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Party Banter Silence/Near-Silence Glitch Thread [Update 11/30: An up-and-coming new workaround! And an OP design edit!]


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#2426
Cindee

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This isn't the most useful update, but keeping my journal clear and proper world exiting seems to be keeping the music and combat soundsets flowing in my game at least. There still isn't a much banter, but at least there is consistently music. Out of desperation, I eventually thought I'd try a bit of a half-assed experimentation in the Storm Coast, and I made sure I wouldn't have any trigger problems (combat overriding banter, triggering quests, no item pinging, etc). For half-an-hour I did nothing but run up and down the beach closest to the main camp (around where you get Bull) to see what the 'natural' sound trigger states are. It probably takes a little less than a minute to get from one side of the beach another.

 

Riveting stuff.

 

I always assumed that walking into certain areas would trigger certain cues of music. While that seems to be the case for arriving in camp for the first time, I had about six different musical cues trigger while running up and down the beach. I never had the same one repeating after another, so I'm assuming there's an order, or semi-randomised. (I think I heard two cues I'd never heard before, actually.) Musical cues triggered about one/two minutes consistently. It may be coincidental, but think it may be a trigger point down the very right side of the beach (near a cave on the edge of the map), which seems to also trigger an autosave. If music trigger points don't actually exist, the only other thing I can think of is that the time it takes to run cross the beach and back correlates to the time it takes between musical cues. Seems to be about two minutes.

 

I think I went about eight minutes without banter, then had a Dorian/Varric, a few minutes later, Dorian/Solas. (I'm sorry to say it didn't sound like the first time they've talked, either, so I'm not sure if banter is firing that I haven't been hearing.) They wouldn't talk again, but a few minutes later I must have crossed the Let's Have Your Party Member Comment on the Scenery/Weather trigger point that seems to be mid-way across the beach, and Dorian made a comment about it over triggering any party banter. (He'd also made a different comment on the same spot when I'd first arrived to the Storm Coast, so he's pretty greedy.) I know some people were theorising that the environmental/situational comments of the party were still considered as banter by the game, and I wonder if they're right. It wasn't like it was the first time Dorian had crossed that trigger point - twenty times or so before that - and it prioritised him talking about the weather, rather than having the party members chat.

 

Heh, this isn't a particularly useful post, and people have probably done this, but I thought it might be an interesting gauge for people with music issues. As far as I could see, for that half-an-hour with no interacting with the world (just plain ol' jogging), my game was working entirely as intended. If you're having music problems and want to experiment, clear the nearest beach on the Storm Coast of enemies, and have a leisurely stroll with your BFFs. I'd be curious to try other areas as well, especially ones that seem to have more sound issues, ie. Western Approach, etc.  Just have to find a decent stretch of area where you can't be interrupted by anything - ie. fights, shards, quests, new area triggers, whatever.

 

While I very much know the sound issue isn't game breaking, it's depressing to see how much character development we're all missing. With only two bits of banter, I learnt something about Dorian with I didn't know otherwise (even as an Inquisitor wine-ing and dining him), and Dorian/Solas conversation gave me an interesting plot point. I think it illustrates what while the banter/sound issues aren't game breaking, they do considerable narrative damage, especially to characters. The DAI gameplay structure relies more than ever about learning about your companions through their conversations - we're losing quite a bit of their story with them never saying a word.

 

(Viv still won't talk. To anyone. Please, Viv. Dorian won't stop. It feels almost in character for them both.)


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#2427
count_4

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2) If it's actually a memory issue caused by zone transitions, a pretty safe work-around for the sound issues should be restarting the game after every transition. Shouldn't be too difficult to test.

 

Huh, i think i've figured out what works for me, every time i start the game i get 4 banters in ~30 minutes, afterwards i can get nothing for hours, however if i restart the game i get 4 more, ive tested this for 2 days now and the results are consistent

 

Well, guess we have our answer. :)



#2428
ButchHardPec

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This has been pretty interesting to watch. Bioware has said next to nothing on what has not been confirmed as a bug (they have, of course, been attentive), and people have come up with all sorts of bizzare workarounds and conjoined problems (music?).

 

My party was chatty in certain parts of the game and not others, switching characters also made a difference. There are too many variables, and I'm super skeptical of everything that has been said here.

 

At this point, I think people are in for a disappointment. If party exchanges are meant to trigger every ten minutes (a generous number), that would be 2.5-5 hours of recorded lines for a 100+ hour playthrough. I don't think that amount of work just goes missing. 

 

So, I dunno.

 

I guess don't expect herb picking and mineral gathering to suddenly be fun after all of this is done.



