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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#1901
Seruthei

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So I started a new playthrough, on a female human rogue. I must've been messing around in the Hinterlands for about an hour or so and in that time I had six banters trigger. This is more than I have ever had in this area on my main character. On top of that, I was also getting combat music. Not all the time, mind you, but I was hearing it on the West Road, just outside Crossroads.

Can someone who has a fairly early save test whether combat music triggers here for them also? It's where there is a lot of templar-mage fighting.

Just tested this. I get combat music (I guess it's combat music?) in this zone as soon as I initiate a fight. It lasts as long as I remain in that area, even after killing enemies. No banter or music changes it seems though, aside from that. Immediately ported from there to Val Royeaux on a hunch, no music.

#1902
Lianaar

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over 120+ hours of playing, and various recording of events, I start to spend most time with trying to get my npcs to banter >.<
The term game-breaking is relative. It depends WHY you play. If you play for combat, then this doesn't bother you. If you play for meeting people in a game, then it is game breaking. I also believe it is vastly underrated. This thread and our willingness to spend more time with bug hunting then playing kind of shows that, no?

So, I tried everything and I didn't change my part.
Before I went through the inventory-journal-codex read status attempt, I played a whole day (around 10 hours) with less then 10 banters.
Then I made sure nothing is marked as new. I spent some time with beeps as lots of quests updated claiming I just finished them. Some of them repeatedly appearing. Some is actually still comes up every now and then claiming I just finished it, while finishing it happened 40 playhours ago.

Since then, I have
- periodic music
- combat music in each combat

- combat related npc statements

- area related npc statements

- I even had an interactive banter (one, where I chimed in in a conversation)

- party banter (5-15 minutes between the banters)

 

So I must attest, it was not a perception failure. The game just got so much richer then it was before. Thank you guys for helping me out with finding a way to solve it (I hope not only temporarily). I feel the pain for all who still don't get their banters.



#1903
RetroRebel

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So how often should the companions talk between each other? I remember early in the game Varric and Cassandra were talking almost all the time. But now with my new party I barely hear them talking at all, and I thought that Sera and Solas were going to be a crack.

Also, I don't know if it's related but I don't hear the music at all, only on some rare exceptions where I heard a song being played, is this intended this way?



#1904
count_4

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Random thought (going though my own specs, trying to come up with possible causes) - could it be that everyone having this issue is using an SSD and this is a threading/timing issue when loading files?

 

The weird thing is that it is happening on Xbox One as well. So it can't be a regular hardware issue. And since the folks at Bioware can't reproduce the issues using the people's savegames, it can't be solely related to game state either.

 

So what is left are some hardware issues that could involve the Xbone (like the hard drive which can be switched afaik) or, possibly, a certain state in the Keep that gets accessed during gameplay but isn't in the save file. If that is even possible.



#1905
SpardaX

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One banter every 5 - 30 minutes seems to be the norm for most people not affected by this problem.



#1906
M i l k y

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Random thought (going though my own specs, trying to come up with possible causes) - could it be that everyone having this issue is using an SSD and this is a threading/timing issue when loading files?

 

The weird thing is that it is happening on Xbox One as well. So it can't be a regular hardware issue. And since the folks at Bioware can't reproduce the issues using the people's savegames, it can't be solely related to game state either.

 

So what is left are some hardware issues that could involve the Xbone (like the hard drive which can be switched afaik) or, possibly, a certain state in the Keep that gets accessed during gameplay but isn't in the save file. If that is even possible.

 

It's happening across all platforms, unfortunately.



#1907
Grieving Natashina

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Random thought (going though my own specs, trying to come up with possible causes) - could it be that everyone having this issue is using an SSD and this is a threading/timing issue when loading files?

 

The weird thing is that it is happening on Xbox One as well. So it can't be a regular hardware issue. And since the folks at Bioware can't reproduce the issues using the people's savegames, it can't be solely related to game state either.

