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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#2151
CaptnR

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Some feedback from my end-- I had/have very rare banter as well. I'm over 60 hours in and was missing the banter all along but chalked it up to design. Now that I realize it's a bug, I'm staggered at the thought of how much I may have missed by now. Banter's one of my favorite things about Bioware games!

 

Anyway I tried the war table travel method, the mount/unmount+rest method, and clearing out my journal/codex. The best results seem to be from fast traveling from the war table-- I now have music in VR (had no idea I was missing that one, wondering what other music I'm missing), and I had a few banters fire within 10-20 minutes of each other (a conversation, and then two separate one-liners nobody responded to?) when I went to the Hinterlands but then they seemed to stop. Jumped around a bit from map to map, seemed to get mixed results. I'll get a banter within maybe the first 10 minutes and then at random with in the next 10 minutes following, and then hardly anything afterward.

 

My most consistent banter are one-liners triggered by the environment or occasionally something the Inquisitor accomplishes (stumbling on a mangled body with a note, Varric muttered something expressing surprise/mild disgust). If I go anywhere near where there's a dragon, Bull is guaranteed to pipe up with the same "must be dragon territory. Oh this is gonna be great!!" (once he said it while KO'd when I was running from an unrelated fight. He's REALLY impressed by dragons I guess). Anything else is few and far between, eerily quiet for characters with such colorful personality.

 

I'm hesitant to play further until some progress is made on figuring this puzzle out. Does having so little banter over 60+ hours mean I've missed what might have been said and it won't be repeated unless I play from the beginning?


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#2152
xhaydenx

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how much banter have you had so far? i still had quite a bit with cassandra/solas/varric even before i went to the crossroads -- 6 to 8, i'd say -- and maybe 10 to 12 before i actually went to val royeaux. that was, however, about 3 hours apart.

 

 

Well I've probably played for about 9 hours. I saw a video that had a compilation of all or at least a lot of banter between Varric and Cass. I remember hearing a lot of them. At least the first whole set I know I heard in my game. It was at least 4 mins worth of banter. Then there were a lot that I hadn't heard. This vid was 15 mins long.

 

I gotta think that Cass and Varric aren't talking anymore because further banter might be locked off until I advance the story further. I'm sure a lot of banter between party members would be restricted to certain zones too.



#2153
devSin

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I would love to see an example of this so called Combat Music.

It happens only in certain areas and for staged fights (like the final fight for the east road bandits, to name an early example).

There isn't typically any music for random encounters, which comprise most of the fighting you'll be doing while exploring the areas.

Most of the music is confined to story missions. You should be hearing periodic music while exploring, but never whole tracks and not necessarily very often.

I'm relatively certain that Val Royeaux replaying the entry theme every time on load is going to turn out to be a bug. The war room isn't fixing anything; it's breaking it.

#2154
xhaydenx

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It happens only in certain areas and for staged fights (like the final fight for the east road bandits, to name an early example).

There isn't typically any music for random encounters, which comprise most of the fighting you'll be doing while exploring the areas.

Most of the music is confined to story missions. You should be hearing periodic music while exploring, but never whole tracks and not necessarily very often.

I'm relatively certain that Val Royeaux replaying the entry theme every time on load is going to turn out to be a bug. The war room isn't fixing anything; it's breaking it.

 

 

Yeah, this is pretty much what I've got and I see it as intended. Not exactly a design approach I completely agree with, but I can see why they went for sporadic music. Would be annoying having to juggle that and plenty of banter.

 

I'm starting to think that Val R music playing every time is a bug too.

 

Only thing that is confusing is that those reddit users looking at the code said they tested a bugged file and it was firing off Banter, but it wasn't being played in game or something.



#2155
devSin

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Only thing that is confusing is that those reddit users looking at the code said they tested a bugged file and it was firing off Banter, but it wasn't being played in game or something.

I can't say what people are looking at, but in my experience, it seems to be working as intended.

The randomness can be cruel, and I can have two banters fire in a row but then need to reload a save just prior to them and get no banter at all for the next hour, but they seem to have designed it to be rare (in past games, the triggers were all static and could easily be abused). You almost certainly couldn't exhaust all the banter in any single typical playthrough, and that seems to be how they want it to work.

