Share Your Shepard -- Mass Effect 2 Face Codes Database!
#526
Posté 13 février 2010 - 09:56
#527
Posté 13 février 2010 - 11:03
Modifié par Skilled Seeker, 13 février 2010 - 11:04 .
#528
Posté 13 février 2010 - 02:48
I'm referring to : Player -> Appearance -> Morph Head -> Morphs Features
There are a lots of nice morphs to try!
#529
Posté 13 février 2010 - 09:15
Please rate her if you like it on www.masseffect2faces.com
#530
Posté 13 février 2010 - 10:16
#531
Guest_AwesomeName_*
Posté 14 février 2010 - 01:20
Guest_AwesomeName_*
#532
Posté 14 février 2010 - 02:26
Modifié par Murmillos, 14 février 2010 - 02:27 .
#533
Posté 14 février 2010 - 04:07
#534
Posté 14 février 2010 - 04:57
#535
Posté 14 février 2010 - 06:00
Balazsgs wrote...
Here's my femshep Zoey Shepard
Please rate her if you like it on www.masseffect2faces.com
Can you do the hair like that on ME2 for the xbox as well? or is it PC only?
#536
Posté 14 février 2010 - 06:36
#537
Posté 14 février 2010 - 11:27
JuzJoe wrote...
Is there a way to use this face codes on Mass Effect?
Take a look at my message page 21 of this topic.
#538
Posté 14 février 2010 - 03:35


Modifié par finc.loki, 14 février 2010 - 03:36 .
#539
Posté 14 février 2010 - 06:35

The code for her is on the database.
Modifié par cowsaysoink, 14 février 2010 - 06:38 .
#540
Posté 14 février 2010 - 06:48
#541
Posté 14 février 2010 - 09:22
#542
Posté 14 février 2010 - 10:43
#543
Posté 14 février 2010 - 11:02
Jed Q wrote...
@Poptart Hyena: No it's a male mohawk, hidden inside BIOG_HMM_HIR_PRO_R. It's was hell trying to find the references but it was worth it. I really don't get why the devs ditched the hairmesh choices on the male side. Will post a tutorial if anyone's interested.
I'd like a tutorial, if it's not too much trouble.
#544
Posté 15 février 2010 - 01:46
Great job!cowsaysoink wrote...
Here's my Paragade Shepard, Samantha. It's not the best picture, but I was using it to make an avatar.
The code for her is on the database.
#545
Posté 15 février 2010 - 01:50
Modifié par crackseed, 15 février 2010 - 01:53 .
#546
Posté 15 février 2010 - 03:43
Modifié par Permutation, 15 février 2010 - 04:05 .
#547
Posté 15 février 2010 - 05:48
if so can anyone tell me how to work some magic to do it?
Modifié par greywarden1212, 15 février 2010 - 06:55 .
#548
Guest_MrHimuraChan_*
Posté 15 février 2010 - 07:02
Guest_MrHimuraChan_*

#549
Posté 15 février 2010 - 07:55
greywarden1212 wrote...
ummm just wondering, is there any way to find out the code on an existing character, like my ME1 character was imported on 360 to ME2, is there any way to get the code for that character, want it so i can show my buddy???
if so can anyone tell me how to work some magic to do it?
When you go into your "squad" menu, it will show your character's face code there
#550
Posté 15 février 2010 - 08:43
Poptart Hyena wrote...
Jed Q wrote...
@Poptart Hyena: No it's a male mohawk, hidden inside BIOG_HMM_HIR_PRO_R. It's was hell trying to find the references but it was worth it. I really don't get why the devs ditched the hairmesh choices on the male side. Will post a tutorial if anyone's interested.
I'd like a tutorial, if it's not too much trouble.
-[ Mohawk hairmesh tutorial on CUSTOM MALE characters ]- by Jed Q
1. Follow steps 1-6 of the female tutorial at masseffect2faces.com (with a custom male character)
2. Paste: "BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL" (without quotation-marks!) in the field Hair Mesh.
3. Scroll down to Texture Parameters and open it. Now we begin the paste fest...and remember: NO quotation-marks!
4. Each parameter has a value attached to it. I am simply going to rack em up to avoid tedious repetition. Just paste away.
HED_Scalp_Diff ---> Value ---> BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Diff
HED_Scalp_Norm ---> Value ---> BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Norm
HED_Scalp_Spec ---> Value ---> BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Mask
5. Ok you're done with the scalp texture, but stay in the Texture Parameters section. We need to add the 3d mesh:
6. Add a new parameter (bottom left button in Texture Parameters) with the following data:
7. Name: HAIR_Diff
Value: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Diff
8. (Repeat #6)
Name: HAIR_Norm
Value: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Norm
9. (Repeat #6)
Name: HAIR_Mask
Value: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Mask
10. (Repeat #6)
Name: HAIR_Tang
Value: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Tang
11. Unless i failed miserably on making my self clear, there should be 16 Texture Parameters all in all, ending with "HAIR_Tang".
12. Hit the OK-button to exit Texture Parameters section. For optional/additional color tuning, check the Vector Parameters section ("HED_Hair_Colour_Vector" & "blonde" values)
13. Save it and have fun!
Modifié par Jed Q, 15 février 2010 - 08:44 .





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