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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#2251
Vordish

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Since I cant figure out how to copy and paste (wont let me for some reason), I found a topic labeled "How I have Party banter Now" where another user posted that he has frequent party banter and music because he never leaves his war table and doesn't use world map fast travel.

 

He actually goes to the <-> icon on the world map to travel. He says it helps him. Anyone else confirm?



#2252
XtremeOne1

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It's weird. I don't think have a severe banter bug, but my music bug seems to be hitting pretty hard. I get at least one banter per hour, sometimes more but music is a rarity for me. Is that the norm? Some pretty have banter bug, some have music bug but no one has no bug?

 

Also after clearing everything and doing the tricks, do we connect back to the boiler server? Does not connecting affect trophy getting, the keep we have installed for the game, and should we turn it back on the end game?



#2253
Danoniero

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They replied me on twitter to try to get in origins and select repair and that seems to fix the problem for me, music is everywhere and within 20 minutes i got 3 banters and random comments about the world! don't know how long though and I do not have time anymore to test it more today but I'm pretty sure that bug will reocurr



#2254
XtremeOne1

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They replied me on twitter to try to get in origins and select repair and that seems to fix the problem for me, music is everywhere and within 20 minutes i got 3 banters and random comments about the world! don't know how long though and I do not have time anymore to test it more today but I'm pretty sure that bug will reocurr

 

I wish I had music everywhere. I tried the trick and got music for like ten seconds before it went away! Sadly, the people with systems can't do this trick. 

 

It's just crazy weird that such a large number of people either have no banter, no music or both but bioware seems unable to experience the problem...It's very strange. 

 

I was on youtube though, and looking some videos of the Exalted Plans and even there, there was no music in any of them. There was banter in one though



#2255
Taliryn

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just checking in to say that offline mode in origin™ and using the war table to travel has given me VR music and party banter! I don't honestly know if I am getting all of the banter, but it is better than the zero banter I had before. Going through Crestwood last night, I had 5 "banters" in the 90 minutes I was there between Blackwall, Varric and Solas.



#2256
xhaydenx

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I was on youtube though, and looking some videos of the Exalted Plans and even there, there was no music in any of them. There was banter in one though

 

 

I've brought this up a few times and I feel like people aren't realizing this but: the sporadic music seems very intentional. You listen to the music and you'll see that they're not pieces that are structured to loop. There's a big difference between music that is structured to loop and that which is intended to start and end.

 

Every youtube vid I've seen has the sporadic music. Even in Bioware's own gameplay streams they have sporadic music. It seems to be a design decision. Constant music would interfere with the banter and also render any background music meaningless. Imagine Val R with constant music. There would be no need for the background sounds if it were constant.

 

I also think with banter, a lot of people are most likely just standing around idle or not doing much while waiting for banter to trigger and have exhausted all their banter to that point. I'd be interested to see if banter suddenly picked up as players progressed passed critical points in the story. That would make complete sense to me.

 

I'm not saying there isn't bugs. I've seen people report having heard banter related to parts of the story they were not even at yet. I just think that a lot of it might be a result of certain design choices as well as bugs.



#2257
Ci7rus

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I've brought this up a few times and I feel like people aren't realizing this but: the sporadic music seems very intentional. You listen to the music and you'll see that they're not pieces that are structured to loop. There's a big difference between music that is structured to loop and that which is intended to start and end.

 

Every youtube vid I've seen has the sporadic music. Even in Bioware's own gameplay streams they have sporadic music. It seems to be a design decision. Constant music would interfere with the banter and also render any background music meaningless. Imagine Val R with constant music. There would be no need for the background sounds if it were constant.

 

I also think with banter, a lot of people are most likely just standing around idle or not doing much while waiting for banter to trigger and have exhausted all their banter to that point. I'd be interested to see if banter suddenly picked up as players progressed passed critical points in the story. That would make complete sense to me.