 

So what is left are some hardware issues that could involve the Xbone or, possibly, a certain state in the Keep that gets accessed during gameplay but isn't in the save file. If that is even possible.

This is actually hitting all platforms, including previous gen.  What makes this so weird is that there is obviously a lot of folks not experiencing this bug.  I've also experimented with world states myself,  and it doesn't help anything.  

 

One of the posters this morning put up a comment from redditors that were scanning the assembly code for the game.  They were able to notice how many times an hour the banter would go show as firing on their own game (9xs, apparently) with only one not "popping" due to being in the middle of combat or a certain area.

 

When they tested some submitted save files, they noticed that the scan showed that the banter was indeed firing, but it wasn't visible or audible in game.  From what I've gathered, we are technically getting the banter, but there is no in game reaction.


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#1908
Seruthei

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Random thought (going though my own specs, trying to come up with possible causes) - could it be that everyone having this issue is using an SSD and this is a threading/timing issue when loading files?
 
The weird thing is that it is happening on Xbox One as well. So it can't be a regular hardware issue. And since the folks at Bioware can't reproduce the issues using the people's savegames, it can't be solely related to game state either.
 
So what is left are some hardware issues that could involve the Xbone (like the hard drive which can be switched afaik) or, possibly, a certain state in the Keep that gets accessed during gameplay but isn't in the save file. If that is even possible.


SSD is a good theory, but, as you've pointed out, it doesn't explain Xbone. I'm on Xbone and am using the original HDD, which rules out the SSD issue.

#1909
Bikk3l

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So just now I read this on reddit, could there be any truth to this? I'm not familiar with these kind of things.

 

 

Another issue is that, as far as I and a few others have seen from dicking around with the assembly code for the game, everything is present and correct. If I leave the scanner running when I'm playing and set it to pick up the banter hook it'll get about 9+ hits across an hour and all but one of those will pop (banter cuts out in combat/certain areas as per design I think).

Whereas we tested it out on someone who was affected by the "bug" and all the calls were still being made, without issue, but there was no banter being played in game.

 

http://www.reddit.co...ggerate/cmg4a0f


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#1910
Seruthei

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Does this hold true for the lack of music that many people are experiencing as well? The issues seem to go hand-in-hand for many users. Is the music firing but no in-game reaction?

#1911
M i l k y

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So just now I read this on reddit, could there be any truth to this? I'm not familiar with these kind of things.

 

 

http://www.reddit.co...ggerate/cmg4a0f

 

Hmm very interesting. Could it be we are actually getting banter, but it's just not registering.. or something?



#1912
Grieving Natashina

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So just now I read this on reddit, could there be any truth to this? I'm not familiar with these kind of things.

 

 

http://www.reddit.co...ggerate/cmg4a0f

Thanks, that what I was thinking of.   I fired off a PM to Allan with that link, so he can pass it to Conal and the QA team working on this.  I'm sure that there is a few QA teams right now for various issues.

 

 

Hmm very interesting. Could it be we are actually getting banter, but it's just not registering.. or something?

I'm not pretending to be tech savvy, but it sure seems that way.


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#1913
Faeryia

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I've now ticked off everything in the journal and the codex. I'm getting more background music and banter every 30 or 40 minutes or so. Nothing from my character yet. She hasn't joined in even once, and the dialouge wheel that pops up during banter in some locations never highlights. I've tried using the D-pad, going in and out of the potion wheel, opening and closing the Xbox menu... everything I can think of and still nothing... *sigh* I have to say that despite the awesomeness of the game, the beautiful graphic and the capturing story, I am a bit disappointed. I really hope they come up with some kind of fix.



#1914
Lightpanda

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Random thought (going though my own specs, trying to come up with possible causes) - could it be that everyone having this issue is using an SSD and this is a threading/timing issue when loading files?

