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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#2401
StElmo

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U know I was thinking maybe we should do a list what considered to be normal. I can confirm that I have music almost every 2 minutes. If standing still it plays a little bit later. I swear I will clock it later for future reference.

 

Iirc it was every 3 mins in the hinterlands.



#2402
StElmo

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Just throwing this out there, has anyone considered if Wartable missions (the timed ones) have an effect on banter regularity? Could be that the process in the background is messing with the priority of the banter appearing?



#2403
Chewbacca99

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Can I just say, even if it turns out memory states aren't really the problem, this has been a very educational post on game design, thank you for this.

 

Absolutely agree with this assessment!  Thanks so much @GaijinNinja for taking the time to post this!  Though I'm sure this is already being investigated thoroughly by BW, suggest reposting to the Party Banter post by BW in the Announcements section (http://forum.bioware...8-party-banter/) as that thread is much less cluttered than this one!


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#2404
Efvie

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My theory here is that, even when the conditions are met, quests that haven’t “popped” as completed yet are considered open by the mission tracker and saved as such in the saved games and in memory, so that may priority interrupt banter as well (if the game thinks that it is waiting for a dialogue cue associated with a completed quest and that dialogue has a high interrupt priority and never plays, the game may not fire any banter until that wait request is cleared).

 

I’d like to see how the quests actually relate to the banter… I’m guessing they function as a more abstract measure of progress rather than direct triggers (some banters are obviously related to specific quests, main or side, but others are much more stateless in nature). But even that’s not impossible.

As far as the state clearing upon transfer… I wish I could say that it can’t be so, because that would be an asinine design; alas, game code often is pretty terrible. That said, the War Room theory is interesting, but consider that if coming from place A to place B doesn’t properly clear the A state, how does going from place A to the WR do so? And why don’t all zones use that mechanism? :) If we assume that A is not properly cleaned normally, then it’s probably not properly cleared in the WR… which means that it’s not properly cleaned when it gets to B. Probably.

 

My second lingering doubt is that such issues would almost inevitably manifest for everybody, not just a subset of people.

Buut everything is possible, and there are very few things that would actually help without a patch.



#2405
StElmo

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@https://twitter.com/BioMarkDarrah/status/539836573672833024



#2406
StElmo

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Awake Asylum @LinksAwake 12h12 hours ago

@BioMarkDarrah how much banter should we be getting and what resets the timer? :) <3

0 replies 0 retweets 0 favorites
 
 
 
 

@LinksAwake it's not a timer exactly. There is a random chance. You can use up everything two people have to say to each other at a time.

 
 
 
 
 
 
 
9:40 AM - 2 Dec 2014
0b1385a4403b0ebd481df88835dc8f30_normal.
Tweet text
 
 
  1. @BioMarkDarrah so if im resource gathering and dont get banter in a new location with a party combo for 30 mins it could be random chance?

    0 replies 0 retweets 0 favorites
     
     
     
     
  2. @BioMarkDarrah *new party combo

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  3. @BioMarkDarrah ps thankyou for the response :)

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  4. @LinksAwake yes. In fact, that's not even that unlikely.



#2407
GoofyGoober88

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So is this even a bug? Or does the RNGeus just hate a lot of us?

#2408
RenFemShep

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Memory states:conceptually amazing. @GaijainNinja, thank you. How would you expect the automatic loads in and out of skyhold that are prompted by companion "quests" effect things in this scenario?

Cullen just popped me out somewhere and back and the following has happened.

1. Incessant drumming ceased. I assume until I go to the war room to leave
2. Sit in judgement actually worked, which hasn't for me since Here Lies the Abyss. Previously The load would time out with a crowd, the prisoner and Josephine standing around but the cut scene wouldn't kick in and I could go about my business. Could only trash the save and avoid the throne.


What kind of a load is transitioning between the inquisitors quarters and undercroft?

#2409
Vordish

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So according to post #2406; we are totally screwed.

 

Random chance? Seriously? Not a set timer? I could play for 300h and not get banters to pop if that's the case. Incredibly MAJOR design fail.



#2410
ShinsFortress

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Don't be silly.  a) the odds for it happening that badly for so many people are too long for any reasonable mind.  B) Bioware have formally admitted it's a problem.


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#2411
flabbadence

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Could they just... increase the probability of getting banter then?



#2412
Beempje

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Or just implement a max interval at, say, 20 minutes. So if you haven´t had any banter trigger randomly for 20 mins, there will be a guaranteed trigger.

 

Just thinking out loud... :)


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#2413
ardarn

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Iirc it was every 3 mins in the hinterlands.


Lol...not that important but I clocked. If autosave did not show up it was 2 minutes.

#2414
xhaydenx

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it's not a timer exactly. There is a random chance. You can use up everything two people have to say to each other at a time.

 

 

If I'm understanding this right, then it reinforces what I thought about the banter not triggering based on players not meeting certain triggers in game. All my banter has pretty much dried up in the Hinterlands. I'm not at Skyhold yet. I did a heap of quests in the hinterlands and went to Val Royeaux. I thought maybe I'd used up everything Cass, Solas and Varrick have to say to one another at that point in the overall game.



#2415
Ademmer

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On the PS4 I can get the sound to come back while on the field or in battle by opening the menu and hitting disengage or clear commands. I have not tried attack my target nor hold position. I get sound back every time. Even when people are in the middle of talking, I always have subtitles on. Just thought I would let people know my experience LOL.



