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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#2126
Gustorn

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Here are my findings: I've been suffering from the no music/no party banter bug for quite a while (and didn't even know about it for the longest time). Since previous research showed (I can't remember the reddit link) that the the party banter triggers were fired in the code I didn't spend too much time looking into it, instead, I looked at the data files.

 

To my surprise there seems to be a patch in the $GAME_DIR\Update\Patch folder with a fairly small cat/cas file combination (on which the unofficial cat/cas reader crashes while trying to read it). So I tried removing the patch and here are the changes that I noticed: I got no music in the playable section of the intro sequence previously (even with the offline fix applied), but now I had ambient and combat music (EDIT: what I thought was combat music seems to be the ambient track, just louder).

 

Unfortunately there is a version check in the savegames, so I cannot test it with my old save, but it's a promising lead nonetheless. I am now rushing through the intro to get to Haven and try going around checking if at least the music is fixed. Also I'll try and see if there's a workaround for the version check in the savegames, but I'm not too familiar with the format, so if there are any experts that could help it would be greatly appreciated.

 

Well, this is interesting: without the patch I have music in areas I didn't before (I could only test the intro so far, but even that was a dramatic change), but leaving the War Room in Haven without fast traveling still breaks the music. I'll work on trying to get my saves to work with the older version.



#2127
xhaydenx

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I love that you guys are doing all this testing and are determined to find fixes, but its just pathetic that you even have to. Bioware have barely said anything about the issue. I thought they were better than this at least. I get that its the weekend and they're probably off, but this needs to be fixed within the coming week or I think I'll just pass on this and wait for the Witcher 3 to get my RPG fix.



#2128
Grieving Natashina

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For Pete's sake...

 

The developers have talked to us, several times.  Six posts, at least, between three threads, in six days.  You expecting them to give us every single update?  Good gods, it's only been less than a week since this thread started. I know that at least three developers between the three threads (the one that Conal started and the one in EA Answers thread) have gotten back to us.  I think it's been only two days since the last post from a developer.  

 

Call me nutty, but I think I'm going to give them more than two days without talking to us before I declare that BioWare doesn't care.  


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#2129
Efvie

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Well, I’d sort of expect an update more or less daily… but not on weekends. Hopefully not too many arduous days left.



#2130
xhaydenx

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Alright, alright, maybe I was getting a bit worked up there. I'll try to keep it in check and be more constructive.

 

To that end, I did a bit of looking about. In every single vid on youtube that I looked at that shows the player first going to Val R. there is no music after that initial little part at the start, which I've said before sounds very structured to end at that point.

 

With Teagle's save the music dies out after maybe 30-40 seconds. It also doesn't just cut out, it is structured as if it is intended to end when it does. if you go and talk to people while its playing it just overwhelms the dialogue. You would need subtitles on to hear them properly.

 

Another thing with Teagle's save: if you load it up and watch, the music comes to an end a few seconds after it autosaves.

 

EDIT: I'm starting to think that the sporadic music is by design.


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#2131
XFemShepX

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So...I don't know where to write this, but if we're talking game bugs, I feel obligated to mention my experience with them thus far, so that someone much smarter than I can work it into a patch!

Weapon modding at Skyhold is sketchy, and sometimes it doesn't let me empty mods (hafts, grips, etc) out of weapons.

Also, the scene at the western approach with stroud and hawke? I literally have no real idea what's going on because most of the time the characters stood there, then spouted a few disjointed lines...then more staring, and me looking befuddled at the screen, then trying (to no avail) to skip forward so I wasn't just looking at characters staring off blindly in cutscenes. Then a fight, a couple more disjointed lines, "meet at sky hold". ...What?

I play on an Xbox One.

I hope someone from bioware reads this and it helps in some small way!

#2132
Grieving Natashina

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Please put any major spoilers into tags please.  This includes the "special ally" and the quests related to them.   There are folks that have noticed this bug that are not as far into the game as others.  Also, that sounds like a cutscene bug versus the banter issue and I think there is an open thread for that.

 

Alright, alright, maybe I was getting a bit worked up there. I'll try to keep it in check and be more constructive.

 

 

I understand being frustrated, and thanks for trying to keep things into perspective.  :)



#2133
Byers2142

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So I was never effected by the banter bug, until I started a new character. I made the decision that I would only wear crafted armor and wield crafted weapons, and as such wanted to hoard the crafting mats. Don't judge me, I do weird gameplay challenges.

 

I never talked with the requisition officers. I never accepted their quests. Every time, I would run out of camp without talking to them. In my previous playthroughs, I always did the requisitions as they came up, but now I wasn't to save my mats.

 

I realized I had the bug when none of the banters I was used to hearing were firing off. I tend to rotate characters just to hear these things, but now it was silence. I tried a few fixes, and none of them worked. Then I got to thinking; several of the fixes (such as the journal trawling to clear new journal entries) were quest based, and I'd made a change to how I was doing quests.

