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Share Your Shepard -- Mass Effect 2 Face Codes Database!


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2734 réponses à ce sujet

#676
Bl4k Ninj4

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Permutation wrote...

Here's another pic of Norrin. Level 30 Infiltrator w/ Reave:

Posted Image


How do you get those eyes?

#677
CarpeOmnios

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Starfire013 wrote...

Here's my Riddick Shepard. Renegade vanguard and intergalactic badass. Will post code if anyone wants it.

Posted Image


I love it. :D

#678
Kennible

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CarpeOmnios wrote...

Starfire013 wrote...

Here's my Riddick Shepard. Renegade vanguard and intergalactic badass. Will post code if anyone wants it.

Posted Image


I love it. :D


only things missing are his blades :lol:

#679
The Unfallen

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ZOMG I went on ME2 faces and when I saw Saul Williams and Maynard Keenan I was like...

"OMFG HELLZ YES!"

Now we need TRENT SHEPARD! (Trent Reznor look alike)

Modifié par That Yellow Bastard, 06 mars 2010 - 06:08 .


#680
Welder0

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Zeke

Posted Image

Modifié par Welder0, 06 mars 2010 - 08:07 .


#681
HenroTee

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Has anyone tried to make illusive man shepard?

#682
Bl4k Ninj4

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Thiev wrote...


Sorry, if it was posted already in this thread. Below are codes for various caps as hair meshes.
It is mostly for fun and less for functionality, considering that they may clip with some helmets etc. I'll see if it's possible to make them appear as headgear (like i.e. visor).

Posted Image
Male:
Hair Morph: BIOG_HMM_HIR_PRO_R.Beanie01.HMM_HAT_Bn1_MDL
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Beanie01.HMM_HAT_Bn1_Diff_Stack
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Beanie01.HMM_HAT_Bn1_Norm_Stack

Female:
Hair Morph: BIOG_HMF_HIR_PRO.Beanie.HMF_HAT_Bn1_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Beanie.HMM_HAT_Bn1_Diff_Stack
HAIR_Norm: BIOG_HMF_HIR_PRO.Beanie.HMM_HAT_Bn1_Norm_Stack

Posted Image
Male:
Hair Morph: BIOG_HMM_HIR_PRO_R.Beanie02.HMM_HAT_Bn2_MDL
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Beanie02.HMM_HAT_Bn2_Diff_Stack
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Beanie02.HMM_HAT_Bn2_Norm

Female:
Hair Morph: BIOG_HMF_HIR_PRO.Beanie02.HMF_HAT_Bn2_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Beanie02.HMM_HAT_Bn2_Diff_Stack
HAIR_Norm: BIOG_HMF_HIR_PRO.Beanie02.HMM_HAT_Bn2_Norm

Posted Image
Male:
Hair Morph: BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Beret.HMM_HGR_BRT_Diff_Stack
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Beret.HMM_HGR_Brt_Norm

Female:
Hair Morph: BIOG_HMF_HIR_PRO.Beret.HMF_HAT_Brt_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Beret.HMM_HGR_BRT_Diff_Stack
HAIR_Norm: BIOG_HMF_HIR_PRO.Beret.HMM_HGR_Brt_Norm

Posted Image
Male:
Hair Morph: BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_MDL
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_Diff_Stack
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_Norm

Female: (Fem gets SR1 cap, I can't find SR2 :( )
Hair Morph: BIOG_HMF_HIR_PRO.Cap.HMF_HAT_Cap_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Cap.HMM_HGR_CAP_SR1_Diff_Stack
HAIR_Norm: BIOG_HMF_HIR_PRO.Cap.HMM_HGR_CAP_SR1_Norm

Posted Image
Male:
Hair Morph: BIOG_HMM_HIR_PRO_R.Cosmo.HMM_HAT_Cos_MDL
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Cosmo.HMM_HAT_Cos_Diff_Stack
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Cosmo.HMM_HAT_Cos_Norm_Stack

Posted Image
Male:
Hair Morph: BIOG_HMM_HIR_PRO_R.Cuban.HMM_HAT_Cub_MDL
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Cuban.HMM_HGR_CUB_Diff_Stack
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Cuban.HMM_HGR_CUB_Norm

Female:
Hair Morph: BIOG_HMF_HIR_PRO.Cuban.HMF_HAT_Cub_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Cuban.HMM_HGR_CUB_Diff_Stack
HAIR_Norm: BIOG_HMF_HIR_PRO.Cuban.HMM_HGR_CUB_Norm

