Here are my findings: I've been suffering from the no music/no party banter bug for quite a while (and didn't even know about it for the longest time). Since previous research showed (I can't remember the reddit link) that the the party banter triggers were fired in the code I didn't spend too much time looking into it, instead, I looked at the data files.
To my surprise there seems to be a patch in the $GAME_DIR\Update\Patch folder with a fairly small cat/cas file combination (on which the unofficial cat/cas reader crashes while trying to read it). So I tried removing the patch and here are the changes that I noticed: I got no music in the playable section of the intro sequence previously (even with the offline fix applied), but now I had ambient and combat music (EDIT: what I thought was combat music seems to be the ambient track, just louder).
Unfortunately there is a version check in the savegames, so I cannot test it with my old save, but it's a promising lead nonetheless. I am now rushing through the intro to get to Haven and try going around checking if at least the music is fixed. Also I'll try and see if there's a workaround for the version check in the savegames, but I'm not too familiar with the format, so if there are any experts that could help it would be greatly appreciated.
Well, this is interesting: without the patch I have music in areas I didn't before (I could only test the intro so far, but even that was a dramatic change), but leaving the War Room in Haven without fast traveling still breaks the music. I'll work on trying to get my saves to work with the older version.





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