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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#1976
devSin

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Also, a question: Is there *definitely* supposed to be combat music during non-mission combat or special encounters such as dragons? Because some people seem be assuming that there is, but I'm not so sure.
 
I mean, early in the Hinterlands there's combat music during some of the Templar/Mage fights, but I think this can be treated as mission-specific.

There is not. Most music is tied to boss fights or story missions.
 
There's "war" music on the west road and in Witchwood, but I believe that turns off once you kill the respective side. It's not general combat music (it's tied to the area).
 

Yes music is supposed to play in haven, it's a snare drum military feel. goes from quiet to prominent throughout

That happens if you fast travel from the war table.
 
It's not supposed to be there constantly like that.
 
I think most of Haven's actual music is at the very beginning (it loops until the first time you go to the Chantry and join the Inquisition).

#1977
StElmo

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There is a "war drum" music/audio that can glitch. It's the background sound for the War Table, but sometimes it gets stuck playing outside the War Table.

 

Oh ): yeah I get that a lot.


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#1978
Gill Kaiser

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Oh ): yeah I get that a lot.

 

Avoid it by not fast travelling directly from the War Table. Get rid of it by entering then exiting the War Table.


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#1979
Murloc Knight

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There is not. Most music is tied to boss fights or story missions.
 
There's "war" music on the west road and in Witchwood, but I believe that turns off once you kill the respective side. It's not general combat music (it's tied to the area).
 
That happens if you fast travel from the war table.
 
It's not supposed to be there constantly like that.
 
I think most of Haven's actual music is at the very beginning (it loops until the first time you go to the Chantry and join the Inquisition).

 

I think there should be music during combat which is bugged at the moment and we cant hear them in most maps. But I get music during combat while in emerald graves and Western Approach.



#1980
JWvonGoethe

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(NB. Playing on PS4 and I wouldn't say I have an extreme case of this problem, though it's bad enough that it's put my playthrough on hold. So please note that what follows does not apply to people who have more severe problems like going hours in total silence or who experience missing dialogue lines during banter).

 

I did some more experimenting today and I'm fairly certain now that there are a number of things that people aren't counting as banter but which the game does count as banter. For instance, location-specific one-liners (eg. comments on weather) seem to be counted by the game as party banter and they reset the semi-randomised banter timer. I also have a suspicion that quest banters reset the timer, even if they are just one-liners like "There might be something interesting here" or "This looks like a good place to set up camp". I don't know if combat dialogue interferes with it, but it's a possibility.

 

If I count one-liners as party banter then I typically have a companion say something about every 20-30 minutes, which seems to be at the upper end of the normal range. Unfortunately, if I manage to fire off a one-liner every 20-30 minutes several times in a row (which is not difficult to do) then I can easily go 2 or more hours without hearing any of the companions actually speak to each other. This happens more often than not during a typical play session and it means there is an overall paucity of two-way banter during the length of the game. (As an illustration, the companions can be paired in 36 different ways, eg. Solas and Cole, Solas and Dorian, Solas and Sera etc. With two hours between each banter that's 72 hours of solid adventuring just to hear each pair of companions banter with each other once.)

 

This is why I initially thought banter was working correctly for me; companions were speaking - but not to each other. Unfortunately, unlike two-way party banter, these one-liners do repeat to the point that it encourages you to eventually stop thinking of them as banter. What that's meant is that despite thinking banter was normal at first, I now find that I'm still getting Cassandra talking to Solas about how surprised she is that he's decided to join the Inquisition after I've already completed half the main quest, dozens of hours into the game. I could have fairly easily completed the game in that amount of time. (Worse yet, I only managed to fire off that banter after two hours of standing around waiting for it in Redcliffe, a spot I deliberately chose because I know that in Redcliffe neither companion seems to have any location-specific dialogue that might interfere with the firing of two-way banter...)

 

Oh well, at least it's progress of a sort.



#1981
SpardaX

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Fiddled around with different 'solutions' today for about ten hours today, got (I think) five unique banters in all. Most of my time was spent idling in different spots but I also explored and fought for a bit. I think I'm done. Until BioWare fixes this, I don't think I'll be playing the game anymore. I still have the Hissing Wastes and most of Emprise du Lion to complete, so hopefully when/if they ever fix this I'll be able to catch up on all the banters I missed while exploring those two areas.



#1982
Ganzevort

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I'm not sure if anyone already did this but I saw in the Reddit thread that a possible solution is to update one's audio drivers. I did and I can say that banter has kinda increased. My Inquisitor went with Dorian, IB and VIv to the Hissing Wastes and banter came more or less at 10 min intervals and I also got ambient background music! The music comes and plays for like a min or two then silence again then music again after some time!

 

I'm still checking it out though, currently at the Emerald Graves with Solas, Sara and Blackwall.

 

So yeah, update your audio drivers. It might help! :D



#1983
Guest_Evenstar_*

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None of these fixes have worked for me sadly, though I appreciate everyone trying to come up with something! I updated my audio drivers, cleared the journal/inventory/codex, tried the mount/dismount/rest thing. Nothing. I still have no music except for sometimes it starts for 1-3 seconds and then fades. Banter maybe a couple hours between each other, usually after I complete a quest.

The codex/journal clearing *did* seem to restore the bard music. Before I wasn't hearing it in the tavern, but now nine times out of ten I do, though sometimes it's still glitched where I see words but no music.

The dialogue wheel hitches sometimes where it isn't highlighted and I don't see it at all. It usually restores itself wandering around or after fast traveling.

The journal seems really bugged, with quests that have been completed popping up multiple times and I'm getting a lot of spamming of quest messages.