 

I'm not saying there isn't bugs. I've seen people report having heard banter related to parts of the story they were not even at yet. I just think that a lot of it might be a result of certain design choices as well as bugs.

 

I think most people understand that music is only supposed to trigger sporadically while exploring. However, there's a difference between sporadic and none at all. My game only had ambient sounds and rare banter occurrences (1 every hour or two, if that) until I tried clearing out my journal, then I suddenly started getting music to play every few minutes while I was exploring, unfortunately for me clearing the journal seems to have made the banter even more broken than before.

 

As for advancing the story, do you really think people have not been doing that? I've tried it myself and my party is as silent as ever. It's also ridiculous to think that the banter has been exhausted by people who have 80+ hour playthroughs and reported hearing a dozen banters during that time, especially considering that we know about 3hrs worth of banter has been recorded for the game. Then there are the reports from people scanning the assembly code and finding that the banter hooks are triggering properly, yet no audio plays in game.


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#2258
Tetigistus

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I've heard this mentioned, but it wasn't really discussed.  I get virtually no banter in the Western Approach or the Forbidden Oasis.  Varric said something like "Are we ready to leave yet?", but no banter.  A few minutes in the Hinterlands, and suddenly everyone is chatty.  Does this happen with anyone else?



#2259
Cindee

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I've heard this mentioned, but it wasn't really discussed.  I get virtually no banter in the Western Approach or the Forbidden Oasis.  Varric said something like "Are we ready to leave yet?", but no banter.  A few minutes in the Hinterlands, and suddenly everyone is chatty.  Does this happen with anyone else?

The Western Approach and the Forbidden Oasis are huge dead zones for me - approx. 3hrs spent in both? None in Crestwood, either. The only banter I've gotten in the Forbidden Oasis was just after I loaded up the game, and Dorian/Solas were mid-banter as the game loaded - much to my astonishment! That was the end of that, though, none since. I had the same problem with the Storm Coast (6hrs+) until audio settings cycling produced some banter. I think the Emerald Graves and the Hinterlands have been the kindest re: sound issues.

re: the above comments, the sporadic music is indeed intentional - the cues seem to last between twenty or thirty seconds. If you're on the move, you should be hearing a musical cue every two minutes or so. Something it's clearly not working when I can spent 2hrs plus in an area, on the intended paths and have no musical cues whatsoever. (Clearing the journal seems to once again help with this for me, but it may not work for everyone.) It's also impossible to exhaust dialogue that you've never heard begin! 

I am pretty curious about the area travel/zoning mentioned over the last few pages. I had the sound issues long before I ever travelled anywhere, and throughout my entire game I rarely fast travel/use mounts, but I think I've only properly walked out of zone once in the entire game instead of fast travelling out of it. I'm curious to see if it helps.



#2260
GilDaScot

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PS4 and +60hrs here. I have the companion banter bug as well as the a glitch where dialogue scenes completely freeze. And no I don't mean the annoying bug where characters just stand around staring at each other (I have that one too though). I mean a complete freeze where I have to hard reset the ps4 (and yes I have the new ps4 update installed). Extra unfortunate because it happens every time on a main line quest. I've tried many work arounds and nothing works. Even tried uninstalling the game and reinstalling. Nothing. My party hasn't bantered since the prologue. During main quests they'll comment on context specific items/events but that's it. In addition to these bugs I get audio lag (cast a spell then 3 secs later hear the spell go off), no music for locations that are apparently suppose to have music (read this on forums - first time I knew there was even suppose to be music in certain locations eg. val royeaux), weird faces during dialogue, dialogue skipping, etc.. As I'm playing the game I know that it should be great, the greatness is there, but this stuff is really making it hard to enjoy. I understand that most people aren't having these issues but for me the game is as good as broken. Long-time fan hoping we get a patch soon. Really excited to give another go when all is well. Thx guys & gals!



#2261
Lightpanda

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So you were waiting that whole time?