 

So I accepted all of the requisitions I'd been skipping. Within ten minutes, two banters (Varric/Cass and Cass/Blackwall) fired. I still don't have VR music, but if memory serves I've never had VR music. Note that I didn't finish the quests before the banters fired, just started.

 

This is purely anecdotal evidence, but if you are having trouble, make sure you have accepted all of the open requisition quests. If you don't, give it a try.



#2134
xhaydenx

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Yeah, every lets play series I've looked at on youtube has really sporadic music and little banter.

 

Also, look at this  video by Bioware themselves:

 

 

They have no combat music in that video either. Music does play from time to time, but its fleeting. Only time I heard anything that might be combat music was towards the end when he fought that dragon in the hinterlands. Didn't hear a word of banter in that video either.

 

I would love to see an example of this so called Combat Music.



#2135
BeneTleilax

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In my first 60 hours or so game I had very little banter but the music seemed to play normal, music in V.R, combat music etc. except the "war drums"  song kept playing in Skyhold and banterwise: no banter while exploring and no combat comments

 

None of the fixes described in this thread worked (as summarized and described in the OP).

 

I so I figured I`ll just reinstall the game (on a different drive) and start a new character, because I really enjoy the Companion banter.

 

But...

 

In my new, reinstalled game with a new character the bug seems to have become even worse!!!

I have very, very little banter, no combat banter, no Music in Val R. no music while exploring save 3 Seconds each time a discover a new region, no combat Music.

The only time music and the Companions banter happly away is during main quest missions.

 

None of the fixes help either.

 

I really hope Bioware comes through and are able to solve this! The game is great but this ruins the experience!!



#2136
BeneTleilax

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In response to comment 2134

 

There is banter between Iron bull and Sera at 08.04.

 

Yes, I do not think there are/should be music al the time while exploring, but at least more than almost zero. Also I dont get music while fighting the dragon and certainly not combat banter as is present in the video



#2137
xhaydenx

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Yes, I do not think there are/should be music al the time while exploring, but at least more than almost zero. Also I dont get music while fighting the dragon and certainly not combat banter as is present in the video

 

 

Where is the combat banter? Is it more than just another party member yelling out when someone is near zero health?



#2138
Vikarus

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Three hours now, spent most of them in the field. Not a single banter, even using the War Room trick. :\ It did fix combat dialogue though. Who knew combat was actually annoying with how often the enemy team and your team shout at each other?



#2139
Cindee

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I would love to see an example of this so called Combat Music.

 

I don't think there's any combat music persay, I've never had any outside of a main quest point. (The lone exception is the combat music with the apostates/templars at the Crossroads, but that's still part of the main quest, really.) There's just general area music that triggers. In my experience, when it's working it should trigger every two minutes when you're on the move - I've had three cues trigger in the space of a minute in a half. To my amusement, I've had area music trigger mid-combat yesterday, which was hilarious and slightly out of place.

 

I went to the Western Approach today to muck around for a bit, and I'm still 2hrs+ in total there with no banter. I was getting annoyed with the silence today (no music/no combat dialogue from the party/no banter), and used to the journal trick again. Music started to play whilst I was quarter of the way through cleaning the journal, and then continued to work fine from then on. (Spent another minute watching the quests auto-complete again, that's always a bit funny.) Combat dialogue from the party returned, but the little buggers still wouldn't banter in that region.

 

I know music is supposed to be sporadic, but to have it suddenly start playing whilst cleaning out the journal means that something must have blocking it.



#2140
xhaydenx

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So what does the combat banter actually sound like? Is it when you hear them say stuff like:

 

"Kill the archer first!"

 

"X needs help!"

 

I get that sort of stuff + the sporadic music. I get no music when I travel to Val R. In Teagle's save I did. That save is much further into the game though than I was. I stopped playing just as I got to Val R. Overall progress might be triggering that music to play upon travelling to that zone. That could make sense as when you first go there, there are conversations to be had with that lady from the chantry. It might be intentional to have that music not play early on in the game so as not to drown out convos that player is expected to initiate.

 

As I said earlier, I'm yet to see a video on youtube where the player first arrives at Val R and has music beyond that which is tied to the initial cutscene. I can't remember hearing any banter either.

 

Do players who are as far or further than Teagle have that initial 1:12 length clip play when they fast travel back to Val R?

 

Also, sporadic music makes more sense from a design perspective if there's plenty of available banter. You wouldn't want background music to drown it out.

 

I guess I'm just starting to wonder if the music is really bugged after all. I'm sure the banter is, especially after reading what that reddit user reported while looking at the code of a bugged and non bugged save.



#2141
Efvie

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Yeah, combat shouts would be a better word so as to not confuse the issue. Some people seem to lack those too.

 

 

As far as I can tell, the Val Royaux theme should play whenever you’re there.