#2429
Degenerate Rakia Time

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This has been pretty interesting to watch. Bioware has said next to nothing on what has not been confirmed as a bug (they have, of course, been attentive), and people have come up with all sorts of bizzare workarounds and conjoined problems (music?).
 
My party was chatty in certain parts of the game and not others, switching characters also made a difference. There are too many variables, and I'm super skeptical of everything that has been said here.
 
At this point, I think people are in for a disappointment. If party exchanges are meant to trigger every ten minutes (a generous number), that would be 2.5-5 hours of recorded lines for a 100+ hour playthrough. I don't think that amount of work just goes missing. 
 
So, I dunno.
 
I guess don't expect herb picking and mineral gathering to suddenly be fun after all of this is done.


They have confirmed it as a bug, they're just having trouble replicating it, however even without knowing what the bug is it should be a simple fix to put banter on a timer or as a last resort add manual triggers

#2430
ButchHardPec

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@Rakia Time,

 

I don't develop videogames, especially not monstruously complex ones with 5 platforms, so I don't know what's simple and what isn't. 

 

They may have called it a bug, but that's only after people officially described it as the "banter bug", so their hands are tied there. 

 

I make the point because I will be surprised if suddenly *hours* of locked away dialogue start to trigger after some patch. (Don't forget, they also don't want companions to suddenly start firing off repeating lines and risk making them obnoxious/robotic.)



#2431
Chewbacca99

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This has been pretty interesting to watch. Bioware has said next to nothing on what has not been confirmed as a bug (they have, of course, been attentive), and people have come up with all sorts of bizzare workarounds and conjoined problems (music?).

 

My party was chatty in certain parts of the game and not others, switching characters also made a difference. There are too many variables, and I'm super skeptical of everything that has been said here.

 

At this point, I think people are in for a disappointment. If party exchanges are meant to trigger every ten minutes (a generous number), that would be 2.5-5 hours of recorded lines for a 100+ hour playthrough. I don't think that amount of work just goes missing. 

 

So, I dunno.

 

I guess don't expect herb picking and mineral gathering to suddenly be fun after all of this is done.

I believe as well that it's been confirmed that there are hours of recorded banter.



#2432
Muddle

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Could this issue be caused by lag?  When I unplug from the network, I noticed an increase of banter (eventhough I still have to untick everything in the log, inventory and codex) and objectives updated much faster.



#2433
Chewbacca99

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I believe as well that it's been confirmed that there are hours of recorded banter.

 

BTW, makes sense since there are 9 possible team members, and only 3 can be in your party at one time, therefore actually the amount of recorded banter between any two party members need not be that high.


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#2434
Guest_DOJA_*

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Hi everyone.
 
I've been trying this method, and it works for me 100%, so I hope it helps.
 
First delete all your manual saves except for two.
 
Then when you enter an area, make a new save, wait for the game to make an auto save, then delete a manual save, then wait for another auto save, and finally load that last auto save. After all this you should have normal Party Banter.
 
If you enter a to another area and notice that again the Party Banter don't work, repeat the steps above.
 
As I said so far this works for me the 100% of the times.

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#2435
StElmo

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Hi everyone.



I've been trying this method, and it works for me 100%, so I hope it helps.

First delete all your manual saves except for two.

Then when you enter an area, make a new save, wait for the game to make an auto save, then delete a manual save, then wait for another auto save, and finally load that last auto save. After all this you should have normal Party Banter.

If you enter a to another area and notice that again the Party Banter don't work, repeat the steps above.

As I said so far this works for me the 100% of the times.


What is "working" for you? Banter every 10 mins?

#2436
Guest_DOJA_*

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What is "working" for you? Banter every 10 mins?


not every 10 minutes, but often

#2437
StElmo

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not every 10 minutes, but often


How often?

#2438
Leftcoaster

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There ARE hours of recorded banter. About 3 hours worth, up on youtube for you to listen to. That's how I knew for sure I was missing something significant. 

 

I've also had some luck with restarting the game regularly. But still nothing has fixed the combat dialogue.



#2439
JeffZero

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A few new tips and tricks in the last couple of days, I see. Time for an OP update. :) I'll compile it once I'm done with classes for the day!
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#2440
Guest_DOJA_*

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How often?


some times 5 minutes, some times 15 minutes

#2441
kjeld111

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Yes there ARE multiple hours of registered banter. People are posting videos on youtube, each character pair has 10ish, uninterrupted minutes of banter (let alone trios etc ...). Please, I those are FACTS, not perception or unreasonable expectations.