 

The weird thing is that it is happening on Xbox One as well. So it can't be a regular hardware issue. And since the folks at Bioware can't reproduce the issues using the people's savegames, it can't be solely related to game state either.

 

So what is left are some hardware issues that could involve the Xbone (like the hard drive which can be switched afaik) or, possibly, a certain state in the Keep that gets accessed during gameplay but isn't in the save file. If that is even possible.

 

I have an SSD. Origin and the games files are pointed to my E: drive. Could it be that there are several issues that are producing the "same" results across the platforms? Like thing X is wrong for PC folks and thing Y is wrong for console folks but both manifest the same messed up behavior?

 

If the devs can't reproduce this issue, can they post the systems they are testing on with the specs? Is there somewhere where we can submit our command prompt systeminfo? (I know that won't help the console folks...)

 

I mean, my point is, what do they need to know for troubleshooting purposes?

Where to submit - http://answers.ea.co...p/DAInquisition

 

Where they are at on certain things - http://forum.bioware...unity-concerns/



#1915
Ceratius

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i just spent an hour and a half in the hinterlands with sera, vivienne, and cassandra -- right after recruiting the former two, so none of them have been in a party together -- and i got regular music, a few combat taunts (i could only really recognize cassandra since i probably have the least interaction in the game with sera, vivienne, and iron bull since i'm not a fan of any of them so maybe there were more or less), no combat music, and zero instances of banter.

 

if anyone shows up who hasn't had the bug, i'd like to know exactly what the fluctuations between banter times are. should i assume the game's not functioning right with regards to banter after 20 minutes? 30? an hour?

 

also -- i run on PC and i don't even have a ssd, if it matters.



#1916
Efvie

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More testing. I’d say that keeping the Journal faithfully clean is helping (or then my luck has somehow changed). I did some more cleaning this session too, and I believe it was just before the more regular banter started.

 

Emerald Graves, about 1 h 40 total, only exploration stuff no quest areas:

 

It started out very poorly, but then:

 

0 h 44 min Solas and Sera banter

0 h 55 min Sera comments on environment

1 h 10 min Sera and Solas banter immediately after combat

1 h 22 min Cassandra and Sera banter immediately after combat

1 h 25 min Cassandra and Sera continue earlier banter (same theme) immediately after combat
1 h 30 min Cassandra and Dorian immediately after camp (with implicit rest, potions filled etc.)

 

If it stayed this way, I’d be very happy.



#1917
Tokalla

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This is actually hitting all platforms, including previous gen.  What makes this so weird is that there is obviously a lot of folks not experiencing this bug.  I've also experimented with world states myself,  and it doesn't help anything.  
 
One of the posters this morning put up a comment from redditors that were scanning the assembly code for the game.  They were able to notice how many times an hour the banter would go show as firing on their own game (9xs, apparently) with only one not "popping" due to being in the middle of combat or a certain area.
 
When they tested some submitted save files, they noticed that the scan showed that the banter was indeed firing, but it wasn't visible or audible in game.  From what I've gathered, we are technically getting the banter, but there is no in game reaction.


While also not a tech savvy individual, this is roughly what I have thought for a few days. This would also likely be the cause of some of the dialogue cut scene freezes (well, not really freezing the game...but the person you are talking too simply staring at you doing nothing) that require you to skip manually to progress. I have had at least 3 of these scenes (and within 2 of those multiple occurrences of the issue), and what struck me most was during one that was a romance scene all sound stopped while the other character simply stayed on screen blinking regularly.

Though I am not rigorously keeping track of time for my runs atm, I have beenpaying close attention to when banter occurs and other potential audio issues (like the frequency of people speaking in tongues due to some sort of random audio issue that always leaves me thankful I chose to play with subtitles from the beginning). After playing for several hours with some banter (I even managed to hear the sound of someone catching on fire for the first time...though still no low health/victory/killing blow etc call outs) all sound from my 360 suddenly stopped (volume was fine, not muted, etc). The game just had no sound at all, but worked fine in all other regards. Even the Xbox pop up menu lacked sound. After I exited to main menu, the main menu had no sound either. Sound only returned after I exited the game and went to dashboard (the last half of the exiting to dashboard sound effect did manage to play). I get the feeling the game has internal audio conflicts resulting in audio simply not playing and even scenes not progressing as they require an audio cue that never comes.