Random behavior always tricks people into believing that something is wrong.
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#2156
GoofyGoober88

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Well one of my character saves has just become completely unplayable. I got past val R(no music or banter there as usual) and I was just exploring the hinterlands getting enough power to recruit the templars when I get banter from cass who mentions the elder one(using his real name which I won't spoil here) but i only just finished val R, Cass should have no idea who the big bad behind everything is lol. I thought it might have been one off so I continued on and then I got ambushed by the venatori(I think that's there name). Solas even comments it's them and that the elder one sent them. They shouldn't even been in the game yet!. So I reload a save 10 minutes prior, as soon as it loads Solas and blackwall are in the middle(yes literally in the middle of the conversation) of a banter talking about grey wardens but when I saved there was no banter so obviously this banter was happening but I wasn't hearing it. So I think banter is happening but it's being done in silence and we are not hearing it, much like how sound effects sometimes go quiet. So yeah thought i would add my 2 cents to this strange bug and sorry if this post reads funny I'm posting from my phone =).

#2157
stirfry247

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The war table fix resolved my issue. Previously I had Dorian, Vivienne, and Solas in my party in various combinations with no dialogue for over 40 hours, which is insane since Vivienne should have plenty to say about a Tevinter mage and an apostate. After the war table work around they've now had several dialogues within an hour, including one with player interaction. I haven't had any of those in my entire playthrough before. I can now hear music when entering Val Royeaux that wasn't present before that plays once and doesn't loop, which seems reasonable.

 

I also have music fade in and out much more frequently.

 

Still not working: bards in my game stopped performing completely about 10 gameplay hours ago even though I've only heard 7 songs and no spoken word. There's no performance, no animation, and no subtitles. They are just stuck in manequin mode. It may be be unrelated to the other speech/music problems.



#2158
Evamitchelle

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I can't say what people are looking at, but in my experience, it seems to be working as intended.

The randomness can be cruel, and I can have two banters fire in a row but then need to reload a save just prior to them and get no banter at all for the next hour, but they seem to have designed it to be rare (in past games, the triggers were all static and could easily be abused). You almost certainly couldn't exhaust all the banter in any single typical playthrough, and that seems to be how they want it to work.

Random behavior always tricks people into believing that something is wrong.

 

As someone who's experienced both the bugged and non-bugged version, I think I can safely say the game is not working as intended for many people. My first playthrough was bugged, I heard maybe 20 banters over 70+ hours. Some characters never spoke with each other despite being taken along on practically every mission, and I could easily go 3+ hours without hearing any banters. My second playthrough doesn't have the bug anymore (that I can tell), I've heard 35 banters over 10 hours, including between companions that had never before interacted with each other. And 20mn is about the maximum I go before hearing another banter. 

 

tl;dr It's not just random bad luck, it's an actual bug. 


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#2159
ButchHardPec

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I can't say what people are looking at, but in my experience, it seems to be working as intended.

The randomness can be cruel, and I can have two banters fire in a row but then need to reload a save just prior to them and get no banter at all for the next hour, but they seem to have designed it to be rare (in past games, the triggers were all static and could easily be abused). You almost certainly couldn't exhaust all the banter in any single typical playthrough, and that seems to be how they want it to work.

Random behavior always tricks people into believing that something is wrong.

If this ever was working properly, well it's a problem now!

 

You're totally right that there's been a lot of faulty logic and confirmation/hindsight bias with this. People have unquestionably called this a bug (and the bizzare workarounds that seemed to have worked at some point, but now don't?).

 

This is also meant to be a *very* long game, and the worst thing that could happen is that you find your companions are annoying  and won't shut up.



#2160
vision810

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The mount/unmount then rest workaround seems to be a fairly consistent way of triggering banter, at least it worked for me as I got 3 dialogues in 20 minutes.

 

The only remaining problem is getting the music in VR to play. I've tried going offline then exiting the Haven war room via fast travel to Hinterlands, then VR but that didn't work. Maybe this only works with Skyhold? I've heard the VR music the first time I went there when the cinematic played, but never after that. I've also watched a few youtube videos and the music only seems to play in the cinematic. Is it a fact that it should play on every fast travel there?



#2161
Gill Kaiser

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I can't say what people are looking at, but in my experience, it seems to be working as intended.

The randomness can be cruel, and I can have two banters fire in a row but then need to reload a save just prior to them and get no banter at all for the next hour, but they seem to have designed it to be rare (in past games, the triggers were all static and could easily be abused). You almost certainly couldn't exhaust all the banter in any single typical playthrough, and that seems to be how they want it to work.

Random behavior always tricks people into believing that something is wrong.