I've stopped playing for now. Great game but the bugs totally kill it. I really want to play though, so it's a shame. :( Been waiting for this game for ages.

#1984
xhaydenx

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Are we sure that there is supposed to be constant music in Val R? I got the initial music that starts with the cutscene when you first go there. It doesn't just cut out though when it stops. It feels like it was structured to end the way it does.  Could Teagle's save file be the one thats glitched? The music in his was so constant that you can't hear any of the other sound that they put into that area. Seems weird that the initial music is structured to end quickly and that they would put in other sounds and then just drown it out with music.



#1985
kish

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I'm not sure if anyone already did this but I saw in the Reddit thread that a possible solution is to update one's audio drivers. I did and I can say that banter has kinda increased. My Inquisitor went with Dorian, IB and VIv to the Hissing Wastes and banter came more or less at 10 min intervals and I also got ambient background music! The music comes and plays for like a min or two then silence again then music again after some time!
 
I'm still checking it out though, currently at the Emerald Graves with Solas, Sara and Blackwall.
 
So yeah, update your audio drivers. It might help! :D

I updated my drivers yesterday and the music seems to be working now. Except no music in Skyhold and only occasionally in Val R. Banter is still bugged though, I played at least 7 hours yesterday and didn't hear a single banter.

#1986
Ossifer

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Thank you all so much for your hard work testing things! I cleared out my journal + codex and switched off the origin connectivity, and now people are actually bantering! There's even occasional music!



#1987
Null0

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Thank you all so much for your hard work testing things! I cleared out my journal + codex and switched off the origin connectivity, and now people are actually bantering! There's even occasional music!


Good for you :-)

#1988
mememo

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58 hours in on PC and I have had maybe 20-30 banters total mostly after battles and no combat one liners I thought something was strange but it wasn't until a friend pointed out the problem to me that I realized how bad it was damn this is frustrating since I'm a total lore nerd has anyone with an AMD card tried switching to the mantle API to see of that fixes the problem



#1989
StElmo

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Are we sure that there is supposed to be constant music in Val R? I got the initial music that starts with the cutscene when you first go there. It doesn't just cut out though when it stops. It feels like it was structured to end the way it does.  Could Teagle's save file be the one thats glitched? The music in his was so constant that you can't hear any of the other sound that they put into that area. Seems weird that the initial music is structured to end quickly and that they would put in other sounds and then just drown it out with music.

 

Interesting point and I would love it if BioWare just made a quick list of where music is supposed to appear and where it isn't. That would be immensly handy. The game seems to be working fine other than Val R for me, but I don't know for sure and would really not want to be missing any of the amazing music - which is why the Val R thing worries me so. Also, why the banter thing worries others I'm sure.



#1990
lisamayok

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Here's something else to try. Save your game at skyhold. Exit the game. Enter the game. Fast travel to a camp from skyhold, NOT from the war room.

This usually gets me 1-2 banters. It's not much, but at this point hearing any banter at all makes me really happy.

#1991
Teagle

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Interesting point and I would love it if BioWare just made a quick list of where music is supposed to appear and where it isn't. That would be immensly handy. The game seems to be working fine other than Val R for me, but I don't know for sure and would really not want to be missing any of the amazing music - which is why the Val R thing worries me so. Also, why the banter thing worries others I'm sure.

 

It is an interesting point. I had wondered if that save was in fact buggy, and so throwing off the whole investigation. Certainly I appeared to have bugged out Skyhold with the wartable music playing constantly. As you say: a list of what is meant to play where, and how, would be a big help. 

 

EDIT: haha, of course it's buggy. That's the whole point. How it's buggy is the question. 



#1992
Yunuen

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Banters are randomised, surely. They're not always in the same order. Though I imagine some are linked, so you can't get a specific one without the preceding conversation.


Oh, I had the feeling they did have an order when they were not about particular quests. It always felt that way in Dragon Age 2 - like I could see their relationships build up progressively. In that case, disregard what I said lol.

#1993
Murloc Knight

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Try this: http://www.reddit.co..._of_the_banter/



#1994
Bikk3l

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Someone on reddit posted that playing while origin was in offline mode and then travelling using the War Room seems to have fixed the bug for him/her.

 

 

http://www.reddit.co..._of_the_banter/

 

 

Edit: Someone was just a step ahead of me  :P



#1995
mememo

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I tried playing with Mantle and not DX11 the first area I visited was crestwood and I was amazed for the first time ever I got 4 conversations is about 30 minutes and while in a cave one of the rune marks on the wall pinged when I got close to it which they never have before sadly that's where the good news ends I traveled to the hinterlands and nothing for 30-40 minutes and after spending another 30 minutes in Val Royeaux with nothing I gave up . Mantle is also unplayable on my 270X with latest the beta drivers the FPS is so variable is actually made me feel sick after playing for about  2 hours



#1996
Murloc Knight

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Someone on reddit posted that playing while origin was in offline mode and then travelling using the War Room seems to have fixed the bug for him/her.

 

 

http://www.reddit.co..._of_the_banter/

 

 

Edit: Someone was just a step ahead of me  :P

Did it for me for most music

 

They key here is fast traveling through war table.



#1997
Null0

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I might have almost no banters, but at least I'm able to skywalk  ;) :

 

http://postimg.org/image/mebejkntt/

 

Sorry for the offtop :D



#1998
StElmo

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You cant go to val royeaux via wartable can you?

#1999
Murloc Knight

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I think. But it doesnt matter, FT to other map then FT to val



#2000
Enchant_m3nt

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That offline and fast travel from war room thing has given me music in Val R! Maker it's incredible! Holy crap.