#2142
xhaydenx

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As far as I can tell, the Val Royaux theme should play whenever you’re there.

 

 

Constantly on a loop? I can't imagine that. No need to put so much effort into background sounds like they did. Nearly every bit of music I've heard in the game is structured with an end, save for maybe that music that plays in the middle of the hinterlands where the mages and templars are fighting. Could be that one is made to loop as there's no way to tell how long a player will be there.



#2143
Ceratius

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with the skyhold fast travel fix, the music i get in val royeaux plays through once and then ends, though it might play again after some length of time i suppose -- i only spent about 3 minutes there after hearing it initialize. the idea that it's supposed to loop seems a little odd to me -- if it looped like that i would probably end up noticing it much more acutely than i did when it didn't even play at all, and since the rest of the music in areas only plays a clip at a time (unless this is also a bug, i'm unsure) i'm assuming it's only supposed to go once per visit.



#2144
Byers2142

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Just an update, I did some more testing, and it does seem like the banter bug exists whenver I don't have a requisition quest active for each area I have unlocked. As long as I have talked to the requisition officer to receive the quest in each area, I get banter. I tested this both in my new playthrough which is still in Haven, and on an old save from my mage (35 hours in, Skyhold), and it seems to be present in both cases.

 

Completing the requisitons and not taking new ones will cause the bug, accepting new ones clears the bug out and I get banter again.



#2145
xhaydenx

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With Teagle's save you can fast travel to Val R from the Hinterlands and still get the initial music. I wonder what is different between his file and everyone elses who is having this problem.



#2146
Seruthei

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Just an update, I did some more testing, and it does seem like the banter bug exists whenver I don't have a requisition quest active for each area I have unlocked. As long as I have talked to the requisition officer to receive the quest in each area, I get banter. I tested this both in my new playthrough which is still in Haven, and on an old save from my mage (35 hours in, Skyhold), and it seems to be preset in both cases.

Completing the requisitons and not taking new ones will cause the bug, accepting new ones clears the bug out and I get banter again.

That's either just a coincedence or something specific to your error. I currently have a save with a requisition quest in every area I've unlocked (I take them so requisition officers leave me alone, but don't turn them in....)and still no banter.

#2147
Byers2142

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That's either just a coincedence or something specific to your error. I currently have a save with a requisition quest in every area I've unlocked (I take them so requisition officers leave me alone, but don't turn them in....)and still no banter.

 

I'm thinking it's more complex than a singular bug. If you look at the things that people have seen which fixes the problem, even temporarily, they're tied to one of three things: quests (journals, requisition quests), fast travel (War Table exit), and scene/mount transistions. For it to be this widespread and varied, both in cause, effect, and fix, it's likely because of underlying problems in the code. Something like triggers for banter tied to any of these issues getting stuck, and it causes the banter to never fire until the stuck event clears.

 

All of the fixes we're talking about are ways to clear stuck events, but they won't work for everyone because not everyone is stuck by the same event. I'm pretty sure that having requisitions quests ready to be accepted but not talking to the officer to accept is one such event that can stick, just based on my experience. I also am pretty sure that it's not the only such event that can stick. It's sad, but until Bioware can find nd fix the underlying problems, all we can do is work done the fixes as people find them and hope that the fixes we know about work. Sometimes they won't, when it's a new, unknown stuck event.


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#2148
Gvaz

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I work in tech support and the game just came out a few weeks ago. Even my company simply doesn't have the resources to push out a patch like this for a few weeks (but you butter believe that if something breaks in the software it gets fixed within 24 hours)

 

it's more cost effective to fix what's immediately broken, and if it's playable with bugs, then it's not nearly as important from a production standpoint, even if it is important from a user standpoint.

 

It's just how it is, even with companies like bioware.



#2149
xhaydenx

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Been sitting in the Hinterlands with Cass, Solas and Varrick. I've gotten no banter in about 30 mins. I am early in the game though. Only just unlocked Val Royeaux. Haven't been anywhere but the Hinterlands, Val R once and Haven.

 

I wonder if I could've really exhausted all the possible banter that is made available to me at this point. I mean, there hasn't been many major events that the 3 party members could talk about. I've had banter in the past and its definitely felt like its slowed to a stop now.



#2150
Ceratius

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Been sitting in the Hinterlands with Cass, Solas and Varrick. I've gotten no banter in about 30 mins. I am early in the game though. Only just unlocked Val Royeaux. Haven't been anywhere but the Hinterlands, Val R once and Haven.

 

I wonder if I could've really exhausted all the possible banter that is made available to me at this point. I mean, there hasn't been many major events that the 3 party members could talk about. I've had banter in the past and its definitely felt like its slowed to a stop now.

 

how much banter have you had so far? i still had quite a bit with cassandra/solas/varric even before i went to the crossroads -- 6 to 8, i'd say -- and maybe 10 to 12 before i actually went to val royeaux. that was, however, about 3 hours apart.