Yep. As in, as soon as I arrived in the Hinterlands the very first time, I didn't move for a hour just to see what happened. I recorded it but don't really want to have to make a twitch/youtube/whatever account for it.



#2262
Lak_Attack

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Played 65 hours before I realized the lack of banter was a bug. I tried the war table and codex fixes. The War Table fixed my VR and Skyhold music, but still no banter.

 

Literally everything works except banter. Environment dialogue, music, although not much combat dialogue either, maybe like once or twice? I usually get like one fluke one when I get first get on the game now, and then soul crushing silence. 



#2263
CaptnR

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Coming back to confirm after using Repair in Origin I've gotten regular party banter; at least 4 over the past 40 minutes or so (three conversations and a one-liner)-- a vast improvement over what would've normally been 1, maybe 2 for me. I had started out in one area and fast-traveled to the Plains, didn't use the <->, and the banter seemed to trigger fine. I'll keep testing when I have more time.

 

Before using Repair, I had already cleared out my codex/journal and used the war table fast travel method, but Repair seemed to work better on top of that. I'll keep playing later and if my banter stays good I'll try canceling away from the war table to see if I still get banter.



#2264
Lightpanda

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Played 65 hours before I realized the lack of banter was a bug. I tried the war table and codex fixes. The War Table fixed my VR and Skyhold music, but still no banter.

 

Literally everything works except banter. Environment dialogue, music, although not much combat dialogue either, maybe like once or twice? I usually get like one fluke one when I get first get on the game now, and then soul crushing silence. 

When you say codex fix, are you referring to the...

  • Codex,
  • Journal (including collections and completed quests), AND
  • Inventory?

If not, do all three. (Sorry, I know it's annoying.)


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#2265
Lightpanda

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Coming back to confirm after using Repair in Origin I've gotten regular party banter; at least 4 over the past 40 minutes or so (three conversations and a one-liner)-- a vast improvement over what would've normally been 1, maybe 2 for me. I had started out in one area and fast-traveled to the Plains, didn't use the <->, and the banter seemed to trigger fine. I'll keep testing when I have more time.

 

Before using Repair, I had already cleared out my codex/journal and used the war table fast travel method, but Repair seemed to work better on top of that. I'll keep playing later and if my banter stays good I'll try canceling away from the war table to see if I still get banter.

Can you screenshot what you mean by "<->"?



#2266
Z.Z

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I've brought this up a few times and I feel like people aren't realizing this but: the sporadic music seems very intentional. You listen to the music and you'll see that they're not pieces that are structured to loop. There's a big difference between music that is structured to loop and that which is intended to start and end.
 
Every youtube vid I've seen has the sporadic music. Even in Bioware's own gameplay streams they have sporadic music. It seems to be a design decision. Constant music would interfere with the banter and also render any background music meaningless. Imagine Val R with constant music. There would be no need for the background sounds if it were constant.
 
I also think with banter, a lot of people are most likely just standing around idle or not doing much while waiting for banter to trigger and have exhausted all their banter to that point. I'd be interested to see if banter suddenly picked up as players progressed passed critical points in the story. That would make complete sense to me.
 
I'm not saying there isn't bugs. I've seen people report having heard banter related to parts of the story they were not even at yet. I just think that a lot of it might be a result of certain design choices as well as bugs.


It may be the case for music, but not banter.

The "standing idle" is actually a suggested fix, not what people do on a regular basis. And many players like myself often change party members to keep things fresh, not to mention that it's unlikely to have all banters exhausted with only 3-5 lines heard.

You don't really think all of us lack common sense, do you? :) It would be extremely obvious if it were the case you described.

#2267
Chewbacca99

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You don't really think all of us lack common sense, do you? :) It would be extremely obvious if it were the case you described.

