienced music like that, at least.

 

I've put the silent video and the one with sound back to back, comparing the early Hinterlands quest Templars to the West.

 

https://www.youtube....Z4mZleKjg#t=498

(VGFAQ)

 

https://www.youtube....82IRnRSaM#t=726

(Brussie Wonders)

 

(ugh, tried to embed the videos but I failed)

 

Just so people know: I'm fairly certain the Templars to the West video is completely unrepresentative of typical gameplay for even bug-free people. Music seems to work properly in my game and that area (Lake Luthias) features constant battle music but only during that quest (it's the area where the mages and Templars are fighting just outside the refugee camp in the Hinterlands). Once the quest is resolved, the battle music does not play anymore. It is one of the only areas I've found in the game that plays music constantly: people shouldn't be watching that video thinking that this is what the game is like for people who don't have the music bug.


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#1749
Null0

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At least they said there going to continue looking into things think im going to wait for the first patch till i play again though



I think I will play anyway but I understand this approach. This issue spoils the gameplay pretty much.
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#1750
Kapsejs

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@JWvonGoethe

Ah, ok, I didn't think about that. Thank you for the clarification, I'll try to look for a better and more representative comparison :)