 

https://www.youtube....k-ANK287v96ShOx

 

Talking about memory and prioritization, I wonder if one of the multiple problems would be that some "background noises" or ambient sounds may be(by design or by mistake) prioritized too high by the system, overriding music and banter. It would explain why :

- sometimes the music fade away after a few seconds of playing

- some people have more success having banter in some places, especially quieter places (as has already been mentioned, that beach in the storm coast, or some remote-ish places in the emerald tombs), while some other areas (western approach ...) seem devoid of banter

 

EDIT : Holy crap, looking at this playlist ... party members have location specific comments ? wow, those things whe are missing ...  :(



#2442
Evamitchelle

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@Rakia Time,

 

I don't develop videogames, especially not monstruously complex ones with 5 platforms, so I don't know what's simple and what isn't. 

 

They may have called it a bug, but that's only after people officially described it as the "banter bug", so their hands are tied there. 

 

I make the point because I will be surprised if suddenly *hours* of locked away dialogue start to trigger after some patch. (Don't forget, they also don't want companions to suddenly start firing off repeating lines and risk making them obnoxious/robotic.)

 

On my second playthrough I was getting pretty much no banter for the first 30 hours. Then I got to Skyhold. Over the past 40 hours I've heard about 70+ banters, considering that I spent about 10 hours in story missions where you don't get banter. There are still plenty of companions I've never taken together, and even my regulars still have plenty to say to each other. I'd say it's definitely possible that people would start hearing hours of dialogue if the patch got things working again. 



#2443
M i l k y

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They have confirmed it as a bug, they're just having trouble replicating it, however even without knowing what the bug is it should be a simple fix to put banter on a timer or as a last resort add manual triggers

 

Where have they confirmed this as a bug?



#2444
ButchHardPec

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Where have they confirmed this as a bug?

@Rakia probably means through Twitter, but the Bioware team hasn't said anything in an official announcement. Some websites haven't reported on this at all, like Kotaku or Rock Paper Shotgun, so they must have their reasons/doubts.



#2445
Degenerate Rakia Time

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Yep i mean twitter :P

#2446
BlueElf2

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@Rakia probably means through Twitter, but the Bioware team hasn't said anything in an official announcement. Some websites haven't reported on this at all, like Kotaku or Rock Paper Shotgun, so they must have their reasons/doubts.

Kotaku has reported on it: http://kotaku.com/bu...uiet-1665322886


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#2447
Carn Dum

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While I don't have anything useful to add to the discussion of this issue (sorry), I really would like to say how cool I find it what the OP is doing with this thread. Not only is he being very thorough in updating the 1st post in this thread for both players and devs, but he's also staying very light-hearted in his manner of writing. Thanks a lot for all the time you are putting into this OP, and for showing everyone that you can do this kind of thing in a normal, polite and even cheerful way! Awesome!  :)


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#2448
Pandracones

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I'm not sure if I'm experiencing the glitch myself, my part members do talk to each other, however Dorian and Varric are getting really annoying with repeating the same banter about betting on my chances against the Big C.

 

Edit:  I wanted to add that the above banter between Dorian and Varric is being recycled approx once ever half hour it seems while we're out in the world.



#2449
the404error

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Fast travelling from the war room initially didn't work for me, but I was bringing up the description of the area and then fast traveling. Once I started just pressing fast travel without bringing up anything else first, I started getting banters rougly every 10 minutes and it feels like an entirely different game, one that's a lot more alive.

 

If anyone else made this mistake, hopefully this will help.

 

Thank you for all the updates/suggestions on this thread, btw!



#2450
Danoniero

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It looks like very complicated bug my friends and I really doubt this is going to be resolved this year if at all.

1.Some guys on reddit manage to check the coding of banters and everything in code was ok and code clearly shows banters are trigerred properly, probably the reason why bug was still not replicated by Bioware.

 

2.On the second hand some people are having same line of banters more than one time which is not right since we should hear a banter only once, there is no looping.

 

3.Bug is clearly connected with quest progress which is logical couse some banters won't happen till you progress in story, that is why clearing your journal fix problems for some, including me.

 

4.Manuall saves are problem as well couse they tend to fade music out as so going to main menu.

 

5.Loading issues/ fast traveling have inpact on music too

 

It's simply not a single layer problem it's far more complex and will be extremely difficult to reproduce, not to mention that some missing sounds in Battlefield were not solved to this day and game using Frostbite as well, maybe It's even engine's build issue.

 

BTW did any of the guys having problem have internal sound card or external? Noone considered this I guess. I'm using motherboard Realtek when my friend have external Asus Xonar and never had problems with music or Banters.

 

BTW2 the game feels really different when all sound Is as intended, you really do not want to play anymore when you hear all that chat and music at others playthroughs:/