Posted Image
Male:
Hair Morph: BIOG_HMM_HIR_PRO_R.GlassesFull.HMM_HAT_Glf_MDL

Posted Image
Male:
Hair Morph: BIOG_HMM_HIR_PRO_R.Officer.HMM_HAT_Off_MDL
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Officer.HMM_HAT_Off_Diff_Stack
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Officer.HMM_HAT_Off_Norm

Female:
Hair Morph: BIOG_HMF_HIR_PRO.Officer.HMF_HAT_Off_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Officer.HMM_HAT_Off_Diff_Stack
HAIR_Norm: BIOG_HMF_HIR_PRO.Officer.HMM_HAT_Off_Norm


Is it Possible to change the color of the head gear?

#683
Thiev

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Bl4k Ninj4 wrote...
Is it Possible to change the color of the head gear?

The only thing I can think of would be swapping textures with TexMod.

#684
Xyraphius

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Out of curiosity... Is there a code for the male hair mesh that the engineer on the Normandy, Ken, uses? I'd like to try to make a Shepard with that one.

#685
Torguemada

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vesperknight wrote...

Lord Exar wrote...

This site is awesome. I'm so glad BioWare made it so that we can share codes like this. It was ridiculously difficult in ME1 to share the amazing faces people make. It's fun just to browse through this site.

I used one of the Bruce Willis ones for my most recent playthrough. It's my "Kill Shepard" playthrough, though.


I'm glad you like the site Lord Exar :)

But this site wasn't made by BioWare.. it was made by a lone web developer who felt bored on one sunday morning two weeks ago and decided to put it together after he himself failed to locate a generation code for a good looking face :)

And that person is me =D

And you done a great job at making this awesome website, but what Lord Exar meant was that Bioware made it so that Faces made generate a code you can copy/paste in/out of the character generator. ME1 didnt have that so using a face generated by some one else was a whole lot more tedious proces.
I just really wish they would realise a stand alone face maker so you could play araound with it with out going trought the hassle of starting a new game.

#686
Jed Q

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Xyraphius wrote...

Out of curiosity... Is there a code for the male hair mesh that the engineer on the Normandy, Ken, uses? I'd like to try to make a Shepard with that one.


No code but you can easily manipulate it thru Gibbed EDitor (unless you're sitting on an XBOX).


First of all, make sure you've created a Shepard with the far right hairstyle (bald) and equally important choose the haircolor you want him to have on the 'engineer'-cut.
Save the game and load it with Gibbed...

(Paste this line in  MorphHead --> Hair Mesh):

BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_MDL

(Texture Parameters):

HED_Scalp_Diff
BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Diff

HED_Scalp_Norm
BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Norm

HED_Scalp_Spec
BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Mask

HED_Tang
BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Tang


(the below values need to be added to Texture Parameters, the name is in bold and the value is not..;)..)

HAIR_Diff
BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Diff

Hair_Norm
BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Norm

HAIR_Mask
BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Mask

HAIR_Tang
BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Tang



Posted Image

Modifié par Jed Q, 08 mars 2010 - 11:54 .


#687
Bl4k Ninj4

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Thiev wrote...

Bl4k Ninj4 wrote...
Is it Possible to change the color of the head gear?

The only thing I can think of would be swapping textures with TexMod.

Any idea what the file name  of the Beret is? and location? help would be appreciated thanks

#688
Welder0

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Now someone needs to come up with a moustache mod...

#689
roguephoenix3338

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has any one updated Scarlett Johansson face yet?


#690
Jed Q

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roguephoenix3338 wrote...

has any one updated Scarlett Johansson face yet?


It would be lovely if we had the canvas for such a scheme. Truth is, the choices are very restricted since you can't touch the offset value for anything.
For example, if you browse through the 'Face structures' and find something you like, you're forced to live with the offset value for that particular bonestructure, meaning you get a minimum value for, like say the nose.

When you move the slider to the far left, it'll stop at the preset offset value, but noway near the absolute zero for that polygon. It would be so much easier if we had the choice to enter a offset value for each slider, but we can't, thus you get the oh so familiar 'clone wars' feel. 
That's why so many have whined about people posting similar characters...

Modifié par Jed Q, 08 mars 2010 - 05:55 .