 

THIS.  With the number of people reporting this issue on the forums, NeoGAF, Reddit, twitter, etc, not to mention the video evidence, minute-by-minute capturing of when banter does / does not fire over a playthru, there really shouldn't be a doubt that this is a real issue.  Highly unlikely that the lot of us are just hallucinating or wishfully thinking that there should be more banter than what is actually in game ;)  Not to mention the number of people who have two different versions of the game in the same household, and have seen one with banter and the other one afflicted with this bug - it's obvious.  :) 



#2268
SpareParts82

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Well, while watching my roommate play, I've now heard the same banters between Solas and Varric happen about 7 times.  They discuss the big bad, and then they discuss Orlesian nobles....again, and again, and again. :-)  And my roommate says I've actually missed many of the times that they have had that conversation when I haven't been in the room.  The worse part is that it often has multiple occurrences in the same play session, coming up at least twice in one three hour game session.

 

Just wanted to post an update to this side of this lovely bug.



#2269
CaptnR

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Can you screenshot what you mean by "<->"?

 

Sorry! I mean going off the map manually, running toward this icon will take you out to choose another area.

2j1n40z.jpg


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#2270
Wolven_Soul

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THIS.  With the number of people reporting this issue on the forums, NeoGAF, Reddit, twitter, etc, not to mention the video evidence, minute-by-minute capturing of when banter does / does not fire over a playthru, there really shouldn't be a doubt that this is a real issue.  Highly unlikely that the lot of us are just hallucinating or wishfully thinking that there should be more banter than what is actually in game ;)  Not to mention the number of people who have two different versions of the game in the same household, and have seen one with banter and the other one afflicted with this bug - it's obvious.   :)

I have been having varying experiences.  On my mage playthrough, I started out having plenty of banter, then hit a huge wall of silence, then had a lot of banter again, now..once again...silence.  

 

On my new rogue playthough, I have not had a single bit of banter since the prologue was over.  It is....seriously annoying.



#2271
azalyne

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I've been following this thread since I googled to see if their were any spots that triggered banter I was missing since my game was so quiet (almost a week ago) but since lately there has been a lot of people wondering if people aren't just misunderstanding what is actually game design choices instead of a bug I thought I would add my experiences.

 

My mom (her with a brand new PC me with an old one) both bought separate copies of the game and both have a depressingly little amount of banter. My first play through clocked in at 80+ hours and I got maybe 20-25 total banters? Most of those after I started every trick this thread came up with to try and trigger them. I never even knew their were interactive banters or banters that trigger more conversation until I read that here, I have never found one. My mom has put characters in her party for the first time and gone around for hours at a time and been unable to get a single banter with them at all. My brother (who is playing on my account, on a different comp) has a more normal amount of banters, at least one an hour.

 

I have started a new game and gotten 5 or so non-direct plot triggered banters (like those in the prologue) and some of those are banters I never managed to trigger in my first game, using the same people! But now banters have slowed down again and I'm barely 6 hours in.

 

Before I kept my journal clean, in my first game, I was always getting random pop ups announcing I had finished quests I had finished 20+ hours before. This second play through where I'm keeping it clean, this isn't a problem. As a result I'm getting a lot more music (in the first play through about 85% of the game (non-cs) was ambient noise only.

 

Music is definitely bugged (not just people thinking it's supposed to be going 100% of the time). I had a point in my new game wandering the hinterlands when I had THREE pieces of music playing AT THE SAME TIME. (Drums, combat music and area music) - they were all distinct different music pieces playing at the same time. This lasted about 20-30 seconds?

 

For those asking, I have definitely gotten combat music in non-plot/dragon fights, although those are the only place it triggers regularly. I actually had better luck getting banters in the Western Approach than most areas in my first play-through, I think I got five or so there. For combat conversations, I almost always hear the enemies talk, my character about 60-70% of the time, and companions almost never (unless they are about to die, or for some reason think they are even though we aren't even in combat).

 

I haven't gotten far enough in my new game to test the skyhold fix, so hopefully that will be more helpful, but it doesn't seem like any of the solutions we are coming up with help for long. I hope there's a permanent fix soon! I really miss getting to know the characters (without banter, I feel like I'm missing out most of their character development.) 