 

If that's true, then I'd say it's still a problem. All the systems could be working "as intended", but if it's resulted in people having entire playthroughs with 10 banters or so, I would suggest that the systems are flawed.



#2162
WindFury

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The mount/unmount then rest workaround seems to be a fairly consistent way of triggering banter, at least it worked for me as I got 3 dialogues in 20 minutes.

 

The only remaining problem is getting the music in VR to play. I've tried going offline then exiting the Haven war room via fast travel to Hinterlands, then VR but that didn't work. Maybe this only works with Skyhold? I've heard the VR music the first time I went there when the cinematic played, but never after that. I've also watched a few youtube videos and the music only seems to play in the cinematic. Is it a fact that it should play on every fast travel there?

 I did the FT trick from Haven - no Val R. music, finished the quest to get Skyhold, did the FT trick again - got the music in Val R. So it seems you must do this from Skyhold. As of should it play every time you tp to Val R. or not, who can say? The devs didn`t mention anything about how it should be. It may very well be a bug that it plays again, lol. Wandering in the dark.



#2163
Degenerate Rakia Time

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Just got my first ever banter in the Western approach and how awesome it was
"They are not horses, they are dung monsters with hooves and tails"
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#2164
Jackal19851111

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Not once has this bug affected me, which is scaring me because I fear that it's just around the corner.



#2165
xhaydenx

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 I did the FT trick from Haven - no Val R. music, finished the quest to get Skyhold, did the FT trick again - got the music in Val R. So it seems you must do this from Skyhold. As of should it play every time you tp to Val R. or not, who can say? The devs didn`t mention anything about how it should be. It may very well be a bug that it plays again, lol. Wandering in the dark.

 

 

See, this might be intentional. Who knows. Maybe the music for Val R only unlocks once you have skyhold. Does it work if you fast travel from say the Hinterlands to Val R? If it doesn't work then but does work from Skyhold then its almost certainly some sort of bug.



#2166
Clarian

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If that's true, then I'd say it's still a problem. All the systems could be working "as intended", but if it's resulted in people having entire playthroughs with 10 banters or so, I would suggest that the systems are flawed.

 

I think that's a really good point, in general..."working as intended" doesn't necessarily mean "not defective."



#2167
WindFury

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See, this might be intentional. Who knows. Maybe the music for Val R only unlocks once you have skyhold. Does it work if you fast travel from say the Hinterlands to Val R? If it doesn't work then but does work from Skyhold then its almost certainly some sort of bug.

Test.

 

Loaded the game (save is in Hinterlands)-> teleport to Storm Coast via map->tp to Val R. - no music.

 

Tp to skyhold->tp to Val R. (via map)->no music

 

Back to Skyhold->tp from war table to Storm Coast->tp to Val R. - music - check

 

Tp to Hinterlands->tp to Storm Coast->tp to Val R> - music - check

 

It seems you need to travel somewhere from war table every time you restart the game at least once for the music in Val R. to play.



#2168
Phex

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Here are my findings:

 

- Platform: Xbox One

- Connected to internet and Dragon Age servers while playing

- Playtime: 140-145 hours so far

- Very little party banter heard over the course of the game, 5-7 discussions between companions

- Music plays erratically, most of the time I go without any music in the large maps but sometimes very rarely it does play

- Never heard music in Val Royeaux

- I mix my companions up and don't run with the same team all the time

- After 140 hours I went to a new map I've never been in (Emprise du Lion) and had Cassandra and Varric in my party. I heard 2 sets of banter between them after going a good 40 hours without any companion chatter

- The companions comment on environments around them frequently and it doesn't seem bugged to me

- Skyhold occasionally plays the wartable music outside of the war council room when traveling from a freeroam map to Skyhold

 

Going to try disconnecting my Xbox from the internet and try if offline + traveling my war room fixes anything. Will edit this post with any updates.



#2169
dantares83

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the war table works! n u don't have to be offline.  u just need to make sure u fast travel from your war table.



#2170
count_4

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I think it's been only two days since the last post from a developer.  

 

To be fair, two days is a long time when bug hunting if devs are actually working on it and it's perfectly understandable that people want confirmation that the issue has been recognized and can be reproduced as they fear that BioWare will just close this as a 'works for me' because that's what some responses sounded like. Also, a lot of the interaction was one guy (Allan) doing stuff in his spare time (a lot of thanks for that), not official BioWare responses.

And if you read between the lines of his posts, especially in the beginning, he seemed to struggle for the devs to even acknowledge the issue.