#691
WindOverTuchanka

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That screenshot has a strange effect on forumgoers... *rubs forehead* Wanna recreate.

Ok, so she's down in the main battery, and she thinks she's the beauty pageant winner, the best humanity has to offer or something.
Right, Angie...
Then she goes to Miranda's office, and realizes she's still the plain old Jane, as plain as any other femshep out
there. Maybe even plainer. Right, Jane...

Posted Image

It's all about the lighting and the camera and the stupid half-smirk animation. Everybody looks glamorous in the Main Battery.

(If anyone still wants the code, 523.8I8.I1B.R1R.867.J21.LLK.A11.JB9.GJ5.937.316
I've uploaded it to the database as AngieJane Shepard
Keep in mind, I'm not the author of the original screenshot posted elsewhere)

While taking the screens, I've found out that the ugly balding effect of the High Updo of TooTightness can be somewhat offset by swapping scalp textures via Gibbed's Editor.

Morph Head>Texture parameters
Hed_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff
Hed_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
Hed_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask
Hed_Tang =BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang

Modifié par WindOverTuchanka, 08 mars 2010 - 06:28 .


#692
Bouree

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hey thats damn close! Definitely falls apart though in different lighting... thats a shame.

#693
seggarc

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Hy there!

Here is my Shep' in ME2.
The Code is:
541.DJD.LTF.A3G.AAV.JBD.MDJ.6PG.G72.AG1.645.4
i've wanted to upload, but an error message is coming up :Another face already exists with that exact same code!
WTF?Posted Image

The pic:
img705.imageshack.us/img705/6269/****err.jpg

http://img707.images...43/96492708.jpg

Modifié par seggarc, 08 mars 2010 - 07:07 .


#694
Welder0

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WTF?Posted Image


I couldn't agree more; what did you edit to get the moustache?

#695
Xyraphius

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Jed Q wrote...

Xyraphius wrote...

Out of curiosity... Is there a code for the male hair mesh that the engineer on the Normandy, Ken, uses? I'd like to try to make a Shepard with that one.


No code but you can easily manipulate it thru Gibbed EDitor (unless you're sitting on an XBOX).


First of all, make sure you've created a Shepard with the far right hairstyle (bald) and equally important choose the haircolor you want him to have on the 'engineer'-cut.
Save the game and load it with Gibbed...

(Paste this line in  MorphHead --> Hair Mesh):

BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_MDL

(Texture Parameters):

HED_Scalp_Diff
BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Diff

HED_Scalp_Norm
BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Norm

HED_Scalp_Spec
BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Mask

HED_Tang
BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Tang


(the below values need to be added to Texture Parameters, the name is in bold and the value is not..;)..)

HAIR_Diff
BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Diff

Hair_Norm
BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Norm

HAIR_Mask
BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Mask

HAIR_Tang
BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Tang



Posted Image


Thanks very much, Jed Q. Much appreciated! I'll most definitely look into doing this on my next character! ^_^

#696
Xyraphius

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Welder0 wrote...

Zeke

Posted Image


He bears an extremely surprising resemblance to my character. o_o

#697
rogueforce4392

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Starfire013 wrote...

Here's my Riddick Shepard. Renegade vanguard and intergalactic badass. Will post code if anyone wants it.

Posted Image


I would like it if you posted the code, looks great! :D

#698
FlyinElk212

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Hey y'all! Can anyone here tell me what exactly a Male Shepard can have of the female Shepard's custom hair styles?

I know you can Mohawk it up (http://www.masseffec....php?faceID=519), but is it possible for Male Shep to have some of the other ones, like Sexy or Cyberbabe (as stupid as that sounds...lol). I'm trying to experiment with a Male Shepard with longer hair.

Modifié par FlyinElk212, 09 mars 2010 - 04:16 .


#699
seggarc

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Welder0 wrote...

WTF?Posted Image


I couldn't agree more; what did you edit to get the moustache?


Nothing, it's an imported char from ME1 with basic options.

Another...:
TexMods: social.bioware.com/group/1547/
About the beret:

"The beret hat is a unique case. I was personally the one who did that
mod, but there is no way to change the color. It is an in game object
that was not meant to be used by the player. So it has clipping issues
with the hair mesh as well as not having a variable color map for the
texture. So the only way to solve either( and both ) issues was to
remove all the "glow" layer and make it APPEAR to be black. " by BiancoAngelo7

#700
Welder0

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Danke.