#2416
ardarn

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On the PS4 I can get the sound to come back while on the field or in battle by opening the menu and hitting disengage or clear commands. I have not tried attack my target nor hold position. I get sound back every time. Even when people are in the middle of talking, I always have subtitles on. Just thought I would let people know my experience LOL.


Wow. You are really lucky. My previous game was utterly silent whatever I tried it did not work. Only sound I got was footsteps, wind and birds. And the fighting sounds. When I touched L1 even that went away and had to pray hard to get it back at least that again:/ I don't know how it could bug out so bad for me.

#2417
InterrogationBear

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I'm not affected by the banter-bug, but I just did the "journal workaround". It's really weird that you can trigger all these "quest completed" notifications just by reading the entries. I wonder if the game recognized them as completed before.



#2418
Jurus

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Or just implement a max interval at, say, 20 minutes. So if you haven´t had any banter trigger randomly for 20 mins, there will be a guaranteed trigger.

 

Just thinking out loud... :)

 

This would be great.

 

But as it was said before, we might already be getting the banter at an even shorter interval than that, we just don't get to actually hear it.



#2419
count_4

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THIS.

I would say that, in my game, on average I get the tavern songs 40% of the time with vocals and no lute (instrument), 40% lute only and no vocals, and the final 20% with both as intended.

[snip]

 

Very interesting read - I have no experience with gamedev directly but what you say certainly sounds logical and reasonable.

Two questions, though.

 

1) Why would it only be happening for a few people (relative to the size of the playerbase)? From what you wrote it sounds like it should be fairly consistent in regular gameplay.

Unless of course the secondary bugs (like quests not being completed, leading to the sound issues) are the actually inconsistent part and once you get those, the sound issues are consistent.

 

2) If it's actually a memory issue caused by zone transitions, a pretty safe work-around for the sound issues should be restarting the game after every transition. Shouldn't be too difficult to test.

 

[edit]

Also, something I just remembered that supports your interrupt priority theory is that even without any banter some comments from my companions still fire if the situation if important enough.

With your explanation in mind it does make sense that you get no banter at all but when a dragon shows up, you kinda expect your companions to react as a player and they actually deliver.

[/edit]

 

----

 

But whatever the cause may be, it's probably safe to assume that a second play-through is necessary to get the proper experience, cause all the banter we'll get after the patch will be referencing stuff we haven't actually heard.

In light of this, it's probably even best to finish the first playthrough before the patch comes out for the best experience in the second one.

 

It's a shame, though, cause there's just nothing like experiencing a game and story like this for the first time. And even if we get the banter later on, it'll just not be the same as having the full experience on the first playthrough...



#2420
Faeryia

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I've started from the beginning with a new character, and a new world stat import from the Keep. Went through the mountain pass instead of charging as another member here suggested. I've just reached Haven and heard music when leaving the house you wake up in. I've never had any music there before so fingers crossed I might actually have managed to avoid the glitch.



#2421
mememo

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Im impatient so I'm playing this run to completion and hoping to get a fix by the time is start my next one but something interesting happened to me last night  I was in val royeaux and just as sera started talking I coincidentally hit the treasure finder ping thing (yes I forgot the name lol) anyway she laughed and got about half a word out but then the ping went off and nothing it stopped the banter in its tracks .So I decided to test it out and didn't use the ping at all to see if I got banter sooner and next time and i did . But the  next time just as the banter started I hit the ping again and it stopped after the first word . I'm a total pack rat in RPGs so I have to find everything and i have being pining almost constently as i explore could the tresure ping be some how interfearing with the banter



#2422
Faeryia

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Im impatient so I'm playing this run to completion and hoping to get a fix by the time is start my next one but something interesting happened to me last night  I was in val royeaux and just as sera started talking I coincidentally hit the treasure finder ping thing (yes I forgot the name lol) anyway she laughed and got about half a word out but then the ping went off and nothing it stopped the banter in its tracks .So I decided to test it out and didn't use the ping at all to see if I got banter sooner and next time and i did . But the  next time just as the banter started I hit the ping again and it stopped after the first word . I'm a total pack rat in RPGs so I have to find everything and i have being pining almost constently as i explore could the tresure ping be some how interfearing with the banter

 

Interesting. I've been pinging a lot too. I think I might stop doing that for a while to see if I get more banter.

 

Right now I have music in the Hinterlands, and I even get the occational Post battle comment from the party members. I think changing to new world stats and a new character, and going via the mountain pass might have done the trick for me. :)



#2423
Clarian

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It's a shame, though, cause there's just nothing like experiencing a game and story like this for the first time. And even if we get the banter later on, it'll just not be the same as having the full experience on the first playthrough...

Very true.  That's why I've started waiting at least a year after the release of a game to do my first playthrough.

 

This way, all the bugs are fixed - or, well, all the bugs that are going to be fixed, are fixed - all the DLC is out - and usually there are quite a lot of cool mods available (which sometimes fix the bugs that the developers didn't).  That's what I did with ME3, for example, and I'm very glad I did.  It just makes for an optimally complete, enoyable, and worry-free experience.

 

Of course, if everyone did that, there would be no one to find all the bugs... :devil:



#2424
Degenerate Rakia Time

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Huh, i think i've figured out what works for me, every time i start the game i get 4 banters in ~30 minutes, afterwards i can get nothing for hours, however if i restart the game i get 4 more, ive tested this for 2 days now and the results are consistent

#2425
StElmo

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Huh, i think i've figured out what works for me, every time i start the game i get 4 banters in ~30 minutes, afterwards i can get nothing for hours, however if i restart the game i get 4 more, ive tested this for 2 days now and the results are consistent


Thats very interesting!