Modifié par GrimmReaper123, 15 février 2010 - 10:32 .
Share Your Shepard -- Mass Effect 2 Face Codes Database!
#551
Posté 15 février 2010 - 10:28
#552
Posté 15 février 2010 - 10:31
I was wondering if any one knows how you can get the code of characters from ME1 because i would like to tweak the face before playing ME2 again.
#553
Posté 15 février 2010 - 02:56
#554
Posté 15 février 2010 - 03:31
How do you calculate the codes for the hair color.
I am trying to achieve this color and I have no idea about the numbers:
http://i59.photobuck...y_Williams5.jpg
Obviously I know I can't get the nuances, but the intensity without glowing would be nice.
Could anyone help me out?
#555
Posté 15 février 2010 - 03:47
Cornelian wrote...
Rayew wrote...
Can I know whether these faces can be use in ME1 or not? All I see is just the codes and how do I input these codes into ME1?
Thank you.The ME2 code could be used in ME1. You may follow it to create a character. Each digitRwilli80 wrote...
Stupid question but how
well do these work on ME1... cause I am gonna play through both games again and
i would like the same face in both
or letter in the ME2 code indicate the unique position of a slider.
Tips : The most left slider is 1. ME2 code ignore scar slider, skip it in ME1. The fourth
digit is for Neck Thickness. Letters are number after 9. A=10, B=11, etc,… Also,
identical Caracters in ME2 are more pretty than in ME1, don't be disapointed.
Exemple :
Alma Shepard in page 1 of the mass
effect data base, by female rating. Her code is
651.1FL.117.F7T.SD1.JAG.11E.115.RE6.117.247.176.
You can create her in ME1 if :
Facial structure : slider position 6
Skin tone : slider position 5
Complexion : slider position 1
Scar : your choice.
Neck Thickness : slider position 1
Face size : slider position F, aka 15
Cheek width : slider position L, aka 21
…
Hey, this is great info. Thanks!
#556
Posté 15 février 2010 - 06:15
TheMyrddon wrote...
Quick question guys. Those of you that used the Gibbed save editor.
How do you calculate the codes for the hair color.
I am trying to achieve this color and I have no idea about the numbers:
http://i59.photobuck...y_Williams5.jpg
Obviously I know I can't get the nuances, but the intensity without glowing would be nice.
Could anyone help me out?
With a probability of misunderstanding your question, i'm gonna give you an answer.
Take the value and multiply by 255, that way you get the windows RGB format.
Example: 0,313245 * 255 = 79,877475
Tip: Play around with the Windows palette until your happy, then take each value (R,G &
Example 2: A dark purple(ish) in Windows format is R:85 G:0 B:85. In Gibbed that would be R: 0,333333 G:0 B:0,333333
#557
Posté 15 février 2010 - 08:16
Jed Q wrote...
TheMyrddon wrote...
Quick question guys. Those of you that used the Gibbed save editor.
How do you calculate the codes for the hair color.
I am trying to achieve this color and I have no idea about the numbers:
http://i59.photobuck...y_Williams5.jpg
Obviously I know I can't get the nuances, but the intensity without glowing would be nice.
Could anyone help me out?
With a probability of misunderstanding your question, i'm gonna give you an answer.
Take the value and multiply by 255, that way you get the windows RGB format.
Example: 0,313245 * 255 = 79,877475
Tip: Play around with the Windows palette until your happy, then take each value (R,G &and divide it with 255 and you'll get the proper format to insert into Gibbed Save Editor.
Example 2: A dark purple(ish) in Windows format is R:85 G:0 B:85. In Gibbed that would be R: 0,333333 G:0 B:0,333333
Ahh brilliant! Exactly what I needed. Thanks a million!
#558
Posté 16 février 2010 - 06:03
Modifié par Permutation, 16 février 2010 - 06:05 .
#559
Posté 16 février 2010 - 06:18
#560
Posté 16 février 2010 - 03:21
I already uploaded my Sarah Shepard.
Hope you guys like her.
#561
Posté 16 février 2010 - 05:48
#562
Posté 16 février 2010 - 08:34
Modifié par Thiev, 16 février 2010 - 08:35 .
#563
Posté 16 février 2010 - 11:12
roguephoenix3338 wrote...
has any 1 tryed to make jesscia alba
The settings from ME1 work so try them.
Celebrity Likeness Guide 1
Celebrity Likeness Guide 2
Celebrity Likeness Guide 3
Celebrity Likeness Guide 4
Celebrity Likeness Guide 5
Celebrity Likeness Guide 6
Celebrity Likeness Guide 7
imported from ME1 - so no code sry!
Modifié par whiteraider, 17 février 2010 - 07:16 .
#564
Posté 17 février 2010 - 12:16
#565
Posté 17 février 2010 - 01:30
TrueHD wrote...
How is everyone taking their shots? Fraps?
I guess so, at least I use it.
#566
Posté 17 février 2010 - 07:14
TrueHD wrote...
How is everyone taking their shots? Fraps?
PC, edited in a screenshot key.
Have a look the site linked in the first post, there are links to ini files and editors.
Modifié par whiteraider, 17 février 2010 - 07:15 .
#567
Posté 17 février 2010 - 12:56
#568
Posté 17 février 2010 - 01:30
Monose wrote...
Since the codes from an import Shepard doesn't seem to work (or some doesn't even get a code at all). I wonder if masseffect2faces will let people upload their headmorph data at some point.
+1
That would be great to save people the hassle, since there are more and more hacks. I've got a Cpt Anderson Shepard hack and also Shepards default face and hairline with a different 'normal' skin attached to it in order to get that nice hairline/cut Vanderloo sports - but without his kinda dull ' constantly surprised '-look.. None of that is shareable unless you write down a looong tutorial for each character...
Modifié par Jed Q, 17 février 2010 - 01:33 .
#569
Guest_MrHimuraChan_*
Posté 17 février 2010 - 06:56
Guest_MrHimuraChan_*
#570
Posté 17 février 2010 - 07:42
Since the codes from an import Shepard doesn't seem to work (or some doesn't even get a code at all). I wonder if masseffect2faces will let people upload their headmorph data at some point.[/quote]
[/quote]
Yes please! Ability to upload face file would be most awesome.
#571
Posté 17 février 2010 - 08:11
#572
Posté 17 février 2010 - 10:45
#573
Posté 18 février 2010 - 12:40
#574
Posté 18 février 2010 - 12:48
CorruptedL wrote...
Can you type in Facecodes for the 360?
Yes,at the bottom of the screen when creating a new character.Also modded hair will not work on the 360 but the face should still come out.
#575
Guest_MrHimuraChan_*
Posté 18 février 2010 - 12:57
Guest_MrHimuraChan_*





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