Edit: Also, the journal thing may help but I think that may only be assisting in letting companions know what they can talk about (perhaps the unlockable dialogue doesn't unlock if the new tag still shows in completed), but I am certain it isn't a total fix. I have actually been doing that since before my first post in this thread (I make it a point to clear it out at least once a day during my play time).
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#1918
count_4

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Could it be that there are several issues that are producing the "same" results across the platforms? Like thing X is wrong for PC folks and thing Y is wrong for console folks but both manifest the same messed up behavior?

If it is indeed a threading/timing issue (aka race condition) this can very well be the case and it's actually the worst kind of bug because of that fact. Especially in software as complex as a game. (I have my fair share of experience with this crap and I could very well do without it.^^)

 

Hell, if we want to get theoretical it could even be that on fast PCs you need an SSD to reproduce the issue while on Xbones writing the game data to the 'outside' of the disk is sufficiently fast for it to occur due to the slow processor. But as I said - rather theoretical.^^

 

edit:

Also, a sidenote: Another hour played in the Western Approach - no banter at all. Might try some workarounds tomorrow.



#1919
Z.Z

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Now I'm worried. Call me pessimistic but if the devs can't replicate the problem, they may just give up. And judging from the perception and running out of banter replies on twitter, I wonder if they choose to not see it as a problem at all.

#1920
Chuvvy

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Actually the 2 places where I get the most banter are in......... you guessed it the hinterlands and the exalted plains. Other areas don't get much at all.

That's odd. I've also noticed that I get it a decent amount at the start of a game, but then it slowly peters out. And I agree, banter is important, not just because you spend a lot of time aimlessly wandering in DA:I and it's nice to have something that fills the void, but DA:I like ME2 is character driven more than story driven. Hearing them interact is a big part of that.


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#1921
Grieving Natashina

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Now I'm worried. Call me pessimistic but if the devs can't replicate the problem, they may just give up. And judging from the perception and running out of banter replies on twitter, I wonder if they choose to not see it as a problem at all.

I sent Allan a PM earlier with the reddit link.  When I asked him where the devs were at with this whole matter, he assured me that they do see it as an issue and they are still working on it.  I'm inclined to believe Allan, since I don't think he has any reason to jerk the fans around.   :)


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#1922
Mr.House

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Don't know why others have issues, companions won't shut up for me.



#1923
Dulon

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I seem to be affected by this as well.

Rare banter and missing music. I am not sure how to proceed, my desire to explore and immerse myself have disappeared for the most part.

 

Maybe i should just wrap up the main story to avoid being accidently spoiled on the plot and save my "real" playthrough for later. After all, first exploration of an area can only be done once and i'd prefer to do that in the living,atmospheric and breathing world that was crafted instead of the shell i'd get to explerience right now.

 

I don't want to be pessimistic yet, it's weekend so communication might die down a bit and i don't expect a solution right away.


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#1924
Grieving Natashina

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Don't know why others have issues, companions won't shut up for me.

The post on reddit seems like it's onto something, but beats me.  I do know that I've been enjoying the game despite the lack of banter though.  I personally haven't run into too many bad bugs or anything like that.  Overall, other than the quiet, it's been quite fun so far.  No regrets about my purchase or even my pre-order, for sure.  :)


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#1925
Seruthei

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Don't know why others have issues, companions won't shut up for me.


Yeah, rub it in :( I can't bring myself to play single player anymore because so much of the feel of the world is missing (no music in or out of combat, no party banter, lack of combat sounds).