 

Thanks to everyone for their hard work testing and recording and advocating for all the players out there who either don't realize they have this bug, or like me, never spoke up about it! 


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#2272
Lak_Attack

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When you say codex fix, are you referring to the...

  • Codex,
  • Journal (including collections and completed quests), AND
  • Inventory?

If not, do all three. (Sorry, I know it's annoying.)

Yeah I did it. Actually didn't save the first time, so I had to it again lol. 

 

Guess i'll try a repair. Third time's the charm?



#2273
CaptnR

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I never even knew their were interactive banters

 

WHAT--

INTERACTIVE? Shoot, that makes two of us then. I seem to be getting more banters now, I hope I get an interactive one soon, I didn't even know that was a thing. What on earth have I been missing??



 



#2274
RenFemShep

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Coming back to confirm after using Repair in Origin I've gotten regular party banter; at least 4 over the past 40 minutes or so (three conversations and a one-liner)-- a vast improvement over what would've normally been 1, maybe 2 for me. I had started out in one area and fast-traveled to the Plains, didn't use the <->, and the banter seemed to trigger fine. I'll keep testing when I have more time.

 

Before using Repair, I had already cleared out my codex/journal and used the war table fast travel method, but Repair seemed to work better on top of that. I'll keep playing later and if my banter stays good I'll try canceling away from the war table to see if I still get banter.

 

Glad repair worked for you - it didn't for me unfortunately, had to muck about replaying for 3 hours today to fix the stupid Judgment bug and didn't get a single line of non-combat or enironment related banter.

 

I have peeps who have never spoken to anyone ever!!!

 

Blackwall and Vivienne used to go at each other like cats and now they just glare sullenly at each other and new configurations aren't any better :(



#2275
Lightpanda

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Things I've done:

  • Updated my Realtek HD Audio driver audio driver (link).
  • Unplugged my internet (and disabled wifi)
  • Set the graphics to Medium during the Wrath of Heaven quest and audio to Night
  • Mark things as read in inventory, journal (including collections and completed quests), and codex about every few minutes after looting and whatnot
  • Accidentally went to war room in Haven and backed out
  • Explored and completed all Haven quests (again religiously marking things complete)
  • Set the graphics to Automatic and audio to Home Theater
  • Fast traveled via war room to Hinterlands
  • Waited an hour-ish at the first Hinterlands camp (never had been there before)

Results:

  • 4:15 Cass & Varric
  • 48:28 Varric & Cass
  • 50:30 Cass & Solas
  • 1:06:34 Varric & Solas

So aside from the first 45 minute wait, it may be fixed. I'm going to try playing with internet connected and report back.

Here's my report back.

 

Things I've done:

  • Played while connected to the internet and while online with Origin
  • Picked up Sera but didn't add her to my party and then exited to Haven via the gate
  • Chatted everyone up at Haven, avoiding manual saves (which was hard since I like being able to roll back...left over from the "Morrigan disapproves -15" days I guess  :rolleyes: )
  • Left Haven via war room to Hinterlands, then world map to VR
  • World map again from VR to Viv's place for Viv
  • Back to Haven to chat with Viv, back to war room for fast travel to Hinterlands
  • Roamed a little, closed a rift, looted, made sure everything (inventory, open quests, collections, completed quests, and codex) was marked as read
  • Did a manual save, then waited for approx. 26 minutes (just stood idle in the middle of the field)

Results:

  • 12:23 Cass & Viv
  • 14:28 Cass & Viv (different banter)
  • 22:15 Viv & Cass (yet different banter, poor ignored Sera)
  • 25:40 Sera & Viv (finally!)

I'm still early in this save but they haven't bantered while I've been roaming around (excluding the "tutorial" banter in the Wrath of Heaven quest).

 

Going to play like "normal" tomorrow (all this marking things as read breaks immersion  <_<  ). I'll call my game cured once these guys banter while I'm roaming.


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