 

Not to mention that EA (and thus BioWare) has a very bad reputation regarding their PR since ME3 because of the bloody awful job they did there. They tend to be condescending and are unable to even admit simple mistakes. And all this crap they pulled is now coming back to haunt them. 

 

That being said, though, I'll give them the benefit of the doubt. They did a reasonably good job with DAI and are promising to the fix the train wreck that are the PC controls. I'm confident that they'll figure this out. Even if just for the fact that they'll probably wouldn't survive the fallout of telling a reasonably sized subset of their player base that they have to live with a broken game after DA2, ME3 and the insignificance that is TOR.



#2171
aadimascio

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Ps4 digital delux:Small update and question: did war room fast travel connected online . Definitely have more music at least although before I was getting 10 seconds of small ambient music outside of birds and sound effects including VR. Possibly more banter but have only been able to plplain short bursts so that could just be from loading and fast traveling. Now the music is nice when loading into zones but I don't get combat music still (as that been decided it's mainly for bosses although fought a giant and nothing there either ). Think I lost the softer music while walking around zones outside of the initial music. Also in haven is the waroom music supposed to play non-stop or is that a bug caused by this trick? Seems like it makes it hard to hear anything else in the zones but tested on bard in skyhold and she will cut it off when she sings but no longer has instrument when doing so and has it out when talking . Thanks if I get any clarifcation on progress .

#2172
Chewbacca99

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To be fair, two days is a long time when bug hunting if devs are actually working on it and it's perfectly understandable that people want confirmation that the issue has been recognized and can be reproduced as they fear that BioWare will just close this as a 'works for me' because that's what some responses sounded like. Also, a lot of the interaction was one guy (Allan) doing stuff in his spare time (a lot of thanks for that), not official BioWare responses.

And if you read between the lines of his posts, especially in the beginning, he seemed to struggle for the devs to even acknowledge the issue.

 

Not to mention that EA (and thus BioWare) has a very bad reputation regarding their PR since ME3 because of the bloody awful job they did there. They tend to be condescending and are unable to even admit simple mistakes. And all this crap they pulled is now coming back to haunt them. 

 

That being said, though, I'll give them the benefit of the doubt. They did a reasonably good job with DAI and are promising to the fix the train wreck that are the PC controls. I'm confident that they'll figure this out. Even if just for the fact that they'll probably wouldn't survive the fallout of telling a reasonably sized subset of their player base that they have to live with a broken game after DA2, ME3 and the insignificance that is TOR.

 

Also note that they are saying that the Inquisitor voice change bug, which was also reported a while ago, is undeniably a bug, and (likely) easier to fix will "probably be addressed in a patch" (https://twitter.com/...234611378425856).  Can't read too much into what the guys say on Twitter or even here - I mean, if an obvious bug like that will only "probably" be addressed, what hope do we have? :)  In this era of political correctness, they have to hedge what they say in visible forums such as these.  It sucks, but that's the reality.  I do believe (nay, hope) that they are busy fixing this issue, but only time will tell...

 

But yeah, it is a fear that they will just close off the issue, especially since Conal's post used phrases such as "working as intended", "The banter also occurred as frequently as intended" and "save files ... likewise found to be working properly."  To be fair, he did follow up with a post to say "we are still looking into this and conducting further testing."  So I would just read it as an unfortunate use of words rather than intention to ignore, but still, those are red flags in my mind.



#2173
flabbadence

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Also have this glitch. 83 hours in, still only a dozen banters so I searched around and turns out it was a bug.

Just read through some of the pages in this thread, and I'm wondering, which voice did you select? I chose the American one for my female elf, and that also glitched when a previous character appeared. Could that be part of the problem?

#2174
Jurus

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Also have this glitch. 83 hours in, still only a dozen banters so I searched around and turns out it was a bug.

Just read through some of the pages in this thread, and I'm wondering, which voice did you select? I chose the American one for my female elf, and that also glitched when a previous character appeared. Could that be part of the problem?

 

It seems to happen if you have an American accent and choose to customize that special character. Some people who had this problem and reloaded, then chose the default appearance were fine.



#2175
flabbadence

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It seems to happen if you have an American accent and choose to customize that special character. Some people who had this problem and reloaded, then chose the default appearance were fine.


No, I get that. What I'm wondering is if maybe the voice choice is tied to this banter problem. Maybe it's just the people who picked an american accent who're experiencing the banter glitch as well. Or maybe not. Just a suggestion, since we haven't tried correlating them before.